Trending Games | Guild Wars 2 | World of Warcraft | ArcheAge | Shards

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,905,513 Users Online:0
Games:757  Posts:6,294,755
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » It's easy to see now why/how MMOs have got so bad.

5 Pages 1 2 3 4 5 » Search
100 posts found
  WellzyC

Novice Member

Joined: 10/04/11
Posts: 546

Ceaseless

 
OP  4/15/13 9:52:57 AM#1

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

The way mmo's were: Community, Exploration, Character Development, Conquest.

The way mmo's are now : Cut-Scenes,Cut-Scenes, Linear Questing, Cut-Scenes...


www.CeaselessGuild.com

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2440

"Always borrow money from a pessimist. They won't expect it back."

4/15/13 9:57:07 AM#2
I agree, there's a reason why people are anticipating this mmorpg (and mmorpg that isn't even in production yet) over the ones that will be released this year. It's old school, and that's what's been missing from mmorpg's. No quest/gear grinding with npc's with ! ? over their heads. Company's have forgotten why those old games like Ultima Online, DAOC, Asheron's Call are still dear to our hearts.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  User Deleted
4/15/13 10:09:41 AM#3
LOL, I love how it's always the "kids" that are ruining these games... reality is, most of those "kids" you are referring to are thirty-somethings or older.   Most "kids" are playing FPS more than they are playing MMOs.
  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/15/13 10:11:55 AM#4

I want an action house,

I started playing MMOs with UO.

I want a goddamn auction house unless MJ can really really really really really spin shitty player shops as something worth a damn without causing me hassle when I want to buy something.  I don't mind player shops in addition to an AH (a la Aion), but no AH = bad mojo.

I want dungeon finders,

Group finder / raid finder will be important for an RvR-based game where grouping is mandatory.  Naturally, it should have selection criteria based on PvP aspects, like "keeps | skirmish", "small group | large group", etc.  But, it will be important to improve the casual player experience.

solo story lines,

A solo story line will be mandatory in order to get any non-hardcore player into the game.  I even want one and I consider myself a pretty avid fan of RvR.

However, it should be more of a "RvR bootcamp solo storyline" where the [optional] intro sequence introduces you to the RvR mechanics in a relatively stable manner.  E.g. like Nordland.  In other words, distill down the "intro level 1 - 50" into 2 hours of "PvP intro" content.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/15/13 10:12:16 AM#5

I tend to agree. I feel like the last 5-7 years in mmo industry has just been reskinned pve mmo's over and over again.

 

I hate to keep  throwing out "themepark" mmo's, but that's really the best way I know how to describe it lol.

 

There's a lot about them that are fun, but I feel like once you've played a couple, you've played them all. They just get reskinned with new graphics/animiations/IP's etc..., and resold by a different publisher/dev.

 

For teenagers just entering the MMO scene, sure that could be fun because you don't know it's been done to death, but it's definitely getting stale/old for us MMO vets who have played 10+ years.

 

Camelot unchained is truley exciting, for the really fascinating ways it's pulling together new and old into something very truley at its core very different. This game is going to play completely differently than most, if not all of what's out there.

 

Not all of the ideas for CU are innovative, but I WOULD say the way they're being pieced together, and the structure in which that is happening is innovative.

 


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

4/15/13 10:14:24 AM#6
Originally posted by pmiles
LOL, I love how it's always the "kids" that are ruining these games... reality is, most of those "kids" you are referring to are thirty-somethings or older.   Most "kids" are playing FPS more than they are playing MMOs.

Sadly, this is true. But along with that, shooter games have gotten worse and worse as well. The Call of Duty playerbase has pretty much ruined the competative shooter.

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

4/15/13 10:22:29 AM#7
Originally posted by WellzyC

 This is a niche MMO, the rules were laid out, and the vision was shared.

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 MJ is a G*d damn savior..  Stick to your guns sir.

Most of the people who are funding this game are former DAOC players.

DAOC had some forms of fast travel. In old frontiers (OF), you could port from your border keep to a portal keep in the most distant zone of an enemy realm with a short run to their farthest keep. IOW you as an Alb could port from Castle Sauvage to Emain Macha then go take Dun Crauchon. If they had one of your relics, you could capture one of their keeps and create a Corpse Summoner. Then when a member of your realm died, he could release directly to that keep and be rezzed. In new frontiers (NF), you could port to 4 of your own keeps if you owned the keep and all of its towers. If you took certain enemy keeps and all of their towers, you could then port there too. Some variation on these kinds of porting would be fine for CU. Mark said something about crafters building portal structures. That could work.

The alternative is everybody has to run out from the safe zone every time they release and run all the way across the map to get back to the action. It would be lame especially with stealthers and gank groups patrolling near the safe zone to pick people off. There should be limited porting and ways to shut down the porting to allow your realm time to take keeps etc. before defenders can arrive.

Similarly DAOC had consignment merchants and a market explorer to find what houses were selling the item you want in its housing. It worked fine aside from certain limitations of the search screen and the cap on the amount of gold a merchant could hold. Requiring all sales be done by spamming a trade channel and sending tells sounds like a huge step backwards to me and very annoying. That's one of the design choices Mark has made that I least like.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 917

4/15/13 10:31:12 AM#8
Originally posted by EasymodeX

I want an action house,

I started playing MMOs with UO.

I want a goddamn auction house unless MJ can really really really really really spin shitty player shops as something worth a damn without causing me hassle when I want to buy something.  I don't mind player shops in addition to an AH (a la Aion), but no AH = bad mojo.

I want dungeon finders,

Group finder / raid finder will be important for an RvR-based game where grouping is mandatory.  Naturally, it should have selection criteria based on PvP aspects, like "keeps | skirmish", "small group | large group", etc.  But, it will be important to improve the casual player experience.

solo story lines,

A solo story line will be mandatory in order to get any non-hardcore player into the game.  I even want one and I consider myself a pretty avid fan of RvR.

However, it should be more of a "RvR bootcamp solo storyline" where the [optional] intro sequence introduces you to the RvR mechanics in a relatively stable manner.  E.g. like Nordland.  In other words, distill down the "intro level 1 - 50" into 2 hours of "PvP intro" content.

I'm not trying to offend when I say this, just being honest, but this game isn't for you. It's not a casual friendly game. Mark Jacobs is making a game for the old school RvR crowd. Players who understand that to have an impact on RvR you need to be part of a group or guild, you have to be dedicated, you have to be unconcerned with the trappings of the modern MMO like tiered kit chasing, and PvE raids every other night.

 

The game isn't being aimed at a wide audience. Mark knows full well that this will be a niche game and won't attract the numbers that more "normal" MMO's get. That's why it's subscription based. No rapid turn over of F2P casual players but a core player base of dedicated RvR fans who are willing to pay the monthly fee for the game they can't get anywhere else because other Devs are too busy catering to the masses.

 

I understand perfectly what you're looking for and why, but you won't find it here. There are plenty of MMO's out there that will cater to your requirements. This one is for those of us who want to play a different game. It won't appeal to the majority and the number of subscribers will be small, but the developers don't care about that. They're more interested in making the game that they want to play, and hopfully some of us will come along for the ride.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/15/13 10:34:31 AM#9

Wow, I don't remember any of that porting around from daoc rvr, but I played before new frontiers.

The only porting I remember from back then was the original way you get to enemy realms for rvr. The portal pad where you had to wear the necklace to the enemy realm you want. (neck check!!!).

That was far from fast travel. Sure it was a portal, but it wasn't fast by any means. You had to stand there, what, 10 minutes just to port back? then get your group back together, and run from there to wherever you were fighting before? (could be 3 or 4 zones away).

I don't remember any of that other stuff to portal straight to a keep in rvr. When I played you had to physically run to every keep. I remember the fun of trying to keep enemy realms from getting inside the keep we were attacking. =)

 

Also, I don't blame kids for playing what's available. They're just kids, they're gonna play the games that are out, like I did back in 2000-2001 originally with daoc, and play them the way they were designed/intended to be played.

It's the publishers/devs that have steered the mmo industry in the direction it has gone the last 5-7 years.

 

That's why I think CU is such a big deal, and getting all this hype/excitement. They're daring to take a very different approach (both in funding, development, and principles/playstyle).

I don't think the whole mmo genre has to change direction, but it definitely needs to have options in multiple directions. The way they're all going the same direction right now sickens me, and I want something different.

 

Heck that's why even with all the modern/newer themepark mmos, I've been playing and OLD one EVE online the last 6 months. It's the only one that holds my interest any more LOL.

If you took eve, made it a fantasy game where you control a character instead of a spaceship, and made it tri realm instead of free for all, I would play that forever LOL.


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Plastic-Metal

Novice Member

Joined: 2/20/13
Posts: 423

4/15/13 10:41:07 AM#10
Originally posted by EasymodeX

I want an action house,

I started playing MMOs with UO.

I want a goddamn auction house unless MJ can really really really really really spin shitty player shops as something worth a damn without causing me hassle when I want to buy something.  I don't mind player shops in addition to an AH (a la Aion), but no AH = bad mojo.

I want dungeon finders,

Group finder / raid finder will be important for an RvR-based game where grouping is mandatory.  Naturally, it should have selection criteria based on PvP aspects, like "keeps | skirmish", "small group | large group", etc.  But, it will be important to improve the casual player experience.

solo story lines,

A solo story line will be mandatory in order to get any non-hardcore player into the game.  I even want one and I consider myself a pretty avid fan of RvR.

However, it should be more of a "RvR bootcamp solo storyline" where the [optional] intro sequence introduces you to the RvR mechanics in a relatively stable manner.  E.g. like Nordland.  In other words, distill down the "intro level 1 - 50" into 2 hours of "PvP intro" content.

DAoC had a marketplace "Auction House" search, but the player had to physically go to the player's house to make the purchase.  It will likely be implemented the same, otherwise goods and services of some players would never be known due to time differences, scheduling, etc.  

 

As far as a group finder, I would imagine there will likely be some form of open goup system, similiar to the one found in Warhammer Online, to encourage grouping.

 

However, solo story lines?  Your story line is you playing your character and experiencing the game itself through everyday interacting.  Sadly, if player needs to have their hand held to tell a story of their own character then the character's story probably shouldn't be told in the first place.

My name is Plastic-Metal and my name is an oxymoron.

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/15/13 10:42:10 AM#11
Originally posted by jmcdermottuk
Originally posted by EasymodeX

I want an action house,

I started playing MMOs with UO.

I want a goddamn auction house unless MJ can really really really really really spin shitty player shops as something worth a damn without causing me hassle when I want to buy something.  I don't mind player shops in addition to an AH (a la Aion), but no AH = bad mojo.

I want dungeon finders,

Group finder / raid finder will be important for an RvR-based game where grouping is mandatory.  Naturally, it should have selection criteria based on PvP aspects, like "keeps | skirmish", "small group | large group", etc.  But, it will be important to improve the casual player experience.

solo story lines,

A solo story line will be mandatory in order to get any non-hardcore player into the game.  I even want one and I consider myself a pretty avid fan of RvR.

However, it should be more of a "RvR bootcamp solo storyline" where the [optional] intro sequence introduces you to the RvR mechanics in a relatively stable manner.  E.g. like Nordland.  In other words, distill down the "intro level 1 - 50" into 2 hours of "PvP intro" content.

I'm not trying to offend when I say this, just being honest, but this game isn't for you. It's not a casual friendly game. Mark Jacobs is making a game for the old school RvR crowd. Players who understand that to have an impact on RvR you need to be part of a group or guild, you have to be dedicated, you have to be unconcerned with the trappings of the modern MMO like tiered kit chasing, and PvE raids every other night.

 

The game isn't being aimed at a wide audience. Mark knows full well that this will be a niche game and won't attract the numbers that more "normal" MMO's get. That's why it's subscription based. No rapid turn over of F2P casual players but a core player base of dedicated RvR fans who are willing to pay the monthly fee for the game they can't get anywhere else because other Devs are too busy catering to the masses.

 

I understand perfectly what you're looking for and why, but you won't find it here. There are plenty of MMO's out there that will cater to your requirements. This one is for those of us who want to play a different game. It won't appeal to the majority and the number of subscribers will be small, but the developers don't care about that. They're more interested in making the game that they want to play, and hopfully some of us will come along for the ride.

 

MJ has excpressed a lot of room for wiggle within the implementation of alot of the ideas during developement and the backers forums /internal/alpha/beta testing.

 

But I also think he's said if what you want out of this game directly contradicts his foundational principles, then this game isn't for you. It's a niche game. I know he said that somewhere. 

 

There are plenty of games with auction houses / dungeon finders / single player mmo. There would be no reason for him to try to create another clone of those games.  There are already dozens out there like that. I don't know why anyone would want him to go back on his foundational principles, and make a completely differently designed game than he's already stated either.

 

He's making something different here, with increased required socialization that many of us miss from our older gaming days. There's a lot of people out there that don't understand, or don't want, the new mmo trend of having almost no interaction with your fellow gamers. Newer mmos have removed the need for socialization, because it increases their playerbase, but it also turns off those of us that play for that reason (among many).

 


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  Daimonion69

Novice Member

Joined: 2/16/13
Posts: 29

4/15/13 10:51:01 AM#12

I completely agree with the OP.

 

The games get more and more shallow and easy entertainment.

 

What i hope from CU is a stable and good base that concentrates on PvP fights, with some "minor" addons around that base.

I dont want that much fancy stuff around it and i dont want too many tools, that make players switch of their brains.

That together with a comitted comunity, is what i am looking for.

 

Alone the discussions about the mechanics (mostly before KS started), give me a good feeling, because i know, that everybody thats involved here, really thinks about it.

 

  Melloz

Novice Member

Joined: 3/25/13
Posts: 26

4/15/13 10:53:06 AM#13
Originally posted by meddyck
Originally posted by WellzyC

 This is a niche MMO, the rules were laid out, and the vision was shared.

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 MJ is a G*d damn savior..  Stick to your guns sir.

Most of the people who are funding this game are former DAOC players.

DAOC had some forms of fast travel. In old frontiers (OF), you could port from your border keep to a portal keep in the most distant zone of an enemy realm with a short run to their farthest keep. IOW you as an Alb could port from Castle Sauvage to Emain Macha then go take Dun Crauchon. If they had one of your relics, you could capture one of their keeps and create a Corpse Summoner. Then when a member of your realm died, he could release directly to that keep and be rezzed. In new frontiers (NF), you could port to 4 of your own keeps if you owned the keep and all of its towers. If you took certain enemy keeps and all of their towers, you could then port there too. Some variation on these kinds of porting would be fine for CU. Mark said something about crafters building portal structures. That could work.

The alternative is everybody has to run out from the safe zone every time they release and run all the way across the map to get back to the action. It would be lame especially with stealthers and gank groups patrolling near the safe zone to pick people off. There should be limited porting and ways to shut down the porting to allow your realm time to take keeps etc. before defenders can arrive.

Similarly DAOC had consignment merchants and a market explorer to find what houses were selling the item you want in its housing. It worked fine aside from certain limitations of the search screen and the cap on the amount of gold a merchant could hold. Requiring all sales be done by spamming a trade channel and sending tells sounds like a huge step backwards to me and very annoying. That's one of the design choices Mark has made that I least like.

I disagree with your second paragrah.  Issues like gank groups patrolling near the safe zone to pick off reinforcements is exactly why too much fast travel is a bad thing.  That's overall realm strategy.  It requires to guys that just got wiped to organize themselves to get back out to the battle.  Perhaps they have to take a longer path, or maybe they have to call for help from groups in the field opening up attack opportunities for the enemies.  It's a real punishment for wiping and having to release and a real benefit for the victorious side.  I don't really think long travels out to the field should be the only way, but at times I think it should be required.  Something like DAoC's 10 min portal to Emain, with a milegate chokepoint so a dedicated side could bottle up people only coming from that direction.

On a market explorer type thing, I'm less opinionated.  I see both arguments.  In reality, I don't think it will matter that much.  The dynamics of a pure RvR game with a pure player crafted economy will make this game very guild-centric.  I imagine we'll end up getting most things from the guild crafters made from the resources we fight to be able to aquire.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2555

4/15/13 10:54:49 AM#14
Originally posted by Daimonion69

I completely agree with the OP.

 

The games get more and more shallow and easy entertainment.

 

What i hope from CU is a stable and good base that concentrats on PvP fights, with some "minor" assets around that base.

I dont want that much fancy stuff around it and i dont want too many tools, that make players switch of their brains.

That together wit a comitted comunity, is what i am looking for.

 

Alone the discussions about the mechanics (mostly before KS started), give me a good feeling, because i know, that everybody thats involved here, really thinks about it.

 

Until the game engine is totally flushed out, the game mechanics can change. Engines are the expensive part of game development.

 

That is all I am going to say don't want to be call a troll because i disagree with people with the CU-rose coloured glasses on.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

4/15/13 10:59:40 AM#15
Originally posted by WellzyC

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

Yes, its all WoW's fault. Makes perfect sense.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  Sagorn

Novice Member

Joined: 2/25/13
Posts: 18

4/15/13 11:10:36 AM#16
Originally posted by WellzyC

 

This is a niche MMO, the rules were laid out, and the vision was shared.

 

But this got really popular really fast, and just looking at this forum alone you can see the influx of post wow era mmoers, who just started playing mmos after 2010  because their Xbox was getting old...are just complaining up a storm about this and that..

I want fast travel,

I want an action house,

I want dungeon finders, loot drops,  tokens and quest, solo story lines,  pretty much everyting that the kids who play assasins creed and black ops want. Tons of shallow scripted content and anti community systems that dont belong in MMOS.

 

It is soo easy to see how the devs that just want to sell copies can get sucked into this casual player crap. Becasue it just staggers me the amount of people who want an MMO to be just a socially shallow crapshoot.

 

MJ is a G*d damn savior..  Stick to your guns sir.

 

While a lot of younger people play MMO's there are a lot of adults who play as well.

 

I am in my 40's, and I don't think I would play any MMO for any amount of time if it did not have:

 

1. Solo-ability

2. Some sort of group finder.

3. Some sort of fast travel.

4. An auction house.

 

You are one of those people that seem to associate the difficulty of a game based on the inconveniences it offers. Spending less time to get the same things done doesn't make the game "easier", it makes it less time consuming. Just because a game has a lot of strong solo content doesn't mean the solo content has to be easier. Do you see what I am getting at?

 

I played EQ.. which was a "hard" mmo, for lack of a better term. I had my own 6-man group that I played on 4 PC's. I would never want to go back to that sort of game where I had to play my own group, or be FORCED to group to do any content. Old school gaming doesn't mean "better". I'm also not a casual player. I understand that people want better rewards for the time they put in. This is not a wild concept, but it also doesn't mean that you can't have all the things you listed because non-hardcore players don't need/want them. So you'd rather walk for 20 mins to get to the area you are going, as opposed to taking some sort of fast travel and being there instantly, or, within 1 minute? That's not hardcore, that's just a waste of time.

 

--Sagorn

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/15/13 11:22:41 AM#17

I'm not trying to offend when I say this, just being honest, but this game isn't for you.

Then it won't get funded and it will crash and burn.

 

It's not a casual friendly game. Mark Jacobs is making a game for the old school RvR crowd. Players who understand that to have an impact on RvR you need to be part of a group or guild, you have to be dedicated, you have to be unconcerned with the trappings of the modern MMO like tiered kit chasing, and PvE raids every other night.

[mod edit] What part of player shops makes for better RvR?  What part of player shops has anything to do with a group or guild?

Using bad oldschool mechanics just be be oldschool is fucking retarded.

I don't think you quite comprehend the playerbase of an RvR game.  For RvR to be successful, you need population.  You need the emain zerg.  What kind of player makes up that zerg?  The casual pug.  Without them, the PvP drags, and dies.  If you want to be successful, you need the casual RvR player.

CU is supposed to be an RvR game, not a hardcore game for elitist 8-man no-school no-job, no-life asshats.

 

I understand perfectly what you're looking for and why, but you won't find it here. There are plenty of MMO's out there that will cater to your requirements.

[mod edit]

 

However, solo story lines?  Your story line is you playing your character and experiencing the game itself through everyday interacting.  Sadly, if player needs to have their hand held to tell a story of their own character then the character's story probably shouldn't be told in the first place.

Depends if you want anyone to play the game.  Many players may try CU to see what "oldschool RvR" is about, but if they can't even find where to start or get rolled without doing much, they're just going to leave and play GW2 or something they're already familiar with.

As I said in my post, I would envision the "solo story line" as a 2 hour pseudo-PvE RvR track where it's basically like a solo mission in an FPS game before you go play multiplayer.  You know, so the player's not a complete drag on your team.  E.g. a tutorial.

The one useful thing about PvE in games is that it does give the player some time to become slightly proficient with their class.  That doesn't mean "PvE" should be in CU, but it does mean that the player should have the option (or not?) of some solo / structured content so they don't immediately fail epicly in RvR where teammates are relying on them.

Because that's going to make players like me talk shit to them in chat and they'll be upset and leave the game.  That or I'll get a temp ban from a CSR.

  Danwarr

Novice Member

Joined: 10/18/09
Posts: 190

"Prepare for Titanfall."

4/15/13 11:38:49 AM#18
Originally posted by EasymodeX

I'm not trying to offend when I say this, just being honest, but this game isn't for you.

Then it won't get funded and it will crash and burn.

 

It's not a casual friendly game. Mark Jacobs is making a game for the old school RvR crowd. Players who understand that to have an impact on RvR you need to be part of a group or guild, you have to be dedicated, you have to be unconcerned with the trappings of the modern MMO like tiered kit chasing, and PvE raids every other night.

[mod edit]  What part of player shops makes for better RvR?  What part of player shops has anything to do with a group or guild?

Using bad oldschool mechanics just be be oldschool is fucking retarded.

Agreed. If CU is to be succesful, Mark and CSE will intergrate things other games have done into their own vision for RvR.

I don't think you quite comprehend the playerbase of an RvR game.  For RvR to be successful, you need population.  You need the emain zerg.  What kind of player makes up that zerg?  The casual pug.  Without them, the PvP drags, and dies.  If you want to be successful, you need the casual RvR player.

CU is supposed to be an RvR game, not a hardcore game for elitist 8-man no-school no-job, no-life asshats.

If by casual you mean someone who logs in maybe 7-10 hours a week on average, then yeah CU needs those people. But Mark has said the target audience for this game is very niche, similar to when EvE launched and how they targeted a niche audience.

I understand perfectly what you're looking for and why, but you won't find it here. There are plenty of MMO's out there that will cater to your requirements.

[mod edit]

 

However, solo story lines?  Your story line is you playing your character and experiencing the game itself through everyday interacting.  Sadly, if player needs to have their hand held to tell a story of their own character then the character's story probably shouldn't be told in the first place.

Depends if you want anyone to play the game.  Many players may try CU to see what "oldschool RvR" is about, but if they can't even find where to start or get rolled without doing much, they're just going to leave and play GW2 or something they're already familiar with.

As I said in my post, I would envision the "solo story line" as a 2 hour pseudo-PvE RvR track where it's basically like a solo mission in an FPS game before you go play multiplayer.  You know, so the player's not a complete drag on your team.  E.g. a tutorial.

The one useful thing about PvE in games is that it does give the player some time to become slightly proficient with their class.  That doesn't mean "PvE" should be in CU, but it does mean that the player should have the option (or not?) of some solo / structured content so they don't immediately fail epicly in RvR where teammates are relying on them.

CU will have that in some fashion, I assume. He said there will be NPCs in the The Depths, so the whole "zero PvE" is more in reference to the fact that there will be no structured type PvE content, ie raids/instances etc.

Because that's going to make players like me talk shit to them in chat and they'll be upset and leave the game.  That or I'll get a temp ban from a CSR.

 

Waiting: CU, WildStar, Destiny, Eternal Crusade
Playing: ESO,DCUO
Played: LotRO,RIFT,ToR,Warhammer, Runescape

  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

4/15/13 11:44:57 AM#19
Originally posted by EasymodeX

I'm not trying to offend when I say this, just being honest, but this game isn't for you.

Then it won't get funded and it will crash and burn.

 

It's not a casual friendly game. Mark Jacobs is making a game for the old school RvR crowd. Players who understand that to have an impact on RvR you need to be part of a group or guild, you have to be dedicated, you have to be unconcerned with the trappings of the modern MMO like tiered kit chasing, and PvE raids every other night.

[mod edit] What part of player shops makes for better RvR?  What part of player shops has anything to do with a group or guild?

Using bad oldschool mechanics just be be oldschool is fucking retarded.

I don't think you quite comprehend the playerbase of an RvR game.  For RvR to be successful, you need population.  You need the emain zerg.  What kind of player makes up that zerg?  The casual pug.  Without them, the PvP drags, and dies.  If you want to be successful, you need the casual RvR player.

CU is supposed to be an RvR game, not a hardcore game for elitist 8-man no-school no-job, no-life asshats.

 

I understand perfectly what you're looking for and why, but you won't find it here. There are plenty of MMO's out there that will cater to your requirements.

[mod edit]

 

However, solo story lines?  Your story line is you playing your character and experiencing the game itself through everyday interacting.  Sadly, if player needs to have their hand held to tell a story of their own character then the character's story probably shouldn't be told in the first place.

Depends if you want anyone to play the game.  Many players may try CU to see what "oldschool RvR" is about, but if they can't even find where to start or get rolled without doing much, they're just going to leave and play GW2 or something they're already familiar with.

As I said in my post, I would envision the "solo story line" as a 2 hour pseudo-PvE RvR track where it's basically like a solo mission in an FPS game before you go play multiplayer.  You know, so the player's not a complete drag on your team.  E.g. a tutorial.

The one useful thing about PvE in games is that it does give the player some time to become slightly proficient with their class.  That doesn't mean "PvE" should be in CU, but it does mean that the player should have the option (or not?) of some solo / structured content so they don't immediately fail epicly in RvR where teammates are relying on them.

Because that's going to make players like me talk shit to them in chat and they'll be upset and leave the game.  That or I'll get a temp ban from a CSR.

I kinda agree about the auction house. Those mentioning consignment merchants in daoc have bad or selective memories   if they can't remember that you could instantly buy everything from the search npc. If they do the same with stalls, they'll be good though. I think it was a 20% markup to instantly buy things, so running was incentivized and if the player is there then you have interaction. That said, running from stall to stall won't stop me from playing the game.

Those mentioning old frontiers didn't have fast travel were just didn't know about keep release. I do think it needs to stay very very limited.

LFG mechanics would be ok, but honestly I never found them useful except for dungeons in games where composition was an afterthought for the most part. Not the best way to go about rvr if you want to be productive.

Solo story... while I do miss epic quests for daoc, I just don't think a solo story even fits in the game. 

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/15/13 11:50:38 AM#20

It's a tutorial goddammit.

 

Sidenote: Odaman stop stalking me from game to game XD.

5 Pages 1 2 3 4 5 » Search