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The Pub at MMORPG.COM  » The problem with MMOs these days is developers are making games and not virtual worlds.

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329 posts found
  Quirhid

Elite Member

Joined: 1/28/05
Posts: 5725

Correcting wrongs on the Internet...

4/24/13 11:18:11 AM#201
Originally posted by Axehilt
Originally posted by Phelcher 

Again, u are trying to troll me, by playing games with words..?  A zone wall is just that,..  a wall. Impassable!!

I'm pretty sure you're trying to troll all of us by insisting this matters. At all.

Yup...

I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 11:35:01 AM#202
Originally posted by Quirhid
Originally posted by Loktofeit
Originally posted by h0urg1ass
I'm always amused at how these thought provoking posts always degenerate in to useless squabbling over semantics.  I think we all know what seamless means, no matter what the technology is behind it.  Why has that become the point of this thread?

It's easy to sidetrack this crowd. Right now, Phelch has several people on a leash and I don't think they realize it. 

Naw, I suspected he was intentionally disruptive. I said so in my post. He's wrong about a couple of things right now, but f*** if I'm going to correct him. Let somebody else do it.

Just put him on ignore. It is not worth the time to deal with him.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 11:40:41 AM#203
Originally posted by Scot

PoE is an interesting example, they have used an isometic look down like old Ultima did. This approach gives a bigger feeling of space to my eyes as you see the other side of the wall. You see whats outside of the path. I have always been a true 3D fan though, you can't beat that. The thing is though, that PoE is to Ultima what Rift, SWTOR etc are to EQ and Lotro. Smaller, downsized versions. Yes its meant to be like Diablo, but it could be much bigger.

I quite like some of the ideas they are trying out at PoE actually, but as I always say wait until it launches. Even with F2P games, why play a unifinshed beta when you can play the finished, polished product later?

But why? At its core, PoE is a hack-n-slash. There is no need to make it bigger. It is about mowing down lots and lots of mobs. I love Diablo 1,2 & 3, but let's not pretend it is anything else. PoE is just a variation .. it has nice ideas about progression and skills, but at the basics, it is about kililng lots of things in interesting ways. It does not need to be bigger. It does not need distraction like mining and gathering.

And yes, i play it a bit and i am waiting for it to launch. I totally agree ... there is no reason to play the unfinished beta, except to satisfy my curiosity of what it plays like. The actual playing will start when the game lanuch and this one does need more polish (same as Marvel Heroes).

  ltank

Novice Member

Joined: 9/19/04
Posts: 325

4/24/13 12:04:39 PM#204

I agree with you OP. It's been awhile since I have seen a game come out that had that virtual world feeling. UO felt like a world, EQ and EQ2 felt like worlds. WoW to a lesser extent felt like a world and Darkfall felt like a world (but OMG the grind!). Everything else I have played lately felt like a collection of zones just tied together with string. Even GW2 which I just recently picked up again doesn't quite capture the feeling but that may be because the "world" right now just consists of one continent.

I remember EQ1 going from Neriak and exploring every nook and cranny to eventually going to East Commonlands and not having a minimap having to use in game direction finding to know which way to go based on my out of game map. And I remember seeing a strange cave in West Commonlands which turned out to be the dungeon Befallen.

I'm not really sure I can put my finger on why games don't feel like worlds anymore. I think perhaps it's due to various reasons. It's probably a combination of things. These things probably do it for me.

 

1. A world map showing a vast living world that give you the feeling that you are only in a small corner of a much larger world where moving from area to area feels like you are actually travelling through the world both by distance and with logical change of environment. This is as opposed to games like Warhammer where you would go to the end of your zone map and walk through a portal and instantly be hundreds of miles from where you just were on the continent because the new zone is where you are now supposed to level at. Oh and you just went from a desert zone to a tundra zone in the blink of an eye.

 

2. A world where you could put down roots anywhere in a sandbox type style. In UO you had multiple cities you could live out of and base operations for future adventuring from. You could also build houses and live out of those only going to NPC cities when needed. This was somewhat the same for EQ but was a little more restricted due to lack of housing and faction restrictions. But still if I made a dwarf in EQ1 I could spend almost my entire life on my home continent if I wanted to, or I could travel across the world and go live on the other side of the world in Queynos with humans. And getting to Queynos actually felt like a real trip complete with boat voyage and travelling across a dangerous and vast world.

 

tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.

 

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 12:12:40 PM#205
Originally posted by ltank

tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.

 

 

And that few really want that feeling. Otherwise, they woud vote with their wallet, the market respond, and the feeling will be produced.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/24/13 12:17:03 PM#206
Originally posted by Quirhid
Originally posted by Axehilt
Originally posted by Phelcher 

Again, u are trying to troll me, by playing games with words..?  A zone wall is just that,..  a wall. Impassable!!

I'm pretty sure you're trying to troll all of us by insisting this matters. At all.

Yup...

Its true, if it doesnt matter to me, it CANT matter to anyone else!

Best bet is to just report the post as a troll and let the mod sort it out...trolls do it to mine all the time, get a ban, reply to the email, ban is removed...now if only the mods would ban the trolls and those falsely reporting legit posts as trolling.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3322

Poacher killer.

4/24/13 12:47:06 PM#207
Originally posted by nariusseldon
Originally posted by ltank

tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.

And that few really want that feeling. Otherwise, they woud vote with their wallet, the market respond, and the feeling will be produced.

Then how do you explain the wild success of a huge virtual world perma death mod and soon to be standalone game that goes by the name of DayZ?

Are you unaware of this title or do you just like to pick and choose?

There's definitely a market for the type of games you do not find fun whether it sits well in your stomache or not.

"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

4/24/13 12:56:27 PM#208


Originally posted by Cecropia

Originally posted by nariusseldon

Originally posted by ltank tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.
And that few really want that feeling. Otherwise, they woud vote with their wallet, the market respond, and the feeling will be produced.
Then how do you explain the wild success of a huge virtual world perma death mod and soon to be standalone game that goes by the name of DayZ?

Are you unaware of this title or do you just like to pick and choose?

There's definitely a market for the type of games you do not find fun whether it sits well in your stomache or not.




* It got successful by being a free mod for a game that people had already purchased.
* The level of success demonstrated by the mod does not mean an MMO of the same type would be just as successful relatively speaking. It certainly doesn't mean that an MMO along the same lines would be worth building, considering that MMOs are much more expensive to build.

There is definitely a market for that type of game. It's just not a market where it's feasible to make a nice profit on in the MMO marketplace right now.

I can not remember winning or losing a single debate on the internet.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/24/13 1:13:39 PM#209
Originally posted by JasonJ

Its true, if it doesnt matter to me, it CANT matter to anyone else!

Best bet is to just report the post as a troll and let the mod sort it out...trolls do it to mine all the time, get a ban, reply to the email, ban is removed...now if only the mods would ban the trolls and those falsely reporting legit posts as trolling.

Let's say a religious person refuses to play any game with fictional religions.  Should they coin a new term to describe that?  Should they make wild claims the term is commonplace and has the same meaning to everyone else?

It's fine to think something matters that few care about.  Everyone does that.

It's not fine to repurpose a word like "zoneless" which has historically meant something closer to "seamless" (once zones had zoning (loading), and now they don't; now they're zoneless), and pretend that your personal definition of the word is commonplace and matters to a lot of people, and that you're in fact ignorant of the genre and unqualified to speak unless you know that private definition.

  Aelious

Elite Member

Joined: 9/27/11
Posts: 2547

World > Quest Progression

4/24/13 1:14:09 PM#210
People will follow quality. When there are quality "virtual world" type MMOs out we'll know how popular they can be. Right now what we know is that quality themepark games do attract players. Is it because it's a themepark or because it's a quality game? Would they prefer the same quality title in a more virtual world?

We'll know in the next few years I think.
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/24/13 1:20:08 PM#211
Originally posted by Axehilt
Originally posted by JasonJ

Its true, if it doesnt matter to me, it CANT matter to anyone else!

Best bet is to just report the post as a troll and let the mod sort it out...trolls do it to mine all the time, get a ban, reply to the email, ban is removed...now if only the mods would ban the trolls and those falsely reporting legit posts as trolling.

Let's say a religious person refuses to play any game with fictional religions.  Should they coin a new term to describe that?  Should they make wild claims the term is commonplace and has the same meaning to everyone else?

It's fine to think something matters that few care about.  Everyone does that.

It's not fine to repurpose a word like "zoneless" which has historically meant something closer to "seamless" (once zones had zoning (loading), and now they don't; now they're zoneless), and pretend that your personal definition of the word is commonplace and matters to a lot of people, and that you're in fact ignorant of the genre and unqualified to speak unless you know that private definition.

Got pissed because you got called out by someone pointing out how you must be a troll because you outright dismissed another persons opinion as if it could not possible matter?

Deal with it.

Just because it doesnt matter to you, it does not mean it cannot matter to someone else.

But I do thank you for the rant that is not tied in any way to what I said as if...it matters. At all. See what I did there? I refuted you, while sticking to what was actually said. Try refuting what he said and only what he said and do so without the added attacks that make you sound like a troll.

You could have easily refuted him without any room for the replies you got in return.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 1:33:01 PM#212
Originally posted by Cecropia
 

Then how do you explain the wild success of a huge virtual world perma death mod and soon to be standalone game that goes by the name of DayZ?

It is totally free. Until it makes some money, and becomes something like a WoT, it is not a big success yet.

On its website, it listed 1.7M unique players. That is really not very impressive for a totally free game. Even TOR has more than that, and some here think TOR is a failure.

In fact, the War Z would be a better gauge .. and that is currently at #49 in xfire.

Go look at xfire top 20 games. How many are focusing on virtual worlds? The best virtual world game is Eve online .. and it is at #24 behind Aion.

So "wild success" of a mob .. is really not wild successes like selling 12M boxes as Diablo 3 has done.

  hardicon

Novice Member

Joined: 11/23/10
Posts: 363

4/24/13 1:33:27 PM#213

i just want a game within a virtual world that feels like a virtual world instead of a specific rail i must follow.  I also want a mmo that isnt designed to be done in 1 month like wow and all the other games coming out now. 

 

for my money asherons call is still the best game that makes you feel like you are in a world and not just riding a rollercoaster which is why I still play it rather than one of these new fangled games that completely fail at the concept of how a mmo was designed.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/24/13 1:36:36 PM#214
Originally posted by Aelious
People will follow quality. When there are quality "virtual world" type MMOs out we'll know how popular they can be. Right now what we know is that quality themepark games do attract players. Is it because it's a themepark or because it's a quality game? Would they prefer the same quality title in a more virtual world?

We'll know in the next few years I think.

Actually it's always game-quality that matters to players.

Look back through the history of videogames -- at games vs. simulation -- and you'll notice simulations (even the best ones) have never surpassed games.

Virtual worlds are simulations.

If you wanted to make a successful virtual world, you'd turn it into a game first.  A sandbox which is a strong game would do very well*.  But without that focus on gameplay, virtual worlds will do poorly just like simulation games.

(* I'd cite Sim City here, if it wasn't for their terrible launch turning the internet's unforgiving wrath upon it.  Sim City has a density to interesting decisions which allows it to have fantastically fun gameplay, while also (mostly) being a simulation.  Only mostly a simulation, because it's clear certain design decisions were made to promote fun gameplay rather than to be a meticulously realistic city simulation.  But it's that sacrifice of realism for gameplay which makes it a fun game.)

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 1:41:51 PM#215
Originally posted by Axehilt
Originally posted by Aelious
People will follow quality. When there are quality "virtual world" type MMOs out we'll know how popular they can be. Right now what we know is that quality themepark games do attract players. Is it because it's a themepark or because it's a quality game? Would they prefer the same quality title in a more virtual world?

We'll know in the next few years I think.

Actually it's always game-quality that matters to players.

Look back through the history of videogames -- at games vs. simulation -- and you'll notice simulations (even the best ones) have never surpassed games.

Virtual worlds are simulations.

If you wanted to make a successful virtual world, you'd turn it into a game first.  A sandbox which is a strong game would do very well.  But without that focus on gameplay, virtual worlds will do poorly just like simulation games.

And the evidence is right there. Go take a look at xfire rankings. All the top ones are not "world games". The highest online "world game" (unless you count minecraft, but that is more a lego game than a world game) is Eve at #24.

 

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20575

4/24/13 1:43:16 PM#216
Originally posted by hardicon

i just want a game within a virtual world that feels like a virtual world instead of a specific rail i must follow.  I also want a mmo that isnt designed to be done in 1 month like wow and all the other games coming out now. 

And i just want good games that do not sacrifice gameplay and convenience for the sake for a world simulation.

Let's all vote with our wallets and see who get fun entertainment.

  ltank

Novice Member

Joined: 9/19/04
Posts: 325

4/24/13 2:25:23 PM#217
Originally posted by nariusseldon
Originally posted by ltank

tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.

 

 

And that few really want that feeling. Otherwise, they woud vote with their wallet, the market respond, and the feeling will be produced.

To that I say that most MMO gamers today haven't experienced that feeling in order TO vote with their wallet as they started playing MMOs after the virtual world hayday passed.

  ltank

Novice Member

Joined: 9/19/04
Posts: 325

4/24/13 2:31:21 PM#218
Originally posted by nariusseldon
Originally posted by Axehilt
Originally posted by Aelious
People will follow quality. When there are quality "virtual world" type MMOs out we'll know how popular they can be. Right now what we know is that quality themepark games do attract players. Is it because it's a themepark or because it's a quality game? Would they prefer the same quality title in a more virtual world?

We'll know in the next few years I think.

Actually it's always game-quality that matters to players.

Look back through the history of videogames -- at games vs. simulation -- and you'll notice simulations (even the best ones) have never surpassed games.

Virtual worlds are simulations.

If you wanted to make a successful virtual world, you'd turn it into a game first.  A sandbox which is a strong game would do very well.  But without that focus on gameplay, virtual worlds will do poorly just like simulation games.

And the evidence is right there. Go take a look at xfire rankings. All the top ones are not "world games". The highest online "world game" (unless you count minecraft, but that is more a lego game than a world game) is Eve at #24.

 

Why would we look at Xfire rankings that include non MMO's when we are clearly talking about MMOs here on this website which is dedicated to MMOs. Don't try and move the goalposts.

  lizardbones

Hard Core Member

Joined: 6/11/08
Posts: 10953

I think with my heart and move with my head.-Kongos

4/24/13 2:37:28 PM#219


Originally posted by ltank

Originally posted by nariusseldon

Originally posted by ltank tl;dr To boil it down I think that theme park games with constant zone progression to end game areas, and the proliferation of fast travel everywhere is what has led to the decline of the virtual world feeling.    
And that few really want that feeling. Otherwise, they woud vote with their wallet, the market respond, and the feeling will be produced.
To that I say that most MMO gamers today haven't experienced that feeling in order TO vote with their wallet as they started playing MMOs after the virtual world hayday passed.



People can still play games with well developed virtual worlds. It's not an alien concept.

I can not remember winning or losing a single debate on the internet.

  Horusra

Hard Core Member

Joined: 6/26/05
Posts: 2382

4/24/13 2:37:28 PM#220
I think Eve works more as a virtual world because unlike many others it has rules.  In the Hi Sec zone you can pvp but if you do you tend to get the crap knocked out of you and you lose something.
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