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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » How does this new release compare to the old Darkfall?

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39 posts found
  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

 
OP  4/18/13 9:00:50 AM#21
Originally posted by SysFail

Apart from the slow download on day one to get the client the games been rock solid for a launch. It needs work to smooth things out, but compared to the original DF launch this one has gone better than AV probably imagined it.

 

The game world its self is smaller, but once dungeons are completed, it will feel a whole lot bigger as they are beneath the world and linked to one another also, making for a fun subterranean experience.

 

The feats and prowess system for raising skills is a much improved route over the old grind, its more social as spawns react to how many players there are and increases, making it faster also. Feat groups have become common place quickly.

 

That sounds good (the bit in red).

  EndDream

Novice Member

Joined: 12/07/05
Posts: 1170

4/18/13 9:07:15 AM#22

People are going crazy over the safe zones, sure there is alot more than before but its still only like 15% of the world. Almost all of the world is open PvP.

Also before the world was stupidly large. I have a job and when I play a game for 3 hours it's not fun to be running to a fight for over a third of that time. It took forever to do anything at launch last time, I know they added some help to reduce this but still, why not have a populated world?

Remember Old School Ultima Online

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

 
OP  4/18/13 9:39:44 AM#23
Originally posted by EndDream

People are going crazy over the safe zones, sure there is alot more than before but its still only like 15% of the world. Almost all of the world is open PvP.

Also before the world was stupidly large. I have a job and when I play a game for 3 hours it's not fun to be running to a fight for over a third of that time. It took forever to do anything at launch last time, I know they added some help to reduce this but still, why not have a populated world?

I agree with you in theory - a populated world is good.

However, in practice (from experience) Darkfall quickly becomes dominated by clans that are hardcore PvPers.

There needs to be places that the not-so-hardcore can escape to, so that they can obtain decent materials.

The exploration is also good in a big world. I remember reviewers liking the fact that there were large open spaces.

Nevertheless, I'll probably buy UW (and chop down all the wood I'll need quick in the starter areas before they become overpopulated).

  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

4/18/13 9:44:17 AM#24
The targeting system for archery is the worst thing Ive ever seen, when you draw your bow a giant brilliantly white circle shows up on screen along with a red one and blocks your view of whatever it is your trying to track.  I honestly dont understand the decision here, its game breaking for archers.  How can you track someone and aim if you cant see them.  Its the dumest thing I have ever seen and the reason I have finnaly after 3 years completely given up on this game.
  Deerhunter71

Apprentice Member

Joined: 10/25/05
Posts: 554

4/18/13 9:59:12 AM#25
Originally posted by snapfusion
The targeting system for archery is the worst thing Ive ever seen, when you draw your bow a giant brilliantly white circle shows up on screen along with a red one and blocks your view of whatever it is your trying to track.  I honestly dont understand the decision here, its game breaking for archers.  How can you track someone and aim if you cant see them.  Its the dumest thing I have ever seen and the reason I have finnaly after 3 years completely given up on this game.

BUT it is the only true FPS MMO out there will be the claim....  They should have kept the original way they did archery and all no doubt - if that is not broken then no need to fix it.  Could have kept that targeting system just fine.

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

 
OP  4/18/13 10:31:36 AM#26
Originally posted by Deerhunter71
Originally posted by snapfusion
The targeting system for archery is the worst thing Ive ever seen, when you draw your bow a giant brilliantly white circle shows up on screen along with a red one and blocks your view of whatever it is your trying to track.  I honestly dont understand the decision here, its game breaking for archers.  How can you track someone and aim if you cant see them.  Its the dumest thing I have ever seen and the reason I have finnaly after 3 years completely given up on this game.

BUT it is the only true FPS MMO out there will be the claim....  They should have kept the original way they did archery and all no doubt - if that is not broken then no need to fix it.  Could have kept that targeting system just fine.

When I played Darkfall 2 years ago, archery was the most used weapon class by far.

I'm surprised it hasn't been play-tested to death.

  Deerhunter71

Apprentice Member

Joined: 10/25/05
Posts: 554

4/18/13 10:33:53 AM#27
Originally posted by Mors.Magne
Originally posted by Deerhunter71
Originally posted by snapfusion
The targeting system for archery is the worst thing Ive ever seen, when you draw your bow a giant brilliantly white circle shows up on screen along with a red one and blocks your view of whatever it is your trying to track.  I honestly dont understand the decision here, its game breaking for archers.  How can you track someone and aim if you cant see them.  Its the dumest thing I have ever seen and the reason I have finnaly after 3 years completely given up on this game.

BUT it is the only true FPS MMO out there will be the claim....  They should have kept the original way they did archery and all no doubt - if that is not broken then no need to fix it.  Could have kept that targeting system just fine.

When I played Darkfall 2 years ago, archery was the most used weapon class by far.

I'm surprised it hasn't been play-tested to death.

Yeah - they should never have touched the archery mechanics at all.  It was spot on in the first game for sure!

  Niburu

Apprentice Member

Joined: 11/12/12
Posts: 348

4/18/13 10:57:15 AM#28

Here are some manuals and videos so you get an impression:

 

Manual

http://www.darkfallonline.com/manual

Newbie Guide

Part1: http://www.youtube.com/watch?v=N78axj_GbSk&feature=youtu.be

Part2: http://www.youtube.com/watch?v=_Qkm4pG3F0I&feature=youtu.be

 

Graphic-Test:

http://www.youtube.com/watch?v=oUWO80olMyI

 

Beta-PVP, note the PvP changed abit because of balancing in the last 3 ays of beta:

http://www.youtube.com/watch?v=H_UV1oWHPZQ

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/18/13 11:02:29 AM#29
Originally posted by Mors.Magne

 

 

How is it easier?

You could kill players and loot everything they had in the old DF. Has this changed?

 

i think he means its easier to get into.  to learn, and to play.

the new interface is light years ahead of the old one.

 

its still full loot and FFA PVP everywhere outside of starter city zones.   they do have safe zones around starter cities that even include some monster spawns where players can play in safety.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/18/13 11:11:10 AM#30
Originally posted by PAL-18
Originally posted by Mors.Magne
 

I was also hoping that they improve their looting system for something more realistic like : it takes 5 seconds to pick dagger from a dead body but 5 minutes to unwear full plate armor but theres nothing like that.

New skill system is really bad but some people likes it and UI is extremely bad atm,nobody likes it.

 

so its time to write some more,i havent saw any wildlife,deers and such,no idea what happened to them.

i was hoping that they add something to water ,flora and fishes and something,theres nothing.

 

 

lol

wrong, a lot of people like the UI.  especially the new players that have no idea how utterly ridiculous the old DF interface was.  it used to be literally the worst game interface i've ever experienced.

i haven't seen them personally (haven't really gotten out in the world much since beta, mostly just gathering) but somebody in global chat said they saw deer out in the wilds.

in SOME areas of the water, they actually added in seawead and other decorations to the ocean floor.  like northwest of the dwarven cities is one example.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/18/13 11:15:33 AM#31
Originally posted by PAL-18
Originally posted by Jean-Luc_Picard
Originally posted by DarthRaiden

DF:UW is a shell of  "old Darkfall". The goal to create a rich sandbox MMORPG has been dropped  alltogether.  This is a dumbed down big arena game for guilds, with not mucgh left for other playstyles.

Well, Darkfall 1 was already a huge PvP gankfest and not a sandbox MMORPG, so this "Darkfall 2" is just even worse.

DF was never a sandbox like UO was, where all playstyles were viable.

WoW <---------------------------------------------------------DF1--------------------------------->ES

WoW<-DW-UW------------------------------------------------------------------------------------->ES

There was  this thing called hope,DF1 was crazy game if we play it like it was supposed to be played (without cheaters or exploiters) what it could be today if they just kept improving what they had,one can only dream.

But Instead of that they made U-turn.

Everything that exploiters did is now improved to them like "come back exploiters you dont need exploit anymore,this is now good game for you"

Like playing DOOM ,i like that game but some people dont so they use IDKFA and now theres IDKFA for everybody at DF-UW on default and really cant get rid of it.

 

 

 

lol, this post is chock full of absurdity. 

well thanks for illustrating that your thoughts on the game are pretty much useless to normal people.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  corpusc

Novice Member

Joined: 7/25/03
Posts: 1378

CHATTANOOGAN

contact me if you are seriously interested in
* C#
* making an old schoolish FPS

4/18/13 11:26:25 AM#32
Originally posted by Mors.Magne
Originally posted by Deerhunter71
Originally posted by DarthRaiden

DF:UW is a shell of  "old Darkfall". The goal to create a rich sandbox MMORPG has been dropped  alltogether.  This is a dumbed down big arena game for guilds, with not mucgh left for other playstyles.

That probably sums it up best and the size of the world is not a "small difference in size" - it is a LOT smaller and missin g many hamlets/cities which are worthless anyhow with all the safe zones now.

This sounds a bit worrying, because I enjoyed doing my own thing in isolated places.

its not "a lot" smaller

i'd guess its about %10-%15 smaller.   its still huge.

and with 16 safezones (around each starter city), each having at least 2 mob spawns each i'd guess, there is a lot of places to fight & get prowess, gather, etc. while not having to worry about other players.

The End
---------------------------
i don't expect to like Darkfall, altho i may like it MORE than other MMOs. i know it is gonna have a very frustrating level of grind to it, even if its significantly less than most. waiting for a pure FAST action virtual world. dice rolling & character levels (even "skills") IN COMBAT should have never carried over from pencil & paper to a computer that can reasonably model 3D spaces and objects

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

4/18/13 11:30:46 AM#33
Originally posted by corpusc
Originally posted by PAL-18
Originally posted by Mors.Magne
 

I was also hoping that they improve their looting system for something more realistic like : it takes 5 seconds to pick dagger from a dead body but 5 minutes to unwear full plate armor but theres nothing like that.

New skill system is really bad but some people likes it and UI is extremely bad atm,nobody likes it.

 

so its time to write some more,i havent saw any wildlife,deers and such,no idea what happened to them.

i was hoping that they add something to water ,flora and fishes and something,theres nothing.

 

 

lol

wrong, a lot of people like the UI.  especially the new players that have no idea how utterly ridiculous the old DF interface was.  it used to be literally the worst game interface i've ever experienced.

i haven't seen them personally (haven't really gotten out in the world much since beta, mostly just gathering) but somebody in global chat said they saw deer out in the wilds.

in SOME areas of the water, they actually added in seawead and other decorations to the ocean floor.  like northwest of the dwarven cities is one example.

if they are adding wildlife now and make water life bit more realistic,thats exactly what im hoping for.

I can only hope that they keep the same direction in the future too.

OK i buy that,theres people who like UI,fine,lets ask them again when they die when they are searching their skill while I have all of them macroed in my keyboard and i mean everything.

When UI is so bad it gives huuuuge advantage to those who dont need to use it.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  Niburu

Apprentice Member

Joined: 11/12/12
Posts: 348

4/18/13 11:43:06 AM#34
Originally posted by PAL-18
Originally posted by corpusc
Originally posted by PAL-18
Originally posted by Mors.Magne
 

I was also hoping that they improve their looting system for something more realistic like : it takes 5 seconds to pick dagger from a dead body but 5 minutes to unwear full plate armor but theres nothing like that.

New skill system is really bad but some people likes it and UI is extremely bad atm,nobody likes it.

 

so its time to write some more,i havent saw any wildlife,deers and such,no idea what happened to them.

i was hoping that they add something to water ,flora and fishes and something,theres nothing.

 

 

lol

wrong, a lot of people like the UI.  especially the new players that have no idea how utterly ridiculous the old DF interface was.  it used to be literally the worst game interface i've ever experienced.

i haven't seen them personally (haven't really gotten out in the world much since beta, mostly just gathering) but somebody in global chat said they saw deer out in the wilds.

in SOME areas of the water, they actually added in seawead and other decorations to the ocean floor.  like northwest of the dwarven cities is one example.

if they are adding wildlife now and make water life bit more realistic,thats exactly what im hoping for.

I can only hope that they keep the same direction in the future too.

OK i buy that,theres people who like UI,fine,lets ask them again when they die when they are searching their skill while I have all of them macroed in my keyboard and i mean everything.

When UI is so bad it gives huuuuge advantage to those who dont need to use it.

 

Wildlife is ingame

  Epicent

Novice Member

Joined: 9/16/10
Posts: 671

Die clickers Die!!!

4/18/13 11:46:33 AM#35
I only got to play a little before servers went down. Any idea when they are coming back up?
  Onigod

Novice Member

Joined: 3/24/07
Posts: 694

4/18/13 11:49:31 AM#36
Originally posted by Mors.Magne
Originally posted by jdlamson75
Originally posted by Mors.Magne

I played quite a bit of the old Darkfall, but stopped playing about 2 years ago.

How does the new game compare with the old game?

Is the game world bigger?

How have they changed skilling up (if at all)?

How are the NPC quests (if there are any)?

 

 

You now level up your skills via prowess points, which are gained by doing just about anything - harvesting, crafting, killing mobs.  The more you harvest/gather/kill in increments, the more prowess you get.  You then allocate those points to your skills for harvesting/crafting/combat, or you can spend them on stat boosters, i.e.e strength, dex, etc.

 

The world was actually made smaller by AV, and there are less holdings and no chaos cities.

 

The NPC quests are nonexistent, aside from the kill (x) of this mob in the dungeons, I believe.

 

The character models have all been made the same size, so with armor on, it really doesn't matter which race you chose.  This is the biggest =( for me; as the models and size of the models in DF1 were what gave me that "Holy Crap, this is awesome!" feeling.  The combat system doesn't seem to be as fluid, and there are classes (yeah, AV calls them roles): Warrior, Elementalist, Primalist, and Skirmisher.  Pretty limited set of combat skills.

 

Mana missile is still there, though.

 

Overall, it's a shell of DF1, pretty much a completely new game with a little bit of the feel of DF1; I'm playing it, though.  Might as well.  Maybe by 2019, AV can figure it all out and make a happy mixture of the two games.

It's a pity about it being a smaller world.

I was able to solo in DF because it was such a big world that I could explore the fringes with a low probability of getting ganked by a large force.

 

Dont worry about the world being to small its mostly useless water being removed with some small cuts out of the world here and there, The lakes are bigger in the new world so ships are deffinelty going to be a part in more sieges.

The world is still huge.

Quests npcs are removed and there is now a feats system. So basicly if you just play the game you will finish feats. You finish one feat and another more difficult one unlocks. You can ignore these completely if you want or just do the ones you feel like doing.

The new ui is very difficult to get into and needs some polishing here and there but once you get the hang of it its really good. My only complaint at darkfall unholy wars at the moment is releasing with not every prestige class available i hope they get the other ones ready before making the game available on steam and such. And i miss the old loot,inventory,banking system.

  PAL-18

Apprentice Member

Joined: 4/14/13
Posts: 740

4/18/13 12:01:45 PM#37
Originally posted by Niburu
Originally posted by PAL-18
Originally posted by corpusc
Originally posted by PAL-18
Originally posted by Mors.Magne
 

I was also hoping that they improve their looting system for something more realistic like : it takes 5 seconds to pick dagger from a dead body but 5 minutes to unwear full plate armor but theres nothing like that.

New skill system is really bad but some people likes it and UI is extremely bad atm,nobody likes it.

 

so its time to write some more,i havent saw any wildlife,deers and such,no idea what happened to them.

i was hoping that they add something to water ,flora and fishes and something,theres nothing.

 

 

lol

wrong, a lot of people like the UI.  especially the new players that have no idea how utterly ridiculous the old DF interface was.  it used to be literally the worst game interface i've ever experienced.

i haven't seen them personally (haven't really gotten out in the world much since beta, mostly just gathering) but somebody in global chat said they saw deer out in the wilds.

in SOME areas of the water, they actually added in seawead and other decorations to the ocean floor.  like northwest of the dwarven cities is one example.

if they are adding wildlife now and make water life bit more realistic,thats exactly what im hoping for.

I can only hope that they keep the same direction in the future too.

OK i buy that,theres people who like UI,fine,lets ask them again when they die when they are searching their skill while I have all of them macroed in my keyboard and i mean everything.

When UI is so bad it gives huuuuge advantage to those who dont need to use it.

 

Wildlife is ingame

okies cool,i have played maybe 6 hours now and still nothing :/

gotta ad to that other guy something more.

I can actually macro all my attack skills on one button of my mouse,now when these people who thinks that UI is good are searching their skills with mouse or with q or e + skill or ctrl or alt + number ,i just press one button of my mouse and i dont need to even follow cooldowns ,everything that i need  launches perfectly and i can do many combos. its insane how bad tthat UI is.

 

So, did ESO have a successful launch? Yes, yes it did.
By Ryan Getchell on April 02, 2014.
**On the radar:http://cyberpunk.net/**

  VassagoMael

Advanced Member

Joined: 3/09/12
Posts: 535

4/18/13 12:01:50 PM#38
Originally posted by corpusc
Originally posted by PAL-18
Originally posted by Mors.Magne
 

I was also hoping that they improve their looting system for something more realistic like : it takes 5 seconds to pick dagger from a dead body but 5 minutes to unwear full plate armor but theres nothing like that.

New skill system is really bad but some people likes it and UI is extremely bad atm,nobody likes it.

 

so its time to write some more,i havent saw any wildlife,deers and such,no idea what happened to them.

i was hoping that they add something to water ,flora and fishes and something,theres nothing.

 

 

lol

wrong, a lot of people like the UI.  especially the new players that have no idea how utterly ridiculous the old DF interface was.  it used to be literally the worst game interface i've ever experienced.

i haven't seen them personally (haven't really gotten out in the world much since beta, mostly just gathering) but somebody in global chat said they saw deer out in the wilds.

in SOME areas of the water, they actually added in seawead and other decorations to the ocean floor.  like northwest of the dwarven cities is one example.

I have seen deer, foxes, badgers, and cats. 

Free to play = content updates for the cash shop. Buy to play = content updates for the cash shop.
Subscription = Actual content updates!

  Mors.Magne

Novice Member

Joined: 3/02/07
Posts: 1432

 
OP  4/18/13 12:05:45 PM#39
Originally posted by corpusc
Originally posted by Mors.Magne
Originally posted by Deerhunter71
Originally posted by DarthRaiden

DF:UW is a shell of  "old Darkfall". The goal to create a rich sandbox MMORPG has been dropped  alltogether.  This is a dumbed down big arena game for guilds, with not mucgh left for other playstyles.

That probably sums it up best and the size of the world is not a "small difference in size" - it is a LOT smaller and missin g many hamlets/cities which are worthless anyhow with all the safe zones now.

This sounds a bit worrying, because I enjoyed doing my own thing in isolated places.

its not "a lot" smaller

i'd guess its about %10-%15 smaller.   its still huge.

and with 16 safezones (around each starter city), each having at least 2 mob spawns each i'd guess, there is a lot of places to fight & get prowess, gather, etc. while not having to worry about other players.

That's good to know! Thanks!

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