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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Could DF:UW be a UO replacement MMO?

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87 posts found
  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2664

There... are... four... lights!

4/23/13 11:52:45 AM#21

I'll just answer the OP title question:

Not even remotely close.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  BigHatLogan

Spotlight Poster

Joined: 1/09/06
Posts: 695

4/23/13 12:06:51 PM#22

Darkfall Unholy Wars has the potential to be a UO replacement.  Right now, sandbox features are pretty thin though they are there.  Boats and cities are awesome.   The framework is there for things to get even more sandboxy, this will be up to AV to come up with more sandbox type content.  They don't have a great track record but they do have all the work they put into DF1 to build off of so I am actually optimistic.  The PVP system is great.  PVE in games without player looting and open PVP is pretty mind numbingly boring in my opinion.  Mobs are generally so stupid that there is zero challenge unless it is found in PVP.  A lot of people these days seem to think that they will simply be meat for PK's.  They don't see how they could possibly defend against PK's while PVEing.  This is a really sad notion and totally untrue in my experience. 

 

I really enjoy PVEing in hardcore PVP games.  It is almost as exciting as PVPing.  There is a lot of challenge in doing it when people can come along and gank you.  First, you need to find a secluded place to do the PVE, this is an explorer type challenge.  Discovering a remote and profitable mob spawn is an amazing reward for a good explorer.  Second, you need to have situational awareness, something that straight PVE games completely lack.  This means that you pay attention to what is going on around you.  As do your PVE thing, you listen for the sounds of other players, you position yourself in a way that you can see potential enemy players and also in a way to minimize your exposure to potential gankers.  If something seems off then you stop PVEing for a moment and check the surrounding area, preparing for a fight or flight if necessary.  This kind of thing makes PVE fun, because otherwise it is simply boring grinding without any sort of challenge. 

 

 

Are you a Pavlovian Fish Biscuit Addict? Get Help Now!

I will play no more MMORPGs until somethign good comes out!

  Mageick

Novice Member

Joined: 11/23/07
Posts: 103

 
OP  4/23/13 12:30:03 PM#23
Originally posted by danwest58
Originally posted by Mageick
Trammel was bad for UO imo. I played before all that was implemented. pvpers make pve fun.

Spoken like a true person without logical reasoning skills.  If you had any you would know that Pre-trammel UO had between 100K and 125K subscriptions.  Within the year of the release of trammel UO subscriptions had doubled to 250K.  So o yes Trammel really bad for UO; but it doubled the profit from UO and allowed the developers to make more content faster.  REALLY bad for UO,  /rollseyes

BTW I played UO since 1998, for the 2 years I was on and off because of the grieving even though I had some good PVP friends.  I became a stable player after tram came out and played until SWG released.  The only thing Trammel was back for was players who think grieving players like crafters is a good thing.  A Mule stands no change vs a Mage with GM Magery, Meditation, and Eval intel, however we will not talk about people like you because you think I am picking on your Elite skills.

You sound really angry, I said "imo", If you have read my posts you would know I am not much of a PvPer I just happen to like the dynamic open PvP brings to PvE. I played UO for about 4 years and in that time I did very little PvP outside of trying to defend against red players. Mostly I was a tamer of Nightmares and Dragons and would go into random dungeons, and Housing. Loved Housing!

So I think you might have the wrong idea about me, I am a very logical person. When I said Trammel was bad for UO, I said it from my prespective not from the publishers prespective who look at subs...

Britannia had danger and unforeseen adventure that could not be scripted. Trammel put up walls around a wide open world. That is not good IN MY OPINION.

  hayakko

Novice Member

Joined: 3/29/13
Posts: 2

4/23/13 1:02:12 PM#24

In a nutshell, DF:UW CAN be a good heir to UO pre-Trammel, not a replacement per se because lacks sandbox elements. The potential and the framework is there as some fellow said earlier, but right now it isn't. AV claims these features will be introduced to the game in the near future, things such as the other player roles (more of flexible archetypes than classes), more boats, more armors and weapons, etc.

For example, and to clarify for those who don't play the game yet, the housing is restricted as there are static, pre-determined "village points" to where you can deploy your house deed. Besides that, the furniture and other decorative pieces can't be crafted but must be taken from mob loots or treasure chests all over Agon.

Now for the good part, the PvP and PvE outside safe zones are much like UO pre-Trammel: the bloodrush of being jumped by PKs and the constant look-over-the-shoulder trying to outwit them, the edge-of-the-chair thril to explore and find good harvesting areas in the open, the fear of losing loot and materials gathered with much hard work, the anticipation of an calculated ambush against unwary players... Hell yes, it's there!! Come out, come out from wherever all you UO orphans are and go claim your glory and renowned place in Agon!!!

  Znarf

Novice Member

Joined: 7/08/05
Posts: 81

4/23/13 1:12:24 PM#25
Originally posted by Aragon100

 

I would say that Richard Garriotts (created UO) new game Shroud of the Avatar most likely will be alot closer to old felucca UO -

http://www.mmorpg.com/discussion2.cfm/forum/1463/General-Discussion.html

SotA website -

https://www.shroudoftheavatar.com/

 " Shroud of the Avatar won’t be a massively multiplayer online role playing game"

taken from their own official site FAQ.

 

So what?

  Aragon100

Hard Core Member

Joined: 2/06/08
Posts: 2200

4/23/13 3:46:23 PM#26
Originally posted by Znarf
Originally posted by Aragon100

 

I would say that Richard Garriotts (created UO) new game Shroud of the Avatar most likely will be alot closer to old felucca UO -

http://www.mmorpg.com/discussion2.cfm/forum/1463/General-Discussion.html

SotA website -

https://www.shroudoftheavatar.com/

 " Shroud of the Avatar won’t be a massively multiplayer online role playing game"

taken from their own official site FAQ.

 

So what?

It will be a multiplayer online game both for the PvE crowd and for the PvP interested. You set your game to what your interested in. Do you enjoy open PvP, PK:s and full loot then you play that SotA version. If you want to play it carebear then you do that.

This is what Richard Garriott himself said about SotA PvP -

 

[quote] “First of all, for new players, there’s just no excuse to prey on them, too bad, even if you’re a PKer. We can’t grow the business if what you do is every time a new player starts you rob them every 10 seconds until they give up and then they’re gone and we all lose together. So too bad, you can’t prey on new players.

But then what we do is we build the game such that the game has features, that mean that if you want to advance and become wealthy and powerful in the game, you really have to start exposing yourself to danger. But it’s still a choice. And so therefore if what you really want to do is just hang out in the pub and buy and sell things and grow flowers in the back, don’t worry your life will be safe.

But if you want to advance and if you want to become skillful and powerful in a wide variety of ways, a lot of those activities mean you’re going to leave the safety of your home and go out in to the dangerous wilds. But it has to be a time that it is story-motivated, that you know that it’s occurring, that it’s sort of opt-in so to speak but it’s voluntary but highly encouraged but still is something the player has control over as it proceeds.” [/quote]

 

SotA will have consequences for PK:s while DFUW have none, being red is just another colour in DFUW and means nothing. 

Darkfall will never be a successor to UO, way to few sandbox features. SotA might actually be UO2.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3712

RIP City of Heroes!

4/23/13 4:03:28 PM#27
Originally posted by Jean-Luc_Picard

I'll just answer the OP title question:

Not even remotely close.

 I find it kind of offensive when people create thread titles like this.  Some will see it and believe it to be true resulting in DFUW getting extra customers.  It's really simply using UO to market a game that should be able to find a market without such trickery.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3255

Poacher killer.

4/23/13 4:13:50 PM#28
Originally posted by waynejr2
Originally posted by Jean-Luc_Picard

I'll just answer the OP title question:

Not even remotely close.

 I find it kind of offensive when people create thread titles like this.  Some will see it and believe it to be true resulting in DFUW getting extra customers.  It's really simply using UO to market a game that should be able to find a market without such trickery.

Perhaps this trickery you speak of will offset the ridiculous little group of regulars who are campaigning day after day to "save" people from giving the game a go.

 

"Chuck's a good fighter but he's a UFC fighter... this is Pride." - Quinton Rampage Jackson
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  Burntvet

Elite Member

Joined: 11/16/07
Posts: 2727

4/23/13 4:23:33 PM#29
Originally posted by waynejr2
Originally posted by Jean-Luc_Picard

I'll just answer the OP title question:

Not even remotely close.

 I find it kind of offensive when people create thread titles like this.  Some will see it and believe it to be true resulting in DFUW getting extra customers.  It's really simply using UO to market a game that should be able to find a market without such trickery.

 

Pretty much this ^^. The big difference is that UO was made by people that know what the eff they are doing and care/cared enough to put out a good product and ran the game well (arguably) over time. And without lying about features that will be in the game (and then aren't) and playing games with "beta" status (and LOL at "debug mode") and release dates. If one looks at DF1 as an example, AV has not demonstrated the ability to do any of those things. So, no... DFUO will be left to languish as DF1 was: after a bit only the most dedicated fans will stick around long after everyone else (who are not blindly loyal) will have moved on.
  Hotjazz

Advanced Member

Joined: 11/13/08
Posts: 752

4/23/13 11:16:08 PM#30
Originally posted by Mageick

I am more of an adventurer than a pvper, while I lke to pvp I see myself having alot of fun leveling, crafing, and exploring( the world seems HUGE! )the danger will make it  more fun imo. Is there room for a player like me in this game or is it strictly a pvp experiene?

It is nothing like UO except full-loot and the feeling of danger.

 

Darkfall is more dangerous than UO. You don`t have a hide skill or a fast recall spell in Darkfall, and your only chance is to hide behind something, run or fight. It also doesn`t have a health bar you can target, so you`ll have to aim. Your safety is in numbers or uber skill. You either live in safezones or spots like buccs den. UO was more sandbox, but darkfall got more meaningfull PVP. We got ship battles, sieges, politics, alliances in much larger scale than UO. I played UO from 1998-2004 and loved that game. Darkfall is the only game that comes close to the adrenaline rush you had in UO.

 

And NO, Trammel was not UO and never will be. Trammel was a freak hello kitty-wow clone.

 

The GUI in Darkfall is horrible, and I mean horrible. The GUI in Darkfall is so bad, that if you can get through that part, you don`t care if someone kills you. Think about win 95 with an endless row of folders, tiny icons grown up men need to put on glasses to see and some weird wheels you need bouth mouse buttons to use. Then you got the GUI in Darkfall. The GUI is so bad I had to force myself to play, and I liked the game.

  LongLivePvP

Apprentice Member

Joined: 1/27/13
Posts: 104

4/23/13 11:32:28 PM#31
Wished Elder Scrolls Online would be more like Darkfall

Playing: Darkfall Unholy Wars & ArcheAge(Alpha)
Backed: Shards Online, Camelot Unchained
Loved: Vanilla WoW,UO,Shadowbane,EQ,DAoC,Asheron's Call(Darktide)

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4654

4/24/13 12:59:51 AM#32
Originally posted by LongLivePvP
Wished Elder Scrolls Online would be more like Darkfall

If it was, then it wouldn't be anything like any of the elder scrolls games.

  Greymoor

Spotlight Poster

Joined: 12/30/10
Posts: 812

4/24/13 5:23:09 AM#33
Originally posted by aesperus
Originally posted by LongLivePvP
Wished Elder Scrolls Online would be more like Darkfall

If it was, then it wouldn't be anything like any of the elder scrolls games.

Would be closer than the themepark they're planning :s

  MegaD61

Novice Member

Joined: 5/06/08
Posts: 60

4/24/13 6:12:14 AM#34
Originally posted by Greymoor
Originally posted by aesperus
Originally posted by LongLivePvP
Wished Elder Scrolls Online would be more like Darkfall

If it was, then it wouldn't be anything like any of the elder scrolls games.

Would be closer than the themepark they're planning :s

This is true.  I have clannies that have played in beta and said its just gunna be another effing wow clone pretty much.  DFUW is the ONLY good MMO out there right now or in the near future IMO.  I'm in it having a blast 13K Skrimisher.

  Realbigdeal

Advanced Member

Joined: 9/28/08
Posts: 1647

4/24/13 6:21:36 AM#35

It's nothing like UO because DF UW is not a sandbox. It's an open world pvp with a great economic, crafting and conquest system.

A lawless system is missing, but i'm sure it will be there. The truth is, DF UW is still in beta and what we have is probably 25% of the full game.(not even kidding). With this bit, i still think DF UW is the best mmo ever if you don't count the great ones who don't exist anymore like DF online. 

C:\Users\FF\Desktop\spin move.gif

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

4/24/13 6:54:08 AM#36
Originally posted by Sharess
Originally posted by Betaguy
Originally posted by Mageick
Trammel was bad for UO imo. I played before all that was implemented. pvpers make pve fun.

 Spoken like a griefer

Not spoken like a griefer. I was a PK and an ANTI in those days. Loved the possibility/reaction of a group of 6 PKS swarming Deceit, fighting in the Lich Lord rooms or the Terathan kill site/dungeons for the queens/avengers/warriors (so many items to be gained/lost for killing people and or waiting for a pk to come by/cut a path and kill the flagged looters.

I agree that Trammel was a bad thing for Ultima Online.  PvP was a part of what made the game so good.  Sure, there were times now and again where you'd get griefers but this wasn't the case most of the time, at least in my experience.  I too had both good and evil characters but mostly played anti-pk because there were always pks around to battle with.  My guild would enter dungeon hot spots and protect other blues from pk attacks while they hunted.  There was lots of good battles doing this and it was lots of fun.  Trammel seperated the game's population too much and then factions removed PvP from everywhere but towns.  That's when I quit playing. 

  Kezzadrix

Apprentice Member

Joined: 5/21/10
Posts: 87

4/24/13 6:59:08 AM#37
Originally posted by danwest58
Originally posted by Mageick
Trammel was bad for UO imo. I played before all that was implemented. pvpers make pve fun.

Spoken like a true person without logical reasoning skills.  If you had any you would know that Pre-trammel UO had between 100K and 125K subscriptions.  Within the year of the release of trammel UO subscriptions had doubled to 250K.  So o yes Trammel really bad for UO; but it doubled the profit from UO and allowed the developers to make more content faster.  REALLY bad for UO,  /rollseyes

BTW I played UO since 1998, for the 2 years I was on and off because of the grieving even though I had some good PVP friends.  I became a stable player after tram came out and played until SWG released.  The only thing Trammel was back for was players who think grieving players like crafters is a good thing.  A Mule stands no change vs a Mage with GM Magery, Meditation, and Eval intel, however we will not talk about people like you because you think I am picking on your Elite skills.

Trammel was not the reason more players were joining.  MMO gaming in general was getting more popular at this time.  I didn't even own a computer myself untill a friend introduced me to UO.  I was instantly addicted and went and bought my first PC   =)  .

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2664

There... are... four... lights!

4/24/13 7:09:48 AM#38
Originally posted by Kezzadrix
Originally posted by danwest58
Originally posted by Mageick
Trammel was bad for UO imo. I played before all that was implemented. pvpers make pve fun.

Spoken like a true person without logical reasoning skills.  If you had any you would know that Pre-trammel UO had between 100K and 125K subscriptions.  Within the year of the release of trammel UO subscriptions had doubled to 250K.  So o yes Trammel really bad for UO; but it doubled the profit from UO and allowed the developers to make more content faster.  REALLY bad for UO,  /rollseyes

BTW I played UO since 1998, for the 2 years I was on and off because of the grieving even though I had some good PVP friends.  I became a stable player after tram came out and played until SWG released.  The only thing Trammel was back for was players who think grieving players like crafters is a good thing.  A Mule stands no change vs a Mage with GM Magery, Meditation, and Eval intel, however we will not talk about people like you because you think I am picking on your Elite skills.

Trammel was not the reason more players were joining.  MMO gaming in general was getting more popular at this time.  I didn't even own a computer myself untill a friend introduced me to UO.  I was instantly addicted and went and bought my first PC   =)  .

This is wrong. The UO developers themself (Raph Koster notably) admitted they were bleeding customers and they patched in Trammel to get them back.

Trammel gave people THE CHOICE. You could still play 100% in Felucca if you wanted to. The only thing that pissed off the griefer PKs is that they no longer had harmless victims like the poor crafter bringing his ore to town, but they had to fight other skilled PKs instead.

Choice is always good. And choice saved UO and made it so that the game, despite its aged graphics, still exists nowadays.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  StarI

Hard Core Member

Joined: 1/18/06
Posts: 783

4/24/13 7:56:13 AM#39
Originally posted by Jean-Luc_Picard

 

This is wrong. The UO developers themself (Raph Koster notably) admitted they were bleeding customers and they patched in Trammel to get them back.

Trammel gave people THE CHOICE. You could still play 100% in Felucca if you wanted to. The only thing that pissed off the griefer PKs is that they no longer had harmless victims like the poor crafter bringing his ore to town, but they had to fight other skilled PKs instead.

Choice is always good. And choice saved UO and made it so that the game, despite its aged graphics, still exists nowadays.

 

Yup. CHOICE is the key.

 

But UO is not the best example anymore, EvE is a better one.

  lickm3

Advanced Member

Joined: 3/06/11
Posts: 136

4/24/13 8:07:47 AM#40


Originally posted by Realbigdeal
i still think DF UW is the best mmo ever if you don't count the great ones who don't exist anymore like DF online. 

What about EvE Online hardcore sandbox ever made? Or UO which is 15years old and still has better combat system than shity copy/paste TERA online combat in your best mmo dfuw ?

“Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.”? -Albert Einstein

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