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The Pub at MMORPG.COM  » How long does it take you to know whether an mmorpg is for you?

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71 posts found
  Scarlyng

Novice Member

Joined: 5/01/12
Posts: 160

Get your facts first, and then you can distort them as much as you please. -- Mark Twain

4/11/13 11:43:50 PM#61
Originally posted by PWN_FACE

Whether you buy a game, play f2p, or download a trial: From the time you log in and make it to character creation, how long does it take you to figure out whether this game is for you?

Varies tremendously, but has evolved recently so that I know sooner.

What are the variables that influence you the most? 

Fun Combat; good customization, doesn't look like or play like WoW.

What is the fastest you've made your decision?

About an hour.

 Have you ever changed your mind about a game you had judged harshly and then found yourself going back to and enjoying?

Nope, but I've soured on games that I'd previously enjoyed.

People often say it's innappropriate to review an mmorpg until you make it to "end game" and experience what it has to offer. But we all know that there are some games where we just wouldn't do that even if we were paid to.
I know that many MMO fans care most about endgame.  To me, the current endgame model refined by WoW is repetitious, anti-fun and feels like work.  If a game cannot engage me with its leveling experience, provide an active combat experience, and give me a variety of things to do that I enjoy, it will not get any money from me.

The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  Theocritus

Advanced Member

Joined: 7/15/08
Posts: 3627

4/12/13 1:03:19 AM#62
I can usually tell really quickly if I will like a game or not.....I've never played a game that I hated early and loved late nor vice versa,,,,usually a game has to grab me early......I have a good idea what I want in a MMO and if I dont see any of those elements the nI know its not going to be a game that I want.......
  RelGn

Novice Member

Joined: 3/30/05
Posts: 515

4/12/13 1:12:22 AM#63
Originally posted by PWN_FACE

Whether you buy a game, play f2p, or download a trial: From the time you log in and make it to character creation, how long does it take you to figure out whether this game is for you?

 

What are the variables that influence you the most? 

 

What is the fastest you've made your decision?

 

Have you ever changed your mind about a game you had judged harshly and then found yourself going back to and enjoying?

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

EDIT:

People often say it's innappropriate to review an mmorpg until you make it to "end game" and experience what it has to offer. But we all know that there are some games where we just wouldn't do that even if we were paid to. 

 

Some games, I've found myself unable to get through the tutorial even after trying 4-5 times. I will be honest. It was EVE. I know that is a well respected game. I'm just not into it. I know my personal experience has nothing to do with whether EVE is a good game or not. It's just my experience. Other games, I had fun at first, and made it to the middle like level 30/50 or 40/80 and suddenly just hit a wall and didn't want to log in any more. 

 

Other games, I've made it to the endgame and played for a while and eventually burned out. That's natural. It will happen to any game eventually, so that's not what I'm asking about here. Just then one's you've play for a bit and then just said, "Meh. Not for me. I'm out." 

1 month is enough but some games are so boring that you cant play them for more than a week

  Xthos

Novice Member

Joined: 4/18/10
Posts: 2651

4/12/13 1:41:01 AM#64

I usually can tell, within 30 mins to 2 hours.

 

The quickest I stopped playing something I bought was GW2, and I really thought I was going to like it enough to play for a while.  It just felt too cluttered with quests, like their was no real exploration or something....It is hard to explain, but it felt like I was doing checklists, instead of exploring.

 

The latest was Neverwinter beta, don't like the UI/controls.

 

If a mmo does not have quality harvesting/crafting, to go along with game play, I may only play a month to 3 months (usually very sparse after 1-2 months).  I like to play all aspects, if it isn't worth doing, or badly done, it is a big negative for me.

 

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1034

4/13/13 9:50:09 PM#65

It really only takes minutes to tell the difference between "bad" and "not bad". I've logged out of MMOs, never to return, within one short session. Often, actually. Plenty have taken less than an hour for me to write them off forever.

The worst was probably that Eligium dud that ended up getting cancelled. Two minutes of closed beta was enough to drive me away, and I wasn't even remotely surprised when Frogster pulled out of publishing it.

Alganon would have been similar except I wanted to take a bunch of screenshots so I could write a blog post about how bad it was.

The more interesting case is trying to tell the difference between "OK", "good" and "great" once you've decided an MMO is "not bad". Plenty of games I've thought were awesome and played like mad, but fizzled out into boredom inside a month. Some I have enjoyed more and more as time went on (GW2 was a recent example of this). Others I think are excellent but just not for me (EVE is the canonical example, for me and I suspect many other people too).

  Everwest

Novice Member

Joined: 2/28/13
Posts: 75

4/14/13 4:04:48 AM#66

I can generally tell whether I'll like an MMO before I even buy it, at least to a point.  I like the idea of MMOs rather than what developers are actually doing with them, so I really don't play MMOs much at all.  If it's a cookie cutter MMO, I know not to even bother.  If it's something a bit different, I can generally see gaping design flaws. 

Of course, the most important parts are those you can't see: how the game is executed.  Things like the challenge, incentives, and playfulness of the game.  Someone has to actually play the game and share their experiences over a sustained period of time before you can know whether those things are good, but they all stem from design, so you can often rule them out without playing.  Guilty until proven innocent, basically.

  Naowut

Apprentice Member

Joined: 1/17/07
Posts: 657

4/14/13 4:35:25 AM#67
About page on the website.
  TheKraut

Apprentice Member

Joined: 5/26/11
Posts: 47

4/14/13 10:07:29 AM#68
Originally posted by Naowut
About page on the website.

This, even though they like to 'hide' things in overly buzzwordish descriptions talking about "dynamic gameplay while on epic adventures across the vast and unexplored continent" only to find out that 80% of the game is instanced shit and the other 20% is soloable via quest hubs. Yay.

Besides that, I look at how many races/classes there are as this often gives a clue as to the overall depth of content. Having more classes, some which can overlap on some aspects usually means more depth/content/immersion than having just a few classes that follow the usual cookie cutter formula.

F2P is usually a red flag, so is something with instancing tied directly to progression/loot and anything that screams quest hub after quest hub, mainly soloable content or instance lobby gets the X right away.

Other than that, I'm not huge into graphics but if the game looks like it was meant for 20 years ago, or like an early episode of South Park, I can't take it seriously.

  Antiquated

Novice Member

Joined: 3/08/13
Posts: 479

4/14/13 10:45:47 AM#69

Being honest with me; I don't think anyone will release an MMO "for me" ever again.

They all feel "same ole" now, after all it has been fifteen years.

  Scot

Elite Member

Joined: 10/10/03
Posts: 5423

4/16/13 4:19:54 AM#70

I would not buy clothes on the basis of pictures I see in a magazine. I would not buy a new car on the basis of what a dealer tells me.

So like the rest of life, I know when something is for me when I can get enough infomation about it. That means wait until after game launch, read those reviews. Then speak to your friends, what do they think about the game? Know your friends, some are never happy with a new MMO, some are always happy.

I could just read some hype articles before launch and make up my mind that way. But that would be stupid, wouldn't it?

  Iselin

The Listener

Joined: 3/04/08
Posts: 4157

4/17/13 1:26:29 PM#71

The first impression already has me leaning one way or the other. The first couple of hours push me farther but then there are some things you don't really know for a week or more.

What matters to me?

  1. First of all graphics AND art style have to be good. I can't play a game that just looks bad. -- this is immediate
  2. Next comes some sort of credible link to reality: I hate games with over-the-top mob sizes, inflated damage numbers (and hit points), confusing and contrived story lines... that rules out most eastern MMOs for me -- can tell within 5 minutes.
  3. Next comes fight mechanics: Am I constantly waiting for abilities to be ready while the game auto-attacks for me? I hate that. Having CDs or needing to build up for the more powerful stuff is fine but only if I have to actively do things the rest of the time. Autoattacks suck for me. I also want high mobility: I hate rooting myself while something takes 3 seconds to wind-up-- I'll know this in half an hour.
  4. After that...a sensible character progression with a lot of depth and options. Nothing is worse than a game with only a handful of viable play styles. Whether that's a limit dictated by classes or having some options be much better than others, it comes down to the same thing. This can take a week or more to figure out.
  5. Are group activities accessible and fun? It's an MMO... this needs to be a strong feature--most MMOs treat the first 10-15 levels as a continuation of the tutorial. You usually need to level at least that far to begin to get a feel for this.
  6. Lastly what is the atmosphere (community) like? Do I need to seggregate myself into a guild and turn-off the global chats because it's full of trolls and idiots? If so, I might stomach it for a while, but I know I won't last long if I need to tolerate too much ass-hattery while I try to play. WOW PUG loot Ninjas and deliberate party-wiping trolls... I'm looking at you--this has pushed me over the edge although, despite what I said, I will try to work around it if I like the rest of it. I just know from previous experience that it will eventually get to me and I will leave if it becomes the norm after launch week.

Lastly... long before launch, many here--including myself-- will already have formed opinions about pretty well everything above. 1 & 2 above could keep me from even trying it. 3 I need to experience myself by playing it.. beta tells me all I need to know about fight mechanics. 4-6 just take longer. If I make it to that point I'm probably in for a month.

That's how I do it. Although I admit, just last year I tried to tell myself I could ignore #2, gave Tera a shot, and didn't even last a month. We all make mistakes

 

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