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Darkfall: Unholy Wars

Darkfall: Unholy Wars 

General Discussion  » Info so far on debug mode myth and load lag

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28 posts found
  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 12:42:18 PM#1

if anyone else experiences anything else or new post it so it can be consolidated; so far with a few people in game.

 

1) According to a few players in VAMP it's worse at the moment.

 

2) Per Umberto: "Still multiple processes running as well."

 

3) "there are still load laggs. I remember them saying darkfall arena, 2010, 2.0, unholy wars would get rid of player load lagg and that it was a key point in deciding to create a new game but im still getting this little hiccup when someone enters my area making me aware of a player being around."

 

4) I can confirm, my performance isn't any different from beta. Debug mode ftw.

 

5) Melkrow:

Verdict: BUSTED
There was no debug mode.
Same resolution, same settings (absolute minimum), standing in the same place, looking at the same thing.
In Beta: 90-95 FPS
At Launch: 88-93 FPS

 

6) Raapnaap from these very forums --> I can confirm having the same performance loss, load lag, and input delay as during most of beta.

 

7) CorDox: Performance is pretty much identical to beta for me, still get hitching, load lag when players enter the area, freezes when sorting inventory at bank. All of which were blamed on debug mode. Memory usage is identical. Still barely uses multiple cores, etc.


I'm wondering what exactly was in that "patch" that warranted a redownload?
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/16/13 12:45:02 PM#2

Tasos will produce another line of BS as to why the "debug mode" is still "on". 

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 12:53:06 PM#3
Load lag confirmed still in also from various users while a lot of people are not even in game yet.
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/16/13 12:59:37 PM#4
Originally posted by Deerhunter71
Load lag confirmed still in also from various users while a lot of people are not even in game yet.

Load lag is an inherent problem with engine, yet Tasos used the debug client as an excuse.

  funcon

Apprentice Member

Joined: 6/11/12
Posts: 258

4/16/13 1:01:00 PM#5
I knew the beta version would run the same as the launch version. The game just isn't smooth enough.
  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/16/13 1:03:49 PM#6
Originally posted by funcon
I knew the beta version would run the same as the launch version. The game just isn't smooth enough.

I think most did, despite AVs lies to the contrary.  I'm guessing the launch version will be worse given the increased server load vs the rather empty beta.

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 1:08:36 PM#7

Damn - harvesting bugs also, lol  People might be making dragon armor by end of day if the same with iron nodes...

 

My bad it keeps failing every time for osme people :)

  PieRad

Apprentice Member

Joined: 11/14/08
Posts: 1169

4/16/13 1:10:08 PM#8
Originally posted by Deerhunter71

Damn - harvesting bugs also, lol  People might be making dragon armor by end of day if the same with iron nodes...

 

"some ppl get 17 timber per hit,"

lol

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 1:10:44 PM#9
Originally posted by PieRad
Originally posted by Deerhunter71

Damn - harvesting bugs also, lol  People might be making dragon armor by end of day if the same with iron nodes...

 

"some ppl get 17 timber per hit,"

lol

If you are playing mys well knock out the harvesting feats real quick for damn sure before they fix it!

  Realbigdeal

Apprentice Member

Joined: 9/28/08
Posts: 1648

4/16/13 1:27:36 PM#10
They never said they removed the debug mode. If you play, press alt + del. Check if there's more than 1 darkfall processing at once.

C:\Users\FF\Desktop\spin move.gif

  Gadzy

Novice Member

Joined: 11/02/09
Posts: 147

4/16/13 1:38:02 PM#11
Originally posted by Deerhunter71

Damn - harvesting bugs also, lol  People might be making dragon armor by end of day if the same with iron nodes...

 

"some ppl get 17 timber per hit,"

17 bonus timber is a reward for an early harvesting feat. Nobody gets it "per hit".

This is what happens when a lot of people on the rag transmit a lot of information.

  RandomDown

Novice Member

Joined: 7/25/12
Posts: 147

4/16/13 1:38:42 PM#12
Originally posted by Realbigdeal
They never said they removed the debug mode. If you play, press alt + del. Check if there's more than 1 darkfall processing at once.

They said they were going to "turn it off" when the game was released. And as of today it is supposed to be released so yes, it should be removed.

  User Deleted
4/16/13 1:40:39 PM#13

From what i heard, and this was early in on the betas, was that the multiple processes was their way of getting multi core use out of the game.

Now, the argument with this is...what the hell was debug mode and did it really even exist if this is the case. 

I have a feeling that the multiple processes was in fact their attempts to multi-core the game, not saying a few of those processes were not the debug logger though.

The game played smooth for me even int he midst of the worst of beta times, simply because my rig is no joke.

 

It would be interesting to see if people with duo core systems have less processes than someone with a quad core (or more).

 

I really suspected that the debug argument was more of a means to hide a poorly optimized multicore structure.  Im sure there was a logger involved though but i doubt it has that large of an effect on gameplay as people saw during beta.

 

I dunno, go play a week of MO or Xyson (if that game is even still alive) then go back to DF and it will feel like optimization perfection lol

 

Oh, and did it really launch?  I think im going to skip launch tbh

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 1:57:24 PM#14
Originally posted by RandomDown
Originally posted by Realbigdeal
They never said they removed the debug mode. If you play, press alt + del. Check if there's more than 1 darkfall processing at once.

They said they were going to "turn it off" when the game was released. And as of today it is supposed to be released so yes, it should be removed.

That - BUT most concerning is the load lag still in the game.  That is a killer for a game based on PvP when it is basically built in radar for the game.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/16/13 1:58:11 PM#15
Originally posted by BrownAle

 

The game played smooth for me even int he midst of the worst of beta times, simply because my rig is no joke.

 

 

Sure...

Everyone experiences load lag in DFUW, it's an inherent fault with the game itself.  RAMdisks, SSD, CPU, RAM or killer connection doesn't make any difference as it isn't client hardware related.

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 2:00:31 PM#16

Now reports of constant crashes by numerous players/clanmates....

 

1) when changing options in the game

2) also "its seems to be if you use any bind without a use atm (empty raidialslot, quickslot) you crash"

 

3) Cattboy - Sin:

Cannot load into the game--


Crashes 24/7

Submitted many reports
  luvboox

Novice Member

Joined: 2/01/10
Posts: 90

4/16/13 2:25:51 PM#17
Originally posted by Hancakes
Originally posted by BrownAle

 

The game played smooth for me even int he midst of the worst of beta times, simply because my rig is no joke.

 

 

Sure...

Everyone experiences load lag in DFUW, it's an inherent fault with the game itself.  RAMdisks, SSD, CPU, RAM or killer connection doesn't make any difference as it isn't client hardware related.

The only noticable lag I experienced during the beta was when the music started up. That's it. I also have a pretty doomful gaming machine.

  Hancakes

Novice Member

Joined: 2/06/11
Posts: 1106

4/16/13 2:36:17 PM#18
Originally posted by luvboox
Originally posted by Hancakes
Originally posted by BrownAle

 

The game played smooth for me even int he midst of the worst of beta times, simply because my rig is no joke.

 

 

Sure...

Everyone experiences load lag in DFUW, it's an inherent fault with the game itself.  RAMdisks, SSD, CPU, RAM or killer connection doesn't make any difference as it isn't client hardware related.

The only noticable lag I experienced during the beta was when the music started up. That's it. I also have a pretty doomful gaming machine.

Riiight!   So why is AV claiming to fix an issue or saying XXX is causing an issue that doesn' t exist?

Is AV secretly shipping some super fanboy only client?

 

  Deerhunter71

Hard Core Member

Joined: 10/25/05
Posts: 553

 
OP  4/16/13 2:55:33 PM#19
Originally posted by Hancakes
Originally posted by luvboox
Originally posted by Hancakes
Originally posted by BrownAle

 

The game played smooth for me even int he midst of the worst of beta times, simply because my rig is no joke.

 

 

Sure...

Everyone experiences load lag in DFUW, it's an inherent fault with the game itself.  RAMdisks, SSD, CPU, RAM or killer connection doesn't make any difference as it isn't client hardware related.

The only noticable lag I experienced during the beta was when the music started up. That's it. I also have a pretty doomful gaming machine.

Riiight!   So why is AV claiming to fix an issue or saying XXX is causing an issue that doesn' t exist?

Is AV secretly shipping some super fanboy only client?

 

Get this one:

"Still as bad performance as at beta. I've crashed twice so far. If you press a hotkey for empty item slot, you crash. Now I got killed and felt through the world and crashed.


Welcome to paid beta."
  kadepsyson

Novice Member

Joined: 5/15/06
Posts: 1966

The doctors say his chances are 50/50...but there's only a 10% chance of that.

4/16/13 4:18:50 PM#20

Guys don't worry, the game was ready half a year go, it was just put into a five month beta because of Valve.  It's running perfectly right now and has all features promised for the launch months ago.

 

Seriously though, did anyone really expect different?

El Psy Congroo

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