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News & Features Discussion  » [General Article] Star Wars: The Old Republic: 'Rise of the Hutt Cartel' First Impressions

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47 posts found
  simmihi

Hard Core Member

Joined: 6/11/10
Posts: 514

4/14/13 1:24:41 AM#41
Originally posted by DanitaKusor

Rise of the Hutt Cartel gives you,

Approx 30 hours of questing on Markab (15 hrs per faction) with fully voiced quests.

1 new operation

4 level 55 hard mode flashpoints

2 new side exploration thingies with Macrobinoculars and Seeker Droid

+ everything else that comes with patch 2.0 which is available to everyone even if they don't by the expansion.

Now judge for yourself if that is worth $10.

It's not the 10 bucks for me. It's the fact that this expansion actually changes the endgame content, reducing it to 4 FP's and 1 Operation. People will get bored extremely fast. The "increased level cap, everything you own you can throw away" themepark model is bad enough as it is, not many good things can happen if you bring new "endgame content" which, in quantity, is about 30% of the old endgame content.

  Deeter

Novice Member

Joined: 3/14/04
Posts: 136

4/14/13 2:51:39 PM#42
What's the point of subbing to a game if you still have to pay for small DLC packs if you don't want to be behind everyone else who does?
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

4/14/13 3:36:54 PM#43
Originally posted by Agent_Joseph
Originally posted by hikaru77
Love the people with a lot of free time, talking about a game that they dont even play, and still they really believe that they know more about swtor that the people who is actually playing. 

it is just new trend,agreed, most of haters have no idea what they talking about

lol did the game become sooo different? No, it's the same as it was. The same myriad poor design issues are still there but with an expansion now.

Survivor of the great MMORPG Famine of 2011

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

4/14/13 4:03:05 PM#44
Originally posted by simmihi
Originally posted by DanitaKusor

Rise of the Hutt Cartel gives you,

Approx 30 hours of questing on Markab (15 hrs per faction) with fully voiced quests.

1 new operation

4 level 55 hard mode flashpoints

2 new side exploration thingies with Macrobinoculars and Seeker Droid

+ everything else that comes with patch 2.0 which is available to everyone even if they don't by the expansion.

Now judge for yourself if that is worth $10.

It's not the 10 bucks for me. It's the fact that this expansion actually changes the endgame content, reducing it to 4 FP's and 1 Operation. People will get bored extremely fast. The "increased level cap, everything you own you can throw away" themepark model is bad enough as it is, not many good things can happen if you bring new "endgame content" which, in quantity, is about 30% of the old endgame content.

But, it's an expansion.

 

Every expansion should include equal to or more content than what was previously avilable.

 

OMFG EA screwed up and the new expansion means less to do for players?  This has to be the first time EA screwed up, because everything else they do is gold :D

 

How many EA employee's does it take to screw in a good game?

3 - one accountant, one marketer, one lawyer ,,,,,,,,,,,,,,,,, to properly screw, lie, and maintain lying for the general populace. 

 

[Actually 4, because someone turns the [good game] for then,  The 4th person makes minimum wages., thats the internal double joke, and they're being fired tomorrow anyways]

 

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Yakamomoto

Apprentice Member

Joined: 9/24/12
Posts: 385

4/14/13 4:11:40 PM#45
Originally posted by Wizardry

Has the actual story telling improved in a way that they no longer use those fake looking colored doorways to block your movement?It is important to me,becuase it ruins immersion badly when it looks unrealistic.Those colored doorways are not needed,i have played MANY a storyline in games and never seen it done like that before,ONLY in single player games.

 

and I thought I am the only one who hates these red and green door barriers and pop up messages.

It feels lazy.

  jmalmin

Novice Member

Joined: 5/01/08
Posts: 2

4/15/13 5:44:43 AM#46
small cloaked ship... reallly. The Empire strikes. The million falcon tricks a star destroyer by landing on it. The commander of the star destroyer says. No small craft has a cloaking device. The clone wars.. only a experimental freighter had a cloaking device which was used to transport supplies... Come on dont ruin the game by breaking Lore.
  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 757

4/15/13 2:36:57 PM#47
I think mentioning the destabilization of the core is a spoiler. I, personally, am bored with the game before the exp, took a break and played the empire without any idea what to expect. Finding out the core was unstable was a major surprise to the story and made the story aspect enjoyable.

But other than that, npcs move a bit more than usual but still feels static without day/night cycles or random/dynamic events. In fact the areas are smaller in makeb so once a person clears the area it feels very average and the art of not being cartoony or realistic and thus in between without looking pretty becomes a negative.

Its well priced the expansion, but badly timed. It should have been released with the secret space project, but i guess going f2p affected them tremendously which means we should be resetting expectations since otherwise that is over year since releaee and this is the expansion which would suggest the content for the future of similar size. Its not reassuring, and i think things like SSSP are being ignored in future development, and that is something that is making me stick with swtor despite this small and well priced patch. And pazaak and swoop racing of course. The other additions would be nice, but im tired of hoping for swtor to do great things when they seem they have more than they can chew.

So, imo, good factional story empire side. And dont have any spoilers since that surprise really made it enjoyable to lvl. Also it being quick enough was enjoyable to focus on the story for content.

End game grind, im not bothering with that. Too much effort for little reward, and its rinse and repeat. But thats just me, since ops in swtor are very well done and is a nice reward but to get there requires more effort than i want to put in e.g. redoing old fps, dailies grind etc. which i am guessing is a week or two of hm fp daily to get the gear for ops. Maybe more. Just to put in perspective how uninterested i am, but maybe worthwhile for others.

Partly my lack of interest grew with missing features, and a lifeless static world lacking depth and complexity. Im not asking for a sand box, per se ( something towards that sure) but if its going to be a theme-park, well the rides are not fun to ride over and over for me so thats a problem. For example WZ needs a new mechanic, and not just what feels like a new map. The latest iteration still feels like other capture point WZ, and hutt ball is a good example of something different.

“Write bad things that are done to you in sand, but write the good things that happen to you on a piece of marble”

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