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Camelot Unchained

Camelot Unchained 

General Discussion  » By the end of the KS, CSE will allow you to play CU.

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56 posts found
  Mkilbride

Spotlight Poster

Joined: 9/01/07
Posts: 625

 
OP  4/23/13 3:32:17 PM#1
 
 

"An update showing game engine in works + networking code and first two models in close distance They are looking great, awesome details as for first iterations.
Skip to 2:50 http://www.twitch.tv/citystategames/b/394781344
Again:
models are being worked on, there are only 2 models for testing purpose, one viking female and one TDD
animations are just basic ones, made for testing purpose
map is for testing purpose
the basic possible effects are in for testing purpose

It is not even alpha, although the engine and networking code are working great
By the end of the kickstarter they are going to allow masses to get in and play a little.
Also, basic combat system should be by the end of the kickstarter

Very fast!"

 

----------------------------------------------

 

So, title is abit sensationalist I know, but Andrew said he'll implement a basic combat systme in the tech demo and allow everyone to play it. That's pretty neat.

 

Think of this as "Open Internal Access" for a few days.

 

Help get Camelot Unchained made, a old-school MMORPG, with no hand holding!

http://www.kickstarter.com/projects/13861848/camelot-unchained

  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

4/23/13 3:35:56 PM#2
sounds like they are starting to worry about the KS funds.  hoping some gameplay will entice more backers.

I think the prostitute mod corrupted your game files man. -elhefen

  WabbaWay

Novice Member

Joined: 3/21/12
Posts: 103

4/23/13 3:39:27 PM#3
Originally posted by Mkilbride
 
 

So, title is abit sensationalist I know ...

Maybe just a little bit, yes xD

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

4/23/13 3:41:10 PM#4

In for the trolololols.

Smackhammer was pretty fun, especially when you could go on a rampage of 4-6 kills without dying.

My name is Plastic-Metal and my name is an oxymoron.

  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

4/23/13 3:46:35 PM#5
Very encouraging, but ki fear for the "First impressions review" threads trashing a concept pre-alpha.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  wesjr

Apprentice Member

Joined: 3/22/04
Posts: 362

4/23/13 3:47:20 PM#6
IDK $640k in 8 days is going to be a tough obstacle.
  Marcus-

Advanced Member

Joined: 4/28/06
Posts: 970

4/23/13 3:57:35 PM#7
Originally posted by muffins89
sounds like they are starting to worry about the KS funds.  hoping some gameplay will entice more backers.

Better than resting on thier laurels, I would think.  Regardless of the current state of their KS.

 

 

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5949

4/23/13 3:58:58 PM#8

I think if they would have had a working demo like this at launch then progress would have been much better.  The demo looks pretty good really, considering what it is.  Maybe this will provide a little incentive and confidence for those who are still unsure.

I recently backed a voxel-based builder KS project and it was only because they have a working alpha build of the game you can play.  It's crude and buggy, but it was just enough to convince me that they have what it takes to finish the project.

Curse you AquaScum!

  Wakygreek

Spotlight Poster

Joined: 4/30/08
Posts: 1244

Reason is a necessity

4/23/13 4:27:53 PM#9
Originally posted by Torvaldr

I think if they would have had a working demo like this at launch then progress would have been much better.  The demo looks pretty good really, considering what it is.  Maybe this will provide a little incentive and confidence for those who are still unsure.

I recently backed a voxel-based builder KS project and it was only because they have a working alpha build of the game you can play.  It's crude and buggy, but it was just enough to convince me that they have what it takes to finish the project.

I wouldn't call that a working demo, it looks like what they showed before only with the AI script turned off for the main model. I expect much better results given the team that is working on this for a tech demo. I have seen newbie college projects that look better then that >_<

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 5949

4/23/13 4:33:44 PM#10
Originally posted by Wakygreek
Originally posted by Torvaldr

I think if they would have had a working demo like this at launch then progress would have been much better.  The demo looks pretty good really, considering what it is.  Maybe this will provide a little incentive and confidence for those who are still unsure.

I recently backed a voxel-based builder KS project and it was only because they have a working alpha build of the game you can play.  It's crude and buggy, but it was just enough to convince me that they have what it takes to finish the project.

I wouldn't call that a working demo, it looks like what they showed before only with the AI script turned off for the main model. I expect much better results given the team that is working on this for a tech demo. I have seen newbie college projects that look better then that >_<

Yeah, but if they would have started with this and then improved on it over the KS process I do think it would have gone much better for CSE.  It's not that this "demo" is adequate but it would have been a better starting point.

Curse you AquaScum!

  Barthalamule

Novice Member

Joined: 4/23/13
Posts: 4

4/23/13 4:36:21 PM#11
Originally posted by Marcus-
Originally posted by muffins89
sounds like they are starting to worry about the KS funds.  hoping some gameplay will entice more backers.

Better than resting on thier laurels, I would think.  Regardless of the current state of their KS.

 

 

I agree, I remain cautiously optomistic that the coming updates combined with the last minute influx will just barely tip the scale. Plus I have to assume worst case scenario we fall 150k short; wont MJ just buy himself 15 dragonwhales last minute? I really believe the interest in pure sandbox pvp is exponentially greater than the 8500 backers currently onboard. I think it is an issue of underwhelming exposure combined with peoples unrealistic expectations of what a real kickstarter looks like. This is a result of companies using kickstarter as a presale for games allready well into development. If it funds and they begin offering a new simplified swath of pre-purchase options (all of which should be less lucrative than the kickstarter tiers) they easilly stand to double the initial two million. Especially over the next two years as word spreads, game polish increases, and launch aproaches.

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1134

4/23/13 5:29:28 PM#12
That's not going to be CU or even close to it. Put on your parachute and jump off the hype train please.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  taurak

Apprentice Member

Joined: 10/01/04
Posts: 174

4/23/13 6:06:37 PM#13

Well given that CSE has been a big part of developing many games before, and they have characters running at 400 fps with 12k polygons in a networked invironment, I think its pretty safe to say that they can finish the game from  a technical standpoint.

 

I doubt that anyone will dispute that these guys have what it takes to make a game. They have done so in the past, so why not.

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 864

4/23/13 6:26:31 PM#14
I'm strugling to find what the excitement is. As far as I can see, the game is narrow on scope, isn't really offering anything that unique, inovative to justify it's place high up in the hype rank. And to be honest, I can't see a quality MMO game being made with that tiny budget. I know of a tech demos that had cost more than 100k to put toghether. 

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1134

4/23/13 6:27:15 PM#15
Originally posted by taurak

Well given that CSE has been a big part of developing many games before, and they have characters running at 400 fps with 12k polygons in a networked invironment, I think its pretty safe to say that they can finish the game from  a technical standpoint.

God. Lay off the 400 fps. What they are showing in the graphics demos doesn't have a UI, shadows, sky, weather effects, reflective water, the complete set of 6+ different race models that will be in at release plus  different character creation selections, the many various armor and weapon models and skins that will be in the real game, buildings, trees, grass, rocks, chat windows, spell effects that will be better than the flames they imported from MoZ, and any number of other things that will slow down the client in the real game. You're not going to load CU and go RvR in December 2015 and get 400 fps or anything close to it.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  nf4mous

Novice Member

Joined: 4/08/13
Posts: 55

4/23/13 6:39:47 PM#16
Originally posted by Arakazi
I'm strugling to find what the excitement is. As far as I can see, the game is narrow on scope, isn't really offering anything that unique, inovative to justify it's place high up in the hype rank. And to be honest, I can't see a quality MMO game being made with that tiny budget. I know of a tech demos that had cost more than 100k to put toghether. 

RvR sounds like it's going to mirror DAOC's RvR, which was rather amazing.  Did you ever play it?

as far as offering someone unique, i'd say the large update on crafting specifics and being similar to minecraft is rather intriguing.   talk about needing the entire realm's cooperation to secure major resources while giving lots of room for creativity / housing originality.

  Grimbor

Novice Member

Joined: 4/12/13
Posts: 24

4/23/13 6:44:22 PM#17
Originally posted by meddyck
Originally posted by taurak

Well given that CSE has been a big part of developing many games before, and they have characters running at 400 fps with 12k polygons in a networked invironment, I think its pretty safe to say that they can finish the game from  a technical standpoint.

God. Lay off the 400 fps. What they are showing in the graphics demos doesn't have a UI, shadows, sky, weather effects, reflective water, the complete set of 6+ different race models that will be in at release plus  different character creation selections, the many various armor and weapon models and skins that will be in the real game, buildings, trees, grass, rocks, chat windows, spell effects that will be better than the flames they imported from MoZ, and any number of other things that will slow down the client in the real game. You're not going to load CU and go RvR in December 2015 and get 400 fps or anything close to it.

Just reading this I can tell you have about zero knowledge of graphics and framerates.  Half the things you list are completely irrelevant.  UI?  Not even apart of the visualization engine.  All their demos use unique models at the polygoncount they are going to use in the game, not the same model.  The only thing you mentioned that makes a difference is environmental objects and particle effects.

  Tamanous

Elite Member

Joined: 3/22/09
Posts: 1793

4/23/13 6:44:45 PM#18
To be accurate we might get to play the tech demo ... it certainly won't be CU.

You stay sassy!

  Arakazi

Hard Core Member

Joined: 5/23/09
Posts: 864

4/23/13 7:10:07 PM#19
Originally posted by nf4mous
Originally posted by Arakazi
I'm strugling to find what the excitement is. As far as I can see, the game is narrow on scope, isn't really offering anything that unique, inovative to justify it's place high up in the hype rank. And to be honest, I can't see a quality MMO game being made with that tiny budget. I know of a tech demos that had cost more than 100k to put toghether. 

RvR sounds like it's going to mirror DAOC's RvR, which was rather amazing.  Did you ever play it?

as far as offering someone unique, i'd say the large update on crafting specifics and being similar to minecraft is rather intriguing.   talk about needing the entire realm's cooperation to secure major resources while giving lots of room for creativity / housing originality.

I did a bit, but at the time I was more into EQ. I am, however, more familiar with WAR and more recently with GW2 take on RvR. The main drawback on RvR as I see it when a side begins to establish supremacy. They begin to monopolise the resources and the losing side just lose their motivation and in the end the wining side can only defeat themselves despite all the handicaps. At worse it can kill the game. But I admit, that when it works, and the fights are close, it's good fun

The sandboxing element is the one thing I will keep an eye on. Mincraft has proved that a well done sandbox can be great fun and have longevity. However, there are a lot of MMOs comming out that have sandboxing elements in their game and it's probably where the future lies in MMOs.

<p align=center><a target=_blank href=http://www.nodiatis.com/personality.htm><img border=0 src=http://www.nodiatis.com/pub/11.jpg></a></p>RL][/CENTER]

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

4/23/13 7:18:48 PM#20
Originally posted by Arakazi
Originally posted by nf4mous
Originally posted by Arakazi
I'm strugling to find what the excitement is. As far as I can see, the game is narrow on scope, isn't really offering anything that unique, inovative to justify it's place high up in the hype rank. And to be honest, I can't see a quality MMO game being made with that tiny budget. I know of a tech demos that had cost more than 100k to put toghether. 

RvR sounds like it's going to mirror DAOC's RvR, which was rather amazing.  Did you ever play it?

as far as offering someone unique, i'd say the large update on crafting specifics and being similar to minecraft is rather intriguing.   talk about needing the entire realm's cooperation to secure major resources while giving lots of room for creativity / housing originality.

I did a bit, but at the time I was more into EQ. I am, however, more familiar with WAR and more recently with GW2 take on RvR. The main drawback on RvR as I see it when a side begins to establish supremacy. They begin to monopolise the resources and the losing side just lose their motivation and in the end the wining side can only defeat themselves despite all the handicaps. At worse it can kill the game. But I admit, that when it works, and the fights are close, it's good fun

The sandboxing element is the one thing I will keep an eye on. Mincraft has proved that a well done sandbox can be great fun and have longevity. However, there are a lot of MMOs comming out that have sandboxing elements in their game and it's probably where the future lies in MMOs.

That's where the third realm comes in for RvR.

And agreed with regards to the Minecraft sandbox elements. It looks very interesting. I'm very excited to see what Mark and company can do with it.

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

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