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Elder Scrolls Online

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General Discussion  » How much of the “little things”?

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54 posts found
  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/10/13 11:05:28 AM#21
Originally posted by Nanfoodle

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs.

This is basically what you just did.

1. You stated you cant know the outcome of an MMO until its released.

2. You then state MMOs fail for trying something new.

A downright mindboggling argument that if applied to either DaoC, which did some new things, or even TESO, you defeat every single argument you ever gave in defending either...unless of course you use double standards which again points to that whole you no longer have any credibility issue that seems to follow you around.

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

4/10/13 11:05:45 AM#22
Originally posted by JasonJ

You dont know about game development do you? Its called doublespeak to hide what they dont want you to know.

In MMOs where you can train everything in an unlimited way...you dont need to respec. Respec = either capped or progression slows to a crawl the higher you get meaning you can gimp your character if you dont place points the right way.

Level 30, have points spread over more than a few skills and suddenly you cant kill anything, you need to respec. That is NOT TES like. That means you must pour points into specific skills or end up not being able to do anything, which will lock people into trinity roles. You can come back here and say that is not true but if it IS and that is why you can respec, because you will find a need to place those points someplace else otherwise there would be NO POINT TO RESPECCING because you can just keep raising the skill you wanted!

PS. crafting IS locked, they stated you can either train them all up and be a generalist or master two of them to create the best items in those two skills. Again...not TES.

The part that gets respecced is where you have chosen to put your hp/magica/stamina, cause what you should be focused on changes based on what role you are choosing to fill and what abilities you are focusing on. Your actual weapon skills are the same 0-100 with more abilities unlocking based on how much skill you have in that weapon, very similar to Skyrim.

 

As for crafting, that is a requirement to facilitate players actually taking part in the community. This is not a srpg for gods sake.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  rygard49

Novice Member

Joined: 3/22/11
Posts: 985

4/10/13 11:06:18 AM#23
Originally posted by JasonJ
Originally posted by rygard49

"This article may make progression sound intimidating, it is not. If anything it is easy to handle and really does give a lot of options to the player. You can respec certain parts of your character as well just in case you don’t like how it is going. The team also explained that there will be enough skill-points so that you can learn everything, it may just take time.  By the time you hit the level cap of 50, you’ll still have a long way to go before maxing out everything available to you." - Link

The only skills you'll be locked from are the other class/race skills, and if you're a Werewolf or Vampire.

Blue Text - I have noticed a sad trend on this site, whenever someone is talking out their backside they always follow it with over exaggeration.

You dont know about game development do you? Its called doublespeak to hide what they dont want you to know.

In MMOs where you can train everything in an unlimited way...you dont need to respec. Respec = either capped or progression slows to a crawl the higher you get meaning you can gimp your character if you dont place points the right way.

Level 30, have points spread over more than a few skills and suddenly you cant kill anything, you need to respec. That is NOT TES like. That means you must pour points into specific skills or end up not being able to do anything, which will lock people into trinity roles. You can come back here and say that is not true but if it IS and that is why you can respec, because you will find a need to place those points someplace else otherwise there would be NO POINT TO RESPECCING because you can just keep raising the skill you wanted!

PS. crafting IS locked, they stated you can either train them all up and be a generalist or master two of them to create the best items in those two skills. Again...not TES.

That's exactly how TES is. If I go around and get 30 of 100 in every skill, I'll be level 10-15 and everything is going to trounce me in combat because I gimped myself. This game provides a way to fix certain spec mistakes. This isn't ambiguous doublespeak, this is you reading a statement and coming to a paranoid conclusion.

I stand corrected on crafting.

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 918

4/10/13 11:11:52 AM#24
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by JasonJ

Its a shame too, because so many other TES aspects have been in MMOs before so we know it can be done.

It is a horrible shame.  TES games have been redefining the RPG genre for years, including many MMOs.  When TES finally gets a MMO, the developers try to copy another game.

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs. If you are going to make a sandbox PvP game then look at what made SWG so good and take that core model. You want a themepark game then look what whats worked and copy that core model. Add all the modern stuff like Vo acting but make sure the core game is something that worked. Then add your new touch to it.

I respect you too noodle and we don't have to agree.  Personally I think the MMOs that have tried something new and failed, did so for other reasons than just trying something new.  I feel like the "core models" is what is wrong with the MMO genre.  I believe that we should look at what worked but I think many developers are overlooking at why it worked.  We can't forget all the MMOs that have used a proven core model and failed.

There is true innovation and it's coming out, almost unseen by the masses.  Give it a few more years and you'll understand what I mean when I say there is a difference between being inspired by another game and trying to recreate it.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2945

Tomorrow's just a future yesterday...

4/10/13 11:12:47 AM#25


Originally posted by WellzyC
The lock picking in Skyrim was gold, don't know why anyone would dislike that

Some people are not good at that activity. It happens. I sucked at Oblivion's "tumbler" nonsense. I hated it. I ended up using the "auto" feature. Skyrim's I could handle no trouble. I never even had to use a lockipcking perk at all. I did go through that tree once and when I got to the perk that "started me nearer the sweet spot", it actually messed up my ability to pick the locks :)

The problem is that *I* am performing the task, not my character. The line gets crossed for me. It does help a little that the better my character is at lockpicking, the more forgiving it is.

As for "the little things", it is hard to go from single player to massively multi-player.

The way graphics are now, many of the little things just bog the system down. Skyrim has nice graphics and is a beautiful world. Lost, though, is the wearing of shirts, pants or skirts under armor and robes over armor. It just cannot be drawn in an efficient way. If you leave loot out in the open, ie: drop it when you get overburdened, your save files get massively huge quickly and bogs down the whole game as it has to draw every item dropped on the ground for that cell.

"The Details" becomes a choice between graphical details or gameplay details. Do you want millions of armor combinations that need to be drawn separately and bog down your processor, or do you want a few re-drawable armors that allow for more NPCs or PCs on the same screen?

Personally, I'd rather have lesser graphics and better gameplay. That doesn't go over well with people with massive computing capabilities. They paid for their computers and want to use them. Totally understandable. It will be a great day when all aspects can come together in a good online experience.

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17011

4/10/13 11:19:14 AM#26
Originally posted by baphamet

 


Originally posted by sapphen

Originally posted by JasonJ Its a shame too, because so many other TES aspects have been in MMOs before so we know it can be done.
It is a horrible shame.  TES games have been redefining the RPG genre for years, including many MMOs.  When TES finally gets a MMO, the developers try to copy another game.

 

yes, let them make a mmo exactly like the single player games with no end game features at all, is that what you want?

I played Morrowind for 2 years without an "end game".

I played Oblivion from launch until Skyrim was launched.

I've been playign skyrim since it was launched.

All with no "end game".

From my discussions with several TES playesr, both in the long lines i waited in and the TESO after party, many did the same thing.

I was told that some played Daggerfall for an incredible amount of time as a lot of it was "generated" and some thought that the game was "the game that didn't end".

I think that is why some TES fans are "miffed" as the single player games could very well have more longevity than the supposed "long lived mmo".

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/10/13 11:20:45 AM#27
Originally posted by JasonJ
Originally posted by Nanfoodle

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs.

This is basically what you just did.

1. You stated you cant know the outcome of an MMO until its released.

2. You then state MMOs fail for trying something new.

A downright mindboggling argument that if applied to either DaoC, which did some new things, or even TESO, you defeat every single argument you ever gave in defending either...unless of course you use double standards which again points to that whole you no longer have any credibility issue that seems to follow you around.

Though I had no ground to stand on with you any more and you were done replying to me? If your going to reply dont cut out the meat of my reply to water it down so you look like you have a leg to stand out. Highlight what you are responding to instead of changing my post to try and make yourself look better. Also stop looking at this as a war. We are just gamers talking about what we like and dont like about games. You dont have a magic I win button that lets you disregaurd everyone so your right. Or you just trolling?

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/10/13 11:28:59 AM#28
Originally posted by sapphen
Originally posted by Nanfoodle
Originally posted by sapphen
Originally posted by JasonJ

Its a shame too, because so many other TES aspects have been in MMOs before so we know it can be done.

It is a horrible shame.  TES games have been redefining the RPG genre for years, including many MMOs.  When TES finally gets a MMO, the developers try to copy another game.

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs. If you are going to make a sandbox PvP game then look at what made SWG so good and take that core model. You want a themepark game then look what whats worked and copy that core model. Add all the modern stuff like Vo acting but make sure the core game is something that worked. Then add your new touch to it.

I respect you too noodle and we don't have to agree.  Personally I think the MMOs that have tried something new and failed, did so for other reasons than just trying something new.  I feel like the "core models" is what is wrong with the MMO genre.  I believe that we should look at what worked but I think many developers are overlooking at why it worked.  We can't forget all the MMOs that have used a proven core model and failed.

There is true innovation and it's coming out, almost unseen by the masses.  Give it a few more years and you'll understand what I mean when I say there is a difference between being inspired by another game and trying to recreate it.

Maybe... but I see few new MMOs taking core things that worked as a package. Like the DAoC RvR system. (Not the whole game just the RvR core) A few things made it awesome as a whole. 

1. Faction lock

2. Non-gear focus (so all PvP is skill based not gear)

3. Getting to know each faction and guild to make the 3 faction war have substance

4. Give players reasons to fight that war, Darkness Falls etc

I have yet to see any MMO take that on as a whole. Same with what made WoW great. Dev keep making frankenstein games, take raids from this game, econ from this game, take WoW quest system, heck lets make PvP just open world and now we have something thats ours woot. IMO Devs need to take systems as a whole. If you going to use the WoW model you need to ask how each part of the game interacted with the other. Could be wrong but I would like to see ESO prove me right =-)

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

4/10/13 11:31:32 AM#29
Originally posted by Sovrath

I played Morrowind for 2 years without an "end game".

I played Oblivion from launch until Skyrim was launched.

I've been playign skyrim since it was launched.

All with no "end game".

From my discussions with several TES playesr, both in the long lines i waited in and the TESO after party, many did the same thing.

I was told that some played Daggerfall for an incredible amount of time as a lot of it was "generated" and some thought that the game was "the game that didn't end".

I think that is why some TES fans are "miffed" as the single player games could very well have more longevity than the supposed "long lived mmo".

Thing is, I doubt the metric data supports your argument. Especially when you consider multiplayer vs single player aspects.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  Sovrath

Elite Member

Joined: 1/06/05
Posts: 17011

4/10/13 11:35:54 AM#30
Originally posted by Livnthedream
Originally posted by Sovrath

I played Morrowind for 2 years without an "end game".

I played Oblivion from launch until Skyrim was launched.

I've been playign skyrim since it was launched.

All with no "end game".

From my discussions with several TES playesr, both in the long lines i waited in and the TESO after party, many did the same thing.

I was told that some played Daggerfall for an incredible amount of time as a lot of it was "generated" and some thought that the game was "the game that didn't end".

I think that is why some TES fans are "miffed" as the single player games could very well have more longevity than the supposed "long lived mmo".

Thing is, I doubt the metric data supports your argument. Especially when you consider multiplayer vs single player aspects.

That's been my sense from speaking to people, forums, my own experience and the few people I know who played. Though truth be told they only played the tes games for about 6 to 8 months.

However, my indicating that tes players play these games for long amounts of time can be backed as much as you saying that the metric data doesn't support it.

It would be interesting to see how many hours skyrim players have put in and I wonder if steam tracks that?

could you explain further what you meant by the highlighted portion above?

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

4/10/13 11:52:45 AM#31
Originally posted by Sovrath
Originally posted by Livnthedream

Thing is, I doubt the metric data supports your argument. Especially when you consider multiplayer vs single player aspects.

That's been my sense from speaking to people, forums, my own experience and the few people I know who played. Though truth be told they only played the tes games for about 6 to 8 months.

However, my indicating that tes players play these games for long amounts of time can be backed as much as you saying that the metric data doesn't support it.

It would be interesting to see how many hours skyrim players have put in and I wonder if steam tracks that?

I agree. I have no data to back what I have stated its merely a gut call. You can draw similar allegories about things like Rp. Yes, rp is natoriously hard to track in terms of metrics, which is usually the excuse that gets put forth, but in every poll from the designer side, or study, rp is natoriously under represented. The agregated data generally paints a much more accurate picture, and it is not biased by those few who visit boards, or go to conventions, much less stand in lines for hours just to touch a game for 20min.  I know steam tracks personal time spent. What I would find more interesting is how many different toons played, what and how many mods, things of that nature. I have near 100 hours at this point just from logging in and testing mods with the creation kit for example.

could you explain further what you meant by the highlighted portion above?

It is generally easier to build in replay value machanically in a single player game. You rarely have a "main" and you almost always are empowered to be self reliant because you and the ai are the only ones playing. Like the person complaining above because you cannot master all crafting skills for example. Making it so you can only master 2 means you have to take part in the economy, making it a real multiplayer game. Merely adding a chat box does not make a game multiplayer.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/10/13 11:53:48 AM#32
Originally posted by rygard49

That's exactly how TES is. If I go around and get 30 of 100 in every skill, I'll be level 10-15 and everything is going to trounce me in combat because I gimped myself. This game provides a way to fix certain spec mistakes. This isn't ambiguous doublespeak, this is you reading a statement and coming to a paranoid conclusion.

I stand corrected on crafting.

It is not. you can be level 40 in TES and pick up a sword for the first time and still do as well as you did at the very start of the game with your first weapon choice.

Enough with the bold face lies to try to protect TESO. No amount of lies is going to convience TES players that know better.

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/10/13 12:00:01 PM#33
Originally posted by Nanfoodle
Originally posted by JasonJ
Originally posted by Nanfoodle

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs.

This is basically what you just did.

1. You stated you cant know the outcome of an MMO until its released.

2. You then state MMOs fail for trying something new.

A downright mindboggling argument that if applied to either DaoC, which did some new things, or even TESO, you defeat every single argument you ever gave in defending either...unless of course you use double standards which again points to that whole you no longer have any credibility issue that seems to follow you around.

Though I had no ground to stand on with you any more and you were done replying to me? If your going to reply dont cut out the meat of my reply to water it down so you look like you have a leg to stand out. Highlight what you are responding to instead of changing my post to try and make yourself look better. Also stop looking at this as a war. We are just gamers talking about what we like and dont like about games. You dont have a magic I win button that lets you disregaurd everyone so your right. Or you just trolling?

The "meat of your reply"? So the "meat" of stating that MMOs fail because they try something new is talking about sandbox, SWG and coping it? Looks like you base your arugments on things unrelated as if they lend credit to each other as can be seen by what I cut out. Normally, when someone argues a point, they argue THAT point, not things unrelated. Oh wait, thats called a red herring, something used by a person that cannot actually back up what they are saying directly.

Originally posted by Nanfoodle

I respect you Sapphen but on this you dead wrong. MMOs are so huge and have so many part that making them can have so many random outcomes no one can see till the doors are open and people are playing. So many MMOs over the years have been trying to create something new and thats a large part of why we have so many failed MMOs. If you are going to make a sandbox PvP game then look at what made SWG so good and take that core model. You want a themepark game then look what whats worked and copy that core model. Add all the modern stuff like Vo acting but make sure the core game is something that worked. Then add your new touch to it.

  sapphen

Advanced Member

Joined: 1/06/07
Posts: 918

4/10/13 12:00:15 PM#34
Originally posted by Nanfoodle

Maybe... but I see few new MMOs taking core things that worked as a package. Like the DAoC RvR system. (Not the whole game just the RvR core) A few things made it awesome as a whole. 

1. Faction lock

2. Non-gear focus (so all PvP is skill based not gear)

3. Getting to know each faction and guild to make the 3 faction war have substance

4. Give players reasons to fight that war, Darkness Falls etc

I have yet to see any MMO take that on as a whole. Same with what made WoW great. Dev keep making frankenstein games, take raids from this game, econ from this game, take WoW quest system, heck lets make PvP just open world and now we have something thats ours woot. IMO Devs need to take systems as a whole. If you going to use the WoW model you need to ask how each part of the game interacted with the other. Could be wrong but I would like to see ESO prove me right =-)

That's a good list but I'm totally put off that "faction locks" is even added, much less number 1.  I've played DAoC and other games with a RvR system and I do not believe that faction locks had a significant affect on gameplay.  I do feel that factions are important (for instance GW2 didn't even have factions) but I think locking races to factions is a trival thing.  It worked great in DAoC because each faction was another world/IP and they were brought together but it's not fair to expect it to have the same affect on a TES game when all the races have their own dynamic relationships. 

At some point we're gonna have to stop thinking about what to debate and question why are we debating?  The OP brings up a good point and I agree with him.  I think many games are failing now because they are skipping the fluff and roleplaying elements that were in many of the older games.

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/10/13 12:25:21 PM#35
Originally posted by sapphen
Originally posted by Nanfoodle

Maybe... but I see few new MMOs taking core things that worked as a package. Like the DAoC RvR system. (Not the whole game just the RvR core) A few things made it awesome as a whole. 

1. Faction lock

2. Non-gear focus (so all PvP is skill based not gear)

3. Getting to know each faction and guild to make the 3 faction war have substance

4. Give players reasons to fight that war, Darkness Falls etc

I have yet to see any MMO take that on as a whole. Same with what made WoW great. Dev keep making frankenstein games, take raids from this game, econ from this game, take WoW quest system, heck lets make PvP just open world and now we have something thats ours woot. IMO Devs need to take systems as a whole. If you going to use the WoW model you need to ask how each part of the game interacted with the other. Could be wrong but I would like to see ESO prove me right =-)

That's a good list but I'm totally put off that "faction locks" is even added, much less number 1.  I've played DAoC and other games with a RvR system and I do not believe that faction locks had a significant affect on gameplay.  I do feel that factions are important (for instance GW2 didn't even have factions) but I think locking races to factions is a trival thing.  It worked great in DAoC because each faction was another world/IP and they were brought together but it's not fair to expect it to have the same affect on a TES game when all the races have their own dynamic relationships. 

At some point we're gonna have to stop thinking about what to debate and question why are we debating?  The OP brings up a good point and I agree with him.  I think many games are failing now because they are skipping the fluff and roleplaying elements that were in many of the older games.

I think its two part, the fluff we love like sitting on chair and being able to trade with our friends. But I also think its developers not taking time to think how systems interact with eachother as a whole. Like a PvP game with PvP gear vs a PvP game where its just gear. So PvE players are equal to a fight with their gear. Again player econ vs gear grind. Each system changes the type of player the game brings and if the other systems dont lend to that player you have a fail. I really think Devs need to start thinking of each system and how it impacts the next and the player type they are trying to appeal to. 

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/10/13 12:28:44 PM#36
Originally posted by JasonJ
 

As you once dismissed me so I say to you, I am done talking to you. Have a good day sir =-)

  JasonJ

Apprentice Member

Joined: 3/19/13
Posts: 414

4/10/13 12:49:31 PM#37
Originally posted by Nanfoodle

As you once dismissed me so I say to you, I am done talking to you. Have a good day sir =-)

Once must first talk to a person to be able to stop, all you have done is talk around everyone and their points.

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2616

110100100

4/10/13 12:51:17 PM#38


Originally posted by JasonJ

Originally posted by baphamet

No. Outside of the graphics, names of places and NPCs this game will have very little that was TES.   The one un-arguable aspect of this game is simple. If you removed the graphics and names of places and people, would this game make you say "hey, this is a TES clone!" or would it make you say "Is this DaoC 2?". It is the later. Its a shame too, because so many other TES aspects have been in MMOs before so we know it can be done.
  are you talking about the pvp aspect only? because the pve of this game and combat is nothing like Daoc so i am not sure what you are trying to imply. if you honestly believe that this entire game is more like Daoc than TES, i think you have been vastly misinformed or you never played Daoc lol yes this game will have factions like daoc, yes it will have RvR style pvp like daoc. beyond that, can you tell me what it will have in common with Daoc? because it sure as hell isn't the combat or anything else regarding pve that i can tell.
I have noticed a sad trend on this site, whenever someone is talking out their backside they always follow it with "lol".

So you think TESO combat is like TES? Really? I dont recall having to equip a healing staff to auqment healing, or a fire staff  or a lightning staff...

Thats right, you can raise all of them like in TES...but you are limited to 5 skills/spells and your spell types are limited to what you have equiped. So, they are still forcing a trinity situation while at the same time allowing you to pick which you want at a given time. That is not TES. Its a false attempt at being a little different than other MMOs. There was zero point in creating an open system and then tacking on that kind of limitation. Not only that, but they announced anything about there being NO LIMIT to the amount of points you can earn in skills, Like, do you stop earing experience in your skills when you hit 50? Is there a skill cap to how many points you can raise your skills per level? Un-answered questions.

Also, PvE CANNOT be like it is in TES because every mob will have SET levels. In TES, mobs level WITH YOU so all content remains 100% viable which is not the case in TESO where zones will have levels and once you outlevel them you are funneled ever closer to the moronic PvP setup set in a central area.

One has to squint to find the TES in TESO beyond the graphics and names.


still waiting for you to explain to me how this game resembles daoc outside of the pvp and faction lock.

i think i mentioned it resembles GW2 meets skyrim combat more than anything, which it does.

the core of the combat is almost exactly like TES with the GW2 syle action bars thrown in, that is exactly what it is.

its nothing like Daoc, yet you claimed that if you removed the graphics and name people would think it is Daoc 2?

sorry but that is about as misinformed of a statement you can possibly make about this game.

the only way you would even begin to think it was possibly Daoc 2 is judging solely by the faction lock and the pvp in cyrodiil, that is it.


  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2659

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/10/13 12:54:36 PM#39
Originally posted by sapphen

IMO the mmo genre needs to progress.  They keep trying to copy other MMOs and streamline the features, which usually means the little things get passed over.  In my opinion, ESO is more of the same.  We'll be lucky if we're able to sit down or /wave at other players.  These features are not taken seriously by developers and I think many players overlook the importance of the little things.

I would love to see a MMO put the RPG back in MMORPG.

Cause none of those things matter.  Gameplay and Endgame content is what needs to get done right.

 

Until an MMO is developed and released that offers proverbial unlimited endgame content like the games of old then you can work on the little things but to work on those and have crap for everythign else is the epitome of wasted developmental processes.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  Nanfoodle

Hard Core Member

Joined: 5/23/06
Posts: 3367

4/10/13 1:00:03 PM#40
Originally posted by baphamet

 


Originally posted by JasonJ

Originally posted by baphamet

No. Outside of the graphics, names of places and NPCs this game will have very little that was TES.   The one un-arguable aspect of this game is simple. If you removed the graphics and names of places and people, would this game make you say "hey, this is a TES clone!" or would it make you say "Is this DaoC 2?". It is the later. Its a shame too, because so many other TES aspects have been in MMOs before so we know it can be done.
  are you talking about the pvp aspect only? because the pve of this game and combat is nothing like Daoc so i am not sure what you are trying to imply. if you honestly believe that this entire game is more like Daoc than TES, i think you have been vastly misinformed or you never played Daoc lol yes this game will have factions like daoc, yes it will have RvR style pvp like daoc. beyond that, can you tell me what it will have in common with Daoc? because it sure as hell isn't the combat or anything else regarding pve that i can tell.
I have noticed a sad trend on this site, whenever someone is talking out their backside they always follow it with "lol".

 

So you think TESO combat is like TES? Really? I dont recall having to equip a healing staff to auqment healing, or a fire staff  or a lightning staff...

Thats right, you can raise all of them like in TES...but you are limited to 5 skills/spells and your spell types are limited to what you have equiped. So, they are still forcing a trinity situation while at the same time allowing you to pick which you want at a given time. That is not TES. Its a false attempt at being a little different than other MMOs. There was zero point in creating an open system and then tacking on that kind of limitation. Not only that, but they announced anything about there being NO LIMIT to the amount of points you can earn in skills, Like, do you stop earing experience in your skills when you hit 50? Is there a skill cap to how many points you can raise your skills per level? Un-answered questions.

Also, PvE CANNOT be like it is in TES because every mob will have SET levels. In TES, mobs level WITH YOU so all content remains 100% viable which is not the case in TESO where zones will have levels and once you outlevel them you are funneled ever closer to the moronic PvP setup set in a central area.

One has to squint to find the TES in TESO beyond the graphics and names.


 

still waiting for you to explain to me how this game resembles daoc outside of the pvp and faction lock.

i think i mentioned it resembles GW2 meets skyrim combat more than anything, which it does.

the core of the combat is almost exactly like TES with the GW2 syle action bars thrown in, that is exactly what it is.

its nothing like Daoc, yet you claimed that if you removed the graphics and name people would think it is Daoc 2?

sorry but that is about as misinformed of a statement you can possibly make about this game.

the only way you would even begin to think it was possibly Daoc 2 is judging solely by the faction lock and the pvp in cyrodiil, that is it.

 

@ PAX there was many a review that stated it felt very much like a TES game. From questing to combat.

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