|105 posts found|
Hard Core Member
4/16/13 5:50:41 PM#101
after seeing the video i cant wait to see what pvp is like. looks like the combat will be challenging and engaging.
as for what i expect. i expect it to be like any other mmo in the past couple years. in that, it will keep me entertained for a month or 2 and then i will try the next one. hopefully though, someday, a new game will release that keeps me engaged for more than a few months. this might be it, but only time will tell.
I think the prostitute mod corrupted your game files man. -elhefen
4/16/13 7:00:21 PM#102
Originally posted by baphamet
exactly im sick of these people WHO NEVER PLAYED DAOC. spouting "facts" like its the most uber themeparky game ever (laughably in the same sentance describing games like EQ and AO as sandboxes :D)
Features I know of in TESO
1 equality of PVE / PVP and crafted gear - VERY DAOC
2 some sort of 3 sided persistent PVP at endgame. Now this could be very DAOC, inversly i could be some token crapfest in the vein of TSW & SWTOR
3 a few open dungeons - DAOC / AC / EQ feature
4 lead by the nose questing - WOW CLONE FEATURE, nothing like daoc at all in daoc you just wander off and find shit, like in tes.
5 instances - WOW CLONE FEATURE - daoc has ZERO instances of any kind
6 phasing - WOW CLONE FEATURE - daoc doesn't use phasing
7 combat - not sure if this is a TES feature or a GW2 feature
8 voice over, personal story and what not - SWTOR / TSW
9 mega server bullshit - STO/TSW
10 auction house - NOT IN DAOC
Features of DAOC not in TESO
2 Big ass raids that took hundreds of people and like 6 hours to complete
3 alternative ruleset servers - FFA servers that played akin to Darkfall and coop servers that played akin to Everquest
I think there is a high chance this game will be yet another uber themepark faliure. This wont be because they "cloned daoc" this will be because they cloned wow and made the mistake of TSW/STO/SWTOR in trying to ram a sprg peg in a mmo round hole.
Hard Core Member
4/18/13 4:15:53 AM#103
Originally posted by ShakyMo
I agree with everything you said, however keep in mind that TESO is investing a lot in the RvR part of the game for "endgame content", so depite all the particular differences between the two games it is more than evident that the design team had this game in their minds - especially since Matt Firor presents himself as one of the core designers of DAoC.
4/18/13 4:27:46 AM#104
Originally posted by thexrated
Sadly this is the model for MMOs today because the idiot devs keep designing games that are so shallow. TESO will be no different except perhaps for the RvR and DAoC fans who might get some more mileage out of it.
When I look back at the 5 years I spent in EQ1 I could not even conceive of running out of things to do...
"Imagination is more important than knowledge." Albert Einstein
4/18/13 4:41:17 AM#105
Originally posted by Galadourn
It is entirely clear that the DAoC parallels drawn are on the particular issue of 3 way factionalised PvP and region locking. No-one has claimed (to my knowledge) there are other parallels here, nor denied DAoC had other elements to it.
Of course it did.
I would say that those making this point are sick of people muddying the water by adding to it - aka, the list of unrelated points produced here.
Trying to change the clear meaning of a critical post into something else and in the same breath criticising this new invented position is a real cancer on these forums, and one which could do with being challenged as invalid and without merit whenever it crops up. As indeed should exaggeration of the point made.
ESO has incorporated a central DAoC element in 3-way faction-locked PvP. This by all accounts worked very well in DAoC. There are those who do not think it was well-incorporated into the TES paradigm - a very different kettle of fish indeed. They are largely unhappy about it, not because it is there necessarily - but because it has been incorporated in a way which messed with what they love about TES.
There are also those who think the elements of TES which have made it such a success over the years are a lesser consideration to the DAoC model for PvP. They either regard it as second fiddle or don't care at all - standpoints vary between the two.
The most polarised on both sides characterise the other sdie as 'fanatics', 'haters' etc. and try to rope in even those with moderate opinions - when such people agree with the 'other side' (aka 'the enemy').
However, doing so by trying to make others seem less moderate and more fanatic is a 'you're with us or against us' point of view and is to say the very least, unhelpful at best.
If you don't agree with an argument - then tackle the argument - don't restyle it to give your argument validity which isn't really there...