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Camelot Unchained

Camelot Unchained 

General Discussion  » Housing update, April 20th.

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67 posts found
  tenfoldedmight

Novice Member

Joined: 4/11/13
Posts: 55

4/20/13 7:20:35 PM#21
Originally posted by Tumblebutz
Originally posted by tenfoldedmight
Originally posted by meddyck  d
Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

...

I think the 8man community will be awesome in CU, just like it was in dark age. And dark age was designed around all this other stuff as well. Only difference now is they are improving everything to the max.

Oh gawd, I hope not.  8v8 was the beginning of the end of the DAoC Community.  Don't get me wrong, I support anyone putting together a nice, balanced, coordinated group to run RvR.  But, when the REALM is sacrificed for the 8-man pwnage, the game will die.

If I sense the 8v8 mentality arising, I will make it my life's mission to add on every 8v8 fight I find... and I'm guessing I'm not the only one who feels that way.

Been a lot of focus on Crafters and so but as CU does not have PvE in the old form they do need to explain that there will be other things to do then just RvR.

 

I think they are doing great with their promo and i can't wait for the big RvR update to come

I like what MJ has to say, so far.  I wish they could do it in a more "buzz-worthy" way, but the information itself is exciting for me.  The game sounds better and better!

Bring it on:) never had any problems with people adding. It's a part of it all and something you have to learn to be good at dealing with

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

 
OP  4/20/13 7:24:17 PM#22
Originally posted by Arbroath
So, is there a seperation between builder and crafter? As a crafter of armor or weapons, will I also be able to create structures? Or is this something that is reserved for dedicated builders?

I think that's en'tirely up to the player.

Everyone (non-crafters) have access to the 1st tier of crafting, but crafters have access to the higher tiers.

I think it will be open (for crafters) to pick what you want to skill up in, if you want to just focus on armour/weapons and selling them to people, go ahead. If you want to build structures (walls/buildings, etc) you can focus on that.

 

Originally posted by meddyck
Is there going to be any RvR combat in this game at all or is it just crafting and building? Mark has really lost the plot during this Kickstarter. I'm starting to think this game isn't for me and I may need to rethink how much I am donating.

Where did you get that idea? Did you see the mention of invading realms burning down structures, capturing them, etc. The entire point of having "forts/walls/siege weapons" is to promote RVR, rather through offense or defensive purposes, this all builds into the RVR combat aspect.

You make it seem like this will some how "take away" from RVr, when to me it sounds like it will have the opposite affect and help promote RVR an dmake it stronge.r

 

When people are helping defend their actual HOMES from invading realms you will CARE about it a lot mor ethen some random "npc" controlled keep that you keep flipping for realm points (like in GW2 for example). Being able to lose your home will give defending (and taking) structures a much more meaningful impact on the players an drive RVR home better then most any other mmo.

 

  neoryudo

Novice Member

Joined: 4/17/12
Posts: 15

4/20/13 7:31:02 PM#23
Quote from Mark Jacobs, (Official Kickstart Comment's)
[MJ] Okay, first. There's a reason I called out the LL tier in my presentation, I knew some people would worry. Second, I also knew that they would worry a lot which is why I'm here instead of having a Sat. night off. Third, don't panic and please listen carefully.
This is an RvR game which means that things get burned down BUT, some of you are thinking of CU as a tiny world where raiders can go anywhere and everywhere they want easily. That is your first misconception.
Travel times, obstacles, other things will slow down the enemy realms the deeper that they push into your territory. This is not other games where you can run from one side of the world to another in no time. Even if tried, it would take you a lot longer that you think. This will limit the chance of raiding parties making it all the way through to the main cities and the area around it. 
Part of your job as crafters and builders will be to build the first forts in this new land (this will make sense later). You will be establishing footholds, taming the world, etc. The world is yours to build but the way the main cities are laid out, they cannot be attacked as I've said from day one. Thus, places in the city are safe.
Even though there will be limited (due to size) safe zones (cities), I never said that they can't be anything right next to the cities did I? It would not be impossible for raiders to get there but it will be a lot harder than you fear. Keep in mind my rather well developed cynical/paranoid nature when it comes to what players can do when they put their mind to it. :) It will be neigh on impossible for raiders to get through all that and even reach the cities. That's not what THIS game is about.
When it comes to the map (which I'll talk about next week), I think you'll understand why I am thinking this way.
If you build your LL house right in the middle of a contested area, there's a good chance it will be burned down (as it should be) but there are also rewards for anyone (not just LL people) who build their houses in dangerous territory, in other words, homesteaders. :) If you want to take a risk by doing so, there will be rewards for that from the realm.

Finally, housing is NOT meant to be a money sink, not at all.

Done.

Does this make more sense now?

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

4/20/13 7:37:37 PM#24

My brain just came.

Seriously... if they can pull this off, this will be unlike any game out there EVER. Great idea with the cells built from mined materials. So many possibilities. Traps built into cells that can be activated if you think you are going to get invaded, magical buff cells, etc.

Plus, the mining process is going to be STRESSFUL! Imagine not knowing if the Arthurians will roll up on you while you are mining materials... I picture roaming 8mans patrolling the area to guard a dangerous mining expedition and defending the miners against just such a thing.

So. Pumped.

http://www.mmorpg.com/blogs/PerfArt

  Arbroath

Novice Member

Joined: 3/19/13
Posts: 185

4/20/13 7:45:14 PM#25
Can I has client now?!?!?!?!? Please !!

It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/20/13 7:58:31 PM#26
Originally posted by neoryudo
Quote from Mark Jacobs, (Official Kickstart Comment's)
[MJ] Okay, first. There's a reason I called out the LL tier in my presentation, I knew some people would worry. Second, I also knew that they would worry a lot which is why I'm here instead of having a Sat. night off. Third, don't panic and please listen carefully.
This is an RvR game which means that things get burned down BUT, some of you are thinking of CU as a tiny world where raiders can go anywhere and everywhere they want easily. That is your first misconception.
Travel times, obstacles, other things will slow down the enemy realms the deeper that they push into your territory. This is not other games where you can run from one side of the world to another in no time. Even if tried, it would take you a lot longer that you think. This will limit the chance of raiding parties making it all the way through to the main cities and the area around it. 
Part of your job as crafters and builders will be to build the first forts in this new land (this will make sense later). You will be establishing footholds, taming the world, etc. The world is yours to build but the way the main cities are laid out, they cannot be attacked as I've said from day one. Thus, places in the city are safe.
Even though there will be limited (due to size) safe zones (cities), I never said that they can't be anything right next to the cities did I? It would not be impossible for raiders to get there but it will be a lot harder than you fear. Keep in mind my rather well developed cynical/paranoid nature when it comes to what players can do when they put their mind to it. :) It will be neigh on impossible for raiders to get through all that and even reach the cities. That's not what THIS game is about.
When it comes to the map (which I'll talk about next week), I think you'll understand why I am thinking this way.
If you build your LL house right in the middle of a contested area, there's a good chance it will be burned down (as it should be) but there are also rewards for anyone (not just LL people) who build their houses in dangerous territory, in other words, homesteaders. :) If you want to take a risk by doing so, there will be rewards for that from the realm.

Finally, housing is NOT meant to be a money sink, not at all.

Done.

Does this make more sense now?

 

Sounds awesome.  Happy with the direction this is taking.

 

No idea where the other poster got the impression that there wouldn't be as much RvR in this game.  Can't wait for the big RvR update next week.

  grogstorm

Apprentice Member

Joined: 7/05/07
Posts: 291

If it ain't broke, dont fix it!

4/20/13 8:08:34 PM#27

Today’s update was awesome new.  And the follow-up Q&A on KS was terrific as well.  But now I have questions that I will try to get answered in the following days.  If someone finds this info out there feel free to return here and fill me in.

What is the NPC Helper?

Assuming Blueprints cost money, is there a system where a Blueprint can be updated (smaller fee) due to modifications.  This way a builder can save a day’s work on a blueprint update versus having to buy a new one each time changers are made?

Are all Blueprints for structures built on flat ground or will the land therefrom to fit the blueprint structure you bought?

Grog

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 328

4/20/13 8:10:59 PM#28
Originally posted by Stiler

http://www.kickstarter.com/projects/13861848/camelot-unchained/posts/459705

Watching now.

 

edit - "Minecraft" style building using "cells."

Houses can be lost/destoryed.

You can take "Blueprints" of structures which allow you to rebuild it (and faster), this sounds like bascialyl a way for crafters to "design" a house/structure and then to rebuild it like they saved it and thus don't have to go through the whole thing again

Realms can not only burn houses, but they can also "Salvage" houses, a crafter from the enemy realm can "deconstruct" houses to salvage the materials.

Supply lines/Caravans are confirmed! "Pre fab" built things can be hauled using these (IE siege engines,).

Items will decay if not kept up, plot of lands will be returned to the realm if someone leaves the game and isn't active for so long.

Walls have height ceilings.

You can build Walls,keeps, towers, "special items," Mentions magic users helping as well.

Structures can be captured, destoryed, deconstructed.

There are some materials that can be found in safe zones, but the rarer materials are found in the RVR areas.

 

 

 

 

Awesome!

  Taldier

Novice Member

Joined: 11/22/10
Posts: 249

4/20/13 8:31:56 PM#29

I was expecting something along these lines just based on the hints he has been dropping, but this update definitely set some impressive goals.  They are really going all the way with the player contructed world which is very awesome.

 

Anyone who thinks the crafting elements take away from RvR at all is really missing the point.  All of these robust crafting mechanics are motivations for PvP.  Since the gear, fortifications, etc are all created by crafters in a player driven economy, these crafting related elements within contested areas take the place of things like contested boss mobs that would be used as motivators in games with PvE progression.

  Searias

Hard Core Member

Joined: 7/23/08
Posts: 690

4/20/13 9:25:17 PM#30
This is pretty impressive. I wasn't going to make a crafting class before, but now I am thinking about it :P.
  deathangell

Novice Member

Joined: 4/15/06
Posts: 86

4/20/13 10:54:30 PM#31
Such an amazing update crafting could be a living breathing part of the world which will be awesome. And of course will be player driven massive undercutting or over pricing will be so cutthroat i love it.
  Father_Jack

Apprentice Member

Joined: 2/15/13
Posts: 84

4/20/13 10:54:33 PM#32
Originally posted by Searias
This is pretty impressive. I wasn't going to make a crafting class before, but now I am thinking about it :P.

Me too and I hate crafting, the crafting class looks so fun, I'm worried there won't be any other classes played :D

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/20/13 11:06:08 PM#33
As fun as all that crafting/building sounds, imagine destroying the enemy's as a non crafter, or protecting your own crafters stuff =)


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/20/13 11:11:01 PM#34

I'm pumped about the metagame sort of possibilities this system could open up.

 

Just think about the player cities that will develop.. and the fortresses/defenses that crafters create to defend those cities.  If they're in valuable locations, the battles over them will truly be epic.  Should be fun stuff if it works out.

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2129

joie de vivre

4/20/13 11:58:24 PM#35

I'm extremely relieved that he mentioned the system that will have the best resources in the most dangerous places meaning we will see a supply line form.

Oh, and hauling, lots of dangerous hauling!

mmorpg.com/blogs/Xobdnas

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/21/13 12:27:55 AM#36
Originally posted by Tierless

I'm extremely relieved that he mentioned the system that will have the best resources in the most dangerous places meaning we will see a supply line form.

Oh, and hauling, lots of dangerous hauling!

Will need to be some sort of risk to the mats you're carrying for hauling to be a legitimate career choice.  Hopefully this idea will be fleshed out very well as a contributing factor to the overall realm war aspect.

  Maric

Apprentice Member

Joined: 6/28/12
Posts: 69

http://paganrites.wordpress.com/

4/21/13 1:42:26 AM#37
Amazing amazing update.  Ughhhh.  I've seen what people have done in Minecraft, and can only imagine the castles, walls, towers, bridges, etc. that players will create for their realms in Camelot Unchained.  Even better, this makes RvR much more relevant.  Fighting for your home, keep, castle just adds a whole new level to PvP.
  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/21/13 2:24:41 AM#38

More info.

http://massively.joystiq.com/2013/04/20/building-the-perfect-fortress-in-camelot-unchained/

  Zinzan

Apprentice Member

Joined: 3/03/06
Posts: 1371

4/21/13 2:25:18 AM#39
A proper pvp solution to housing, it's very ambitious.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2932

The Critical Hit Pretzel!

4/21/13 2:29:38 AM#40
Interesting, though still just words. Who knows how it will turn out and how it will come out to be. I guess cool idea but honestly its just a concept so anyone can pitch them out, its all about how it turns out that it might actually be good. 
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