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The Pub at MMORPG.COM  » Could a MMO with very high minimum hardware specs be successful?

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81 posts found
  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

4/19/13 1:05:22 PM#21

What are you planning to do with that extra power?  What difference will it make?

Maybe the brain behind my eyes is getting too old and set in its ways, but I find that these days, I associate an increase in specs with a drop in game performance more than I associate it with the increase in graphics.

 

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

4/19/13 1:06:15 PM#22
Originally posted by bugmeno

I wonder if a MMO which would natively run on 64-Bit client, minimum 16 GIG ram and GTX 580 be successul?

Think about what would be possible with these minimum specs. Seamless worlds, super-high res textures, realistic worlds...

Ultra setting could require SLI setup.

Would you be able/think about upgrading your PC to play?

 

 

OP...

 

You are so over-presumptuious. It comes down to standards and encompassing operating systems. There is a big reason Developer's have not realeased a 64bit client...  it wouldn't of been successful at the time.

 

Today..?  Easy..

 

The crux is, they...   these Developer's have to up their game, hire uber-pro codrz and commit themselves to their game. As even a $400 laptop run Windows7 (or 8) and has at least 4GB, if not 8gb of memory... that current games do not even remotely touch.

Games limitations today are not graphically..  it was the lack of unified archetecture throughnout the PC eco-system. DX11 is in everyone house now and will be utilized heavily in the next 5 years. Anyone who own a PC built in the last 2 years.. essentially has a virtual Xbox via Microsoft Windows.

Playstation 4 & Xbox720 will be DX11 feature rich. The playstation comes standard with 8GB of ram... (Xbox specs have not been released, but rumored to be 8, or 16).

 

 

 

So, the point being are we willing to upgrade..  it is "when are these games comming".

Even a $700 computer this xmas with Haswell, or AMd's new APU will be hable to handling any large scale MMOrpg you are describing. It just takes them to make it on a 64bit client...   which allows developes to address more RAM within their games.  What brought to your screen is still the same... the "expanse" is sitting in your 8GB of memeory as you spin around.

 

 

DX11

64bit os (Win 7/8)

8gb of ram

 

What video card you have will have little effect on gameplay in the near future. It will only determine how much detail you want to dial-in. Not how vast, or open it is, etc..

 

 

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  User Deleted
4/19/13 1:08:15 PM#23

Computers are already capable of displaying millions of colors... can you name them all?

 

The reality is, you don't need as much detail as you think to get the picture across... a lot of what a computer is capable of is overkill because you only need 1/10th of the information to process it.

 

So while they can make a game that can project things at a rate that your brain will mostly ignore, there really is not point in doing so other than marketing.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13820

4/19/13 1:16:45 PM#24
Originally posted by pmiles

Computers are already capable of displaying millions of colors... can you name them all?

They are red-green-blue values of 0-0-0, 0-0-1, 0-0-2, 0-0-3...

  Battlerock

Hard Core Member

Joined: 12/12/11
Posts: 1065

4/19/13 1:21:02 PM#25
I own a dell m17 with a gtx680m. I pretty much play Gw2 on it and it looks beautiful. If you look at whats coming down the pipe in the next couple of years and what has been the most successful ( wow and league) upgrading is a bad idea. Back to my second sentence I pretty much play gw2, that means I payed the cost of my pc 1200 plus 40 for the game, just to play gw2. Yes I try out other games but I usually stick to gw2. So you could say I payed $1240 for gw2. Now when new games come out and if I like them the price I payed will go down but right now I bought a pc to play one game gw2
  Quizzical

Guide

Joined: 12/11/08
Posts: 13820

4/19/13 1:26:51 PM#26
Originally posted by Phelcher

You are so over-presumptuious. It comes down to standards and encompassing operating systems. There is a big reason Developer's have not realeased a 64bit client...  it wouldn't of been successful at the time.

 

Today..?  Easy..

 

The crux is, they...   these Developer's have to up their game, hire uber-pro codrz and commit themselves to their game. As even a $400 laptop run Windows7 (or 8) and has at least 4GB, if not 8gb of memory... that current games do not even remotely touch.

Games limitations today are not graphically..  it was the lack of unified archetecture throughnout the PC eco-system. DX11 is in everyone house now and will be utilized heavily in the next 5 years. Anyone who own a PC built in the last 2 years.. essentially has a virtual Xbox via Microsoft Windows.

Playstation 4 & Xbox720 will be DX11 feature rich. The playstation comes standard with 8GB of ram... (Xbox specs have not been released, but rumored to be 8, or 16).

 

 

 

So, the point being are we willing to upgrade..  it is when are they comming. Even a $700 computer this xmas with Haswell, or AMd's new APU will be hable to handling any large scale MMOrpg you are describing. It just takes them to make it on a 64bit client...   which allows developes to address more RAM within their games.  What brought to your screen is still the same... the "expanse" is sitting in your 8GB of memeory as you spin around.

 

 

DX11

64bit os (Win 7/8)

8gb of ram

 

What video card you have will have little effect on gameplay in the near future. It will only determine how much detail you want to dial-in. Not how vast, or open it is, etc..

It's easy to release a 64-bit client.  The question is whether there's a point to it.  If a game never uses more than 1 GB of system memory because that's all that it needs in order to do what it wants, then does the 2 GB cap of a 32-bit program really matter?

The API jump that I'm looking forward to is when game designers are willing to assume that everyone has geometry shaders available (DirectX 10 or OpenGL 3.2 or later).  That could be sooner than you think, as it only needs GeForce 8000 or Radeon HD 2000 series cards or later.  But alas, Intel didn't launch their first graphics with OpenGL 3.2 support until less than a year ago, and that's what's holding everything back.

Tessellation is great, but whatever game features you use it for, you can probably port back to not use tessellation.  Geometry shaders let you do entire new classes of work on the GPU, and if you do a ton of stuff that heavily uses geometry shaders, porting it back to a version that doesn't use geometry shaders is likely to be an enormous pain and also carry such a huge performance hit that the game isn't playable on the older hardware, anyway.

  Miblet

Apprentice Member

Joined: 8/19/10
Posts: 334

4/19/13 1:31:20 PM#27

As people have said why would you limit your market considerably?

Given most people don't have a high end rig (bear in mind you are on a gaming enthusiast site and the population here is far more likely to have higher end machines, same as going to a PC enthuasit site will not generate a realistic picture of how the average persons PC specs are), it would be hard to imagine it becoming a runaway success.  Also friends would be stopped from playing together if one of their group didn't have such a rig.

That not even factoring in that this is a time where a lot of people are watching the purse strings.

Even if it were to become successful it would almost be guaranteed it could be MORE successful with lower minimum specs.

 

By the way I have a high end machine so it wouldn't bother me at all (nothing stressed my computer so far without being heavily modded graphically), but I know it won't happen.  EQ2 had such high requirements when it launched compaed to the average user...

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/19/13 1:31:48 PM#28

Better title, I think:

"Didn't we learn anything from Vanguard?"

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Leiloni

Apprentice Member

Joined: 11/16/12
Posts: 383

4/19/13 1:35:50 PM#29

I would not be able to play since I only have 8GB RAM and not 16 although the rest of my specs are high end. But I don't think it would work for a few reasons. Not enough players own those kinds of machines or are willing to upgrade to get them.

Secondly, I don't want to imagine what a somewhat populated area would be like. Standing around in the main city would be hell, let alone trying to have some sort of gameplay with more than 5 people. Yea graphics are great and I personally put that high on my list when looking at new games, but I don't think it currently would make for a fun multiplayer experience if the graphics were that high quality.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6495

Pink, it's like red but not quite.

4/19/13 1:43:30 PM#30
Originally posted by Leiloni

I would not be able to play since I only have 8GB RAM and not 16 although the rest of my specs are high end. But I don't think it would work for a few reasons. Not enough players own those kinds of machines or are willing to upgrade to get them.

Secondly, I don't want to imagine what a somewhat populated area would be like. Standing around in the main city would be hell, let alone trying to have some sort of gameplay with more than 5 people. Yea graphics are great and I personally put that hig on my list when looking at new games, but I don't think it currently would mean for a fun multiplayer experience if the graphics were that high quality.

"Lookit, my GPU can play this thing! Tada!!" (The same motivator that's been driving GPU "upgrades" since GeForce 256)

vs.

Only a handful of people to pose for... "Hey, where did everybody go? Damn, my unstable 1.0 driver blue-screened again."

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13820

4/19/13 1:46:54 PM#31
Originally posted by Icewhite

Better title, I think:

"Didn't we learn anything from Vanguard?"

Vanguard's problem at launch was not that it required high end hardware.  Vanguard's problem was that it required hardware that didn't even exist.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3881

RIP City of Heroes!

4/19/13 1:57:26 PM#32
Originally posted by bugmeno

I wonder if a MMO which would natively run on 64-Bit client, minimum 16 GIG ram and GTX 580 be successul?

Think about what would be possible with these minimum specs. Seamless worlds, super-high res textures, realistic worlds...

Ultra setting could require SLI setup.

Would you be able/think about upgrading your PC to play?

 Consider how many mmorpg failures we have had.  Now you want to reduce the number of potential clients to a small precentage of that.  Given the costs to product a game, this would be very doubt full.

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

4/19/13 2:04:58 PM#33
it could be successful but you wouldn't want your primary revenue to only be box sales, subscriptions, and cash shop.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 6241

4/19/13 4:36:08 PM#34
As graphics gone up, gameplay has gone down. Prove me wrong. Talking about this genre only.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3881

RIP City of Heroes!

4/19/13 5:07:27 PM#35
Originally posted by MMOExposed
As graphics gone up, gameplay has gone down. Prove me wrong. Talking about this genre only.

 I don't think I can because I feel you are correct. Sure some little changes have been made, but the mmorpg isn't where I thought it would be when it first started.  AKA, virtual worlds.

  Reizla

Elite Member

Joined: 12/09/08
Posts: 3069

MMORPGs are no longer about the mass multi-user anymore *sadly*

4/19/13 5:12:05 PM#36

Think I would play it since my HW is able to match your requirements. That is if I would like the game to start with...

Would it be succesfull..? Just look at World of Warcraft and Age of Conan / The Secret World. The former has very low minimum specs and still is able to keep players around (partly because of the low specs). While the latter 2 have very steep specs and a lot of players at release found out that their system could barely (or not at all) run these games and gave up on them (and they're now F2P/B2P).

So I guess extremely high system specs for a MMORPG are a no-go. An utter failure..? Not really, since there's more to a MMORPG than just the minimum system specs required ;-)

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  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 3008

4/19/13 5:15:38 PM#37
I will not play it of course. I play on my laptop which I use mostly for other things. I am not getting a PC just for one game. I think there is a reason why MMOs or any game for that matter dont go for such crazy system requirements. Because no one will play it :D I think people with high end PC are the in the minority but I might be wrong.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Quizzical

Guide

Joined: 12/11/08
Posts: 13820

4/19/13 5:16:29 PM#38
Originally posted by MMOExposed
As graphics gone up, gameplay has gone down. Prove me wrong. Talking about this genre only.

There were plenty of awful games 10 years ago, too, but they're mostly forgotten.  If you compare random games today with the best games from some other era, that's likely to make the other era look artificially better.

  falconhand

Apprentice Member

Joined: 5/01/08
Posts: 30

4/19/13 5:20:17 PM#39
Since a mmorpg takes time to develop I allways check for what games are in the pipeline and if there is a game I really like I upgrade or buy a new pc to play that game on high settings. Ok it did not work good on release of age of conan but I still could play it a highest setting and because of that I did stay longer at that game then if I not had upgrade my pc. So yes I like if new games uses very high minimum hardware specs to play.
  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

4/19/13 5:27:00 PM#40
Originally posted by Icewhite

Better title, I think:

"Didn't we learn anything from Vanguard?"

I actually only had some stutter in VG when near a city, and panning, but I did buy a brand new top of the line rig and got it the week before VG came out.  I hardly had any of the problems other people had, which made the game very enjoyable for me, verse I probably wouldn't of had as good a time if I had a lot of the other problems people had.  They eventually coded it a little better, and reduced the polygon count a lot to cut a lot of the stutter out, when that happend I had zero problems, while other people still did from seeing posts.  So my VG time seemed to be different than a lot of peoples.  I left when they stopped PvP support and the server became a ghost town, and people left for AoC.  I still liked the game, but SoE didn't do the relaunch way back then that they promised, and it seemed they lost interest in the game (which ended up being right for a long time).

 

Also, EQ2 had these problems, people couldn't run it the way they wanted to run it.

 

I think a game can succeed, but it would have to be more niche imo, when you cut out a lot of potential customers with computer requirements its hard to succeed.  Subs and cost of a game are low, when compared to updating or replacing.  Also, nothing in the past 6 years has been worth getting a new rig for imo.  MMOs seem moe throwaway now, for the most part. 

 

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