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News & Features Discussion  » [Preview] Neverwinter: Character Progression & Crafting Preview

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29 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14202

 
OP  4/14/13 9:11:25 PM#1

Over the last weekend, Neverwinter players were able to check out crafting for the first time and also got a look at the newly overhauled Skill and Feat acquisition panels. See what we discovered during our time in game and then leave your thoughts in the comments.

It’s likely that many people like me will continue this way in Neverwinter though I will admit to being pleasantly surprised with the ease of the crafting professions that the game comes with. Players will be able to choose from Leadership, Mailsmithing, Platesmithing, Leatherworking or Tailoring. If you check out the video below, you can get a good look at the types of things that each class can create, from the simplest to the most complex, and doubtless, most expensive items in the game. 

Read more of Suzie Ford's Neverwinter Character Progression & Crafting Preview.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  azzamasin

Hard Core Member

Joined: 6/06/12
Posts: 2832

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/15/13 9:09:12 AM#2

Played it loved it and can't wait till the 25th.

 

I tested the Crafting but overall like you I am not a fan of crafting so I'm meh on it.  It is however the only way I've seen so far to upgrade your shirt and pants so that is a good enough reason to use it.  It's ver cost prohibited though so it's not something you will be skilling up to keep within your own actual level unless you had tons of Astral Diamonds to rush the jobs.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Coolit

Apprentice Member

Joined: 11/22/10
Posts: 445

4/15/13 9:28:48 AM#3

I toyed with the crafting this weekend but have to say I'm not that keen on it and was a little disappointed. I expected a more traditional system but instead they have went for a system similar to the duty officer system in STO where you don’t directly do anything other than queue projects up. Currently I think it lacks depth, however if you don’t have much time to game but have access to a browser or portable device you can use the gateway to keep crafting outside of the game remotely which is pretty cool. You can also check your mail, the AH, your guild and character stats/gear using the gateway too.

 

The changes to character progression we're more than I was expecting and definitely add choice to the levelling process so overall I likes these changes and its impressive they were able to implement this so quickly, it also shows they listened to the forum chat after the last beta. If there was anything I didn’t like about this it was that it costs real money to respec although you shouldn’t need to respec much unlike other mmo games.

 

Overall you could definitely see things have moved forward this weekend and you never know the crafting may grow on me.

 
 
  TehTic

Novice Member

Joined: 2/13/13
Posts: 41

4/15/13 10:11:02 AM#4

I was impressed by the newly implemented talent system. I was only able to actually get into the game for two hours do to just returning from vacation. The great sword fighter felt much better in regards to fluidity of the Dodge mechanic. Originally I was really turned off playing devoted cleric and trickster rogue due to the brief pause after the Dodge mechanic and the lack of fluidity of movement. Though the character movement seems still a little slow to me it seems bearable and may have been tweaked. The other main issue I felt with this game was for lack of better words choppiness as that it seems very flashy during combat movement that is the panning back and forth does not seem smooth. I turned the graphics down quite a bit I believe to medium. This did smooth out some of the choppy panning but did not completely eliminate it. Running a GTX 580 which is understandably old should be able to at least run the game smoothly on medium. Probably the biggest thing I hate about the game is that it seems the developers went crazy with the smudge brush, everything is so soft and running at 1080 P this leaves quite a bit to be desired as that it just does not have detail. I caught myself looking back and forth from one monitor to the other saying what a shame that so much detail was cut out.

  Samhael

Advanced Member

Joined: 5/28/04
Posts: 630

4/15/13 12:42:19 PM#5
I'm not sure how "live" will be but in the beta weekend, I was able to take ALL of those crafts on a single character. There is supposed to be a way to craft offline (via some sort of "Gateway" system). I hope they put out an Android app for that so I can work up my crafting while I'm at work!
 
edit: I did not actually find the new skill choice system to be better. I very much preferred the old system. This new one seemed very clunky and I mis-spent points because I didn't realize I needed to scroll down. No issues at all with the old system.
  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 374

4/15/13 2:05:07 PM#6

I have to disagree that they "listened" to the players. The "skill buy system" is exactly like the old system except that you get to pick which order to buy skills. You still have the same lackluster skills as before which some are almost required to buy to meet requirements for the next rank.

 

If they had listened to players they would offer MORE abilities and not simply a different way of getting the ones you already had.

  Torvaldr

Elite Member

Joined: 6/10/09
Posts: 6115

4/15/13 3:18:33 PM#7
Originally posted by Samhael
I'm not sure how "live" will be but in the beta weekend, I was able to take ALL of those crafts on a single character. There is supposed to be a way to craft offline (via some sort of "Gateway" system). I hope they put out an Android app for that so I can work up my crafting while I'm at work!
 
edit: I did not actually find the new skill choice system to be better. I very much preferred the old system. This new one seemed very clunky and I mis-spent points because I didn't realize I needed to scroll down. No issues at all with the old system.

From what I understand the Neverwinter Gateway is a website that you can access through a browser or a mobile device that has a browser.  You login to the site and can access your crafting panel amongst other things.

Curse you AquaScum!

  zerojad

Novice Member

Joined: 12/14/10
Posts: 4

4/15/13 3:42:43 PM#8
I haven't played the Weekend Beta 4, but from what i read, the Crafting is like from SWTOR or STO, where you send our companion or your fleet members, and after some time they return with the spoils.
  LIOKI

Novice Member

Joined: 5/02/08
Posts: 167

4/15/13 4:03:22 PM#9
They offer an illusion of choice. If it was on rails anymore it would play itself.

Never argue with stupid people, they will drag you down to their level and then beat you with experience.

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

4/15/13 4:22:14 PM#10
Originally posted by azzamasin

Played it loved it and can't wait till the 25th.

 

I tested the Crafting but overall like you I am not a fan of crafting so I'm meh on it.  It is however the only way I've seen so far to upgrade your shirt and pants so that is a good enough reason to use it.  It's ver cost prohibited though so it's not something you will be skilling up to keep within your own actual level unless you had tons of Astral Diamonds to rush the jobs.

I have a feeling they've taken their cue from the f2p RTS games like Evony and Geropolis, where the construction times are so ridiculously long, you are virtually forced to use cash based resources like Astral Diamonds, in order to speed up the build times.

  Dakirn

Advanced Member

Joined: 2/16/04
Posts: 374

4/15/13 4:25:27 PM#11

The saving grace of the crafting system is that you can start/finish jobs from the Gateway according to them... so you don't have to log constantly into the game, you can do it from the web.

 

Of course it's probably still designed to use Astral Diamonds (like everything else in the game).

  Vorthanion

Hard Core Member

Joined: 7/02/11
Posts: 1966

4/15/13 4:30:12 PM#12
Originally posted by Dakirn

I have to disagree that they "listened" to the players. The "skill buy system" is exactly like the old system except that you get to pick which order to buy skills. You still have the same lackluster skills as before which some are almost required to buy to meet requirements for the next rank.

 

If they had listened to players they would offer MORE abilities and not simply a different way of getting the ones you already had.

 

Agreed, I had hoped for more options, not some virtually meaningless point system that essentially works out the way it did before.  If nothing else, at least give flavor options, so that not everyone is using the same skills and animations for each individual class.  For example, some wizards might use magic missile and cone of cold for their at wills, but for flavor, some wizards might opt for lightning bolts and cone of magical force for their at wills.  Add fireballs for ice storms...etc.

 

Granted, I've played two of the betas and I really can't see myself investing any money in this game.  I'm already growing bored with it.  It's an action oriented DDO with half the complexity and half the dungeon crawl design quality.  Half the classes and half the spells and abilities.  Both feel more like lobby games than MMOs and both lack the kind of longevity I've come to expect from a MMO game.

  Zekiah

Novice Member

Joined: 1/06/07
Posts: 2541

Hype (noun)
1. to trick; gull.
2. exaggerated publicity; hoopla.
3. swindle, deception, or trick.

4/15/13 5:22:20 PM#13

I'm not sure why so many are applauding the new skill system, you almost have to choose everything to get to the next levels anyway.

As someone said, the illusion of choice.

"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/15/13 5:37:19 PM#14

the system will only work if they add more powers.. as it stands now with the old system at max level you had access to more powers overall than you do with the new system. You also are limited even more by the fact you can't just take in and out powers whenever you want(unless you put points into them) as you could in the old system.. the old system gave everyone access to everything in your class at max level giving you the choice to pick and choose what you enjoyed using and feats were what was supposed to customize your character(feats just needed a overhaul).. the new system constrains you to whatever you put points into.. once you get enough points to unlock tier 3 is when you actually have "choice" in your powers as before that you have to get every power in each tree to move on so there is really no choice upto that point. But again it's still even more limiting than before as you don't have access to anymore powers that what was in the old system.

The next issue comes with respecs.. respecs as of now cost zen to do. So not only are you limited even more in the new system you are required to buy zen for real money or convert diamonds to zen to just respec.

So all in all the system WOULD work just fine if they added a slew of new powers across the board, as of now it's more limiting overall, giving players access to less powers at endgame compared ot the old way and making them spend money or diamonds to respec and try out something new, where in the old system no respecs were needed for powers and you could just drag which combination you liked the most to your bar... big thumbs down for me unless they happen to bring in a lot of new powers which I don't see happening anytime soon.

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jmcdermottuk

Advanced Member

Joined: 6/10/06
Posts: 918

4/15/13 7:11:28 PM#15

I haven't played this at all so I'm asking all you guys that have had a chance to see for yourselves. How does crafted gear stack up to looted items?

The reason I ask is because most MMO's with crafting have items that are basically worthless because you can always loot better, or get better as quest rewards. The only games I've seen where crafted gear is the best are those that have a system where all gear is crafted.

Anyone like to comment?

  sbrite10

Novice Member

Joined: 4/08/12
Posts: 73

4/15/13 8:02:41 PM#16
I get what everyone is saying about the skill system although persoanlly it doesnt bother me.How does the skill system in 4E work as compared to Neverwinters version?Thats the real question in my mind.
  grimfall

Novice Member

Joined: 4/25/07
Posts: 1159

4/15/13 8:19:36 PM#17
Originally posted by sbrite10
I get what everyone is saying about the skill system although persoanlly it doesnt bother me.How does the skill system in 4E work as compared to Neverwinters version?Thats the real question in my mind.

What they're saying isn't actually accurate.

You do have to spend points in just about everything, but you get an option of spending one or two points  in each skill.  So the ones that you like the most, you can spend two points in.  It sort of makes sense, because maybe you don't think you need a skill, so don't put any points into it - but then find yourself in a dungeon where you wish you had it...

The comment about not having all the skills at maximum level is a bit baffling... that is what customoization is.  Having all the skills just makes all the players the same.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/15/13 8:22:43 PM#18
Originally posted by sbrite10
I get what everyone is saying about the skill system although persoanlly it doesnt bother me.How does the skill system in 4E work as compared to Neverwinters version?Thats the real question in my mind.

this new one is actually closer to the real 4E ruleset compared to the old version.. but the real 4E has more options to choose from overall which is the main issue with the system right now just needs more power options to pick from

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/15/13 8:25:12 PM#19
Originally posted by grimfall
Originally posted by sbrite10
I get what everyone is saying about the skill system although persoanlly it doesnt bother me.How does the skill system in 4E work as compared to Neverwinters version?Thats the real question in my mind.

What they're saying isn't actually accurate.

You do have to spend points in just about everything, but you get an option of spending one or two points  in each skill.  So the ones that you like the most, you can spend two points in.  It sort of makes sense, because maybe you don't think you need a skill, so don't put any points into it - but then find yourself in a dungeon where you wish you had it...

The comment about not having all the skills at maximum level is a bit baffling... that is what customoization is.  Having all the skills just makes all the players the same.

not in a game where you are so limited to the number of active skills at once and with such a small overall power pool.. much like guild wars 1. The same class all had access to the same pool of skills you just had a ton of choices and only could use a small amount at any given time.. that's where customization comes in not by limiting you on the choices of powers you get

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  winter

Advanced Member

Joined: 8/08/03
Posts: 2274

4/15/13 8:33:04 PM#20
Originally posted by Vorthanion
Originally posted by azzamasin

Played it loved it and can't wait till the 25th.

 

I tested the Crafting but overall like you I am not a fan of crafting so I'm meh on it.  It is however the only way I've seen so far to upgrade your shirt and pants so that is a good enough reason to use it.  It's ver cost prohibited though so it's not something you will be skilling up to keep within your own actual level unless you had tons of Astral Diamonds to rush the jobs.

I have a feeling they've taken their cue from the f2p RTS games like Evony and Geropolis, where the construction times are so ridiculously long, you are virtually forced to use cash based resources like Astral Diamonds, in order to speed up the build times.

  Doesn't really matter as its done while you do other things. ie while your adventuring your crafter hrireling is busy working away. yes i guess if you just absolutly had to have that item right now you might be tempted to use AD's but really thats not a case of you needing the item to do anything just a case of wanting it faster.

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