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The Pub at MMORPG.COM  » What is the most motivating gameplay factor? (poll)

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29 posts found
  Phaserlight

Advanced Member

Joined: 7/18/04
Posts: 688

Do you want to improve the world? I don't think it can be done. -Lao Tzu

 
OP  4/22/13 2:24:58 PM#1

Let's assume the game is fun (why else play it?).

That aside, what is the biggest motivating gameplay factor for you in any MMORP game?  It could be new or old, real or imagined, experienced or looked-forward-to.

Is it...

Progress - gear, statistics, accomplishments, standing...

Influence - other players, guild-members, enemies...

Skill - muscle memory, situational awareness, strategy, practice...

Wealth - becoming a benefactor, heir, steward...

Discovery - revealing the world, research, exploration...

Design - seeing an original plan come to life...

Fame - recognition, monuments, legacy...

The particular games I've played aren't important to this poll, but I've played a few and spent nearly a decade in my game of choice.  These are the primary motivating factors I could think of to continue playing any MMORPG.  I'm interested in hearing what motivates others in their gameplay activities.

What is the most motivating gameplay factor to you?

Progress
Influence
Skill
Wealth
Discovery
Design
Fame
Other
(login to vote)

"To be what you are not, experience what you are not." -Saint John of the Cross
Authored 110 missions in Vendetta Online
Check it out on Steam

  Amaranthar

Advanced Member

Joined: 1/18/06
Posts: 2167

4/22/13 2:48:07 PM#2
I voted "discovery". But this is another one of those polls that, really, there's multiple answers that equally fit. And in this case, they are all very important to me.

Once upon a time....

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19281

4/22/13 9:06:33 PM#3
The OP misses combat. If the combat is not fun, i won't play the game. Progress goes second.
  Dzone

Advanced Member

Joined: 5/17/12
Posts: 300

4/22/13 11:45:44 PM#4
For me it would be vertical progression, once i reach cap im left wth "What do i do now?" feeling.
  muffins89

Novice Member

Joined: 10/15/12
Posts: 1254

4/23/13 12:01:48 AM#5
i voted other.  i almost voted discovery.  i want an immersive,  creative,  well put together,  world that i can lose myself in.  i want to feel as though my character is a part of it.  

I think the prostitute mod corrupted your game files man. -elhefen

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/23/13 1:09:27 AM#6

Does the OP not play games for the enjoyment of the act of playing games?

Because only "skill" refers to the actual act of playing -- everything else refers to surrounding metagame -- and skill is only part of what makes the actual gameplay fun.

The games which keep me playing are the ones that attach those fun metagame elements onto a game which is fun unto itself.  But if it's not fun in the first place, no amount of metagame elements are going to make it fun.

Meaning: the fun itself is the most motivating factor.

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4775

I got so much trouble on my mind Refuse to lose.

4/23/13 1:23:39 AM#7

Progress.

In skills paticulary. When I unlock all the skills i usually quit the game.

Which makes me especially pissed with GW2.

  DAS1337

Novice Member

Joined: 11/28/07
Posts: 2378

4/23/13 1:24:52 AM#8
Originally posted by Dzone
For me it would be vertical progression, once i reach cap im left wth "What do i do now?" feeling.

Do you even know what you said?

 

progression.. meaning cap, meaning end game?  

 

Hey people, there is another solution.  Sandbox gamers have been slapping you in the face with it for over a decade now.  Time to wake your asses up and smell the roses.

 

You are left with that feeling because you apparently only think that you can progress in a way that makes you stronger.  I'd say, start a profession,  Except most games now use crafting as a means to progress in combat.  I'd say, build a home and decorate it.  Or become an in-game real estate agent.  Buying plots low and selling high.  Become rich through a variety of means and gain fame among your peers.  Oh wait, megaservers are destroying community.  Build a ship and sail around the oceans (most games don't have explorable oceans), destroy other ships, kill sea monsters, have a fishing expedition or claim islands as your own.  Ah, can't do that either.  Go tot he local tavern and RP with some friends, Ah, most games frown upon this.  Explore your world!  Damn, dungeon and group finders that teleport you instantly ruins that too.  Sit down in the park and play chess or checkers with a friend or even stranger.  Nope, most MMO's think mini-games are a waste of time.  Build a castle and rent out vendor NPC slots to reputable players and create the first server player made shopping mall.  Ah, not possible in most games.  Tame wild animals!  Wolves!  Bears! Dragons!  Nope, taming wild animals isn't possible because most games don't have wild life or taming in general.  Oh, but you get battle pets!  Woopy!  You could be a rare collector!  Go around purchasing or finding all of the rarest items in the game!  Ah yes, there is no such thing as rare items anymore.  Literally all items are rare in todays games.  Be a survivalist!  Live only off the land, no cities, no NPC's, only player interaction and what you find in the wilderness.  Can't do that, NPC cities are vital to progression.  Hell, in some games you can't even obtain skills or levels unless you visit a NPC.  Capture an enemy keep, making a name for your guild and yourself.  This is possible in some games.  Open world PvP anyone?  Once in Everquest, I knew a guy who sat in a pumpkin patch every single day.  He roleplayed a blind old man.  Every single day.  Sad?  Perhaps.  Awesome as well?  Agreed.  Journy to the bottom of a dungeon for no other reason than to see whats there.  See that mountain?  What's at the top?  Oh sorry, invisible wall, no climbing skill.  Be a great theif!  Nope, can't do that in most games.  

 

Sigh...

 

There is more potential for video games than what most of you could ever imagine.  There is so much more than endlessly chasing a carrot on a stick.  I feel sorry for the people who only care for 'pew pew pew'.  

  socalsk8tr

Apprentice Member

Joined: 5/18/10
Posts: 61

4/23/13 1:49:33 AM#9
Think you should actual gameplay to the poll I've seen tons of games that have one or more of each of these but the game over all just blew because the playability of the game was severely lacking in general though personally I believe it takes a melding of all of these things incorporated into one finalized product to give it that last bit that keeps me playing.
  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 11934

Currently playing EVE, SMITE, Wildstar, and Combat Arms

4/23/13 2:01:01 AM#10
Originally posted by Phaserlight

Let's assume the game is fun (why else play it?).

That aside, what is the biggest motivating gameplay factor for you in any MMORP game?  It could be new or old, real or imagined, experienced or looked-forward-to.

Is it...

Progress - gear, statistics, accomplishments, standing...

Influence - other players, guild-members, enemies...

Skill - muscle memory, situational awareness, strategy, practice...

Wealth - becoming a benefactor, heir, steward...

Discovery - revealing the world, research, exploration...

Design - seeing an original plan come to life...

Fame - recognition, monuments, legacy...

The particular games I've played aren't important to this poll, but I've played a few and spent nearly a decade in my game of choice.  These are the primary motivating factors I could think of to continue playing any MMORPG.  I'm interested in hearing what motivates others in their gameplay activities.

That you missed Socializing, Combat and Story leads me to believe you either recently read something that you interpreted poorly or you're asking your question in a very strange and unclear way. 

 

  DaezAster

Novice Member

Joined: 6/18/12
Posts: 789

4/23/13 2:10:05 AM#11
I voted skill but I also like games I can be stylish with and I don't mean cosmetics though I like that too. I mean with combos and moves/animations. 
  Eir_S

Hard Core Member

Joined: 8/07/11
Posts: 4697

GW2 socialist.

4/23/13 2:13:35 AM#12
Originally posted by nariusseldon
The OP misses combat. If the combat is not fun, i won't play the game. Progress goes second.

Exactly.  I'm not even going to bother voting.

  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1964

4/23/13 2:32:48 AM#13
Originally posted by Loktofeit

That you missed Socializing, Combat and Story leads me to believe you either recently read something that you interpreted poorly or you're asking your question in a very strange and unclear way. 

+1

Story / lore,

Dive into the world (maybe that could fit into OP's discovery, but not an exact fit since it doesn't have immersion) and

RP / Socializing would be my top 3 votes in any rpg.  (and socializing is not OP's influence btw... I mean, seriously, influence? lol... paired with wealth and fame? Dude, you have some gaming issues I think :) )

  GroovyFlower

Apprentice Member

Joined: 5/12/11
Posts: 1252

Skyrim

4/23/13 4:27:00 AM#14

Im first and formost an explorer/adventurer/dicoverer in games thats why i love Elder Scrolls games and Darkfall 1 exploring AGON gameworld was realy nice.

Gameworld for me must be huge and one open free roaming world to explore other wise im not realy interested.

  Helleri

Spotlight Poster

Joined: 5/26/08
Posts: 725

“If I had asked people what they wanted, they would have said faster horses.”- Henry Ford

4/23/13 4:28:38 AM#15
Originally posted by Phaserlight

Progress - gear, statistics, accomplishments, standing...

Influence - other players, guild-members, enemies...

Skill - muscle memory, situational awareness, strategy, practice...

Wealth - becoming a benefactor, heir, steward...

Discovery - revealing the world, research, exploration...

Design - seeing an original plan come to life...

Fame - recognition, monuments, legacy...

 

Though some have claimed the OP ommited certain aspects that they felt really should have been mentioned. I see them as easily inferable by what the header terms would denote. especially since there is the use of  "..." at the end of each description for the category  titles (which may be taken to be synonomous with "etc." when occuring at the end of a running sentance).

 

While there is such a thing as not knowing how to write well. The other side of that coin is there being such a thing as not knowing how to read well. I think any lack of full description for brevities sake would had only been remedied by something so long and descriptive, that the OP would have gotten a TL;DR from the same people who complain about lack of descriptivness.

 

For my own part, I voted for Discovery. I really don't like a locked door, or closed off area. and especially so when I see others access it. I strongly compelled to look behind the curtain. And, new-to-me discoveries in an MMOG keep me going. I rarely even level cap in a game because I only progress by what is needed to get into an area, and then into the next. my first activity in an MMOG is to try and get to some object or landmark I really shouldn't be able to get to or have no good reason to be on top of, or to break the map barrier, and things along those lines.

 

 

Qualifiers for failing to deliver on story (in a supposedly story driven MMORPG):
If my character starts out ship wrecked on a beach.
If my character has amnesia; But, is also somehow the chosen one.
If my character has a place of origin that they will likely never set foot in until mid-high level.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19281

4/23/13 11:23:36 AM#16
Originally posted by Eir_S
Originally posted by nariusseldon
The OP misses combat. If the combat is not fun, i won't play the game. Progress goes second.

Exactly.  I'm not even going to bother voting.

Yeah .. it is funny the OP Is missing the gameplay element that most players spend most of their time on.

  ShakyMo

Apprentice Member

Joined: 11/21/11
Posts: 7246

4/23/13 11:26:39 AM#17
Red is dead
  Battlerock

Apprentice Member

Joined: 12/12/11
Posts: 731

4/23/13 11:34:10 AM#18
More than not i end up joining a guild just to find the guild leader and officers are trying to use thier position of guild power to meet chicks so i voted other, i think i have seen more people trying to meet women than actually playing the games.
  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19281

4/23/13 11:43:37 AM#19
Originally posted by KingofHartz
More than not i end up joining a guild just to find the guild leader and officers are trying to use thier position of guild power to meet chicks so i voted other, i think i have seen more people trying to meet women than actually playing the games.

Really? I never met anyone in a MMO trying to meet women. In fact, most of my ex-guildies (since i already quit) are married.

And to be honest, it is totally inefficient, if meeting chick is your game. You are much better off going to a love forum, or a dating site.

 

  Battlerock

Apprentice Member

Joined: 12/12/11
Posts: 731

4/23/13 11:49:56 AM#20
Originally posted by nariusseldon
Originally posted by KingofHartz
More than not i end up joining a guild just to find the guild leader and officers are trying to use thier position of guild power to meet chicks so i voted other, i think i have seen more people trying to meet women than actually playing the games.

Really? I never met anyone in a MMO trying to meet women. In fact, most of my ex-guildies (since i already quit) are married.

And to be honest, it is totally inefficient, if meeting chick is your game. You are much better off going to a love forum, or a dating site.

 

 

I mentioned that i play for fun in teamspeak before, you could hear a pin drop because they others didnt quite understand anything beyond trying to meet women. Im married myself and i was scratching my head, why do you need to play video games to meet women?
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