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Camelot Unchained

Camelot Unchained 

General Discussion  » Buffs or abilities, which would you rather see restricted?

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36 posts found
  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/12/13 11:28:23 AM#21
Originally posted by Xobdnas

I got this from the French interview at about 38mins. Which would we rather see restricted (buffs or abilities) and why?

I'm gonna go with buffs. I'm usually a jack o' all trades or ranges class and they seem ability heavy. I prefer having lots of USEFUL abilities, but not pointless ones.

I've never been huge on buffs. They have always kind of been that annoying thing I have to do to get x% better rather than something I enjoy like a variety of abilities to try.

I'm not sure everyone understood the question here.

 

The problem is to find a way to not make buffs indispensable to go out into RvR. One of the way to do that is either to limit the number of buff the support class can learn, or limit the number of buff the players can have at any given time.

 

Now, if you limit the number of different buff the support class can learn, it means there will be groups asking for specific combination of learned buffs to have all the buff active with 2 or maybe even 3 support class. And those class would then have to find something else to do during the fight.

 

But if you limit the number of buffs the same player can benefit from at the same time, for example to 3 or 4, then it means that player won't have a big advantage on somebody unbuffed, thus reducing the usefulness of bots. Also, the support class would have to switch between the different buffs given to the group members during the fights, which would be more interesting and could lead to a class entirely dedicated to buffing, contrary to CC, in function of your spec.

A good buffer would then cast the offensive buffs on the caster that's not interupted, and switch the current buffs of the group member taking the enemy assist to resistance buffs to save him.

 

I could very well see a permanent buff system like DAoC with only a limited number of buffbot around if it is like that. The only thing you need to add then is to limit the range and the bots becomes useful only to camp keeps, which i'm not sure is worth to pay.

 

Of course we can think of other additional ways to reduce the bots effectiveness.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/12/13 11:32:50 AM#22

I think limiting the number of buffs you can have on you his a mistake and limits future grows. (And draw back to things like warguard, bunker of faith etc - is that a buff? does it not take effect because yo have +dex? that would suck)

 

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/12/13 11:43:07 AM#23
Originally posted by belatucadros

I think limiting the number of buffs you can have on you his a mistake and limits future grows. (And draw back to things like warguard, bunker of faith etc - is that a buff? does it not take effect because yo have +dex? that would suck)

 

If it is an answer to my post (which i'm not sure given it was posted only 4 mins after me and you didn't quote), then i would like to explain yourself further with the limited grow, i don't get what you mean.

 

About the buff not taking effect, i'm not familiar with the names, but i was thinking of something like the new buff take the place of the older one.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

4/12/13 11:56:56 AM#24
We had a whole thread on stat buffs a while back and I got the impression from Mark's comments in there that DAOC-style stat buffs probably weren't going to be in CU at all. Too lazy to look it up right now though.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  tenfoldedmight

Novice Member

Joined: 4/11/13
Posts: 55

4/12/13 11:58:02 AM#25

I would have to say non of em! With more buffs comes a more advanced debuff play. And with more abilities comes a more complex play.

 

But i know Mark wants to cut down on the number of buffs and I'm fine with that.

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2444

"Always borrow money from a pessimist. They won't expect it back."

4/12/13 12:06:25 PM#26
I'd rather have buffs restricted. I seriously do NOT want to have to have a buffbot ever again for a game to be able to compete.

What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/12/13 12:58:23 PM#27
Originally posted by Ziftylrhavic
Originally posted by belatucadros

I think limiting the number of buffs you can have on you his a mistake and limits future grows. (And draw back to things like warguard, bunker of faith etc - is that a buff? does it not take effect because yo have +dex? that would suck)

 

If it is an answer to my post (which i'm not sure given it was posted only 4 mins after me and you didn't quote), then i would like to explain yourself further with the limited grow, i don't get what you mean.

 

About the buff not taking effect, i'm not familiar with the names, but i was thinking of something like the new buff take the place of the older one.

which buff does it replace?

to use DAOC as an example, if bunker of faith replaced my caster's AF shield, it would at best be a wash...but now I'm fucked when bunker expires. unless it just supresses it.

but even then, how do you decide which effects overwrite what? a delicate balancing act, or worse, randomly?

no ty

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

4/12/13 1:37:56 PM#28
He'll probably avoid straight stat buffs in favor of debuffs. Other than that I don't think he should limit how many buffs you have on you, that's silly. I'm still up in the air as to whether or not caster AF was a waste of space or actually added something to the game.
  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2117

joie de vivre

 
OP  4/12/13 2:01:50 PM#29

TBH I would be happy with 0 buffs, and 0 de-buffs. Dots and things like snares, hamstrings, (moves) etc are fine.

mmorpg.com/blogs/Xobdnas

  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/13/13 11:26:40 AM#30
Originally posted by belatucadros
Originally posted by Ziftylrhavic
Originally posted by belatucadros

I think limiting the number of buffs you can have on you his a mistake and limits future grows. (And draw back to things like warguard, bunker of faith etc - is that a buff? does it not take effect because yo have +dex? that would suck)

 

If it is an answer to my post (which i'm not sure given it was posted only 4 mins after me and you didn't quote), then i would like to explain yourself further with the limited grow, i don't get what you mean.

 

About the buff not taking effect, i'm not familiar with the names, but i was thinking of something like the new buff take the place of the older one.

which buff does it replace?

to use DAOC as an example, if bunker of faith replaced my caster's AF shield, it would at best be a wash...but now I'm fucked when bunker expires. unless it just supresses it.

but even then, how do you decide which effects overwrite what? a delicate balancing act, or worse, randomly?

no ty

The newest replace the oldest, was what i was thinking.

 

I cast on a tank first AF, then Constitution, strength and finally Haste (swing speed).

 

Then i see he is hitting a caster and takes no damage, i decide then to cast a quickness buff to increase further his swing speed, that new buff push out of the buff bar the AF buff i casted first. Then the next one to be cancelled would be the constitution buff.

 

To prevent buffs from different classes from interferring between each other, just make it so only the support class can cast them.

  steuss

Advanced Member

Joined: 4/03/05
Posts: 131

4/13/13 11:30:49 AM#31

I'd like there to be AURA buffs where there was a set distance that every same realm member would enjoy the fruits of the buff. Walk away, buff poofs.

 

We need to get away from the "group" mechanic and go the route of public quests (warhammer), shared xp (GW2 / Defiance) and lose the crappy arbitrary "gruop only" mechanics.

  Ziftylrhavic

Apprentice Member

Joined: 3/15/13
Posts: 223

4/13/13 12:20:10 PM#32
Originally posted by steuss

I'd like there to be AURA buffs where there was a set distance that every same realm member would enjoy the fruits of the buff. Walk away, buff poofs.

 

We need to get away from the "group" mechanic and go the route of public quests (warhammer), shared xp (GW2 / Defiance) and lose the crappy arbitrary "gruop only" mechanics.

That group only mechanic is what will prevent a zerg to turn mindless by having only people playing alongside each other instead of with each other.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/13/13 6:28:10 PM#33
I do agree with more realm themed stuff. Croc tear ring!

Public quests were great, more pve games should hitch on that wagon

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

4/13/13 7:09:01 PM#34
No, avoid zerg speed as much as possible. If all their groups are balanced then fine, there's nothing you can do about it. Having 3 speed classes put a 50+ zerg at max speed is a bad idea. If you really want to avoid the group mechanic just make it cap on however many people can be in a group and make it prioritize group members. That way a solo can help the zerg, but you're not screwing over a group with a lack of priorites i've seen in other games (rift and gw2).
  Heretique

Advanced Member

Joined: 2/02/07
Posts: 999

Most of my posts get deleted.

4/13/13 8:55:17 PM#35

never been big on buffs because when it comes to PvP I'd rather fight on equal grounds of sort rather than worrying that you have 50 buffs on you before you fight, or another person rolls right over you because you just don't have a buffbots goodies.

Abilities all the way.

Originally posted by salsa41
are you have problem ?

  binskki

Novice Member

Joined: 3/23/13
Posts: 154

"I just die so fast it's hard to position myself. :)"

4/15/13 9:17:10 AM#36

My  gut feeling is that a wide number of abilities leads to a huge variety of playstyles, which makes for very interesting - and somewhat unpredictable - combat.  Variety is the spice of life. :)

If there are not too many buffs, it can make solo/small group players more viable in a lot of situations - levels the playing field.  And it means that you really appreciate the buffs that you have.

Particularly if there is a buff-stripping ability as well, hehe.

(and I say this with all the love in my heart for the tasty POM my balanced Pac healer had, and an understanding for the deep satisfaction that you get when the top of your screen lights up with buffs, lol.)

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