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WildStar

WildStar 

General Discussion  » Subscription?

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98 posts found
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

 
OP  4/21/13 1:31:20 PM#1
Any word on if this is going to be Subscription? B2P? Did not see a single thing about it on the official site or here about it.
  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 434

4/21/13 1:33:10 PM#2

Nothing official yet.

 

With it being NCSoft, I am hopeful they will go with a GW2 model of B2P with a cosmetic/vanity cash shop.  I think there is a good chance of that.

  Joekra

Novice Member

Joined: 8/15/10
Posts: 183

4/21/13 1:33:14 PM#3

You didn't find anything on the topic because there is nothing. From what we can read Carbine simply doesn't know yet as they focus on the developement before focusing on the marketing + sales.

 

 

Originally posted by Thupli

Nothing official yet.

 

With it being NCSoft, I am hopeful they will go with a GW2 model of B2P with a cosmetic/vanity cash shop.  I think there is a good chance of that.

I'm not sure, I still feel safer on the sub side regarding future content, patches and quality overall.

  wormed

Advanced Member

Joined: 11/14/11
Posts: 390

4/21/13 1:38:36 PM#4
Most NCSoft titles start off as subscription. At least their big ones have always been. I'd expect a sub based structure to begin with.
  Pivotelite

Apprentice Member

Joined: 1/19/12
Posts: 2195

4/21/13 1:38:50 PM#5
I hope it's sub based.

  Shodanas

Elite Member

Joined: 1/05/10
Posts: 804

4/21/13 1:40:25 PM#6
Originally posted by Joekra

You didn't find anything on the topic because there is nothing. From what we can read Carbine simply doesn't know yet as they focus on the developement before focusing on the marketing + sales.

 

 

Originally posted by Thupli

Nothing official yet.

 

With it being NCSoft, I am hopeful they will go with a GW2 model of B2P with a cosmetic/vanity cash shop.  I think there is a good chance of that.

I'm not sure, I still feel safer on the sub side regarding future content, patches and quality overall.

GW2 is a prime example of how an mmo can be of the highest quality in every aspect without the sub model.

  Joekra

Novice Member

Joined: 8/15/10
Posts: 183

4/21/13 1:43:52 PM#7
Originally posted by Shodanas
Originally posted by Joekra

You didn't find anything on the topic because there is nothing. From what we can read Carbine simply doesn't know yet as they focus on the developement before focusing on the marketing + sales.

 

 

Originally posted by Thupli

Nothing official yet.

 

With it being NCSoft, I am hopeful they will go with a GW2 model of B2P with a cosmetic/vanity cash shop.  I think there is a good chance of that.

I'm not sure, I still feel safer on the sub side regarding future content, patches and quality overall.

GW2 is a prime example of how an mmo can be of the highest quality in every aspect without the sub model.

Yet from all mmo's I gave a real chance I played GW2 for the least time and had the least fun.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 434

4/21/13 1:48:00 PM#8
Originally posted by Joekra
 

Yet from all mmo's I gave a real chance I played GW2 for the least time and had the least fun.

I understand your feelings, but at the same time, sub/payment methods do not correlate to gameplay or enjoyment.  They are totally unrelated.

  Joekra

Novice Member

Joined: 8/15/10
Posts: 183

4/21/13 1:49:40 PM#9
Originally posted by Thupli
Originally posted by Joekra
 

Yet from all mmo's I gave a real chance I played GW2 for the least time and had the least fun.

I understand your feelings, but at the same time, sub/payment methods do not correlate to gameplay or enjoyment.  They are totally unrelated.

Not totally unrelated. If you as dev know you will have that steady income from subs you can plan ahead. All I'm saying is that I generally trust mmo's with subs more long term than I do f2p and b2p.

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

4/21/13 1:51:24 PM#10
it's sub based.
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

 
OP  4/21/13 2:15:32 PM#11
Originally posted by Joekra
Originally posted by Shodanas

GW2 is a prime example of how an mmo can be of the highest quality in every aspect without the sub model.

Yet from all mmo's I gave a real chance I played GW2 for the least time and had the least fun.

Which had nothing to do with the pay model at all.

 

Anyway, thanks everyone for the info.

  wormed

Advanced Member

Joined: 11/14/11
Posts: 390

4/21/13 2:24:59 PM#12
Would prefer sub based model. Generally weeds out the morons and produces a better community.
  Methos12

Advanced Member

Joined: 9/05/08
Posts: 1214

Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt.

4/21/13 2:28:05 PM#13
It probably will  be. If it wasn't they would've already made a selling point out of it.

Nature without Technology is little more than animals running about.
Nature without Magic is without wonder or miracle.
.........
Magic without Technology is fantasy.
Magic without Nature is formless and useless.
.........
Technology without Nature is application without understanding.
Technology without Magic is repetitious and uninventive.

  Vembumees

Novice Member

Joined: 1/03/13
Posts: 87

4/21/13 2:31:29 PM#14

My personal guess from what they have said and speculations is that they will go sub based, but somehow you will probably be able to buy/get gametime for ingame currency or somehow via microtransaction.

It will be b2p or p2p tho, confirmed that its not f2p.

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 434

4/21/13 2:33:23 PM#15
Originally posted by wormed
Would prefer sub based model. Generally weeds out the morons and produces a better community.

Disagree here, but I do understand your concern.  IMO, the GW2 community is pretty good.  However, there are jerks in any game, regardless of payment method.

 

One thought that I have is that these days, devs have to work very, VERY hard to keep gamers that are saturated playing and paying for a sub based game.  From personal anecdote, I got to a point in wow where it was too much of the same, and when I weighed that against the sub when I wasn't playing X hours per day, I simply dropped it.

 

The problem is that wow has saturated most people so that they typically stick with games for maybe 5 to 6 months then drop it.  If you have a sub based model you are risking the sub v saturation point break.  While I think that Wildstar is in many ways a WoW 2.0 or spiritual successor, I am not convinced that people coming from wow or other games wont burn out  when they feel they have a timer ticking vs GW2 model which I absolutely loving picking up on a semi daily basis.

 

Just my 2 cents.

  Rthuth434

Novice Member

Joined: 12/26/12
Posts: 367

4/21/13 2:35:33 PM#16
Originally posted by wormed
Would prefer sub based model. Generally weeds out the morons and produces a better community.

yea, like DF, MO, WoW, EVE, TSw, TERA, sWTOR, RIFT, shadowbane, etc...

lol.

  Hedeon

Advanced Member

Joined: 1/27/05
Posts: 925

4/21/13 2:40:27 PM#17
Originally posted by Rthuth434
Originally posted by wormed
Would prefer sub based model. Generally weeds out the morons and produces a better community.

yea, like DF, MO, WoW, EVE, TSw, TERA, sWTOR, RIFT, shadowbane, etc...

lol.

indeed it is a silly old justification, as to why subs is a good thing for the consumer...and that list is long

even if I dont mind paying a sub by now, Id prefer not to, if the game doesnt turn into a constant reminder that you should shop....which used to be my justification, but now sub based MMOs have shops as well

  Thupli

Apprentice Member

Joined: 7/25/11
Posts: 434

4/21/13 2:45:01 PM#18

Well, I do hear what he is saying though, but I dont think it applies to B2P like it does fully F2P.

 

What he is hitting on is the F2P titles that kiddies can download for free.  There is no barrier for entry for the 13-19 year olds that are more immature.  The B2P at least makes somebody drop $60 on the box, which is a big deterrent for many of those F2P'ers that are just there to get what they can for free.

 

Of course, as has been pointed out, plenty of jerks in sub based games as well.  But I do think that he is hitting on something, though.

  Akaishen

Novice Member

Joined: 4/21/13
Posts: 12

4/21/13 3:05:27 PM#19

WildStar is looking absolutely fantastic. I wouldn't mind paying for a subscription, though I understand the pros and cons.

To me, WildStar is catering to two audiences: casual and hardcore. The casual audience loves the graphics, love customizing their houses, easy PvE, social fun, etc. whereas the hardcore audience like depth for the end game (and possibly many of the things casual users like too).

Since there are two audiences, perhaps their should be options that work best for each audience. If you are a casual gamer who just wants to jump on to water plants and look for new seeds to cross pollinate, there should be a limited feature set with a buy-to-play setup. Let's say buy-to-play people can level up to 30, which is the end-game for non-subscribers. This end game would have many fun features that the casual audience would enjoy.

The hardcore audience could have a pay-to-play setup that raises the level cap, events, and features that hardcore players will like more.

What would even be better is to provide roles for the buy-to-play audience that recreates the roles of many NPCs. Essentially build a game for the casual players that benefits the hardcore players: building and managing a store, buy/sell/trading items for your store properties in different towns, compete commercially with other casual players, manage a farm or industry that produces goods for stores, create quests for materials/items needed for stores or for upgrading farms/industry buildings, hiring players to defend properties for X amount of time which provides a win-win for each player (boost in production, boost in experience/gold), etc. You can build the game for one audience that improves the game for the other audience by replacing NPCs with real people doing things that are fun for them and keeping them in the game with either a free-to-play setup or a buy-to-play setup. A real world economy without a global auction house, would be neat.

Just thoughts. ;)

  Vembumees

Novice Member

Joined: 1/03/13
Posts: 87

4/21/13 3:07:09 PM#20
jerks =/= morons
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