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Camelot Unchained

Camelot Unchained 

General Discussion  » Why will this not be B2P like TSW/Gw2 ?? :((

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57 posts found
  Karahandras

Advanced Member

Joined: 8/11/08
Posts: 1656

All it takes for evil to succeed is for the good to stand by and do nothing

4/20/13 9:52:56 AM#41

TSW was p2p when it launched, just weren't enough ppl willing to p2p(just like the others) so it went b2p to try and make more money.

Guild wars is a game designed to be btp from the beginning and continue to keep the game going by releasing expansions, which isn't likely to be something cu can do(and gw1 is probably a better example than 2 imo).

Monthly sub is still the best model if the game is good enough to warrant this( which u'll have to wait to find out).

As to wether or not it wil add a cash shop or go b2p/f2p at some point will probably depend on how it does(despite what the guy says). 

  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/20/13 9:56:18 AM#42
Originally posted by bugmeno
Originally posted by BlueTiger33
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

There's a reason for it. B2P/F2P still requires online acces and they still need to bring in an income to guarantee their jobs. 

can't be much.

No voiceovers, no cutscenes, no story, no PvE. They could easily live off the money they get with B2P. Maybe they just want people to pay every month on top of the box price so they can buy Ferraris for the dev team...

 

is it guaranteed that this game will have no cash shop whatsoever?

It doesn't mean they won't have anything to do once the game is released. Did you hear about something called the balancing of the game? Or about the extensions? Additional classes and races?

 

Besides they are offering a lot of game copy with KS, so i don't think BTP would be enough to pay up for the investment cost.

 

EDIT :

About the cash shop, there may be something for cosmetic items, but nothing else. No exp boost, skills or any other thing with effect on the gameplay.

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17001

4/20/13 10:00:37 AM#43
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

yeah yeah, you have a point. However, the idea of "buy to play" is very similiar to f2p.

They rely upon people spending money in their cash shop. The only differenceis that b2p does allow for everyone to at least pony up something but the cash shop is there to make money.

He needs the monthly revenue that a subscription brings as well as the initial payment for the game. As long as he can make the game sub "worth it" each month then the small community that will be in Camelot Unchained should have no problem supporting a game they love.

 

Judging on a GW1 and GW2 success and its "Gem shop", subscription is not needed to keep the development and money flow. If it was different ArenaNet wouldn't decide to assemble the same revenue model for GW2. Ofc we can argue about quality and quantity of content between b2p and p2p.

One thing i'll admit is that subscription games have better support (tickets etc) than f2p or b2p games. But content wise i think it's equal (maybe b2p is little lower :D). 

I think we need to wait on that.

the game has been out for 8 months? Something like that? I think I'd like to see more actual financial date than 8 months or so worth of data.  It launched in the middle of Q3 and we are moving toward the middle of Q1 the year after. Remember, these games have to "grow" YOY.  At least in a publicly traded company.

edit: so let's see how it does after the initial excitement has worn off and look at how it does for a solid year at least.

  vulkanxx

Novice Member

Joined: 4/15/13
Posts: 15

4/20/13 10:01:14 AM#44
I backed CU with 5$. I will never play the game I just like Mark. And I hope CU works out for him. If I am ever it a place in life that I can not pay 15$ a month for a game I like... Then I need to step back and look at my life and figure out where i fed up and fix it.
  deathangell

Novice Member

Joined: 4/15/06
Posts: 86

4/20/13 10:14:52 AM#45
the new gamign generation has a sense of entitlement and is extremely rude but sensitive at the same time. I find that p2p weeds a bit of this out because usually u get less kids simply because they cant afford it of course there are other people who cant afford a p2p model and it sucks they wont be able to enjoy the game. F2p models breed a player who thinks they can just get away with whatever they want because they dont really have somethign to lose they can simply reroll or jump servers. But what truly needs to be handled in order to make sure that any game f2p or p2p survives is server hopping and the ability to keep a servers population regulated early. The new generation are bandwagon players meaning if there losing and there is a side that is better they will trade servers or leave servers if its 2 tough. They dont like being underdogs because its not rewarding.
  rastapastor

Advanced Member

Joined: 3/16/12
Posts: 132

4/20/13 10:16:37 AM#46
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

yeah yeah, you have a point. However, the idea of "buy to play" is very similiar to f2p.

They rely upon people spending money in their cash shop. The only differenceis that b2p does allow for everyone to at least pony up something but the cash shop is there to make money.

He needs the monthly revenue that a subscription brings as well as the initial payment for the game. As long as he can make the game sub "worth it" each month then the small community that will be in Camelot Unchained should have no problem supporting a game they love.

 

Judging on a GW1 and GW2 success and its "Gem shop", subscription is not needed to keep the development and money flow. If it was different ArenaNet wouldn't decide to assemble the same revenue model for GW2. Ofc we can argue about quality and quantity of content between b2p and p2p.

One thing i'll admit is that subscription games have better support (tickets etc) than f2p or b2p games. But content wise i think it's equal (maybe b2p is little lower :D). 

I think we need to wait on that.

the game has been out for 8 months? Something like that? I think I'd like to see more actual financial date than 8 months or so worth of data.  It launched in the middle of Q3 and we are moving toward the middle of Q1 the year after. Remember, these games have to "grow" YOY.  At least in a publicly traded company.

edit: so let's see how it does after the initial excitement has worn off and look at how it does for a solid year at least.

 

GW1 is with us for over 7 years :). It was the second succesful MMO after WoW. Yes i'm not afraid about GW2 :)

  Chakula

Advanced Member

Joined: 1/20/07
Posts: 12

4/20/13 10:20:00 AM#47

Then don't play, and don't back it up.

 

Been said a hundred times, this is a niche game. It will not appeal to everyone. Clearly it does not appeal to you.

  bugmeno

Apprentice Member

Joined: 12/15/12
Posts: 87

 
OP  4/20/13 10:27:21 AM#48
Originally posted by vulkanxx
I backed CU with 5$. I will never play the game I just like Mark. And I hope CU works out for him. If I am ever it a place in life that I can not pay 15$ a month for a game I like... Then I need to step back and look at my life and figure out where i fed up and fix it.

I spend around 50$ per month on gaming already, that is enough for a dabbling hobby.

it adds up with car cost, mobile phone contract, rentals, food, other entertainment and clothing you know.

another yearly 170€ subscription I can rather spend on Gin Tonics on a vacation island in Greece.

if you are that rich so you can afford numerous MMOs subs, feel free to donate me some money for a CU lifetime sub...

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17001

4/20/13 10:29:32 AM#49
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

yeah yeah, you have a point. However, the idea of "buy to play" is very similiar to f2p.

They rely upon people spending money in their cash shop. The only differenceis that b2p does allow for everyone to at least pony up something but the cash shop is there to make money.

He needs the monthly revenue that a subscription brings as well as the initial payment for the game. As long as he can make the game sub "worth it" each month then the small community that will be in Camelot Unchained should have no problem supporting a game they love.

 

Judging on a GW1 and GW2 success and its "Gem shop", subscription is not needed to keep the development and money flow. If it was different ArenaNet wouldn't decide to assemble the same revenue model for GW2. Ofc we can argue about quality and quantity of content between b2p and p2p.

One thing i'll admit is that subscription games have better support (tickets etc) than f2p or b2p games. But content wise i think it's equal (maybe b2p is little lower :D). 

I think we need to wait on that.

the game has been out for 8 months? Something like that? I think I'd like to see more actual financial date than 8 months or so worth of data.  It launched in the middle of Q3 and we are moving toward the middle of Q1 the year after. Remember, these games have to "grow" YOY.  At least in a publicly traded company.

edit: so let's see how it does after the initial excitement has worn off and look at how it does for a solid year at least.

 

GW1 is with us for over 7 years :). It was the second succesful MMO after WoW. Yes i'm not afraid about GW2 :)

dude... I'm not arguing the success of GW1. And I thought we were talking abouot GW2? right?

I think people are forgetting that the devs actually said that continuing to develop GW1 the way they had would have been financially prohibitive. That's when they were sitting down and seeing what they needed to do and they realized that from what they learned they could do things differently. Which is why GW2 was born.

GW1 is different from  GW2 and will be developed differently.

So again, let's see how their new open world game grows and thrives over at least a year. I'm not trying to troll but I think "some" people have this idea that if a game sells a lot in it's first months then it's a success.

I want nothign more than GW2 to be successful over the years as clearly people love it. But can we at least look at a year's worthof data?

Espeically since they have said that no expansions are on the horizon?

  vulkanxx

Novice Member

Joined: 4/15/13
Posts: 15

4/20/13 10:29:46 AM#50
Originally posted by bugmeno
Originally posted by vulkanxx
I backed CU with 5$. I will never play the game I just like Mark. And I hope CU works out for him. If I am ever it a place in life that I can not pay 15$ a month for a game I like... Then I need to step back and look at my life and figure out where i fed up and fix it.

I spend around 50$ per month on gaming already, that is enough for a dabbling hobby.

it adds up with car cost, mobile phone contract, rentals, food, other entertainment and clothing you know.

another yearly 170€ subscription I can rather spend on Gin Tonics on a vacation island in Greece.

if you are that rich so you can afford numerous MMOs subs, feel free to donate me some money for a CU lifetime sub...

No thanks this is not Obama Unchained

  rastapastor

Advanced Member

Joined: 3/16/12
Posts: 132

4/20/13 10:47:27 AM#51
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

yeah yeah, you have a point. However, the idea of "buy to play" is very similiar to f2p.

They rely upon people spending money in their cash shop. The only differenceis that b2p does allow for everyone to at least pony up something but the cash shop is there to make money.

He needs the monthly revenue that a subscription brings as well as the initial payment for the game. As long as he can make the game sub "worth it" each month then the small community that will be in Camelot Unchained should have no problem supporting a game they love.

 

Judging on a GW1 and GW2 success and its "Gem shop", subscription is not needed to keep the development and money flow. If it was different ArenaNet wouldn't decide to assemble the same revenue model for GW2. Ofc we can argue about quality and quantity of content between b2p and p2p.

One thing i'll admit is that subscription games have better support (tickets etc) than f2p or b2p games. But content wise i think it's equal (maybe b2p is little lower :D). 

I think we need to wait on that.

the game has been out for 8 months? Something like that? I think I'd like to see more actual financial date than 8 months or so worth of data.  It launched in the middle of Q3 and we are moving toward the middle of Q1 the year after. Remember, these games have to "grow" YOY.  At least in a publicly traded company.

edit: so let's see how it does after the initial excitement has worn off and look at how it does for a solid year at least.

 

GW1 is with us for over 7 years :). It was the second succesful MMO after WoW. Yes i'm not afraid about GW2 :)

dude... I'm not arguing the success of GW1. And I thought we were talking abouot GW2? right?

I think people are forgetting that the devs actually said that continuing to develop GW1 the way they had would have been financially prohibitive. That's when they were sitting down and seeing what they needed to do and they realized that from what they learned they could do things differently. Which is why GW2 was born.

GW1 is different from  GW2 and will be developed differently.

So again, let's see how their new open world game grows and thrives over at least a year. I'm not trying to troll but I think "some" people have this idea that if a game sells a lot in it's first months then it's a success.

I want nothign more than GW2 to be successful over the years as clearly people love it. But can we at least look at a year's worthof data?

Espeically since they have said that no expansions are on the horizon?

 

Did You read the first message that u quoted..."Judging on GW1 and..." :).

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17001

4/20/13 10:54:11 AM#52
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor
Originally posted by Sovrath
Originally posted by rastapastor

I think ppl are uneducated nowdays. Guy is asking why this game is not B2P, and ppl talk shit about F2P :)

 

B2P != F2P ;)

yeah yeah, you have a point. However, the idea of "buy to play" is very similiar to f2p.

They rely upon people spending money in their cash shop. The only differenceis that b2p does allow for everyone to at least pony up something but the cash shop is there to make money.

He needs the monthly revenue that a subscription brings as well as the initial payment for the game. As long as he can make the game sub "worth it" each month then the small community that will be in Camelot Unchained should have no problem supporting a game they love.

 

Judging on a GW1 and GW2 success and its "Gem shop", subscription is not needed to keep the development and money flow. If it was different ArenaNet wouldn't decide to assemble the same revenue model for GW2. Ofc we can argue about quality and quantity of content between b2p and p2p.

One thing i'll admit is that subscription games have better support (tickets etc) than f2p or b2p games. But content wise i think it's equal (maybe b2p is little lower :D). 

I think we need to wait on that.

the game has been out for 8 months? Something like that? I think I'd like to see more actual financial date than 8 months or so worth of data.  It launched in the middle of Q3 and we are moving toward the middle of Q1 the year after. Remember, these games have to "grow" YOY.  At least in a publicly traded company.

edit: so let's see how it does after the initial excitement has worn off and look at how it does for a solid year at least.

 

GW1 is with us for over 7 years :). It was the second succesful MMO after WoW. Yes i'm not afraid about GW2 :)

dude... I'm not arguing the success of GW1. And I thought we were talking abouot GW2? right?

I think people are forgetting that the devs actually said that continuing to develop GW1 the way they had would have been financially prohibitive. That's when they were sitting down and seeing what they needed to do and they realized that from what they learned they could do things differently. Which is why GW2 was born.

GW1 is different from  GW2 and will be developed differently.

So again, let's see how their new open world game grows and thrives over at least a year. I'm not trying to troll but I think "some" people have this idea that if a game sells a lot in it's first months then it's a success.

I want nothign more than GW2 to be successful over the years as clearly people love it. But can we at least look at a year's worthof data?

Espeically since they have said that no expansions are on the horizon?

 

Did You read the first message that u quoted..."Judging on GW1 and..." :).

1, you can't "judge" gw1 and gw2 the same.

2, better way for me to say what I meant was "I don't believe you can judge gw1 and gw2 together and since gw2 is the game that needs to prove itself over time I think that we need to take a wait and see approach. Bringing up gw1 as an example doesn't entirely work as it was developed differently with different goals in mind"

so uh, "mea culpa".

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

4/20/13 11:01:17 AM#53

Personally i like the idea of not having a ingame shop. Lets be frank, when this wave of F2P conversions came over us there where people who feared that it would affect the direction of development.

They where right.

It saved the games, but it also changed them. It created a new focus on attracting new players, often at the expense of endgame. And all these success stories, like LotRO or EQ2, what did it really add for the players? Do you spend actually less money(i actually spend more, didn't have too, but then again people don't have to smoke either and yet they do)?

The thing is, to me the games didn't get better. They got, maybe, cheaper for some. But better? More fun? Faster content cycles? Doesn't look like it for me.

Worst of all are those games that let you exchange real money for ingame money. Damn thats buying gold. We used to despise those gold spammers and those that bought from them. And yeah, not all have controversial items for sale. They start slowly, creeping in one item at a time until the players stop screaming every time.

 

To me, a company creating a MMO is like a ... newspaper. You have a bunch of people writing away, you have a building and you have people distributing what you produce so your customers can consume it. And you're ideally never done, which means your customers never cease paying either.

Nobody would expect a NYT lifetime abo for 50 bucks or something(B2O), and if they offered it, there would probably some catch(like half the paper only advertisements). Fundamentally its the same, just instead of articles you write code and instead of paper boys you have servers on the internet.

 

I mean come on, its a honest system. Your paying the wages of actual people doing actual work on the product you consume. Its straightforward and imho honest. None of that ingame coin sales crap or selling of digital items to easily influenced minors. Maybe its not going to get big again, but surely there is a market for it.

  Tumblebutz

Novice Member

Joined: 2/20/13
Posts: 338

4/20/13 11:31:37 AM#54
Why?  Why?  In the name of all that is good in this world, why must we rehash this, again?

Emeryc Eightdrakes - Ranger of DragonMyst Keep - Percival

RED IS DEAD!

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

4/20/13 11:55:28 AM#55
Originally posted by deathangell
the new gamign generation has a sense of entitlement and is extremely rude but sensitive at the same time.

And complete lack of understanding of the industry itself, as well as game design, costs, and development phases.

My name is Plastic-Metal and my name is an oxymoron.

  fantasyfreak112

Apprentice Member

Joined: 4/20/13
Posts: 523

4/20/13 12:00:10 PM#56
B2P is just F2P that charges you upfront as long as theres a cashshop. Minds Blown
  Amana

MMORPG.COM Staff

Joined: 1/03/11
Posts: 2337

4/20/13 12:57:38 PM#57
Locking this as a bait thread.

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