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The Pub at MMORPG.COM  » How are you handling the multiplayer crisis?

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57 posts found
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/19/13 6:10:51 PM#21
Originally posted by VengeSunsoar
Originally posted by xKopogerox
Originally posted by Disdena
Originally posted by xKopogerox

Fact is

Stopped reading here. Opinions aren't facts.

It's nice to kick start this thread with a troll. Dictionary.com says otherwise though.

something that actually exists; reality; truth

And what makes my opinion if it's based upon what the definition above states?

 Because your opinion is not based on the actual market, it's based on your subjective experiences and perceptions which makes it... not fact.

/thread

Nothing else really needs to be said after that.

  xKopogerox

Apprentice Member

Joined: 3/15/13
Posts: 73

 
OP  4/19/13 6:15:20 PM#22
Originally posted by Vidir
Originally posted by xKopogerox

Fact is the market today is saturated with average at best multiplayers, thus making the audience scattered through many different MMO's due to uncertanty and lack of one clear and better choice. WOW was that choice until last few years and that's not longer the case, which of course has its pros and cons.

Guild Wars 2 I believe had something going, but for me it wasn't enough to commit to a purchase despite the massive hype I remember this site had for it. If you look at the current hype for all upcoming MMO's you'll notice one clear picture, it will be more of the same at least until the end of the year.

Last multiplayer I played was just to pass and kill the time until something bright comes on the horizon, but it will be longer than I hoped it will, therefore this poll fits perfectly to help the community deal with the current crisis.

So how are you handling the crisis?

For me if I do get involved with something from what's avaliable at the moment it must be free. I know I won't be committed to it and the ideas, executions, and the direction of todays MMO's do not cater to my preferences. Path of Exile was the best example of a short lasting MMO that helped me shell out a month or two. Then I had to do other things like catch up on TV series, and rarely, casually try some singleplayers, which these days do not appeal to me much.

As a someone who's been playing hardcore over the years, I must admit it's been an interesting change of pace and I'm curious to see how others are handling these MMO crysis as well.

If all is certain is the fact that at the end happiness does not depend on knowledge and I believe still a significant portion of the younger audience is enjoying many MMO's out there right now. I know this because when I was 6-7 years old and new to gaming I played virtually everything with passion and over and over. Games at the arcade, and most NES, SNES and PSX console games that were coming out last decades were my best childhood I could ask for.

I'm not that person anymore. I'm not 7-8 years old for better or worse, but I can still picture myself having a blast playing a game just like back in the days. If I had a choice between playing many of the F2P multiplayers today or paying $30-50 monthly for a next generation,  massive, virtual mutliplayer world developed by a far larger team with far more features, complexity and overall depth and maturity behind it.

Companies and developers I believe should aknowledge that what's good sells and what's not, not so much. There are guilds merging to overcome bigger challenges, there are teams working together and I believe that's whats lacking the most in todays gaming industry. Companies not working together, not wanting to deliver something bigger in the picture than what's already avaliable and without big risks, there won't be big rewards, not for companies or players like me.

I admit, I'm probably minority, but I do believe one day I want to be part of a game so complex and massive that when mentioned most wont look down upon or consider just a "childs game" or "not good enough for the multi millionaires irl.

The sad truth is how we do have the technology today to deliver such pruduct, but the product is still missing. At the end I don't want to know that I was born 50-100 years earlier to miss on such epic game. I know one thing for sure thu, whoever will be behind it, designing that game will require massive love toward gaming, commitment and understanding.

You can't have a guy who chosed other things over gaming to be behind the development such game. You can't have a guy who put other things 1st like $ and family. It must be someone who's played most games out there over the last decades and not just played, but played like a champion.

  

 

 There are no crisis.

Things are changing thats all.Players dont want to be looking for groups all day long. You kill the dragon by yourself or with a friend. No more 6 houre forced raids 4 days every week if you want to get decent loot. Good gear is not anymore made for raiders only,that is good.

 

So far only 21% are happy with their MMO and 47% are not playing anything. Looks like crisis to me. I have yet to hear from someone yet to actually share to the community how they handling the crisis, which was the point of this thread. Oh and beside watching TV series, I'm also very happy that the NBA playoffs are about to begin.

I really loved Game of Thrones, The Vampire Diaries and Once Upon a Time. Arrow afterwards was the best TV show I could ask for and now I'm near the end of season 3 of the Walking Dead, another great TV show. I also enjoy watching Anger Management and Two and a Half Men still and of course Family Guy. It would be nice if anyone else can add anything else that I could be missing :) Oh and yea I did watch some of the new Sherlock Holmes series as well as the new Hannibal series, which are good as well.

 

Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  Heretique

Novice Member

Joined: 2/02/07
Posts: 982

Most of my posts get deleted.

4/19/13 6:19:32 PM#23
Originally posted by VengeSunsoar
Originally posted by Wizardry

I will make it short and quick.

Developers have been pushing for the f2p model for two reasons.It allows them to make a cheaper product expecting less feedback for doing so.It allows them to secure less cost of development and less cost runnign the game.

Almost every single game right now smells of f2p quality,sadly they are being supported so it sends a real bad message.It tells devs they can just use mass marketing instead of quality to sell a game.There has been a lot more of the PR BS as well,telling the gamers what they want to hear like "We listen to you the gamer" "Your actions wil\l change the world" "We aim more for fun because we listen to what the gamers want"  ,you know all that those BS PR speeches.

 

 

What you are saying is likely true.

However IMO the quality is better than in past games, whether it is as good as it could be is a different story, but it is better than in the past.

I've often stated there is a huge disconnect between gamers expectations and what is reasonable in the market.

Aside from the constant fighting over pvp, pve...

We expect great graphics, many expect great housing, flight, great crafting, fully customizable skills, great customizable armor skins... all that costs money.  Games today cost 50 million + to develop with dwindling return.  Something had to give.

Either players lower their expectations

or Game companies find a way to get more players, and/or get more money, and/or make a game cheaper.

The former will never happen, the latter had to.

 

 

Can't really say it any better.

Originally posted by salsa41
are you have problem ?

  goodnewsjimdotcom

Novice Member

Joined: 4/19/13
Posts: 1

4/19/13 6:24:41 PM#24
There really isn't any decent MMORPG right now.  Everyone tries to be WOW, and doesn't innovate.  I'm looking forward to Everquest Next.  And I miss the Asheron's Call that was before Asheron's Call 2 killed the player base.
  xKopogerox

Apprentice Member

Joined: 3/15/13
Posts: 73

 
OP  4/19/13 6:30:17 PM#25
Originally posted by Heretique
Originally posted by VengeSunsoar
Originally posted by Wizardry

I will make it short and quick.

Developers have been pushing for the f2p model for two reasons.It allows them to make a cheaper product expecting less feedback for doing so.It allows them to secure less cost of development and less cost runnign the game.

Almost every single game right now smells of f2p quality,sadly they are being supported so it sends a real bad message.It tells devs they can just use mass marketing instead of quality to sell a game.There has been a lot more of the PR BS as well,telling the gamers what they want to hear like "We listen to you the gamer" "Your actions wil\l change the world" "We aim more for fun because we listen to what the gamers want"  ,you know all that those BS PR speeches.

 

 

What you are saying is likely true.

However IMO the quality is better than in past games, whether it is as good as it could be is a different story, but it is better than in the past.

I've often stated there is a huge disconnect between gamers expectations and what is reasonable in the market.

Aside from the constant fighting over pvp, pve...

We expect great graphics, many expect great housing, flight, great crafting, fully customizable skills, great customizable armor skins... all that costs money.  Games today cost 50 million + to develop with dwindling return.  Something had to give.

Either players lower their expectations

or Game companies find a way to get more players, and/or get more money, and/or make a game cheaper.

The former will never happen, the latter had to.

 

 

Can't really say it any better.

Throwing out excuses and finding blame for own failure to deliver a growing MMO that will last for decade is the exact type of thinking that shows ignorance and lack of experience.

Never say never. Look at Richard Garrot.

All told, Shroud will probably cost around $5 million. Something to the order of $5 million - plus or minus $2 million. That, incidentally, is how much Ultima Online cost to make ($5-6 million). "Tabula Rasa," was $10-20 million, something around there and failed big.

$ has influence of a games success, but not that kind you are trying to make the community to believe for all of the things I stated above.

Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  Kaneth

Elite Member

Joined: 8/19/07
Posts: 1633

4/19/13 6:45:46 PM#26
Originally posted by xKopogerox
Originally posted by Vidir
Originally posted by xKopogerox

Fact is the market today is saturated with average at best multiplayers, thus making the audience scattered through many different MMO's due to uncertanty and lack of one clear and better choice. WOW was that choice until last few years and that's not longer the case, which of course has its pros and cons.

Guild Wars 2 I believe had something going, but for me it wasn't enough to commit to a purchase despite the massive hype I remember this site had for it. If you look at the current hype for all upcoming MMO's you'll notice one clear picture, it will be more of the same at least until the end of the year.

Last multiplayer I played was just to pass and kill the time until something bright comes on the horizon, but it will be longer than I hoped it will, therefore this poll fits perfectly to help the community deal with the current crisis.

So how are you handling the crisis?

For me if I do get involved with something from what's avaliable at the moment it must be free. I know I won't be committed to it and the ideas, executions, and the direction of todays MMO's do not cater to my preferences. Path of Exile was the best example of a short lasting MMO that helped me shell out a month or two. Then I had to do other things like catch up on TV series, and rarely, casually try some singleplayers, which these days do not appeal to me much.

As a someone who's been playing hardcore over the years, I must admit it's been an interesting change of pace and I'm curious to see how others are handling these MMO crysis as well.

If all is certain is the fact that at the end happiness does not depend on knowledge and I believe still a significant portion of the younger audience is enjoying many MMO's out there right now. I know this because when I was 6-7 years old and new to gaming I played virtually everything with passion and over and over. Games at the arcade, and most NES, SNES and PSX console games that were coming out last decades were my best childhood I could ask for.

I'm not that person anymore. I'm not 7-8 years old for better or worse, but I can still picture myself having a blast playing a game just like back in the days. If I had a choice between playing many of the F2P multiplayers today or paying $30-50 monthly for a next generation,  massive, virtual mutliplayer world developed by a far larger team with far more features, complexity and overall depth and maturity behind it.

Companies and developers I believe should aknowledge that what's good sells and what's not, not so much. There are guilds merging to overcome bigger challenges, there are teams working together and I believe that's whats lacking the most in todays gaming industry. Companies not working together, not wanting to deliver something bigger in the picture than what's already avaliable and without big risks, there won't be big rewards, not for companies or players like me.

I admit, I'm probably minority, but I do believe one day I want to be part of a game so complex and massive that when mentioned most wont look down upon or consider just a "childs game" or "not good enough for the multi millionaires irl.

The sad truth is how we do have the technology today to deliver such pruduct, but the product is still missing. At the end I don't want to know that I was born 50-100 years earlier to miss on such epic game. I know one thing for sure thu, whoever will be behind it, designing that game will require massive love toward gaming, commitment and understanding.

You can't have a guy who chosed other things over gaming to be behind the development such game. You can't have a guy who put other things 1st like $ and family. It must be someone who's played most games out there over the last decades and not just played, but played like a champion.

  

 

 There are no crisis.

Things are changing thats all.Players dont want to be looking for groups all day long. You kill the dragon by yourself or with a friend. No more 6 houre forced raids 4 days every week if you want to get decent loot. Good gear is not anymore made for raiders only,that is good.

 

So far only 21% are happy with their MMO and 47% are not playing anything. Looks like crisis to me. I have yet to hear from someone yet to actually share to the community how they handling the crisis, which was the point of this thread. Oh and beside watching TV series, I'm also very happy that the NBA playoffs are about to begin.

I really loved Game of Thrones, The Vampire Diaries and Once Upon a Time. Arrow afterwards was the best TV show I could ask for and now I'm near the end of season 3 of the Walking Dead, another great TV show. I also enjoy watching Anger Management and Two and a Half Men still and of course Family Guy. It would be nice if anyone else can add anything else that I could be missing :) Oh and yea I did watch some of the new Sherlock Holmes series as well as the new Hannibal series, which are good as well.

 

It still doesn't prove a crisis, it just shows the percentage of the miniscule amount of people who are reading this thread opinion. Additionally, the title of the thread alone will cause a certain group to come and post their negative results as well as make a certain group completely ignore the thread outright. However, arguing those points is basically an argument in semantics, as it doesn't really get us anywhere.

I personally don't feel there is a crisis. I am happily engaged in GW2 with a large guild who participates in all aspects of the game equally and plays to the games fullest potential. GW2 isn't a perfect game by any means, but then what is the perfect game?

Where your perception of a crisis might come from is that the mmo genre is in a weird point of change and stagnation. This also happened right before WoW came out in 2004. At that point, nearly every mmo was based around grouping only mechanics, and standing around attempting to form groups for hours was the norm. WoW came out and changed how we looked at the genre, and how developers looked at the genre. Now we're at a point where soloability is king almost to the exclusion of grouping mechanics. You have gaming populations that consist of soloers or small groupers who don't really feel the need to be part of a group. In other words, we've gone from one extreme to another. GW2 made some small steps with the ad hoc grouping mechanics where you can just be around others and the game thinks of you in a group of sorts. Then we have games on the horizon like ESO that seem to be following a similar path as GW2, but keeping more of the classic mmo mechanics as well. Then we have games like Wildstar which are seemingly attempting to create a more vanilla WoW style game, but updated for todays market. Not to mention the numerous kickstarter games that are in development which are trying some interesting things as well.

What we are waiting on is the next "WoW", a game that makes enough changes for the game to be different, but not so many changes as to make the game unrecognizable. It's quite possible that the mmo genre will go into a period of severe stagnation before the next big change comes on a regular basis. It's happened at least twice now in the short period that graphical MUDs (mmos) have been in existence. We will most likely have the next "big game" come out soon enough, and probably from an unlikely source, and the genre will make a shift, and a few years down the line, we will be having a similar discussion.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

4/19/13 6:56:11 PM#27
I'm not feeling any "crisis" because I don't depend on a videogame. Sorry to hear you're having a crisis however, and I honestly hope you manage to work your way through it.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  metal0x

Novice Member

Joined: 3/17/03
Posts: 26

4/19/13 7:03:00 PM#28

I wouldn't say crisis either. Its more like a stagnation in good mmo's. Espacialy the RPG genre. WoW I think has worn out a lot of people who played this kind of game over a long period of time. That is why we are seeing flat line or plateau in game development in this for a while now till recently.

 

To anwser the question "What am I doing to handle this crisis?"

 

I'm actually playing more then one game right now. Before I would just focus on one game. Now if I get bored playing one game I switch to another an play it for a little while till I get bored again and switch to another I feel like playing. That is all I can do now beside watching anime/TV when I'm just sick on gamming altogether.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/19/13 7:21:26 PM#29
...

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

4/19/13 7:24:15 PM#30
Originally posted by JasonJ
Originally posted by VengeSunsoar
Originally posted by xKopogerox
Originally posted by Disdena
Originally posted by xKopogerox

Fact is

Stopped reading here. Opinions aren't facts.

It's nice to kick start this thread with a troll. Dictionary.com says otherwise though.

something that actually exists; reality; truth

And what makes my opinion if it's based upon what the definition above states?

 Because your opinion is not based on the actual market, it's based on your subjective experiences and perceptions which makes it... not fact.

/thread

Nothing else really needs to be said after that.

.

Does anything further need to be said?

Yes.
No.
(login to vote)

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  User Deleted
4/19/13 7:29:26 PM#31

I voted that I'm very happy because I have 2 games I'm playing now (Darkfall and Defiance) that I'm very happy with. There are a couple of other games I would play if I had time, and a couple more that I would try. In my book, I'm glad I have options. In addition to what's available now, there are a few interesting new games coming out in the near future that I would like to try  as well. 

 

 

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/19/13 7:38:30 PM#32
Originally posted by Loktofeit
Originally posted by JasonJ
Originally posted by VengeSunsoar
Originally posted by xKopogerox
Originally posted by Disdena
Originally posted by xKopogerox

Fact is

Stopped reading here. Opinions aren't facts.

It's nice to kick start this thread with a troll. Dictionary.com says otherwise though.

something that actually exists; reality; truth

And what makes my opinion if it's based upon what the definition above states?

 Because your opinion is not based on the actual market, it's based on your subjective experiences and perceptions which makes it... not fact.

/thread

Nothing else really needs to be said after that.

.

God damnit...Mt Dew all over the damn place now. :p

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/19/13 8:22:08 PM#33

1. Multiplayer means multiplayer.  MMO means massively multiplayer.  It's a big distinction.  Say what you mean.

2. We are so far from a multiplayer crisis, the title is laughable.  Multiplayer is more prevalent than ever, and MMOs continue to be common.

3. Some have questioned whether MMORPGs are RPGs.  Those players apparently didn't play every other videogame RPG ever released, or they'd understand videogame RPGs are about character progression, storyline, and a twitch-lite combat system.  I don't know of any game which labels itself "MMORPG" which doesn't fit that description, and modern MMORPGs certainly do story better than early ones did.

4. Being older doesn't mean you stop liking games and start liking worlds.  For most people, as adults our time is more valuable than ever which means we don't want to throw it away with meaningless downtime when we could be spending it doing something fun.  Although for me there was never really a time I was accepting of my time being wasted -- if there was it was only because I didn't know better at the time.

5. Companies do acknowledge that what's good sells.  This comes in two forms: (a) companies try to make high-quality games (they don't always succeed,) and (b) companies pursue the genres and sub-genres which are most successful.

Lastly, if there's a crisis at hand it's mostly that companies have frequently copied the skin-deep featureset of WOW without really copying the design philosophy which resulted in WOW's success: cut away the fat and deliver fun gameplay.  Some companies have come quite close (Rift imo), while most fail (which is to be expected: 80% of everything is crap.)

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

4/19/13 8:31:22 PM#34
Oh my God...

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  WW4BW

Advanced Member

Joined: 12/03/06
Posts: 492

4/19/13 8:58:13 PM#35
Originally posted by Axehilt

 

3. Some have questioned whether MMORPGs are RPGs.  Those players apparently didn't play every other videogame RPG ever released, or they'd understand videogame RPGs are about character progression, storyline, and a twitch-lite combat system.  I don't know of any game which labels itself "MMORPG" which doesn't fit that description, and modern MMORPGs certainly do story better than early ones did.

 

 I agree with everything else.

 But twitch-like combat systems are not a definition of an RPG. I would claim that the absense of such a system would be the definition, but many rpg games, more and more over time, have just such a system. 

RPGs started out with turn based system, but since MMOs they have replaced that with a cooldown system or similar.

 As for story telling.... Well modern MMORPGs certainly have way more focus on telling stories to the players. Most of it is ignored... or are you telling me that I am the only one that ignores the majority of quest text and lore that is in these modern MMOs? To me it gets in the way of MY story. And that is what I miss from the earlier MMOs.. that I was creating a story within the game. 

 I happen to like the old style better. As a bonus it is also cheaper to make... As long as the game concept is sound to begin with.

 

  xKopogerox

Apprentice Member

Joined: 3/15/13
Posts: 73

 
OP  4/19/13 9:02:41 PM#36
Originally posted by eyelolled
I'm not feeling any "crisis" because I don't depend on a videogame. Sorry to hear you're having a crisis however, and I honestly hope you manage to work your way through it.

Who said anything about me having a crisis? I'm having a blast as usual, but on the other hand you seem to be having a crisis coprehending a simple question.

"How are you handling the "multiplayer crisis"? it doesn't ask:

"Are you going through crisis with the current state of MMO's?"

To make it as simple as 2+2 for you so hopefully you don't confuse yourself again:

MMO's are going through crisis not I. That's mostly evident in their longevity, complexity and most important the size of the playerbase they are able to attract and keep in the longterm.

Notice how the MMO trend been going these days. Advertise, launch your typical, rushed out, cheap and simple to make themepark B2P/P2P model. Offer some lifetime deals as well then turn it to F2P in next 6 months to a year then milk it as much as possible and abandon it.

The "abandon ship" phase is mostly evident in the timeframe of future updates/content delivered.

Example: Company delivers a MMO, 50% of its earnings go to someone elses pockets (due to greed obviosly and not caring for the game), rest 50% to all other remaining costs for future maintenance and development. 

Company loses 50% of the playerbase less than a year = 50% less updates/content to expect afterwards. No content/updates in a themepark designed MMO = abandon ship.

I on the other hand was fortunate that for the last 2 years, 3 months and 8 days saved more $ than I could possibly imagine, thx to the lack of appeal from any new MMO that came out with similiar formulas and I still had a great time either playing something older or doing other activities.

Experience does pay off and the last thing you want is to make yourself believe that I depend on a video game to avoid crisis.I can bet on my life that in those last 2 years, 3 months and 8 days you shelled out $ from your wallet on a new MMO, which makes you more dependant individual who's going through more MMO crisis than I ever did.

 

Starcraft oldschool aka wise/04. SWG/UO aka Wise HeRo, Light Jedi Knight pre-cu (Bria)

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3096

I am more than some of my parts

4/19/13 9:16:52 PM#37
Originally posted by xKopogerox
Originally posted by eyelolled
I'm not feeling any "crisis" because I don't depend on a videogame. Sorry to hear you're having a crisis however, and I honestly hope you manage to work your way through it.

Who said anything about me having a crisis? I'm having a blast as usual, but on the other hand you seem to be having a crisis coprehending a simple question.

"How are you handling the "multiplayer crisis"? it doesn't ask:

"Are you going through crisis with the current state of MMO's?"

To make it as simple as 2+2 for you so hopefully you don't confuse yourself again:

MMO's are going through crisis not I. That's mostly evident in their longevity, complexity and most important the size of the playerbase they are able to attract and keep in the longterm.

Notice how the MMO trend been going these days. Advertise, launch your typical, rushed out, cheap and simple to make themepark B2P/P2P model. Offer some lifetime deals as well then turn it to F2P in next 6 months to a year then milk it as much as possible and abandon it.

The "abandon ship" phase is mostly evident in the timeframe of future updates/content delivered.

Example: Company delivers a MMO, 50% of its earnings go to someone elses pockets (due to greed obviosly and not caring for the game), rest 50% to all other remaining costs for future maintenance and development. 

Company loses 50% of the playerbase less than a year = 50% less updates/content to expect afterwards. No content/updates in a themepark designed MMO = abandon ship.

I on the other hand was fortunate that for the last 2 years, 3 months and 8 days saved more $ than I could possibly imagine, thx to the lack of appeal from any new MMO that came out with similiar formulas and I still had a great time either playing something older or doing other activities.

Experience does pay off and the last thing you want is to make yourself believe that I depend on a video game to avoid crisis.I can bet on my life that in those last 2 years, 3 months and 8 days you shelled out $ from your wallet on a new MMO, which makes you more dependant individual who's going through more MMO crisis than I ever did.

 

I really think you might be on to something here. It's funny how a person doesn't always recognize something until it's written down in front of them. Tell me more about this whole 2+2 thing.

 

/sarcasm

 

You are the one who says there is a crisis. You're the one witnessing a crisis.  I'm saying I'm not experiencing a crisis.  I'm guessing that it's a good thing I didn't make a question, because you're having difficulty with my statement.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4703

GW2 socialist.

4/19/13 9:18:29 PM#38

I was playing Dragon Nest for a few weeks with a friend of mine, and the multiplayer rules in that game since you don't have to have a group of more than two people for quite some time and can do Hard and Master with two people.  Unfortunately, DN is also a Nexon game, meaning that the cash shop is stupid and holds you back, not to mention it has the worst idea in cash shops EVER - time limit items, ones you pay more than a few cents for, that's for sure.

I digress.  The game could be better, but the problem I see with most games nowadays is that there's no real multiplayer scaling.  GW2 tries, but even with just two people, the mobs are too easy...

What I'd like is a game like WoW that allowed you to invite people to your server and for every friend that joins (up to a max of 6 or 8 I'd say), the game gets harder and the rewards get better (if you're in the same area).  I know, that's what MMO's are for, but I'm talking about when you don't want to be social with tons of people and just play with a few.  You could still have epic content, but without trying to get 25 people to work together.

  Axehilt

Novice Member

Joined: 5/09/09
Posts: 7213

4/19/13 9:28:53 PM#39
Originally posted by WW4BW

 I agree with everything else.

 But twitch-like combat systems are not a definition of an RPG. I would claim that the absense of such a system would be the definition, but many rpg games, more and more over time, have just such a system. 

RPGs started out with turn based system, but since MMOs they have replaced that with a cooldown system or similar.

 As for story telling.... Well modern MMORPGs certainly have way more focus on telling stories to the players. Most of it is ignored... or are you telling me that I am the only one that ignores the majority of quest text and lore that is in these modern MMOs? To me it gets in the way of MY story. And that is what I miss from the earlier MMOs.. that I was creating a story within the game. 

 I happen to like the old style better. As a bonus it is also cheaper to make... As long as the game concept is sound to begin with.

 

Twitch-lite.  Meaning it doesn't have more than light twitch elements (which includes turn-based games.)

If quest-text-blocks were the only form of story which existed in MMORPGs, you could claim to ignore it.  But the storyline weaves throughout most of the game: from the quest-text to the quest actions to the NPC behaviors to the world itself (if well-crafted, a world itself tells little story snippets to players,) to player stories completely separate from the game story.

You'd have to be impressively anti-story (anti-RPG) to completely block out every ounce of story that's poured into MMORPGs, and I think you could probably only be successful at it in early MMORPGs.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10880

I think with my heart and move with my head.-Kongos

4/19/13 9:38:02 PM#40

Well, to start with, I'm not experiencing a crisis. I am playing a lot of Minecraft Feed the Beast mod, in between playing The Secret World, Bioshock Infinite and Don't Starve. My problem isn't that there's nothing to play, my problem is that I don't have enough time to play everything I want to play.

I can not remember winning or losing a single debate on the internet.

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