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The Pub at MMORPG.COM  » Just accept it.This is the best ip that will make a great mmo

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67 posts found
  free2play

Advanced Member

Joined: 10/13/05
Posts: 1824

4/18/13 1:13:30 AM#41

I'm not sure what the best IP for an MMO is, I know what it should have been

 

Dungeons and Dragons.

 

 

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

4/18/13 1:25:05 AM#42
Please do not try to compare pokemon or Yu-Gi-Oh to MTG.  You'll just make yourself look stupid.  
  muffins89

Apprentice Member

Joined: 10/15/12
Posts: 1255

4/18/13 1:33:33 AM#43

HARRY POTTER. 

 

/thread

I think the prostitute mod corrupted your game files man. -elhefen

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3357

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/18/13 3:29:57 AM#44
Originally posted by Arclan

I think you are onto something. It has a huge built-in fanbase, [...]

I like Conan, in fact the original Howard stories are IMHO the best fantasy in existence, but I hate AoC with a passion, because its not a game for roleplayers.

I like Harry Potter, but I never even contemplated to play the game. Its a riddiculous kids game of at best average quality.

I like Dungeons & Dragons, but D&DO didnt convinced me.

I like Star Wars ... etc ...

Just because people are fan of something doesnt mean the corresponding game would be great, too.

 

 

Originally posted by LogicLester
Originally posted by Dihoru
The best IP to use in an MMO is an original IP. Period.

The biggest MMO disagrees with you.  Warcraft existed long before WoW, and it owes nearly all of its design to Warhammer/Tolkien.

LOL. How is that in any way a disproveal ? Yes Warcraft technically existed before WoW, but its an original IP of Blizzard, and these Warcraft games arent exactly games that give you a ton of lore to read through, so, as a setting, Warcraft is pretty generic.

I think WoW is a strong point pro, not against, the statement that original IP is best.

The only MMO I can think of that worked well with a non-original IP was LotRO.

 

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/18/13 6:40:41 AM#45

When I thought about what 'world' or 'fantasy iteration' IP would make a good MMO, it took some time.

Most worlds etc. are not created with this in mind, and are either too complex, have very imbalanced factions, are dominated by a few uberheroes, have too little variation or are so lore-locked that the necessary MMO elements would seem out of place.

I wouldn't for instance choose the Wheel of Time, Magician or Chronicles of Thomas Covenenant for most of these reasons.

From a purely MMO-potential point of view, Conan's Hyborea and Middle Earth work well, but these have been done.

I am 50/50 on Game of Thrones, and as it has been done by a smaller company, it is a non-starter really.

One overlooked area (other than Dungeons & Dragons and Pathfinder of course) are the tabletop roleplay IPs.

It is from here I would like to see a strongly themed, varied and interesting MMO world - and Glorantha - from Runequest would fit the bill very well indeed.

Check it out if you are intrigued...

  Thane

Hard Core Member

Joined: 8/14/03
Posts: 1944

I'm a leaf on the wind. Watch how I soar.

4/18/13 6:42:50 AM#46
Originally posted by RelGn

The ip im talking about Is MaGic The Gathering

You heard it right.

The MTG universe is the most rich universe yet and the art is the best ive seen in any game yet.

If it ever becomes an mmo and implemented right with great gameplay as well it can become the best game ever created.

Ps:I really like the mature art they are using in their cards.

Wish those gorgeous pieces of art become alive

pfff, i'd play a lord of the pit then!

 

and no, MTG is not suited for an mmo.

"I'll never grow up, never grow up, never grow up! Not me!"

  fivoroth

Spotlight Poster

Joined: 11/10/06
Posts: 2923

4/18/13 6:43:04 AM#47
Originally posted by Dihoru
The best IP to use in an MMO is an original IP. Period.

Yet the most successful MMO of all times is not based on an original IP.

Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/18/13 6:43:29 AM#48
Originally posted by Adamantine
Originally posted by Arclan

I think you are onto something. It has a huge built-in fanbase, [...]

I like Conan, in fact the original Howard stories are IMHO the best fantasy in existence, but I hate AoC with a passion, because its not a game for roleplayers.

I like Harry Potter, but I never even contemplated to play the game. Its a riddiculous kids game of at best average quality.

I like Dungeons & Dragons, but D&DO didnt convinced me.

I like Star Wars ... etc ...

Just because people are fan of something doesnt mean the corresponding game would be great, too.

 

 

Originally posted by LogicLester
Originally posted by Dihoru
The best IP to use in an MMO is an original IP. Period.

The biggest MMO disagrees with you.  Warcraft existed long before WoW, and it owes nearly all of its design to Warhammer/Tolkien.

LOL. How is that in any way a disproveal ? Yes Warcraft technically existed before WoW, but its an original IP of Blizzard, and these Warcraft games arent exactly games that give you a ton of lore to read through, so, as a setting, Warcraft is pretty generic.

I think WoW is a strong point pro, not against, the statement that original IP is best.

The only MMO I can think of that worked well with a non-original IP was LotRO.

 

Warhammer stole most of it's best ideas from the novels of Michael Moorcock (without his permission as well...) and is highly derivative.

Blizzard openly copy other people's ideas - having done so for WoW from Warhammer Fantasy etc. and Starcraft from Aliens and Warhammer 40K.

So the 'original IP' is when you boil it down, quite the rarity...

  Vindicar

Novice Member

Joined: 2/20/13
Posts: 137

Dun Mock meh engliesh !

4/18/13 8:34:45 AM#49
Dune.

Old school french hardcore whiner. Online since T4C.

I was "Namless" and "Daroot" in AO (Rk2)
Recently known as "Vindicar" (Aion (EU), SWTOR (EU), WoW (EU).
Actually Known as "Wundicar" in Age of Wushu (US)

  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1443

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

4/18/13 5:11:47 PM#50

Dune would be great, and like someone above said, Game of Thrones. The latter is certainly the flavor of the month. But that reminds me of how the Stargate MMO guys were selling $50k investment opportunities. To anyone who invested (and lost) that money, my condolences.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  red_cruiser

Apprentice Member

Joined: 9/12/07
Posts: 471

4/18/13 5:19:27 PM#51
Dune would make an interesting world.  The concept of shields in a game world where melee combat is as commonplace as ranged combat would make for an interesting environment to start developing a game system around.  However, I think they would probably ruin the game when they decided to artificially balance it and make it a themepark. 
  red_cruiser

Apprentice Member

Joined: 9/12/07
Posts: 471

4/18/13 5:55:48 PM#52
Originally posted by Dihoru
Originally posted by GroovyFlower

Dont want a known IP want a original mmo on the wild west around 1850.

I want a Sandbox openworld western mmo ala skyrim gameoworld with total freedom, but more sandbox like build a settlement-fort or indian village.

Trainrobbers-stagecoach-settlers-cowboys-indians-ranches-wells fargo-billy the kid-appachys-sioux-chayyene indians ext.

 

Sorry but the genocide of a race of people (the indians) makes that era a bit.. taboo, like having an MMO based on World War 2 which has  the whole conflict including the Holocaust (why do you think you don't really see many/any references to the Holocaust visually within video games set in the second World War?).

I have to disagree.  The Dead Lands RPG weaved the conflicts and troubles of the indigenous people into its lore and never seemed to cause a sense of outrage.  The Wolsung RPG, a steampunk setting, had a Germany equivalent nation that had engaged in a world war style aggression, and for obvious reasons, they choose not to include a Holocaust equivalent.  I don't want to get into an argument about moral equivalency, but to say that the Wild West is taboo and then bringing up the Holocaust doesn't seem to be an accurate statement.

He's basically just asking for a Red Dead Redemption MMORPG.  I'd love to play an Apache in an online game.  Those guys were like the original American special forces.  I personally think that historical slice of life MMOs would be a very interesting project, and the Wild West was certainly a time where things changed incredibly fast, and just as quick, was gone forever.

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3357

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/19/13 3:44:55 AM#53
Originally posted by fivoroth
Originally posted by Dihoru
The best IP to use in an MMO is an original IP. Period.

Yet the most successful MMO of all times is not based on an original IP.

WoW is based on Warcraft, which is an original IP of Blizzard.

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3357

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/19/13 3:45:49 AM#54
Originally posted by red_cruiser
Dune would make an interesting world.  The concept of shields in a game world where melee combat is as commonplace as ranged combat would make for an interesting environment to start developing a game system around.  However, I think they would probably ruin the game when they decided to artificially balance it and make it a themepark. 

You need a LOT more than that to end up with an interesting MMO.

  Adamantine

Advanced Member

Joined: 1/07/08
Posts: 3357

War is not the ultima ratio, but the ultima irratio - Willy Brandt

4/19/13 3:50:59 AM#55
Originally posted by Caliburn101

Warhammer stole most of it's best ideas from the novels of Michael Moorcock [...]

First, Warhammer is a success ? I am not aware of that.

Second, so you admit that Warhammer is an original IP ? Because the point of an original IP is not that it didnt "stole" anything from other material, the point is that the developers can design the game however they see fit. With a non-original IP, you always have these rightholders that you (a) have to pay, making the game more expensive and (b) have to consult about the game - basically if they dont like something, you have to throw it out.

For example, Star Wars: Knights of the Old Republic for example originally planned a lesbian romance. Unfortunately Lucas Arts objected.

 

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/19/13 4:22:04 AM#56
Originally posted by Adamantine
Originally posted by Caliburn101

Warhammer stole most of it's best ideas from the novels of Michael Moorcock [...]

First, Warhammer is a success ? I am not aware of that.

Second, so you admit that Warhammer is an original IP ? Because the point of an original IP is not that it didnt "stole" anything from other material, the point is that the developers can design the game however they see fit. With a non-original IP, you always have these rightholders that you (a) have to pay, making the game more expensive and (b) have to consult about the game - basically if they dont like something, you have to throw it out.

For example, Star Wars: Knights of the Old Republic for example originally planned a lesbian romance. Unfortunately Lucas Arts objected.

 

I didn't talk about the success of Warhammer, why are you bringing it up in relation to my actual post?

To address what you have said however, yes, Warhammer is a success. It was a success years before the first MMO ever came out. An entire company is based around it as it's core business.

Note that I am not talking about Warhammer Online. Warhammer is much older than that, and the MMO was a facet of the thing - not the biggest part by any measure. Multiple tabletop RPGs, tabletop model wargaming, RTS fames, FPS games, console games, I could go on.

As to you second point - that is your interpretation of what 'original IP' means? I would argue that it is rather removed from what Warhammer actually is - a 'derivative IP' which the owners have financial control of. Star Wars was a 'licenced IP'. There are significant differences.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/19/13 4:32:08 AM#57

On the posts about DUNE as an MMO.

I didn't mention it myself - it would make a good MMO, but every time someone touches these great stories they either make a mess of it blowing a massive budget, or themetically do it justice but with too small a budget.

I suggested (or rather, wishlisted) this on my 'What is Titan' thread months ago.

The word Titan is of course directly relevant to the history of the Dune saga, and only a compnay the size of Blizzard would have a hope of doing the series justice.

The nice thing is, when folding space from world to world (aka instance to instance) a loading screen with the right animations would actually be most appropriate for what the character would actually experience.

Guilds are a word used for the first time (I stand to be corrected on this of course) to my knowledge in a sci-fi story, and so would seemlessly translate into the MMO iteration.

With so many interesting factions to interract with - the Houses, Imperial, Guild, Tielaxu, Ixians, Bengezerit; classes which could be based on roles - i.e. Noble, Soldier, Spice Smuggler, Mercenary, Guild Operative, Facedancer, Fremen etc. etc. and a whole bevy of book and RTS additions which could be thrown in, it would make a great romp of an MMO.

However, the IP would likley be expensive and the execution would have to be AAA.

Fingers crossed that one day, if not in the secret annex of Blizzard right now, this is going to happen.

  Caliburn101

Novice Member

Joined: 3/30/11
Posts: 647

"Imagination is more important than knowledge." Albert Einstein

4/19/13 4:38:37 AM#58
Originally posted by red_cruiser
Dune would make an interesting world.  The concept of shields in a game world where melee combat is as commonplace as ranged combat would make for an interesting environment to start developing a game system around.  However, I think they would probably ruin the game when they decided to artificially balance it and make it a themepark. 

Actually shields would make for a fun game - requiring that people fighting nobility switch from ranged to melee, or if playing someone with access to restricted weapons - the launcher which can penetrate them.

  User Deleted
4/19/13 8:23:43 AM#59
Actually Cali the evolution of warhammer went something like this: Space Hulk -> Warhammer 40.000 -> Warhammer Fantasy, the fantasy setting of the Warhammer 40.000 metaverse is relatively new, middle to late 1990s early 2000s if I am not woefully mistaken.
  Lord.Bachus

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Joined: 5/14/07
Posts: 8710

I believe in life before death... So dont forget to enjoy it while you still can.

4/19/13 8:44:04 AM#60

The best IP is the one with the best implementation...

 

I personally am looking forward to see some orriginal implementations...

 

Like an Alternative version of the earth where factons of earlier days survived...  Nazis, Greek, Romans, Native americans, Incas, Celts, Mongols, medeival Japan,  Australian independent criminals, combined with some alien species ...  where certain people (players) have turned immortals (highlander) which can use certain powers(Star wars)  and travel to distant planets (stargate) ... where on earth there are certain safezones, players can join one of the historical factions based on their good/evil lawfull/chaotic beleiver/nonbeleiver coefficients... The earth outside the safezones (just a few player hubs/towns) is one big battleground.

 

PvE happens offworld,  some offworld areas are strictly PvE, in some you can choose to join NPC factions that you joijn in PvP, and other offworld zones have no laws and they are FFA...

 

There are a lot of open world dungeons on the earth, and there are also NPC factions that figth the player factions too, they battle for resources and posesion of territories.   If a faction has been defeated, they need to start all over from a hidden cave, and try to get their resources and stuff back...

Players can change faction based on their ingame actions. 

There also is a political system in the save hubs where the PC factions can try to influence the free towns, they have no authority there, but they do have influence, except in the main hub...

The main player hub would function like a kind of 2nd world, combined with some features from the Utherverse... Which would make the game accessible for addults only...

Players would have the option to create their own content (offworlds) with an advanced version of the foundry(neverwinter) and sell access to it trough the game..   

There would be an ectuall economical system in place......

 

 

 

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

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