Trending Games | ArcheAge | Guild Wars 2 | Destiny | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,856,382 Users Online:0
Games:740  Posts:6,239,624
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » It's easy to see now why/how MMOs have got so bad.

5 Pages « 1 2 3 4 5 Search
100 posts found
  Nihilist

Hard Core Member

Joined: 3/08/04
Posts: 564

4/15/13 10:56:19 PM#81

OP is correct, people seem to freak out when they are told they can't have something even though the game is niche.

All the screaming about AH and whatnot is moot because it won't be in the game.

  Magiknight

Apprentice Member

Joined: 4/10/09
Posts: 744

4/15/13 10:59:04 PM#82

"Give me the most generic game imaginable!" That's what most people want. Not EVERY game should have an AH, instant travel, etc........ It's OK to be different.

 

Edit: If MMOs get any more generic I'm going to die.

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2389

Whatever you do, do NOT speak ill of Asheron's Call 2...

4/15/13 10:59:36 PM#83
Originally posted by WellzyC

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

Flaboodeeflee! Back in my day we used to game uphill BOTH WAYS!

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  tlear

Novice Member

Joined: 12/15/07
Posts: 143

4/15/13 11:41:13 PM#84

If this does not fund we are so fucked

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 592

4/15/13 11:45:59 PM#85
Originally posted by tlear

If this does not fund we are so fucked

i wish that the game get fund. but looking at the kickstarter page and how many days left and the money that they still need. .. hmm i don't think so.


~The only opinion that matters is your own.Everything else is just advice,~

  Magiknight

Apprentice Member

Joined: 4/10/09
Posts: 744

4/15/13 11:47:57 PM#86
Originally posted by sk8chalif
Originally posted by tlear

If this does not fund we are so fucked

i wish that the game get fund. but looking at the kickstarter page and how many days left and the money that they still need. .. hmm i don't think so.

If I could get my 60K back from the casino I would give it to this game.

  sk8chalif

Apprentice Member

Joined: 9/18/10
Posts: 592

4/15/13 11:49:16 PM#87
Originally posted by Magiknight
Originally posted by sk8chalif
Originally posted by tlear

If this does not fund we are so fucked

i wish that the game get fund. but looking at the kickstarter page and how many days left and the money that they still need. .. hmm i don't think so.

If I could get my 60K back from the casino I would give it to this game.

ouch !!!


~The only opinion that matters is your own.Everything else is just advice,~

  User Deleted
4/15/13 11:53:01 PM#88
Originally posted by GreenHell

I have to agree with EasymodeX. His points are well made. It's a sad reflection on the CU community when the responses he gets are "this game isn't for you."

"This game isn't for you" is the new derp.

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

4/16/13 10:52:04 AM#89
Originally posted by sk8chalif
Originally posted by tlear

If this does not fund we are so fucked

i wish that the game get fund. but looking at the kickstarter page and how many days left and the money that they still need. .. hmm i don't think so.

Don't worry, we only need to raise our pledge by about 100$ per person. Hmm warrior forever tier looks fine aswell.

  will75

Advanced Member

Joined: 10/16/06
Posts: 268

4/16/13 11:11:16 AM#90

I think the term this game isn't for you is fine, and fits... I mean if i wanted to play a FFA pvp game. And someone who lives and dies on WoW raiding... is asked to back CU and asks where's the pve? The term... this game isn't for you fits perfectly.

 

There is no pve in this game.If you enjoy fighting scripted events, this game isn't for you. If you enjoy fighting another entity that has it's own mind and can make decisions on the fly that aren't pre written.This game's for you. It's that simple .

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2691

4/16/13 11:19:08 AM#91
Originally posted by WellzyC

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

 It's good to hear someone is saying they're going  to change the MMO mindest. However, I'd like to see it to believe it. It's one thing to say (as a developer) that these are the issues. Than to actually do them with the game itself.


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10633

I think with my heart and move with my head.-Kongos

4/16/13 11:38:49 AM#92


Originally posted by topographic

Originally posted by GreenHell I have to agree with EasymodeX. His points are well made. It's a sad reflection on the CU community when the responses he gets are "this game isn't for you."
"This game isn't for you" is the new derp.


Even if it's true? I mean really, CU isn't the entire MMO market. It's one game. It can't be for everyone. It would not be surprising if some of the people the game is not for are here on these forums, posting about the game.

Why is the assumption that the game must change, to please the people who don't like it rather than those people just find something else to play? If the game doesn't attract enough people, it will die. This is how things should be. It's the only way to explore new territory in MMOs so that new and possibly better game mechanics can get implemented.

**

Alternatively, if the game attracts enough people and thrives, then some better game mechanics have been found. Didn't mean to imply that the game would fail.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  will75

Advanced Member

Joined: 10/16/06
Posts: 268

4/16/13 11:57:49 AM#93
Originally posted by Mtibbs1989
Originally posted by WellzyC

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

 It's good to hear someone is saying they're going  to change the MMO mindest. However, I'd like to see it to believe it. It's one thing to say (as a developer) that these are the issues. Than to actually do them with the game itself.

Out of curiosity, what other developer has said they want to change things? People scream up and down on the forums how they hate the current mmo's... and the clones of wow. Then a dev wants to do something different and is met with opposition from a vocal few.

The way the anger over CU getting the hype that it is, reminds me of when PVE people used to tell the FFA pvp crowd that if they want that, they should get their own server...And then when they make a post about wanting one, it's filled with PVE people saying how stupid and waste of resources it would be. If something doesn't effect you, why do you care? Just to be a dick? I'm not saying you, but speaking in general. heh

Haters gonna hate. That's all that can be said.

 

Mark is like the yankees, no matter how successful he/they are , people still will hate him/them because it's the cool thing to do. And making someone else feel bad makes them feel good.

 

low self esteem trolls :(

  Apraxis

Elite Member

Joined: 9/28/05
Posts: 1470

4/16/13 12:07:27 PM#94
Originally posted by EasymodeX

I want an action house,

I started playing MMOs with UO.

I want a goddamn auction house unless MJ can really really really really really spin shitty player shops as something worth a damn without causing me hassle when I want to buy something.  I don't mind player shops in addition to an AH (a la Aion), but no AH = bad mojo.

Well. Auction House is convience, especially for non crafter/trader. No question. But it also results to less community, to no common ground for crafter/trader and warriors, for less interaction. The price for that is more time investment from the buyer side.. at least as long as you dont have your connections, or have build up your community.

You played UO, so i will start with UO comparion(because honestly the player shops in DAoC were not that good, at least in my opinion.

You stated that you will have no communication with other players with a Vendor Shop. And that is to some degree right. But you may meet them, and usually (as it was in UO) you got a guestbook were you could write some comments, or place your orders. And usually after playing some time you got your few favorite Ingame shops or Crafter, and by that time you have met them(at least i did so in the past) the owner. And with that it usually did not take much more time to buy your stuff as it is with a auction house. (the more time was spent before building up community and looking for shops/crafters meeting your exceptions.. forced time investment for building community is here the key point.

I let it with that.. you played UO, so you should remember the old times good enough.

And this one (not having AH, but some other ways to build up communities better) will influence the Dungeon Finder issue, too.

I personally dont have anything against some group finding mechanism, as long as the are flexible enough and involve some sort of communication.

BUT.. if your game have a few features to build up community(like no AH.. and of course just that feature will never be enough.. you really need a few more pro community features), you usually know more than enough ppl anyway, and you will rather play with them(and asking them for a group), instead of using some Dungeon Finder.


Originally posted by Sagorn
Originally posted by WellzyC

 

...

 

While a lot of younger people play MMO's there are a lot of adults who play as well.

 

I am in my 40's, and I don't think I would play any MMO for any amount of time if it did not have:

 

1. Solo-ability

2. Some sort of group finder.

3. Some sort of fast travel.

4. An auction house.

 

You are one of those people that seem to associate the difficulty of a game based on the inconveniences it offers. Spending less time to get the same things done doesn't make the game "easier", it makes it less time consuming. Just because a game has a lot of strong solo content doesn't mean the solo content has to be easier. Do you see what I am getting at?

 

I played EQ.. which was a "hard" mmo, for lack of a better term. I had my own 6-man group that I played on 4 PC's. I would never want to go back to that sort of game where I had to play my own group, or be FORCED to group to do any content. Old school gaming doesn't mean "better". I'm also not a casual player. I understand that people want better rewards for the time they put in. This is not a wild concept, but it also doesn't mean that you can't have all the things you listed because non-hardcore players don't need/want them. So you'd rather walk for 20 mins to get to the area you are going, as opposed to taking some sort of fast travel and being there instantly, or, within 1 minute? That's not hardcore, that's just a waste of time.

 

--Sagorn

Everything would be ok, if spending less time for something would have exactly the same benefits. But the problem is, in a lot of those features, it is just not the case. I explained the community building effect of warrior/crafter relations with a good trading system. (and AH is just convience for the buyer, but with no positive side effect)

And to fast travel. To have some sort of limited fast travel may not be a problem. But for a pvp game it is in some cases a very big problem. Because it can result in the "instant reinforcement all the time effect".

If i siege a castle or if a fight against another army(group or whatever) i prefer a end to a fight. It feels just more statisfying. And for that you need longer travel time to that fighing place(and with it a large and not so extremely crowded world, too). So if anyone of your team dies or from the enemy cant reinforce one side or the others.. and the same is true for all other allies around. So that a fight really can end if one team or the other is finally wiped out.

And that was one reason why DAoC was much more thrilling than a lot of other games, when it comes down to pvp. It is a pain in the ass in most modern games that almost any battle never ends because of unlimited reinforcement of already slaughters players. And the reason for that is fast traveling and small or even very small pvp maps.

In old DAoC it was more or less impossible to reinforce a fight after you were finally died, and more or less all fights were come to and end sooner or later. And i really want it back, and for that fast travel have to be either extremely limited or let out completely.

The problem with convenience features is more often than not, that they have some side effects, or they let out some addional advantages of older systems. You have to look at the whole picture, when talking about certain features.

And because of that, i am very happy that Camelot Unchained will not features an AH or pvp destroying fast travel. But as already often said in this thread, CU will be a niche game, and usually no game can cater to any kind of players. You have to made some decisions, and stick with it.. even if that means that you may lose some players.. but at the same time you may win, or retain other player groups.

I dont know this game is for you or not. You will have to make that decision at some point. I just tried to describe some reasons why they took that path, and didnt put in that kind of features. Because there is really a reason to do so.. and not just to anger possible players and customers.

 

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/16/13 1:12:18 PM#95

You stated that you will have no communication with other players with a Vendor Shop. And that is to some degree right. But you may meet them, and usually (as it was in UO) you got a guestbook were you could write some comments, or place your orders. 

Well, I'll have to generally disagree about "likelihood to randomly meet other players while shopping".  The fact of the matter is that most players (with the exception of the roleplay bartender guy+wife, which is awesome) don't sit around their virtual house most of the time (when they are logged in at all), or stand next to their vendor most of the time.  It's a theoretical possibility, but it is extremely fringe.

I see your guestbook / comment log though.  It is similar to the bulletin / bazaar concept suggested elsewhere.  That could actually make a direct trade system work (but without player shop bots, because if the player shops are bots, then it's the DAOC CM system which is identical to the AH, except with a lot more running around and a 0.5% chance to meet the bot owner while interacting with the bot).

Note: it would be like the Diablo 2 trade system where WTS/WTB was spammed as game names scrolling past, but in a much, much, much more structured/coherent/readable fashion.  Aka like the GW2 buy order / sales.  That would be nifty.  An AH without trade execution capability.

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

4/16/13 2:16:12 PM#96

To much assumptions. We don't know what MJ and his team have planned in regards to this.

Might very well turn out like EvE, if you buy stuff it doesn't magically appear in your inventory, but where the person selling it placed it for sale. Nobody complains there, because it makes freaking sense(and you know before you buy where something is located).

I agree that too much convenience makes a game boring, EvE doesn't have a whole lot convenience, fast travel and probably alot harsher death penalty than CU ever gonna see. And you know what? That game is fine. The players are fine. No doom, gloom and sinking ship. This is supposed to be a game where crafting plays a major role, everything made by players remember? That means our rolemodel, if we need one, should be another crafting centric game like EvE, not a game like WoW where crafting is a afterthaught/sidequest at best.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/16/13 2:22:41 PM#97
Originally posted by Rocketeer

To much assumptions. We don't know what MJ and his team have planned in regards to this.

Might very well turn out like EvE, if you buy stuff it doesn't magically appear in your inventory, but where the person selling it placed it for sale. Nobody complains there, because it makes freaking sense(and you know before you buy where something is located).

I agree that too much convenience makes a game boring, EvE doesn't have a whole lot convenience, fast travel and probably alot harsher death penalty than CU ever gonna see. And you know what? That game is fine. The players are fine. No doom, gloom and sinking ship. This is supposed to be a game where crafting plays a major role, everything made by players remember? That means our rolemodel, if we need one, should be another crafting centric game like EvE, not a game like WoW where crafting is a afterthaught/sidequest at best.

That was great! =) I love that system in EVE.

It actually makes transporting commodities and final crafted goods around a risk you take, that other players can pirate on.

When you actually have to move stuff around, it adds a dynamic that could be put to great effect in a game like CU. Set up ambushes in popular trade / materials gathering routes. =)

Defend your haulers /  crafters on their routes too. =)


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Rocketeer

Advanced Member

Joined: 9/07/04
Posts: 1310

4/16/13 2:48:49 PM#98
Originally posted by Tuktz
Originally posted by Rocketeer

To much assumptions. We don't know what MJ and his team have planned in regards to this.

Might very well turn out like EvE, if you buy stuff it doesn't magically appear in your inventory, but where the person selling it placed it for sale. Nobody complains there, because it makes freaking sense(and you know before you buy where something is located).

I agree that too much convenience makes a game boring, EvE doesn't have a whole lot convenience, fast travel and probably alot harsher death penalty than CU ever gonna see. And you know what? That game is fine. The players are fine. No doom, gloom and sinking ship. This is supposed to be a game where crafting plays a major role, everything made by players remember? That means our rolemodel, if we need one, should be another crafting centric game like EvE, not a game like WoW where crafting is a afterthaught/sidequest at best.

That was great! =) I love that system in EVE.

It actually makes transporting commodities and final crafted goods around a risk you take, that other players can pirate on.

When you actually have to move stuff around, it adds a dynamic that could be put to great effect in a game like CU. Set up ambushes in popular trade / materials gathering routes. =)

Defend your haulers /  crafters on their routes too. =)

Hmm i know they said no corpse looting, but exceptions for unbound items and raw materials/resources is imho definitely in order :D.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/16/13 2:55:30 PM#99
Originally posted by Rocketeer
Originally posted by Tuktz
Originally posted by Rocketeer

To much assumptions. We don't know what MJ and his team have planned in regards to this.

Might very well turn out like EvE, if you buy stuff it doesn't magically appear in your inventory, but where the person selling it placed it for sale. Nobody complains there, because it makes freaking sense(and you know before you buy where something is located).

I agree that too much convenience makes a game boring, EvE doesn't have a whole lot convenience, fast travel and probably alot harsher death penalty than CU ever gonna see. And you know what? That game is fine. The players are fine. No doom, gloom and sinking ship. This is supposed to be a game where crafting plays a major role, everything made by players remember? That means our rolemodel, if we need one, should be another crafting centric game like EvE, not a game like WoW where crafting is a afterthaught/sidequest at best.

That was great! =) I love that system in EVE.

It actually makes transporting commodities and final crafted goods around a risk you take, that other players can pirate on.

When you actually have to move stuff around, it adds a dynamic that could be put to great effect in a game like CU. Set up ambushes in popular trade / materials gathering routes. =)

Defend your haulers /  crafters on their routes too. =)

Hmm i know they said no corpse looting, but exceptions for unbound items and raw materials/resources is imho definitely in order :D.

Well I interpret corpse looting as if someone kills you, they can pick up the gear you were wearing off your corpse.

I don't want that. I think that's a bit extreme.

However, and I don't know what mechanic they could use to implement this, but maybe just stuff you're carrying? or maybe only crafting mats and crafted items you're holding but not wearing?

Or even mix it up a little bit, and make the method for transporting that stuff a little different, like you pull it behind you or push it in front of you in a cart or wagon, and the cart/wagon can be looted if you're killed.

 

There's probably other ways to do it. Those were just spur of the moment thoughts.


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  User Deleted
4/16/13 10:20:18 PM#100
Originally posted by lizardbones

 


Originally posted by topographic

Originally posted by GreenHell I have to agree with EasymodeX. His points are well made. It's a sad reflection on the CU community when the responses he gets are "this game isn't for you."
"This game isn't for you" is the new derp.


Even if it's true? I mean really, CU isn't the entire MMO market. It's one game. It can't be for everyone. It would not be surprising if some of the people the game is not for are here on these forums, posting about the game.

Why is the assumption that the game must change, to please the people who don't like it rather than those people just find something else to play? If the game doesn't attract enough people, it will die. This is how things should be. It's the only way to explore new territory in MMOs so that new and possibly better game mechanics can get implemented.

**

Alternatively, if the game attracts enough people and thrives, then some better game mechanics have been found. Didn't mean to imply that the game would fail.

 

All I was commenting about is that the phrase is old, tired, and overused by the sheeple.

You're standing on the wrong soapbox.

5 Pages « 1 2 3 4 5 Search