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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » I wonder if the whole spaceship travel aspect is a placeholder

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72 posts found
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

4/10/13 3:00:19 PM#21
Originally posted by GreenHell
Originally posted by blutm8

well, in star wars galaxies travelling on surface was nearly the same like swtor has now. go to shuttle bay, buy a ticket, click the ticket vendor again to instant travel to your location. and then they added "jump to lightspeed" that added a space shooter á la wing commander where you could travel from planet to planet with lightspeed, grinding ect.. but the travel on surface was still the same: use your mount or take a shuttle with instant.

for me swtor's space-rail-shooter is just a placerholder too. i am full of hope that they will add a space shooter in the future (hope dies last)

That ended up changing at the end..almost the very end of SWGs life. You could actually fly your ship while being on a planet. It was pretty cool to see the planets from that perspective. In essense it was no different than a flying mount in another game but im pretty sure ( not positive) you could leave the atmosphere and go in to space.

Yeah, but there really isn't any comparison between the two games. SWTOR has better physics than SWG, that's it. It's an unfair comparison.

Survivor of the great MMORPG Famine of 2011

  GreenHell

Advanced Member

Joined: 11/27/05
Posts: 1341

4/10/13 3:02:57 PM#22
Originally posted by ignore_me
Originally posted by GreenHell
Originally posted by blutm8

well, in star wars galaxies travelling on surface was nearly the same like swtor has now. go to shuttle bay, buy a ticket, click the ticket vendor again to instant travel to your location. and then they added "jump to lightspeed" that added a space shooter á la wing commander where you could travel from planet to planet with lightspeed, grinding ect.. but the travel on surface was still the same: use your mount or take a shuttle with instant.

for me swtor's space-rail-shooter is just a placerholder too. i am full of hope that they will add a space shooter in the future (hope dies last)

That ended up changing at the end..almost the very end of SWGs life. You could actually fly your ship while being on a planet. It was pretty cool to see the planets from that perspective. In essense it was no different than a flying mount in another game but im pretty sure ( not positive) you could leave the atmosphere and go in to space.

Yeah, but there really isn't any comparison between the two games. SWTOR has better physics than SWG, that's it. It's an unfair comparison.

Agreed. I wasn't trying to compare them. Just adding to what blutm8 had posted about SWG.

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

4/10/13 3:04:57 PM#23
Originally posted by GreenHell
Originally posted by ignore_me
Originally posted by GreenHell
Originally posted by blutm8

well, in star wars galaxies travelling on surface was nearly the same like swtor has now. go to shuttle bay, buy a ticket, click the ticket vendor again to instant travel to your location. and then they added "jump to lightspeed" that added a space shooter á la wing commander where you could travel from planet to planet with lightspeed, grinding ect.. but the travel on surface was still the same: use your mount or take a shuttle with instant.

for me swtor's space-rail-shooter is just a placerholder too. i am full of hope that they will add a space shooter in the future (hope dies last)

That ended up changing at the end..almost the very end of SWGs life. You could actually fly your ship while being on a planet. It was pretty cool to see the planets from that perspective. In essense it was no different than a flying mount in another game but im pretty sure ( not positive) you could leave the atmosphere and go in to space.

Yeah, but there really isn't any comparison between the two games. SWTOR has better physics than SWG, that's it. It's an unfair comparison.

Agreed. I wasn't trying to compare them. Just adding to what blutm8 had posted about SWG.

Ah I see. I just like to point out that they released the 2nd SW MMO with so few features that there is little comparison :)

Survivor of the great MMORPG Famine of 2011

  GreenHell

Advanced Member

Joined: 11/27/05
Posts: 1341

4/10/13 3:15:23 PM#24
Originally posted by ignore_me

Ah I see. I just like to point out that they released the 2nd SW MMO with so few features that there is little comparison :)

No doubt. They were two different games targeted at a different types of players. The only thing these two games had in common was the IP. Personally I wish SWG had never been a SW game. The IP for all its benefits has some huge draw backs and restrictions. So now I wait for The Repopulation to launch and hope for the best.

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

4/10/13 3:39:15 PM#25
Originally posted by Gaborik
Originally posted by ignore_me
Originally posted by mrrshann618
Originally posted by doodphace
Originally posted by superniceguy
It might possibly have been the intent from the start, but after losing many subs and going F2P, and losing many staff and losing the Doctors etc, it is highly unlikely now

To be fair, the travel aspect (not talking space missions) is by far not the reason for the negative things you mentioned, therefore it will stay as is.

Ohh but it is, and the sooner that everyone in the world understands that SWTOR should die so that SWG II can be made the better. SWGII will be the epitome of Sandbox wonderlands and everyone will flock there in droves killing every MMO.

 

Some people like different things. Haters of the game will (in general) never like the game no matter how many improvments go into it.

And lovers of this game generally fall into two categories:

1) Forum contrarians who simply like to make the converse point (You don't need fast speeders).

2) Casual users who can't stand the idea that somebody else doesn't like their game, and see it as some sort of a personal affront.

 

How About Fans Of This Game The Ones Who Play It And Enjoy It For Whatever Reason. The Majority Of Haters Have Either Never Played Or No Longer Play But For Some Sad Reason Still Post On A Video Game They Dont Even Play Its Just PlaiN Sad. There Are A Lot Of MmoS Ive Played And Didnt Care For. Im Mature Enough To Walk Away And Not Spend Years Trying To Bring Down The Game. The Same Ones Spamming Every Single Tor Post, We Get It They Will Never Ever Do Anything Right, The Game Will Always Suck They Lost Subs It Went F2p Blah Blah Blah Get A Life And Find A New Gane Sorry It Cant Be A Sw Game Right Now.

 

It's good that you are coming around to understand why SW fans post about a game that has taken one wrong turn after another.

 

But I'll add that people post about it still because they actually want SWTOR to get better, not worse.  Being passive about the game sucking and losing players isn't helping to save SWTOR.  Neither is telling those hoping for a better tomorrow to simply go away, while insulting them.

Want a nice understanding of life? Try Spirit Science: "The Human History"
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Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 947

4/10/13 6:37:10 PM#26
Originally posted by FromHell

why? because it feels unfinished and clunky, not thought through, everything about it

 

- clicking on the spacecraft door to leave a planet?

- clicking on the spacecraft door to land on a planet?

- you don't even see the ship through the green instance door

 

but there are some hints what they are planning.

I found out the ship geometry is actually leaving the hangar, you see it when you hit escape after clicking the door

My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space

 

The space secret proyect is real, and they have been talking about ships customization.

  aRtFuLThinG

Novice Member

Joined: 4/30/09
Posts: 1000

4/10/13 7:15:13 PM#27
Originally posted by FromHell

My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space

 I think it WAS a placeholder in it's better days.

However that plan has long since changed and they had to rush to push it out, it is probably is no longer part of the plan in the near future (if there is one).

  TheJoda

Novice Member

Joined: 8/12/10
Posts: 492

"Yes...... that's a Duck Staff of D00M!!!"

4/10/13 7:17:45 PM#28
working as intended!!

....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!

  LogicLester

Apprentice Member

Joined: 3/30/13
Posts: 67

4/10/13 7:34:20 PM#29

I'd like to think they originally intended to allow for more customization of the ships, both their interiors as well as allowing the player to choose different models/textures.  But I suspect a lot of the "clunkiness" you noticed has a lot more to do with the game limitations than any grand designs.

 

From the actual in game cinematics is pretty clear that they originally intended ships to land on the planet, the whole thing, not just a shell.  There are a number of instances where your character will say something along the lines of "I'm on the planet now." while you're still in orbit, or you'll be told to contact someone from your ship but it's clear the story didn't intend for your ship to take off as the given quest immediately has you return to the surface (so you can enjoy the freaking Taris load screen again).  And from what I've been told, early on in the alpha?/beta? the ships did in fact actually land on the planets and you would go inside to interact with the holo or talk to a companion, as well as functioning as a planetary taxi.  If true I would guess that was removed to lessen the number of textures you would need to preload for each planet.

 

I've also been told that early in the beta you would use the escape pod, which now do absolutely nothing, to go from your ship in orbit down to the planet.  That sounds pretty stupid to me, but perhaps this was an intermediary stage between above and what they have now, clicking the ship's exit to land on the planet.  Why they never thought to make it more common sense like clicking something from the bridge of your ship to have it land?  I have no idea.

 

I can think of three reasons why you can't see your ship through the instance "door":

One, they intended for ship customization like I originally mentioned, meaning there would be no reasonable way to draw the appropriate ship until the instance was "claimed" by someone entering it.

Two, the ship functions as an actor in a cinematic and so rather than having the oddity of being able to see the ship sitting there from outside the instance while your group members are inside the instance with the ship taking off, they decided to just not show the ship from outside.

Three, they originally intended there to be a single personal ship docking bay instance, so it couldn't draw the appropriate class ship until the instance was "claimed", later deciding to create one bay for each class but they never changed the original instance's design.

This last one seems like the most ridiculous explanation to me so it's probably the more accurate one (they could have just made a single, larger, more logical, ship bay instance with all 4 ships in it, but they probably already had the cinematics done and didn't want to redo them).

 

Also I wouldn't read too much into being able to see your ship leave the ship bay when you cancel the cinematic.  That's more than likely just a quirk of how the game handles interruptions to the cinematics, it doesn't handle them very well at all.  You're probably just seeing a bit of the cinematic but from the perspective of your character rather than where it would normally place the camera.

  observer

Elite Member

Joined: 2/17/05
Posts: 2068

First came pride, then envy.

4/10/13 7:40:59 PM#30
I seriously doubt it's a placeholder.  It's part of the "immersive" aspect instead. 
  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

4/10/13 7:49:28 PM#31
Originally posted by LogicLester

Also I wouldn't read too much into being able to see your ship leave the ship bay when you cancel the cinematic.  That's more than likely just a quirk of how the game handles interruptions to the cinematics, it doesn't handle them very well at all.  You're probably just seeing a bit of the cinematic but from the perspective of your character rather than where it would normally place the camera.

That's likely it right there, since the cinematics are rendered on-the-fly, not pre-recorded video.

 

BTW that was a truly awesome video of Lord Zash wigging out!  Great comic relief at a serious moment, haha.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  LogicLester

Apprentice Member

Joined: 3/30/13
Posts: 67

4/10/13 8:24:35 PM#32
Originally posted by Karteli

That's likely it right there, since the cinematics are rendered on-the-fly, not pre-recorded video.

 

BTW that was a truly awesome video of Lord Zash wigging out!  Great comic relief at a serious moment, haha.

 

Yeah that's one of my favorite funny videos of the game, inspired me to make an inquisitor as one of my early characters.  She actually would go nuts in a number of her cinematics if you skipped.

 

I found that I actually really liked Zash too, she was the most interesting "evil" female character and the voice actress either did a great job, or just naturally fit well with the role.  Wished they would have used her more.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  4/11/13 3:53:56 AM#33
Originally posted by LogicLester
Originally posted by Karteli

That's likely it right there, since the cinematics are rendered on-the-fly, not pre-recorded video.

 

BTW that was a truly awesome video of Lord Zash wigging out!  Great comic relief at a serious moment, haha.

 

Yeah that's one of my favorite funny videos of the game, inspired me to make an inquisitor as one of my early characters.  She actually would go nuts in a number of her cinematics if you skipped.

 

I found that I actually really liked Zash too, she was the most interesting "evil" female character and the voice actress either did a great job, or just naturally fit well with the role.  Wished they would have used her more.

my char had a crush on Zash until...

http://starwars.wikia.com/wiki/Darth_Zash

 

lol

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  gervaise1

Elite Member

Joined: 1/17/07
Posts: 1162

4/11/13 9:28:26 AM#34

Placeholder? I doubt it - althgough I suspect that there were plans to improve it going forward.

Now? Maybe but unlikely. Sure they have super secret space projects and what not but at the end of the day it all comes down to money.

Remember WAR? The devs had huge exciting plans that the devs wanted to tell players about but couldn't. A very early, and telling post, being when the devs said that they hoped to be able to reveal the plans after they had presented them to senior EA management.  It all went quite after that. Clearly the go ahead wasn't given - although they still had the plans.

Even if F2P has been "a success" - at least for now - that doesn't guarantee future revenue. CoH was, we have been told, bringing in more revenue after it went F2P but it still closed; age is a much bigger issue with F2P games which is why Zynga keep getting asked about what their advertising costs are (how much do they have to spend to get new F2P players).

 

And then there is the IP. At some point it will need to be renewed and that will cost money.

So at some stage it may get updated - and made available as an xpac perhaps - but cost control at EA must be a big thing at the moment. EA have a finite amount of money and need to decide what to invest in. So even if SWTOR is "making money" on a day to day basis EA may still decide to invest in the next Battlefield or Sims3 fluff pack. That is just the way things are.

Enjoy the game (or not) as is, don't expect anything new. Then if something new does come that will be a bonus.

 

  BlueTiger33

Novice Member

Joined: 2/25/13
Posts: 169

4/11/13 9:36:46 AM#35

I like the space combat for what it is...a side game. I couldn't imagine (and you know this is what these kids are pushing for) is space PVP/OPVP combat. If that was to ever happen I'd uninstall the same day.

Space as it is, is great! I couldn't imagine having to deck/quest/whatever and pimp out my spaceship in order to assume pvp stats...sounds outright ridiculous.

I like the game how it is right now.


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  superniceguy

Apprentice Member

Joined: 2/17/07
Posts: 2251

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

4/11/13 10:19:47 AM#36
Originally posted by BlueTiger33

I like the space combat for what it is...a side game. I couldn't imagine (and you know this is what these kids are pushing for) is space PVP/OPVP combat. If that was to ever happen I'd uninstall the same day.

Space as it is, is great! I couldn't imagine having to deck/quest/whatever and pimp out my spaceship in order to assume pvp stats...sounds outright ridiculous.

I like the game how it is right now.

It will always be an option though. If they expanded the space I am sure they will keep these pathetic side games, but will have the option to travel to open world space. There is space PVP in STO, but I do not bother with it. I never bothered with it in SWG either. I always do the PvE stuff. Loads of players attacking enemy NPC ships is awesome and exciting compared to the snoozefest of this on-rails system

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 10377

I've become dependent upon spell check. My apologies for stupid grammatical errors.

4/11/13 10:27:29 AM#37


Originally posted by aRtFuLThinG

Originally posted by FromHell My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space
 I think it WAS a placeholder in it's better days.

However that plan has long since changed and they had to rush to push it out, it is probably is no longer part of the plan in the near future (if there is one).




The better days would have had to have been before they realized the engine wouldn't do well with open space.

I think they did a great job with the space missions, for what they are. That is, they are not the focus of the game, and never have been. They are a 'side mission' type of thing, and for that, they are great.

The focus of the game from the beginning was the presentation of the story lines to the players. That might not have been the best idea, but that's what they did. Everything that wasn't directly part of that focus is a side thing and probably won't turn into something dramatically different.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Demmi77

Advanced Member

Joined: 2/20/08
Posts: 210

4/11/13 11:43:53 AM#38

i think it was a couple years after development there was an article about the limitations of the game and the devs were very clear on what was not going to be in the game. I think it was along the lines of the fury channel and the open area of space when you are in a system. Either way, the game should have just been made a smaller co-op game. best leveling experience i have ever had in a game. Worst mmo experience i've ever had in a game.

 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

 
OP  4/11/13 1:03:10 PM#39
Originally posted by lizardbones

 


Originally posted by aRtFuLThinG

Originally posted by FromHell My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space
 I think it WAS a placeholder in it's better days.

 

However that plan has long since changed and they had to rush to push it out, it is probably is no longer part of the plan in the near future (if there is one).




The better days would have had to have been before they realized the engine wouldn't do well with open space.

 

oh the emgine will do a great job with open space, look at the enormous amount of seamless geometry, e.g. in Nar Shaddaa.

Every corridor and the whole city is loaded into RAM, or even look at the space minigames, tons of seamless geometry and ships.

Now if we only can steer our ships through 100+ systems jumping through hyperspace, trading, mining, pve, pvp, landing on planets,,... it should be possible with the engine. I also think they are constantly tweaking the engine and adding new features.

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

4/11/13 1:31:22 PM#40
Originally posted by FromHell
Originally posted by lizardbones

 


Originally posted by aRtFuLThinG

Originally posted by FromHell My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space
 I think it WAS a placeholder in it's better days.

 

However that plan has long since changed and they had to rush to push it out, it is probably is no longer part of the plan in the near future (if there is one).




The better days would have had to have been before they realized the engine wouldn't do well with open space.

 

oh the emgine will do a great job with open space, look at the enormous amount of seamless geometry, e.g. in Nar Shaddaa.

Every corridor and the whole city is loaded into RAM, or even look at the space minigames, tons of seamless geometry and ships.

Now if we only can steer our ships through 100+ systems jumping through hyperspace, trading, mining, pve, pvp, landing on planets,,... it should be possible with the engine. I also think they are constantly tweaking the engine and adding new features.

I'm starting to see why EA is complaining that everything is a huge undertaking.  They didn't seem to have built this game with flight in mind, which is a shame, seeing as how Blizzard learned that lesson transioning from early WoW to flyable expansion packs (new zones), then back to reworking the entire vanilla content for flight.

 

Nar Shaddaa might appear seemless and beautiful, but it's just all eye candy, with missing walls, textures, low up-close art, no collision detection in normally inaccessible areas, etc.  Other planets share the same "broken" map design.

 

SWTOR Explorations 1.0.2a - Nar Shaddaa, Athiss, Korriban, Dromund Kaas

http://www.youtube.com/watch?v=AOzWIzPxUTI

 

It's just what a dev gets when they sit on an IP for years to get an untested alpha engine to sort of work, then finally getting on to the game itself, only to rush it out the door ASAP.

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

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