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News & Features Discussion  » [Interview] Divergence Online: Introducing a 'Hardcore Sandbox MMO'

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67 posts found
  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4138

4/05/13 7:46:03 AM#41
Originally posted by kosac
full loot system or not? thx

This is taken from the indiegogo page.

 

****

Divergence Means HARD-CORE

  • Open-PVP everywhere. No exceptions. If you don't like the way that alien is checking out your girl, put a bullet in his face. Just be prepapred to lose faction with the establishments bouncers who with enough ruckus may elect to toss your ass out.
  • Lootable Corpses. You won't have an inventory full of thousands of ridiculous objects. All objects have a mass equivalent and slow you down based on your physical ability to carry loads. Don't carry your valuables on you!
  • Limited Permanent-Death. The most controversial of the controversial. Cloning in Divergence is common but not guaranteed. You'll need clone insurance, a few clones in storage, to be within the sphere of a cloning beacon and a race which can actually clone in order to avoid starting over on your character after death. Death means something, and thus life means something. Dancers, don't despair. Most NPC and player towns have their own cloning spheres."
*****
 
So yes full loot..

My 3D models
http://dragon3d.webs.com/

  RexGarvin

Novice Member

Joined: 1/12/10
Posts: 25

4/05/13 8:40:34 AM#42
Another kickstarter rip off game.  Your  a fool to give these kickstarter games money just because someone says how great the game is going to be!!
  Nanfoodle

Elite Member

Joined: 5/23/06
Posts: 3466

4/05/13 8:48:13 AM#43
Ya it sounds like the guy really has a love for his project but think whole kickstarter thing IMO is crazy. Banks and companies that invest in project make sure their money is not being given to companies that dont know how to manage the money. Also if I am going to invest I dont want some digitial items, or access to beta, I want a return on my money. I am sure this guy is really driven to give a good game but can he run a company? (((shrugs))) 
  SpottyGekko

Elite Member

Joined: 9/26/04
Posts: 2940

4/05/13 9:36:23 AM#44
Originally posted by Vannor
Originally posted by wayubb
but its not on kickstarter its on a similiar site called  indiegogo http://www.indiegogo.com/projects/divergence-online

At least they are only after 15k instead of 1 or 2 million like some crazy and greedy indie devs are after.

15K ?

What are they going to do with that ? Buy a new coffee machine ?

 

I guess all the developers of this game are working for free ? Because 15K won't cover anything for more than a month or two. 

  Mystais

Novice Member

Joined: 8/02/04
Posts: 73

N/A

4/05/13 10:26:15 AM#45
Originally posted by SpottyGekko
Originally posted by Vannor
Originally posted by wayubb
but its not on kickstarter its on a similiar site called  indiegogo http://www.indiegogo.com/projects/divergence-online

At least they are only after 15k instead of 1 or 2 million like some crazy and greedy indie devs are after.

15K ?

What are they going to do with that ? Buy a new coffee machine ?

 

I guess all the developers of this game are working for free ? Because 15K won't cover anything for more than a month or two. 

Yes, the developer has been pretty much working for free.

Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.

  xSaintx

Novice Member

Joined: 10/17/05
Posts: 76

4/05/13 11:49:27 AM#46
This looks amazing conceptually. I can't wait to try this out.

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 959

4/05/13 12:32:32 PM#47

Looks interesting and wish this project the best of luck, though it's not the game for me. 

 

You can tell he was influenced by SWG by the style of the structures and the "cloning" feature.  Then comes right out and says he's proud to call his game a refuge for former SWG fans. 

What I don't get is why people keep associating SWG with "hardcore" sandboxes?  Yes, it was a sandbox but there was nothing hardcore about SWG.  Combat was easy and pvp was completely voluntary unless players went jedi. 

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6671

4/05/13 2:18:46 PM#48
Just another in a long list of so called hard core games.  There is going to be a lot of games fighting over a small group of players interested in this type of game.  I wish them luck, but their chances are not very good..
  User Deleted
4/05/13 5:54:38 PM#49
The safest area is the one your guild/clan/corp controls. Just like real life. So long as we have the sandbox freedom to provide our own security, i dont need any carebear safezones.
  Fraden

Novice Member

Joined: 7/09/05
Posts: 54

Why am I even typing this?

4/05/13 6:31:54 PM#50
Originally posted by mCalvert
The safest area is the one your guild/clan/corp controls. Just like real life. So long as we have the sandbox freedom to provide our own security, i dont need any carebear safezones.

Favorite quote of the day.

(It sucks you dont wanna see it)

  mysticaluna

Advanced Member

Joined: 10/11/11
Posts: 251

4/05/13 7:44:15 PM#51
I'm never playing this game because its pvp, but I'd love a good hardcore pve based sandbox similar to SWG... 
  mysticaluna

Advanced Member

Joined: 10/11/11
Posts: 251

4/05/13 8:06:42 PM#52
It sounds like an awesome game, and I hope someone takes his ideas and makes a pve game afterwards, but have fun all you pvp fans ~ 
  mysticaluna

Advanced Member

Joined: 10/11/11
Posts: 251

4/05/13 8:09:55 PM#53

Oh yeah, to have hardcore SWG we have to add in Tera/Aion based combat, and of course improve on that, but I'd love to have several planets and spaceships again, and the housing player cities sytem, along with huge expansive zones both outland and instanced... Give us complex, very complex skill trees... no cookie cutter builds or simplistic mists of pandaria nonsense, real choice in how you want to spend skill points... 

Wearing Jetpacks and having true 3D Combat... having the game set to 3D for our new 3D monitors ... and maybe someday holographic gameplay... 

  Fraden

Novice Member

Joined: 7/09/05
Posts: 54

Why am I even typing this?

4/06/13 9:12:49 PM#54
Originally posted by mysticaluna
It sounds like an awesome game, and I hope someone takes his ideas and makes a pve game afterwards, but have fun all you pvp fans ~ 

We will have much fun. I don't know how you expect to have a "hardcore" PvE. The only game I've seen do that successfully is Diablo 2, any others I don't count because they were all hack&slash that copied D2.

(It sucks you dont wanna see it)

  Iczer

Apprentice Member

Joined: 11/10/04
Posts: 104

I want a world in a sandbox ... not a theme park!

4/06/13 9:38:26 PM#55
Originally posted by Burntvet
Originally posted by xylok
Originally posted by Burntvet
Originally posted by snapfusion
Originally posted by Yalexy

 


Originally posted by Fraden

Originally posted by Yalexy Good ideas, but this game will fail for one reason... there's no safer areas for people to just do some PvE without being forced to constantly watch their backs. EvE Online has shown, that you need these safer areas to make open world FFA PvP work.
Who ever said there wont be safe areas, or heavily gaurded areas? All he said is there is FFA PvP, didn't say it's impossible to have a safe place, just that you CAN be attacked anywhere. People have to be daring enough to do so, and if you go on the game's forums and read what he has detailed about how factions work you would realize it is extremely risky to attack anyone without consideration and preperation for the consequences.

 

I guess I'm just let down by too many FFA PvP MMOs in the past, that simply didn't get this part of the equation right.

Also. You need some amount of easily consumable PvE for the carebears to support a living game-universe, which is shown by EvE Online aswell, where 75% of the players never leave high-sec.

Agreed, nice to see some sandbox games coming out, but the fact still remains there is a finite number of gamers that will put up with a Full loot PvP game period, but every sandbox dev thinks they need that in their "sandbox"  Whats going to happen is simple, all these sandbox full looters are going to come out and the same small number of players are just going to get further spread out.  Meaning most will never achive any real success numbers wise, and just limp along like DF and Mortal have.

They will all just canabiize each other.  No the rest of the gamers wont come around to Full Loot, its just not going to happen, dream on indies.

 

Yeah, my opinion is about the same. I wish the indie developers would get off the full open PvP thing, it brings out the worst parts of the MMO community. Full loot PvP and crafting a centric economy do not go together. EvE has pushed that about as far as that will go, and even then a lot of people don't like that system. Open world is fine, and even good, but open world and always flagged PvP would be hard to do well, if there were a reason for there to be dedicated crafters. Personally, I think SWG had the right mix: open world PvP, but must be flagged for it or acquire a TEF (temporary enemy flag) by helping or dealing with a flagged player. Full on all the time PvP is bad for crafters and a crafting based economy.

 

You never played Ultima Online did you?

A great balance of PvP, PvE, and Crafting - The struggle between the PK'ers and the PK Killers are by far the most fun I have had in any MMORPG.

You had actual risk for reward - there was actual adrenaline and excitement everytime you logged on.

If a gaming community wants easy mode, with only a challenge of a grind, than I no longer want to be a part of that community.

 

I did actually play some UO and what you say is not wholly wrong. But fast forward 12 years and the kinds of players that PK'd then and now are totally different. Not nearly as much E-peen back then and yes, PK'ers were controlled to a degree. People PK now in games like DF and MO just to be D-bags and ruin other people's fun and I never saw that back then (but MMO communities were far better back then, as a function of who was playing them and who wasn't). But then UO was wrecked a bit in later incarnations and it became a footnote in the industry. Full loot FFA PvP as it exists NOW and any decent crafting don't/won't mix well, if that is more clear.

Fail ... UO, Chesapeak server 1998-2003 I griefed many times when I was bored just to ruin other peoples day or rush in to those horrower spawns to try and snag power scrolls and other loot. I also ran around on the same server on another character with friends and fought against  douchbags such as myself with my friends.

 

The exact same people 12 years ago are the exact same people today ... e-peen waving, insult throwing, laugh in your face when you die people. Nothing has changed except a massive influx of people who have had their hands held for far too long in games and cant fathom how life could be different. I knew tons of non pvpers in UO ... miners, smiths, tinkers ... they had ZERO desire for pvp but still played the game longer than most of the population play a game these days.

  Fraden

Novice Member

Joined: 7/09/05
Posts: 54

Why am I even typing this?

4/07/13 11:22:33 AM#56
Originally posted by Iczer  
Fail ... UO, Chesapeak server 1998-2003 I griefed many times when I was bored just to ruin other peoples day or rush in to those horrower spawns to try and snag power scrolls and other loot. I also ran around on the same server on another character with friends and fought against  douchbags such as myself with my friends.
The exact same people 12 years ago are the exact same people today ... e-peen waving, insult throwing, laugh in your face when you die people. Nothing has changed except a massive influx of people who have had their hands held for far too long in games and cant fathom how life could be different. I knew tons of non pvpers in UO ... miners, smiths, tinkers ... they had ZERO desire for pvp but still played the game longer than most of the population play a game these days.

This has to be one of the best statements I've seen in this thread yet. I still can't believe the amount of people complaining about PvP anywhere at anytime, that's what made UO so much fun.

 

Infact of the big 3 original MMO's (Everquest, Asheron's Call, UO) UO was by far the most popular, and Asheron's Call had a FULL PvP server let us not forget that! It was the MOST popular server, everyone played Darktide, maybe not religiously but everyone had at least 1 character on there that they did play.

Let us not forget the Everquest Zek servers and Discord server (Severe penalties for death). These three are still around in some shape or form, how many other MMO's can claim that long of life? I even still know people in AC who have played since it's inception and are still playing.

(It sucks you dont wanna see it)

  User Deleted
4/11/13 11:49:37 AM#57
Originally posted by Fraden
Originally posted by mCalvert
The safest area is the one your guild/clan/corp controls. Just like real life. So long as we have the sandbox freedom to provide our own security, i dont need any carebear safezones.

Favorite quote of the day.

Although there is something to be said for a noob friendly zone to give people some safety to learn to play. So long as I can skip it and spawn right in my guilds lands.

  Razeekster

Spotlight Poster

Joined: 7/09/11
Posts: 1925

May the game be ever in your favor.

4/12/13 6:24:32 AM#58
I like how my comment was deleted saying that MMORPG.com should cover games like this more instead of CU which hasn't even begun development. Apparently freedom of speech even when it's polite isn't always allowed on this site.

Smile

  Surfrider

MMORPG.COM Staff

Joined: 3/14/09
Posts: 305

4/12/13 10:23:46 AM#59
Originally posted by Razeekster
I like how my comment was deleted saying that MMORPG.com should cover games like this more instead of CU which hasn't even begun development. Apparently freedom of speech even when it's polite isn't always allowed on this site.

 

http://www.mmorpg.com/discussion2.cfm/post/5664798#5664798

I think the above link is the thread you're referring to.

  darker70

Apprentice Member

Joined: 10/21/08
Posts: 821

A child of five would understand this. Send someone to fetch a child of five.
Groucho Marx

4/18/13 7:06:28 AM#60
Just seen this been a bit busy getting Planet Explorers noticed and funded,so quite amazed that this has not done a bit better,while CU is raking it  in and isn't that PVP based so they should love this,but one big difference Divergence was in stasis just needed the funds,there is a solid game here may take a while but for 10 dollars I might back it as I like his no holds barred vision.

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