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Neverwinter

Neverwinter 

General Discussion  » Ok why is everyone running like crazy?

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56 posts found
  snapfusion

Apprentice Member

Joined: 7/17/11
Posts: 976

4/16/13 9:51:31 PM#41

Good post and the answer is simply, dungeons today are too easy, way too easy.   So people can just run through them.    If games bring back dungeons of old everyone will sit there crapping their pants afraid to move or pull anything unless the whole group is ready buffed, and on their toes, where one miss step equals a wipe.  The problme is the developers caving into the palyers who want easy mode dungeons.

There should be no easy level, dungeons should start at a nightmare level.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/16/13 9:57:40 PM#42
Originally posted by snapfusion

Good post and the answer is simply, dungeons today are too easy, way too easy.   So people can just run through them.    If games bring back dungeons of old everyone will sit there crapping their pants afraid to move or pull anything unless the whole group is ready buffed, and on their toes, where one miss step equals a wipe.  The problme is the developers caving into the palyers who want easy mode dungeons.

There should be no easy level, dungeons should start at a nightmare level.

the later dungeons in this game are not very easy imho.. also the epic level ones are downright hard.. well hard for me at least:P

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  winter

Advanced Member

Joined: 8/08/03
Posts: 2274

4/16/13 10:00:23 PM#43
Originally posted by Elikal

I mean, seriously. Is the frigging world going to end, and I dont know? I am so tired and worn out of this. EVERY single dungeon with EVERY single group I was in was running through the DAMN dungeons!

Not looking left, not looking right.

I played Rogue, but *everyone* just walzed over the traps, don't care, not looking for secrets nothing.

 

I am so TIRED of that. And I feel like a fossil or a creep when I just want to stay a minute or two somewhere and look. Or sneak careful through the dungeon. Or just CHAT with your group.

Good riddance. :(

  Most pugs are like that. try and find a group of like minded players/friends. Pugs tend to be composed of some of the lowest of the low. people to busy to talk who just want to steam roll content as fast as possible. There are a few exceptions to the rules but generally speaking friends don't let friends pug.

  winter

Advanced Member

Joined: 8/08/03
Posts: 2274

4/16/13 10:03:56 PM#44
Originally posted by snapfusion

Good post and the answer is simply, dungeons today are too easy, way too easy.   So people can just run through them.    If games bring back dungeons of old everyone will sit there crapping their pants afraid to move or pull anything unless the whole group is ready buffed, and on their toes, where one miss step equals a wipe.  The problme is the developers caving into the palyers who want easy mode dungeons.

There should be no easy level, dungeons should start at a nightmare level.

  It will be interesting to see if the foundry will let players resolvethat issue. Unlike many games Neverwinter is not lmited by Deveolper content. i assume the foundry will let some DM's create some truely daunting death trap dungeons for those that dare to brave them.. Real question is will those that complain Developer dungeons are to easy actually play the harder player made ones or will they just go the route of least resistance and play the easy dungeons faster?

  Rednecksith

Apprentice Member

Joined: 6/12/09
Posts: 1272

Bite my fiery metal ass!

4/16/13 10:34:13 PM#45

I'm also tired of folks running through the dungeons at breakneck speed, in any game. I quit playing WoW again partially because of it, and haven't even bothered to attempt any in GW2 yet.

What I wouldn't give to have dungeons on par with something out of Dark Souls, or Legend of Grimrock, in an MMO. A dungeon so dangerous that even once you know where all the hazards are, it can still eat a careless group for breakfast. Could you imagine a group of people trying to run full steam through Sen's Fortress? I can almost visualize all the raging...

And it's beautiful.

  User Deleted
4/17/13 9:52:03 PM#46
Originally posted by Aerowyn
Originally posted by snapfusion

Good post and the answer is simply, dungeons today are too easy, way too easy.   So people can just run through them.    If games bring back dungeons of old everyone will sit there crapping their pants afraid to move or pull anything unless the whole group is ready buffed, and on their toes, where one miss step equals a wipe.  The problme is the developers caving into the palyers who want easy mode dungeons.

There should be no easy level, dungeons should start at a nightmare level.

the later dungeons in this game are not very easy imho.. also the epic level ones are downright hard.. well hard for me at least:P

Yep, the first dungeon that started getting really meaty was Lair of the Mad Dragon, at level 30ish, which took my group just over 2 hours the first time we ran through it. Very long dungeon. I joined this dungeon as a group were up to the final boss, and it took me nearly 20 minutes just to run to the end with all the mobs cleared.

OP, if you are basing this assumption off the Cloak Tower, you are way off base. Later dungeons are LONG. With lots of secrets to find.

  neorandom

Novice Member

Joined: 1/15/08
Posts: 1753

4/18/13 2:45:31 AM#47
Originally posted by evilastro
Originally posted by Aerowyn
Originally posted by snapfusion

Good post and the answer is simply, dungeons today are too easy, way too easy.   So people can just run through them.    If games bring back dungeons of old everyone will sit there crapping their pants afraid to move or pull anything unless the whole group is ready buffed, and on their toes, where one miss step equals a wipe.  The problme is the developers caving into the palyers who want easy mode dungeons.

There should be no easy level, dungeons should start at a nightmare level.

the later dungeons in this game are not very easy imho.. also the epic level ones are downright hard.. well hard for me at least:P

Yep, the first dungeon that started getting really meaty was Lair of the Mad Dragon, at level 30ish, which took my group just over 2 hours the first time we ran through it. Very long dungeon. I joined this dungeon as a group were up to the final boss, and it took me nearly 20 minutes just to run to the end with all the mobs cleared.

OP, if you are basing this assumption off the Cloak Tower, you are way off base. Later dungeons are LONG. With lots of secrets to find.

i cant wait too enter this mad dragon lair, and beat the snot out of this mad dragon!

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3854

RIP City of Heroes!

4/18/13 2:59:13 AM#48
Originally posted by Elikal

I mean, seriously. Is the frigging world going to end, and I dont know? I am so tired and worn out of this. EVERY single dungeon with EVERY single group I was in was running through the DAMN dungeons!

Not looking left, not looking right.

I played Rogue, but *everyone* just walzed over the traps, don't care, not looking for secrets nothing.

 

I am so TIRED of that. And I feel like a fossil or a creep when I just want to stay a minute or two somewhere and look. Or sneak careful through the dungeon. Or just CHAT with your group.

Good riddance. :(

 Until that rogue playstyle (traps and stealthing) becomes important and the danger of traps becomes very serious, people will just run all over the place as there is little incentive to do otherwise.

But if one day those things return to rpgs, you will have a section of the playerbase who will complain that that forces rogues (and related skill sets) into groups which is offensive.

I wish games would allow what you want.

  gwei1984

Advanced Member

Joined: 6/22/12
Posts: 378

4/18/13 3:29:24 AM#49

I understand your pain OP, cause I'm also one of these explorers that seem to extinct nowadays. MMORPGs tend to go the "dumber, faster, smaller, shallower"-path. Its a shame and Neverwinter is a prototype of these games.

 

For Neverwinter, I'm really looking forward to the point, when people start abusing the foundry and grinding some self created "experience bombs" dungeons.

Mark my words. A few weeks after the start, there will be some foundry dungeons, where you can easily grind, collect xp and loot without any effort. 95% of the people will grind those unbalanced dungeons and you will see exploitation and abuse in every corner. Happy farming in Neverwinter! Yay!

 

 

Hodor!

  Home15

Novice Member

Joined: 5/27/05
Posts: 208

4/18/13 5:06:45 AM#50

There is a way to make people not waltz trough dungeons.

Make traps insta kills, and incorperate a heavy penalty on death.

That would make people get on there toes, used to be like that on wow.

they had to CC each mob, and then kill one at a time, now its run go go go go 

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 607

4/18/13 5:23:04 AM#51

Complaining about PUGs is part of the MMO fabric. PUGs have always sucked since the days of EQ where people would try to forge ahead, get killed, ninja loot or whatever. Then they would lose their body and scream and whine for you to come corpse drag them.

 

Yes games these days have become too easy so you can pretty much faceroll through and get your awesome loot. I tend to see this as the result of a saturated market - if a game is too hard the devs and publishers are afraid you will quit and play one of the many other games out there.

 

But you can't only blame the low difficultly threshold of today's games. The internet affords people the opportunity to be entirely selfish and anti-social. Go into PUGs with this expectation, or otherwise meet some decent people who like to play the way you do.

  User Deleted
4/18/13 12:51:12 PM#52

I hate how people rush in games.  Dungeons highlight this, and it happens in every game.

I remember Rift (last major themepark i raided and did hardmodes in) people would find bugged terrain so they could skip large patches of mobs, people found ways to glitch bosses and would do that rather than figure out how to beat the guy legit.  Running in an exact line past tons of mobs as to not draw aggro and skip it all.

 

Just another means in which todays gamer generation attempts to suck every last bit of fun out of these games.  Its sad really.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 980

"Shutting down threads sense 2004"

4/18/13 9:42:55 PM#53

Sadly that's why this title will only entice a few in the long run. For me at least it seems in most games today (even if you watch previews and reviews ) skip skip skip, woot xp! ding! ....hey where is the end game? Oh the story what story?

Being neverwinter is emphises upon the foundry, anyone that puts in any amount of real work (just like sto was) will find people going for the instant gratification of fast missions, easy xp and goods. The experiance in gaming is over, that is why most if not all MMO's will fail. Only thing that can even keep a pace is pvp concepts, at least the player is forced to slow down :)

Sorry to be all negative, I had hopes but I figured the same thing that happend in STO will happen here. Don't take me wrong, in STO some of my foundry missions took top ratings (beyond some of my typo issues) , however it was only a handfull that actually read the story and did the plots. I just don't see devoting time to the game as I attempted in STO , for in the end it will be what I said above. The only game so far that has come close to doing this right is D&D online, i just don't care for their pay structure sense they went free to play. The only reason I don't play it today.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  neorandom

Novice Member

Joined: 1/15/08
Posts: 1753

4/19/13 12:48:13 AM#54
Originally posted by chaintm

Sadly that's why this title will only entice a few in the long run. For me at least it seems in most games today (even if you watch previews and reviews ) skip skip skip, woot xp! ding! ....hey where is the end game? Oh the story what story?

Being neverwinter is emphises upon the foundry, anyone that puts in any amount of real work (just like sto was) will find people going for the instant gratification of fast missions, easy xp and goods. The experiance in gaming is over, that is why most if not all MMO's will fail. Only thing that can even keep a pace is pvp concepts, at least the player is forced to slow down :)

Sorry to be all negative, I had hopes but I figured the same thing that happend in STO will happen here. Don't take me wrong, in STO some of my foundry missions took top ratings (beyond some of my typo issues) , however it was only a handfull that actually read the story and did the plots. I just don't see devoting time to the game as I attempted in STO , for in the end it will be what I said above. The only game so far that has come close to doing this right is D&D online, i just don't care for their pay structure sense they went free to play. The only reason I don't play it today.

i still play sto for the awesome seasons missions, and the foundery versions (when someone goes to a ton of effort and makes a dev grade mission with plot, intrigue, and all around awesomeness).  im not the only one either.

  gillrmn

Apprentice Member

Joined: 8/04/12
Posts: 251

4/19/13 4:56:14 AM#55

There are many players in STO who like and play diplomatic missions.

 

Its just that the rating system is twisted so that a minority of disgruntled players can twist the ratings into 3-star zone by unfair and biased reviews. That is why authors are concerned about those players and talk about it more.

  itchmon

Hard Core Member

Joined: 1/21/07
Posts: 1614

4/19/13 8:04:40 AM#56

OP i hear you and agree.

 

Actually when i recently tried to go back to WoW i was greeted by the new reality that everyone levels with the dungeon finder Queue and you're basically made to choose between questing in an empty world (since everyone is in dungeons) or doing dungeon speedruns.

 

or option 3, uninstall which i did....

 

i guess that's why i am subbed to eve all these years (only about 9 months unsubbed since 2007) because to do anything there of merit you're going to need others.

 

I do hope the next wave of games has a couple social ones, though

 

Itch

RIP Ribbitribbitt you are missed, kid.

Currently Playing EVE, DFUW

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