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News & Features Discussion  » [Column] World of Warcraft: LFR and Drop Rates

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59 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 12845

 
OP  4/21/13 7:18:03 PM#1

The World of Warcraft forums have been abuzz since the release of the last patch that brought some significant changess to the drop rates with regard to daily quests. In The WoW Factor today, we take a look at some of the issues and offer an opinion or two. See what we've got to say and then join the discussion in the comments.

For those not up to speed on how item drops work on bosses in the LFRs it goes a little something like this: When your raid defeats a boss, the game randomly determines if a player will receive an item from that bosses loot table. This is checked completely under the hood, think of it as a dungeon master in D&D rolling a check behind a game screen and only sharing if it’s a pass or fail while not disclosing the actual numbers. If you’re lucky enough to win an item, the game then randomly chooses an item from the loot table relevant to your class specialization (this will change to any specialization of your current class as an option come patch 5.3) and drops it in your bag. Getting a piece of loot with this new system carries the same chance of an item dropping under the old system where anyone could roll on several items that a boss dropped. However, with this new system there is no drama over who should get what - you either win something or don’t, no discussion. 

Read more of Reza Lackey's The WoW Factor: LFR and Drop Rates.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 497

4/22/13 2:18:59 PM#2
the idea behind LFR was that casual players who don't have too much time in hand to run regular raids could experience end game content. but guess what, it is not going on like that, hardcore raiding guilds are farming LFR to gear up for regular raids and not only that; people who are actually doing LFR are not at all "casual', one mistake as healer or tank and/or as dps someone who has the lowest gets kicked. i have run a couple of LFR and i have seen the "casual" mentatlity in there. i think LFR needs to go as it is not fulfilling it's purpose(bringing end game to casuals).

No panties, No Life

  Quizzical

Guide

Joined: 12/11/08
Posts: 13113

4/22/13 2:38:04 PM#3
The problem is an endgame built around raiding for gear.  Everything else is just details.  Any proposals to change it amount to rearranging the deck chairs on the Titanic:  the end result isn't going to change much.
  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

4/22/13 2:49:56 PM#4
Originally posted by jesteralways
the idea behind LFR was that casual players who don't have too much time in hand to run regular raids could experience end game content. but guess what, it is not going on like that, hardcore raiding guilds are farming LFR to gear up for regular raids and not only that; people who are actually doing LFR are not at all "casual', one mistake as healer or tank and/or as dps someone who has the lowest gets kicked. i have run a couple of LFR and i have seen the "casual" mentatlity in there. i think LFR needs to go as it is not fulfilling it's purpose(bringing end game to casuals).

 

I have not once seen anyone kicked due to performance in LFR and I have done over 100 LFR runs accross multiple characters. I think you may have had some bad luck. Perhaps you got stuck with a "mostly" guild run of some kind?

 

The only time I've seen the raid kick someone is if they 1) afk; 2) get disconnected for more than a short while; 3) Q as tank or healer for faster Q but not geared/speced for their role.

 

  Battlerock

Apprentice Member

Joined: 12/12/11
Posts: 731

4/22/13 2:56:31 PM#5
As a healer, im really enjoying the rf difficulty and the fact that peeps are getting booted for sucking. Im a healer though so this increased wiping has made for some epic game saving moments for me. Save the tanks from death, take a peak at the healing charts, and realize how awesome I am, maybe lwt a couple noobs die. Talk some smack righf before they get kicked, laugh it off, whats that? My phones ringing, answers call ( entire raid wipes ) someone other than me gets kicked , ten minutes later I come back over our group is almost ready to go again after the chaos. I say something inspirational like come guys we e can gwt this now. We defeat the boss, I get 27 gold, half the raid leaves, another group of noobs reloads our raid and we do it again
  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

4/22/13 3:10:11 PM#6
It's always nice to know the boss checks to see who is coming to his death and packs his backpack accordingly. 
  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

4/22/13 3:16:33 PM#7
after playing wow almost since start, i think this loot system is the best so far. i hope it continues as it is or just make a bit lower the lesser charms needed (down from 90). thats all.
  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2797

The Critical Hit Pretzel!

4/22/13 3:18:17 PM#8

LFR should be mostly for PLAYING the content, not GEARING. When did it go from 'experiencing' content to gearing for it? 

Either way just heavy emphasis that raiding (at least in wow) is dead. Good bye progression and feeling sof achievement, hello making everything so easy a caveman could do it (couldn't resist!).

 

When will people realize that difficulty and the work done to achieve a kill is what made raiding so rewarding in the past? There was less content but we were so much more to occupy ourselves with attempting to progress and get to new places beating something and feeling such a great sense of accomplishment.  I'm not saying we have to lose content, we can have more things to do but why take away such a great feeling of making progress? In part its even diminishing the effect of a guild to even really bother forming up, weakening the community.

 

When will it be realized by being spoiled brats and having everything given to us that its actually ruining our sense of enjoyment?

 
  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 531

4/22/13 3:29:51 PM#9
RNG's gonna RNG. If someone isn't getting what they want out of lfr's, they'd do better working on their karma instead of trying to get the system dumbed down even further.
  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

4/22/13 3:42:12 PM#10
Originally posted by sketocafe
RNG's gonna RNG. If someone isn't getting what they want out of lfr's, they'd do better working on their karma instead of trying to get the system dumbed down even further.

 

I thought the drops had more to do with...this:

 

http://www.darklegacycomics.com/375.html

  Stevon

Novice Member

Joined: 5/13/03
Posts: 173

4/22/13 3:57:01 PM#11

Dailies suck.  I have one job, I don't need another.   I've quit WoW just because of this.

 

You don't need dailies to keep players playing for end game progression.   The tiered dungeon approach should be fine.  The only appeal WoW has right now is comparative, there's still no other game that does a good job of providing gear based progression play.   There are lots of other MMOs that offer good "play" but not the same type.   So Blizzard can do things like force dailies down your throats in order to hold on to subs.  

 

It's not about enjoyment anymore it's about finding ways to force retention by penalizing you if you unsubscribe.

  barasawa

Hard Core Member

Joined: 1/13/05
Posts: 196

I have a wandering mind, but that's ok, it brings back presents.

4/22/13 3:58:43 PM#12

The LFR kicks I've seen have been for people DC'd or AFK for more than 5 minutes, Healers that won't heal, a few tanks that won't tank, and several times for some QQ scum whining that we should kick the low DPS pcs. 

 

Lost my mind, now trying to lose yours...

  Chrisbox

Elite Member

Joined: 7/15/10
Posts: 1435

4/22/13 4:13:53 PM#13
They need more for raiders to do.  My character has literally nothing to do besides heroic raids, and i only raid 6-8 hours a week. Therefore when I can't raid theres zero reason to log on because alt grinds are pointless.  Good thing darkfall 2.0 just came out though. 

Played-Everything
Playing-WoW,FFXIV:ARR,AA
Want-WoD,WH40K:EC

  theniffrig

Apprentice Member

Joined: 4/18/07
Posts: 350

Ooh, they have the internet on computers now.

4/22/13 4:23:06 PM#14
Some players just want a small 8ft X 8ft room with a big chest that has guaranteed loot. No need to fight bosses, no need to spend time playing the game, just give them the carrots instantly & for zero effort.
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

4/22/13 4:35:22 PM#15

Reverse the flow.  Remove the boss fight from the bonus rolls.  Have bosses simply provide another source of lesser charms.  Replace elder charms with a direct loot bag (or for keys to a bonus instance like the Troves of the Thunder King).

 

 

  User Deleted
4/22/13 4:48:51 PM#16

I was interested in reading this, but RNGs and LFRs? In the first sentence? Without spelling out what they are? WTF?

I suppose I'm not elite enough to read your article, being a noob, newb, or whatever. But this is one of the most basic priciples of writing an article to widen the scope of people who might give a crap.

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

4/22/13 4:54:38 PM#17
Originally posted by theniffrig
Some players just want a small 8ft X 8ft room with a big chest that has guaranteed loot. No need to fight bosses, no need to spend time playing the game, just give them the carrots instantly & for zero effort.

You remind me of a person running down the beach with surfboard in hand, kicking sand in everyone's face for just laying there enjoying the sun and sounds of the ocean.  You're kind of missing the point of why they are there to begin with.

(well, that's not entirely fair of me to say because if you leave playstyles out of it, there is a fair amount of knee-jerk metagaming that does happen where people try to increase their drop rates by lobbying the devs as if player feedback was just another system in the game rather than stepping out of the game and asking what sorts of obstacles they'd like the game to populated with)

  mysticalspam

Novice Member

Joined: 8/20/10
Posts: 68

4/22/13 5:00:57 PM#18
LFR sux... pretty much every one i been in if you win a piece of gear you get  kicked by the people  that lost the roll...

  Shadowguy64

Novice Member

Joined: 4/11/13
Posts: 880

4/22/13 5:02:17 PM#19
Originally posted by mysticalspam
LFR sux... pretty much every one i been in if you win a piece of gear you get  kicked by the people  that lost the roll...

 

Nobody knows who won unless you link your item in raid chat.

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1281

4/22/13 5:09:38 PM#20

heres the thing to people complaining that people want gear with no effort , this is mostly untruel and you have no basis to even say so. People can do 1 raid a week and roll on loot drops from bosses. There are currently 8 or 9 raids you can do raid finder with and each take a hour or more to complete and you have to worry about wipes and derp dps or tanks messing up encounters. So if you do not win a thing or just a piece or two in an enitre week , you are locked out from even rolling on anything until the following week and this leads to people feeling like random rolls system is crap and you cant blame them. Also any decent raid guild isnt going to be carrying people under a gear score of 490-500 for regular raiding , so you have kinda no choice until next patch but to run the welfare epics lfr finder if you want to continue your progression. 5.3 changes that with improving the raid system bonus rolls but im pretty sure this is not going to fix the issue. Also what isnt mentioned is the new scanarios that are heroic , you get better bags than normal heroics and scanarios which contain 476 versions of the items which is the first tier of raids in raid finder gear wise.

edit- also worth mentioning is the upgrade system is back and you can upgrade your gear with valor points up to 8 item levels , same with justice points gear as well for entering raid finder.

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