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Camelot Unchained

Camelot Unchained 

General Discussion  » Poll: Should Camelot Unchained have macros?

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53 posts found
  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/10/13 8:29:03 AM#21

Ambivalent about /assist.  Blind use of it is predictable and exploitable by the opposing team.  In addition, any fight with skilled sides will require target swapping (with assist), and will require players to stop assisting and peel enemy targets.

Then again, assist isn't necessary either, so /shrug.  Lack of it would also put more pressure on intra-group communication.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/10/13 8:32:31 AM#22

Originally posted by Betaguy
I think macros are fine for certain things.  I find crafting can become tedious and it helps to take all the miniscul tasks and consolidate them into one or two easy button pushes.  It really isnt skill to push 6 buttons vs pushing 2.  Potatoe - Potato

Originally posted by BowbowDAoC

i voted no.

I wouldnt mind basic macros for NON-combat purposes. but I always hated /assist . i really hope it wont be in CU. You play your character, you communicate, organise. /assist removes the needs for all that. and it actually doesnt really make sense.

I really hope MJ stays away from /assist

re: crafting - if you need macros/a g15 to accomplish it, that is a terrible design. I'd rather have a decent crafting system.

re: /assist, I think it's highly important to have assist. Yes, it makes it easier for 8v8s groups to assist on targets...but more importantly it allows your average PUG to do the same.

That 8v8 group on mumble is still going to steamroll you, with or without assist - but with it, the average PUG can pick up the slack a bit.

I have 0 problems with assist.

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

4/10/13 8:50:23 AM#23
Originally posted by belatucadros

re: /assist, I think it's highly important to have assist. Yes, it makes it easier for 8v8s groups to assist on targets...but more importantly it allows your average PUG to do the same.

That 8v8 group on mumble is still going to steamroll you, with or without assist - but with it, the average PUG can pick up the slack a bit.

I have 0 problems with assist.

Yeah what he said. /assist is a big help to average/casual melee classes (and also casters but more melee). It could be done differently than in DAOC of course. The group leader could designate a group member as main assist and that person's target could be highlighted on the screen, but you would still need to manually select it and move into range to actually attack. Or the group leader could designate a main assist and you would need to press a key to acquire the main assist's target. I'm fine with including /face, /stick, and /follow or equivalent abilities too.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Betaguy

Elite Member

Joined: 12/31/04
Posts: 2625

Some folks are like Slinkies, totally useless but great fun to watch when pushed down stairs

4/10/13 8:58:45 AM#24
Originally posted by belatucadros

Originally posted by Betaguy
I think macros are fine for certain things.  I find crafting can become tedious and it helps to take all the miniscul tasks and consolidate them into one or two easy button pushes.  It really isnt skill to push 6 buttons vs pushing 2.  Potatoe - Potato

Originally posted by BowbowDAoC

i voted no.

I wouldnt mind basic macros for NON-combat purposes. but I always hated /assist . i really hope it wont be in CU. You play your character, you communicate, organise. /assist removes the needs for all that. and it actually doesnt really make sense.

I really hope MJ stays away from /assist

re: crafting - if you need macros/a g15 to accomplish it, that is a terrible design. I'd rather have a decent crafting system.

re: /assist, I think it's highly important to have assist. Yes, it makes it easier for 8v8s groups to assist on targets...but more importantly it allows your average PUG to do the same.

That 8v8 group on mumble is still going to steamroll you, with or without assist - but with it, the average PUG can pick up the slack a bit.

I have 0 problems with assist.

 That is a small minded way to think.  SWG's crafting is still best hands down and macros help to streamline the process. You obvously never played in depth with it.

  BowbowDAoC

Apprentice Member

Joined: 5/11/10
Posts: 482

4/10/13 9:21:06 AM#25

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/10/13 9:43:40 AM#26

The furthest I would want to see macros go is being able to macro a single backup style for melee, this is just to remove clutter from qbars.  Also being able to cancel a backed up style would be nice.

for casters it would be ok to have quickcast/spell macros

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/10/13 9:50:18 AM#27
Originally posted by BowbowDAoC

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

Im torn about /assist.....rarely ever used it myself, and can see how it could take away from chaos of game. But, if not on VoIP ,

pit would be asking a bit much to have target chatted in chat box.  Maybe /assist only shows aura or highlight around his target...still up to individual to target.

  GKermichil

Novice Member

Joined: 3/31/13
Posts: 32

4/10/13 9:58:53 AM#28

I voted no as well.

Any script type macros are completely game breaking for me.  I don't mind simple macro's like DAoC, and actally would love to see /assist features in the game.

 

This is one thing that worries me about the web based UI.  They will need to figure out a way to keep web scripts from ruining the game.

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/10/13 10:25:48 AM#29

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

Disagree.  One of the greatest aspects of DAOC is that it supported all formats of PvP within the RvR structure.  You could do major objectives (relics), small objectives (keeps), 8v8 group fighting, solo stealth warzzz, IRS stacking, whatever you wanted to.

One of the reasons why GW2's WvW is lackluster is because of how much emphasis is placed on ONLY the objectives.

The fact that you personally don't find 8v8 meaningful is fine.  Other players find it fun -- DAOC was good because it accomodated both PvP players in a battlefield where 8v8s could interact with the zerg.  Don't make the mistake of trying to shift CU towards GW2's WvW and excluding a significant subset of RvR players.

 

Anyways, on second and third thought on /assist, I'll have to revert to supporting it to help the pug / casual groups compete a bit against groups that are on voice comms or who are inherently skilled / coordinated.  As long as the peons still get rolled, it's ok if they don't get rolled quite as hard and feel like they make some headway.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/10/13 10:43:17 AM#30
Originally posted by BowbowDAoC

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

you make the choice to assist or not. if you "rely to much on your MA", that is your problem (or benefit, depending)

it helps PUGs far, far more than it will ever help an 8vs8 group.

I don't care too much about face, but we definitely need at least /stick.

100% for friendlies. I personally don't care if it's there for enemies too. I liked it.

But as long as I can /stick whoever is driving and eat my pizza while we play, I will be content

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  beibhinn

Novice Member

Joined: 3/20/13
Posts: 22

4/10/13 11:01:46 AM#31

No to macros that essentially play the game for you at the press of a button

 

assist and such are fine though

Currently: Postcount.net Admin
IGN.com Board Moderator

Ex VN Board Senior Manager, Camelot Vault SM, Warhammer Vault SM, IGNVault Editorial Coordinator.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

4/10/13 11:09:37 AM#32
Originally posted by BowbowDAoC

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

Using /assist or even manually assisting a main assist is hard. A lot of people suck at it and sucked at it in DAOC despite being able to use /assist macros. It took a lot of work to get good enough to where everybody in your group was assisting the main assist. In a pick up group, you considered yourself lucky if even one person assisted the main assist for his first target.

8v8 groups would easily overcome the lack of /assist. People who want to do that playstyle are going to do it as long as the game rewards it with character progression. By not having /assist you are just making it that much harder for unorganized groups to fight back against the 8v8ers. Those fights may not have meaning to you but winning them is important to those players and the availability of that playstyle and more casual versions of it (roaming guild groups for instance) needs to be part of CU. Fighting keep gates is boring; fight players is fun.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  Orangu

Novice Member

Joined: 11/27/12
Posts: 33

 
OP  4/10/13 11:13:45 AM#33

Having /assist is an excuse to be LAZY!!!!!

There is no need for /assist macro if there is key bind for mark target and assist. GW2's system of marking targets and assisting works perfectly fine. 

I think there should be necessary macros for /repairwall and things of that nature, with the introducion of the crafter class I would expect his skills on his bar to be things like repair wall.

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/10/13 11:16:32 AM#34
Originally posted by Orangu

Having /assist is an excuse to be LAZY!!!!!

There is no need for /assist macro if there is key bind for mark target and assist. GW2's system of marking targets and assisting works perfectly fine. 

I think there should be necessary macros for /repairwall and things of that nature, with the introducion of the crafter class I would expect his skills on his bar to be things like repair wall.

having /assist (with qbinds) is no different than what you described, really.

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Orangu

Novice Member

Joined: 11/27/12
Posts: 33

 
OP  4/10/13 11:27:50 AM#35
Originally posted by belatucadros
Originally posted by Orangu

Having /assist is an excuse to be LAZY!!!!!

There is no need for /assist macro if there is key bind for mark target and assist. GW2's system of marking targets and assisting works perfectly fine. 

I think there should be necessary macros for /repairwall and things of that nature, with the introducion of the crafter class I would expect his skills on his bar to be things like repair wall.

having /assist (with qbinds) is no different than what you described, really.

I beg to differ.

For this partiuclar case of /assist macro

I agree yes it does streamline the process, but for me I think it is lazy and takes battelfield tactics and awareness away from the game.

I think a group of players who can not just communicate but also follow instructions of their designated commander should have an advantage. Having a /assist on every skill removes that aspect from battle.

By having an additional keystroke to assist, you are putting a variance into battle on how well that group of players play together and it could be the difference in battle. The time to press an additional keystroke is minute, but the time for a player to respond to a target switch can be a much greater degree. That is a key factor in pvp that I think should exist.

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

4/10/13 11:37:08 AM#36
I prefer no macros at all.
  BowbowDAoC

Apprentice Member

Joined: 5/11/10
Posts: 482

4/10/13 4:15:10 PM#37

Originally posted by belatucadros


Originally posted by BowbowDAoC

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

you make the choice to assist or not. if you "rely to much on your MA", that is your problem (or benefit, depending)

Not much of a"my problem or not" issue, i really think it takes away a good part of what "players" should do, rather than simply push a button to have everyone targetting the same

it helps PUGs far, far more than it will ever help an 8vs8 group.

I don't care too much about face, but we definitely need at least /stick.

100% for friendlies. I personally don't care if it's there for enemies too. I liked it.

But as long as I can /stick whoever is driving and eat my pizza while we play, I will be content

 

Originally posted by naezgul


Originally posted by BowbowDAoC

a little thing such as /assist basically change the whole gaming experience, it removes a lot of players the needs and capability to adapt to whats happening in front of them, its basically handing your toon in someone else's hands, you rely too much on your MA.

and i think / hope that it would go enough agaisnt FP "choices matter" that they will stay away from it.

and as where someone stated that it help the 8vs8, its true, too much in fact, i hope CU wont go that way, encouraging 8vs8 too much, and not impletement /assist sure would help alot.

Although 8vs8 is fun, it is still, to me at least, "useless" RvR, its fights without true meanings.

Im torn about /assist.....rarely ever used it myself, and can see how it could take away from chaos of game. But, if not on VoIP ,

i'd rather have players rely on VoIP thant /assist, at least they do have to communicate to coordinate whatever they want to do. :)

pit would be asking a bit much to have target chatted in chat box.  Maybe /assist only shows aura or highlight around his target...still up to individual to target.

 

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  BowbowDAoC

Apprentice Member

Joined: 5/11/10
Posts: 482

4/10/13 4:40:33 PM#38
Originally posted by Orangu
Originally posted by belatucadros
Originally posted by Orangu

Having /assist is an excuse to be LAZY!!!!!

There is no need for /assist macro if there is key bind for mark target and assist. GW2's system of marking targets and assisting works perfectly fine. 

I think there should be necessary macros for /repairwall and things of that nature, with the introducion of the crafter class I would expect his skills on his bar to be things like repair wall.

having /assist (with qbinds) is no different than what you described, really.

I beg to differ.

For this partiuclar case of /assist macro

I agree yes it does streamline the process, but for me I think it is lazy and takes battelfield tactics and awareness away from the game.

I think a group of players who can not just communicate but also follow instructions of their designated commander should have an advantage. Having a /assist on every skill removes that aspect from battle.

By having an additional keystroke to assist you are putting a variance into battle on how well that group of players play together and it could be the difference in battle. The time to press an additional keystroke is minute, but the time for a player to respond to a target switch can be a much greater degree. That is a key factor in pvp that I think should exist.

totally agree

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  grimjakk

Novice Member

Joined: 1/01/06
Posts: 195

4/10/13 4:52:01 PM#39

DAOC style single line macros.  YES

SWG style script macros.  NO

 

And regarding the 8v8 argument... with spread out settlements and mines, I think there will be far more small group action in CU than there was in DAOC.  (You don't need a zerg to raid farms and steal sheep...)

  Vunak23

Apprentice Member

Joined: 11/27/10
Posts: 659

In your house Eatin' your Cookies!

4/10/13 4:58:15 PM#40
I voted yes... But not macros like in RIFT, where one key was pretty much your entire rotation. I'm thinking macros like in the older games. DAoC or FFXI comes to mind. Where you could bind for situations. Like assist target at % sort of thing. 

"In the immediate future, we have this one, and then we’ve got another one that is actually going to be – so we’re going to have, what we want to do, is in January, what we’re targeting to do, this may or may not happen, so you can’t hold me to it. But what we’re targeting to do, is have a fun anniversary to the Ilum shenanigans that happened. An alien race might invade, and they might crash into Ilum and there might be some new activities that happen on the planet." ~Gabe Amatangelo

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