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Camelot Unchained

Camelot Unchained 

General Discussion  » Stretch Goals: What would you like to see?

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56 posts found

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/03/13 1:10:21 AM#41

Seasonal weather would be cool, Snow staying on the ground and melting away in the spring ect...


Advanced Member

Joined: 12/01/05
Posts: 287

Today is a good day to Pwn someone

4/03/13 2:27:15 AM#42
Lots of classes, my wife get bored after level 20 :)

Novice Member

Joined: 2/16/13
Posts: 864

4/03/13 3:16:24 AM#43
Darkness Falls. Pretty-please?

Crafter-designed tournaments where participants compete to win legendary items (critical successes.)

Dynamic events like goblin hordes and dragon attacks. Bring on the Veil!

More crafter-centric stuff. Uses for crafter teams (8mans!) that forge alliances in much the same way RvRers do. Really get them involved in RvR in meaningful ways.

A dynamic weather system that affects magic and status effects.

Boobies. Ok that one was a joke. Kinda.


Novice Member

Joined: 4/25/05
Posts: 14

4/03/13 5:55:52 AM#44
Originally posted by Sornin

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.


Agreed, I was surprised to see that on kickstarter.

I think there are plenty of plenty of people playing MMO's on their Mac.  That being said, they claim they don't need and are not targeting a huge playerbase but if it builds over time great.  If that is their philosophy I don't see why they would spend any money building for other platforms until they have built out all of the content and estabolished a sustainable playerbase on Windows.


Novice Member

Joined: 9/12/11
Posts: 185

4/03/13 6:07:44 AM#45

Hmm, a lot of what has been mentioned as stretch goals I would rather think should be in the game at release with the amount of funding through Kickstarter and MJ's 2.5 mio personal backing.


If there is something to throw extra money at it would imho be the length of development time, i.e. to hire more folk and get the game out quicker (Dec 2015 is an awful long wait)


And if then there is some money left:

I would love to see a ranked server system with game seasons which gets guilds of similar performance onto the same server. (promotion and relegation system)


Novice Member

Joined: 10/03/06
Posts: 272

4/03/13 7:52:01 AM#46
Originally posted by Sornin

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.

I agree that might be a waste of resources - unless it's fairly reasonable to do. The engine may be highly portable, we don't know. But I agree that it probably shouldn't be a big focus.

Whoever said multi-monitor support is bang on. High end monitor setups are cheaper and cheaper, especially 2 years from now. Let's make sure this thing does wide gaming right.

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald


Novice Member

Joined: 3/09/13
Posts: 39

4/03/13 8:33:07 AM#47
I would like to see them really focus on combat. weapons actually hitting eachother on blocks/parry. more and better blocking/parry graphics not just the same one. Make it look like actual combat. Sparks flying from weapons/ casters being able to use staffs at close range as a weapon and even close range hand to hand combat or forced hand to weapon combat after disarm. I really think the combat system should be peak since it is just a pvp game. maybe camera zoom in and out depending on combat situation. weapon tie-ups/breaks/disarm mechanics. I would love to see a fighting system and magic system based on them fighting and casting  and slowly adding more and more to a class by testing how it feels and looks in combat along with the use of the abilities. backing up gives greater defense moving forward greater offense strafe chance to side step higher ground better offense longer range attacks. make combat really pull you in on every character. armor denting and falling off in combat(can return to inventory after battle) sword breaking and even low %critical crits that can break bones cut of limbs and possible deal a death blow or close to it(real low chance on these) but can cause the chaos that is going to be part of the game. finely tuned combat system and improved from other mmos and a better worked crafter system (think sacred balcksmith or full metal alchemist) a magical and in combat crafting system new and improved from other systems.

Novice Member

Joined: 3/17/13
Posts: 51

4/03/13 12:02:47 PM#48

More races

More Classes

More Emotes

Return of Sonya!


Novice Member

Joined: 10/19/05
Posts: 599

4/03/13 8:45:19 PM#49

I also forgot, many kickstarters (like Torment/Shroud) have stretch goals that bring in other talent to the project, such as a new writer (IE George Ziets) or music composer for music an dother things.

Perhaps CU could have a stretch goal to bring in some good classic talent or people that can help with the game?

Maybe people that people remember from the early days of Mythic? I know Scott Jennings worked there (Lumthemad) I loved reading his rambles before he started at Mythic, on UO and such, always thought it'd have been nice if he wrote something for games (believe he did write a back about mmo's or something).

Then there was that community manager (I believe) woman, i can't remember her name. She was like the one who interacted on the old DAOC forums way back then, she had a blog or something on the side similar to Scotts, where she'd ramble and post things, argh it's driving me nuts now not remembering her name.



Joined: 10/16/06
Posts: 370

4/11/13 7:58:25 AM#50
Sorry i think stretch goals to bring back community manager is rediculous. As much as she may of done an ok job, i think that's crazy waste of money. MJ does just fine in the role


Novice Member

Joined: 10/19/05
Posts: 599

4/11/13 8:11:05 AM#51

It was just an idea to bring back people from tohe DAOC team that the community knew/liked.


As I said, many of the more popular kickstarters (torment, Project Eternity, Shroud of the Avatar, etc) have had stretch goals to bring in certain people (writers, people that helped on that project in the past, etc).

For CU those were just someone I thought the community would know of and liked and would like to see back on the team with Mark and CU.

There could be other people the community might want to see on the development team they could bring in as a stretch goal.


Apprentice Member

Joined: 4/21/10
Posts: 95

4/11/13 8:20:29 AM#52
Darkness Falls

Advanced Member

Joined: 1/18/08
Posts: 1146

4/11/13 8:46:14 AM#53

More classes and races. Pseudo-PvE like DF and dragons can wait for after release.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer


Novice Member

Joined: 9/07/04
Posts: 1310

4/11/13 9:06:21 AM#54

Crafting customization is already in, in one of the videos MJ specifically stated that no two crafted items will be identical. Which might be a bit of a overstatement, but its certainly the right spirit!

That being said, i firstly would like multiplatform support. You know, what with the continued success of the apple notebooks, the upcoming linux based steambox and other kickstarter projects like the ouya... Hell if your already your own man with no publisher breathing down your neck(and preventing you from listing your game with prominent online sellers because he wants to promote his own sale platform) you should try to get as wide a base as possible.

I also would like to see fully customizable UI and notification text in the client, to allow things like fan based translations into languages that don't warrant an official one.

I would also like to see awesomium support in the game. Ideally use that to display things like chat, help and support pages(html 5 can do some awesome stuff), also allowing wiki access from ingame which is always awesome.


Apprentice Member

Joined: 5/26/04
Posts: 291

4/11/13 11:13:01 AM#55

I think it would be cool to take the whole cultivating skill from Warhammer and make redo it on a much grander scale. I'm thinking stuff like Harvest moon. Where you can get cows, chickens, maybe grow some grain. Then once harvested you can put all that stuff together and make different types of food. This last bit is like UO where you could become a baker making bread, cakes and other pastries.

Also I think it would be cool as a stretch goal to have the hauler crafting class, with ever increasing mounts to haul stuff around. A trader crafting class (moving goods all over the place) where if you succeeded you got a ton of gold but you'd probably get ambushed and the enemy would steal all your stuff and you'd lose that gold.

Now for the above examples, I don't think the player should be looted, just the mounts that the player is storing stuff in. Though the enemy would probably need their own hauler to get all the items.

I healed Mistwraith and all I got was this stupid tee-shirt!


Novice Member

Joined: 3/15/13
Posts: 389

4/12/13 10:04:53 AM#56
Originally posted by infuzor
Darkness Falls or Darkness mines or  something similar to DAoC DF. I will live there. :)

This SHOULD be on the main slate.....not relegated to some stretch would be huge selling point for people....


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