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News & Features Discussion  » [Column] Elder Scrolls Online: Bad as I Want to Be

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51 posts found
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2937

Tomorrow's just a future yesterday...

4/03/13 5:40:35 AM#41

Good points, Bill. I think that this is another mark that TES:O will fall short on, for me.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  spydermr2

Novice Member

Joined: 5/09/05
Posts: 337

"... they were misled by a devil in blue pants. Amen."

4/03/13 6:44:55 AM#42

How far we've come from the array of choices in Daggerfall, with families, many many guilds, and such... or Morrowind, with many guilds, vampire clans, and the families-as-guilds?   So now we face the ongoing elimination of player choice in ESO:  two guilds only.

I want Daggerfall's array of choices, thank you.  Not 2.  Lots. 

Very little in ESO makes me think of Elder Scrolls.  Then again, nothing since Morrowind has felt like Elder Scrolls to me, so... then again, again, I've missed Passwall and the freedom it offered since the original game. 

 

  Adders

Novice Member

Joined: 4/14/12
Posts: 28

4/03/13 6:57:03 AM#43
Originally posted by BadSpock
Originally posted by Cirin
Originally posted by rygard49
Originally posted by Cirin
Originally posted by azzamasin
Same here, really hoping I can play that Chaotic Neutral I always envisioned my characters to be.  Looking out for Numero uno!

Sadly, one more RP'er that doesn't understand that Chaotic Neutral is actually a clinically insane psychopath.  

 

Sorry for the tangent just a big pet peave.

You're thinking Chaotic Evil...

Chaotic neutrals are completely random and unpredictable. They may shift allegiances at a moment's notice, or remain with a leader for years. The chaotic neutral character feels that there is no plan at all for the universe. Things just happen. They tend to believe in luck and chance, rather than fate or destiny. They don't care what happens to others, yet will not necessarily go out of their way to harm others. If someone stands in the way of their happiness, they may kill that individual or move on to something else. Their priorities tend to change as they experience new things in life. They may even appear to adhere to another alignment for some length of time, only to switch at an inappropriate moment. They can be the worst tricksters, conning people, not for gain, but for sheer amusement. The chaotic neutral may not be driven by fame or wealth, but may only take actions just to see what happens.

I always reference-

http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1343/59/1343595701711.jpg

 

Sorry about the long quote, but I love the half of this alignment chart I can see. Where's the rest? Got a link for this one? There are tons out there but not as good.

  BeansnBread

Advanced Member

Joined: 9/19/06
Posts: 5540

4/03/13 6:59:43 AM#44
Originally posted by Adders

Sorry about the long quote, but I love the half of this alignment chart I can see. Where's the rest? Got a link for this one? There are tons out there but not as good.

Assuming I understand your problem correctly, you should be able to see a scrollbar at the bottom of the post that has the picture with the side cut off. Scroll right.

 

Edit: You should also be able to right click and save to desktop as well if you want to keep it.

SWTOR is the greatest mmo ever!

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7679

Logic be damned!

4/03/13 9:54:46 AM#45
Originally posted by colddog04
Originally posted by Adders

Sorry about the long quote, but I love the half of this alignment chart I can see. Where's the rest? Got a link for this one? There are tons out there but not as good.

Assuming I understand your problem correctly, you should be able to see a scrollbar at the bottom of the post that has the picture with the side cut off. Scroll right.

 

Edit: You should also be able to right click and save to desktop as well if you want to keep it.

Yup - that.

I couldn't figure out how to resize it.

You can just do a google search for "D&D morality chart" and it'll pop up too (under images.)

Now Playing: D3:RoS, Watch Dogs
Looking Towards: Destiny

  Psycospank

Novice Member

Joined: 7/10/03
Posts: 36

Creativity is the reason for Humanity

4/03/13 9:54:54 AM#46
Originally posted by Xepo

 The author of the post hit on something I feel we focus too much on in gaming and especially in MMOs...

"One of the parts of the Elder Scrolls series that’s become so great at letting players lead their own noble or murky lives are the “Guilds”.  At launch, ESO will have the Fighters Guild and Mages Guild.  But what we’ll all be waiting to see enter the game is the Dark Brotherhood. But these sorts of content additions are pretty much either good or bad.  There’s little in between. Being an Assassin in the DB (ha!) isn’t exactly a fine moral line to walk. You kill your assigned targets and that’s that.  The key to ESO’s moral ambiguity will be in allowing players to decide to help or harm someone (or to ignore their request entirely) and to not be punished in terms of progression for doing so."

  We as developers, consumers, and players of MMOs have become so addicted to PROGRESSION (xp) that we forget there is other ways to reward players for playing a game. Honestly in some of my rpg games like Skyrim, Dragon Age, and (at times) GW2 leveling becomes a back seat to many other things in the game. In GW2 I stop and listen to random NPC voice conversations and explore the beautiful land around me. Skyrim and especially Morrowind I get lost in the world... I am not hunting for the next (!) to carry on my leveling fix. 

   I believe Zenimax/Bethesda or any other gaming company has a great chance to rewrite this part of gaming if they do it right. I for one am sick of my leveling and how fast or slow it goes determining whether a game is worth playing. I would love to see a game where the xp bar is not part of your main hud/ui of the game. 

This idea that your progression is based on your investment of the story is something that I discovered in SWTOR, though its decisions are very set and your end results are very pathed, I did find for the most part that I was steaming through the story not so much concerned with leveling. To be fair it wasnt always like that but I still found myself craving to know what was going to happen next as I journeyed to my next major story update(quest). GW2 also does this (as stated above), or though for me sometimes I didnt feel as in touch with the story I think the interface, and how the characters converse takes away from the story sometimes in GW2. I still found myself enjoying the story more than leveling which is important to me. 

Hopefully this can be expanded upon and the idea of true decision making can be add to give varity to the way your character is developed. 

I also liked the survey styled Q and A in elder scrolls that assisted you in deciding what type of character you are, almost like a myers-briggs for RPG :) that was a nice touch.

  killahh

Advanced Member

Joined: 8/25/04
Posts: 455

As famous as the unknown soldier

4/04/13 8:57:57 AM#47
In skyrim, you could get some awesome armor, only if you led an innocent follower to a certain area and killed them.
skyrim has hard choices, but they should have been felt more in the world

Gonada Dahung,over 20 years of mmorpg's and counting....Please Lord, let someone make a game that had all the awesomeness of UO, EQ and EVE...

  Telgeth

Advanced Member

Joined: 11/12/08
Posts: 2

4/04/13 2:55:34 PM#48

    If I recall correctly DAoC did have a morality system in place.  It was not as extensive as I would like to see things, but honestly, seemed logical on most levels.

    The system that I remember was that if you killed monster a, who likes monster b, your rating with b would go down.  Alternatively if Monster A and B were enemies, your standings with B would increase.  Kill enough of monster As and eventually you were friends with monster B.  Most monsters/factions etc. would not be linked or have interactions. Or killing monster A would not affect standings with Monster B.  

 

     One tricky part, under this system is coming up with quests/situations that allow enough latitude to feel immersive, or allow enough player freedom.  My idea would be to have a range up to 12 options, the top options or bottom options would only be available if you hold enough trust or distrust to allow access to them.  If someone hates you enough, they might set up an ambush.  Or maybe they love you, allowing the option to start negotiations for peace with their minor enemies, maybe cast a vote for such allowing players to inflence npc guilds.  

     Maybe every player could have a faction standing with each guild based on trust, and on alignment (if they like you or not).  If you start making promises and not completing them, or taking forever to complete anything (doing 15 quests between accepting and completing their quest)  the trust value will depreciate, leaving fewer options.

     I don't know what ESO will choose.  I somewhat doubt that they can overcomplicate the process too much so long as whatever they do, it is deep.

 
 
  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17007

4/04/13 2:58:23 PM#49
Originally posted by BadSpock
 

I always reference-

http://0-media-cdn.foolz.us/ffuuka/board/tg/image/1343/59/1343595701711.jpg

 

As a point of note this is now my favorite thing ever.

Though I kind of question the picard rating.

  deakon

Novice Member

Joined: 3/07/11
Posts: 588

4/12/13 7:15:07 AM#50
Originally posted by jtcgs

"we’ve known that the game won’t be a “sandbox”, but rather a theme park with large amounts of character building freedom. This is, quite honestly, right on par with the other Elder Scrolls games.":

Enough already, if you like ducks, say you like ducks and stop calling ducks something else. The only people that say TES games are themepark games are those being PAID to do so and those willing to go to any length to get a DaoC remake. No amount of lies is going to change the minds of those that either never played DaoC, never liked DaoC and already know that an MMO can be made like a TES game and dont want just another freaking themepark based MMO...sure not going to change the minds of the people flooding every single TES site about how bad a move it was to make a TES game with closed factions, closed races and PvP behind an invisible wall while trying to make a game where the entire world is at war with each other...

 

The only thing sandbox using the mmo meaning about tes is player housing, otherwise its very themepark, you go around the park (map) playing on the different rides (quests) as you go through it.

Granted it has mobs that scale, but that doesn't magically make it sand box either, otherwise gw2 is a sandbox once you hit 80
  simmihi

Hard Core Member

Joined: 6/11/10
Posts: 508

4/26/13 5:07:53 AM#51

I'm with you Bill. I'd even say that lack of choice is what makes today's games so bland and boring. Unfortunately, the only real choice we have in today's games takes place right at the start, when we select our class / race / role. That's it. From that point on, everything you do is leading inevitably to the same point, even if the "idea" of choice is somehow there. For example, in GW2, no matter what you choose to do on the way, you end up in the same point and the story is the same at the end. I want different alignments, different "friends" and "enemies" based on the choices i make, different accomplishments etc. I want to benefit from the choices i make, and also to fear them somehow.

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