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EVE Online

EVE Online 

Jita (General)  » They need to get rid of high sec

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45 posts found
  tixylix

Novice Member

Joined: 12/02/11
Posts: 1109

 
OP  3/27/13 6:39:52 PM#1

Seriously it's ruining the game, people get used to it while learning the game, grow attached to their characters and never leave high sec. They them become bored and blame everything on taking too much time to train or they're too scared to lose their stuff. CCP need to throw players in at the deep end, stop holding their hand and just make people PVP from the get go so they get used to dying. Really that is the problem of EVE, people just aren't used to dying, they get too attached to their gear. Dayz has proved that this approach of throwing you into this hostile world works, all EVE has done is proved high sec doesn't work. It doesn't mean the game will turn into chaos either as you will get alliances who will allow friendly players and they'll act as the police in their own areas. All it means is finally players have control of the whole game and new players will die again and agian and again and become used to it and not fear PVP.

 

 

  zymurgeist

Advanced Member

Joined: 12/24/04
Posts: 5185

3/27/13 6:46:23 PM#2

Because that has worked out so well before in other games.  /sarcasm

I understand your theory but getting people podded as soon as they leave the station isn't going to gain many converts. Some people don't want to PvP and never will. Trying to force them to is counterproductive.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Avarix

Advanced Member

Joined: 1/22/12
Posts: 285

3/27/13 6:52:40 PM#3
Originally posted by tixylix

Seriously it's ruining the game, people get used to it while learning the game, grow attached to their characters and never leave high sec. They them become bored and blame everything on taking too much time to train or they're too scared to lose their stuff. CCP need to throw players in at the deep end, stop holding their hand and just make people PVP from the get go so they get used to dying. Really that is the problem of EVE, people just aren't used to dying, they get too attached to their gear. Dayz has proved that this approach of throwing you into this hostile world works, all EVE has done is proved high sec doesn't work. It doesn't mean the game will turn into chaos either as you will get alliances who will allow friendly players and they'll act as the police in their own areas. All it means is finally players have control of the whole game and new players will die again and agian and again and become used to it and not fear PVP.

 

 

Some people rather not be used as a sock you can dump all your rage into. The security system is one of the reasons I believe EVE has such a healthy population. It allows people to learn at their own pace and take their time. It may be ruining the game for you but it's apparently working for a lot of others or they wouldn't be there.

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

3/27/13 7:02:13 PM#4
Originally posted by tixylix

Seriously it's ruining the game, people get used to it while learning the game, grow attached to their characters and never leave high sec. They them become bored and blame everything on taking too much time to train or they're too scared to lose their stuff. CCP need to throw players in at the deep end, stop holding their hand and just make people PVP from the get go so they get used to dying. Really that is the problem of EVE, people just aren't used to dying, they get too attached to their gear. Dayz has proved that this approach of throwing you into this hostile world works, all EVE has done is proved high sec doesn't work. It doesn't mean the game will turn into chaos either as you will get alliances who will allow friendly players and they'll act as the police in their own areas. All it means is finally players have control of the whole game and new players will die again and agian and again and become used to it and not fear PVP.

 

 

 Or you can not be a scared homie and attack people in High Sec.

Oh that's right, you just wanted to abuse newbies, lol.

Nothing to see here move along.

  Jakdstripper

Novice Member

Joined: 2/14/10
Posts: 2108

3/27/13 7:02:58 PM#5

EvE is the ONLY full loot sandbox mmo that has actually managed to grow in numbers year after year, instead of crash and burn like 98% of all others.

now you sit here and try to explain how their core system "doesn't work"? You, my friend are one presumptuous dim witted fool.  

 

the high sec/low sec system is by far the best sytem every implemented in any full loot game as EvE subscriber's numbers clearly show. there is simply no better system which allowes pve and pvp to co exists AND interact on the same server so smoothly and with so much balance and fairness. please just go slap yourself in front of a mirror for a few hours. 

 

Dayz is capped at 50 players per server and you will NEVER have 100+ people with Battle Cruisers camping a nube station just for shit and giggles. Not to mention that anything you lose in Dayz you can find again in a few hours if you know where to look. Worst comparison ever.

  waynejr2

Elite Member

Joined: 4/12/11
Posts: 3732

RIP City of Heroes!

3/27/13 7:06:47 PM#6
Originally posted by Jakdstripper

EvE is the ONLY full loot sandbox mmo that has actually managed to grow in numbers year after year, instead of crash and burn like 98% of all others.

now you sit here and try to explain how their core system "doesn't work"? You, my friend are one presumptuous dim witted fool.  

 

the high sec/low sec system is by far the best sytem every implemented in any full loot game as EvE subscriber's numbers clearly show. there is simply no better system which allowes pve and pvp to co exists AND interact on the same server so smoothly and with so much balance and fairness. please just go slap yourself in front of a mirror for a few hours. 

 

Dayz is capped at 50 players per server and you will NEVER have 100+ people with Battle Cruisers camping a nube station just for shit and giggles.

 If it's not broken, __________ fix it.......

  aRtFuLThinG

Advanced Member

Joined: 4/30/09
Posts: 1011

3/27/13 7:14:58 PM#7
Originally posted by Jakdstripper

the high sec/low sec system is by far the best sytem every implemented in any full loot game as EvE subscriber's numbers clearly show. there is simply no better system which allowes pve and pvp to co exists AND interact on the same server so smoothly and with so much balance and fairness. please just go slap yourself in front of a mirror for a few hours. 

 Exactly.

Not the mention that High Sec doesn't stop attacks - it just means that you will get killed afterwards.

It is the OP's own chicken-shattedness that stopped him from attacking ppl in High Sec OR attacking veterans in Low Sec, not the game. lol.

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3289

3/27/13 7:20:58 PM#8
Exactly, ccp know exactly what they are doing, op you are applying arguements to fit your transient idea of fun (I'm assuming you have played eve for a while - with high sec ofc). Oh btw I'm primarily a pve player and I'm quite happy with high sec, and I sub obviously. Horses for courses - maybe we should demand an end to Gate camping, that's not pvp - see how easy of is to argue for things you desire. Enjoy the game and be thankful ccp have integrity and guts to stand by their vision.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 781

3/27/13 7:36:31 PM#9

EVE is a persistant universe with character progression that has Full PvP and Loot, with a security system that allows people to feel a little safer than they do in gankfest PvP games and as a result it's population is growing steadily. As your character grows you gain skills and acquire ships, modules, cash and other goodies. Death can lose you some items but worse yet if an expensive ships is lost, or if you forget to upgrade your clone and lose skills. Death has serious consequences, which is why more and more people use frigates and cruisers to PvP. It's less expensive that way.

 

DayZ is an FPS game and the mentality behind FPS games is completly different. People EXPECT to die and your character is disposable. There is no character progression, apart from a few items you happen to pick up along the way. It has no levels, no skill system like an MMO does. Death means you just lose some shit you picked up. No biggie, start over.

 

Why do people continue to compare an FPS game with an MMO? They are completely different. DayZ proves that FPS gamers want more than 10 minute maps and nothing more.

  User Deleted
4/09/13 2:10:21 AM#10
Hi Sec is fine as it is. Security ratings are mostly fine as they are. If anything I would wish for more solar systems to include an expansion of low sec and WH space. If you want more people working together then kill multi-boxing so they have to learn to work together and trust one another even for cyno jumps and exploration.
  kreken

Apprentice Member

Joined: 6/06/05
Posts: 138

Today people are much cheaper than their clothes.

4/09/13 10:18:13 AM#11
Originally posted by tixylix

Seriously it's ruining the game, people get used to it while learning the game, grow attached to their characters and never leave high sec. They them become bored and blame everything on taking too much time to train or they're too scared to lose their stuff. CCP need to throw players in at the deep end, stop holding their hand and just make people PVP from the get go so they get used to dying. Really that is the problem of EVE, people just aren't used to dying, they get too attached to their gear. Dayz has proved that this approach of throwing you into this hostile world works, all EVE has done is proved high sec doesn't work. It doesn't mean the game will turn into chaos either as you will get alliances who will allow friendly players and they'll act as the police in their own areas. All it means is finally players have control of the whole game and new players will die again and agian and again and become used to it and not fear PVP.

 

 

tranlsation: people don't play the way I like them to so CCP must force them.

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

4/09/13 10:21:05 AM#12
Op, you do realize that 70% of player time is spent in high sec right? Your suggestion seems like a terrible idea.

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Rusque

Elite Member

Joined: 6/08/10
Posts: 1683

4/09/13 10:21:49 AM#13
Originally posted by kreken

 

tranlsation: people don't play the way I like them to so ____ must force them.

You've just summed up 100% of MMORPG.com arguements.

That's basically what everyone wants, something that matches their idea of a perfect game, and everyone else forced to play it with them.

  Malcanis

Apprentice Member

Joined: 8/17/09
Posts: 3204

"A very special kind of stupidity"

4/10/13 3:08:59 AM#14
Originally posted by jimdandy26
Op, you do realize that 70% of player time is spent in high sec right? Your suggestion seems like a terrible idea.

If 70% of the players were all flying one kind of ship, that would be a pretty good argument for nerfing it...

Give me liberty or give me lasers

  Vonatar

Hard Core Member

Joined: 7/18/10
Posts: 573

4/10/13 3:21:33 AM#15

I always thought Eve's structure is about the best we have ever seen for a full loot pvp game. The fact that you can learn at your own pace in relative safety and pvp is kind of optional, but not with some arbitrary flagging system, rather with a more natural and comfortable concept designed on where you choose to go. I am surprised no other game has really copied this because it is very inclusive of different levels and desires of all players and pvpers.

 

Personally I am not much of a pvper and avoid full loot games as I don't have a lot of gaming time. But I played Eve for several years because it allowed me to take the risks I wanted to take, not be forced into risk.

  jmcdermottuk

Hard Core Member

Joined: 6/10/06
Posts: 781

4/10/13 3:22:30 AM#16
Originally posted by Malcanis
Originally posted by jimdandy26
Op, you do realize that 70% of player time is spent in high sec right? Your suggestion seems like a terrible idea.

If 70% of the players were all flying one kind of ship, that would be a pretty good argument for nerfing it...

So by that logic, if 70% of the population in an MMO spend their time doing raids or dungeons then you should get rid of those too? Or if 70% of the population spend their time crafting, well then let's bin that too? Oh here's a good one, what if 70% of the population only ever spend time doing PvP? You want to nerf that as well?

 

There's a difference between the use of an OP item and spending time in a location or style of gameplay.

The simple fact is this: you need those players in Empire space because the vast majority of the game's economy is generated by those players, most of the manufactured goods comes from those players, and most importantly, most of the subs that keep the game up and running comes from those players. Force them out and the game will wither and die, like MO or DF or any other FFA PvP Full Loot MMO that has no limitations or safeguards against rampant ganking.

  azzamasin

Elite Member

Joined: 6/06/12
Posts: 2723

We live in a fantasy world, a world of illusion. The great task in life is to find reality.

4/10/13 3:25:51 AM#17
Originally posted by tixylix

Seriously it's ruining the game, people get used to it while learning the game, grow attached to their characters and never leave high sec. They them become bored and blame everything on taking too much time to train or they're too scared to lose their stuff. CCP need to throw players in at the deep end, stop holding their hand and just make people PVP from the get go so they get used to dying. Really that is the problem of EVE, people just aren't used to dying, they get too attached to their gear. Dayz has proved that this approach of throwing you into this hostile world works, all EVE has done is proved high sec doesn't work. It doesn't mean the game will turn into chaos either as you will get alliances who will allow friendly players and they'll act as the police in their own areas. All it means is finally players have control of the whole game and new players will die again and agian and again and become used to it and not fear PVP.

 

 

Suprisingly Consentual PvP is the preferred playstyle in a Forced PvP game.  Whodathunkit!

 

If anything this should give credence that a sandbox PvE only game could work and do well.

If your idea of a Sandbox is open FFA Full Loot PvP, full crafted world with minimal support for anything combat then your sandbox ideas are bad! Sandbox means open world, non-linear gaming PERIOD!

  tarodin

Hard Core Member

Joined: 9/15/08
Posts: 81

4/10/13 6:29:37 AM#18
Go play Dust or PS2... those games are full pvp
  Phry

Elite Member

Joined: 7/01/04
Posts: 5224

4/10/13 6:37:25 AM#19
The OP also kind of ignored the fact that in addition to being able to attack others in high sec, and get killed by Concord (suicide gank)  you can also War Dec a high sec target corp and attack them legitimately, without worrying about getting concorded. PVP is everywhere in Eve, consensual or otherwise, truth is, the OP just isnt knowledgeable about Eve, maybe the learning curve was just a bit too steep for him
  tordurbar

Advanced Member

Joined: 5/02/10
Posts: 398

4/10/13 6:44:34 AM#20

Get rid of High Sec?  I cannot find the link but 3 years ago when I first joined I read that CCP had determined that almost half of the Eve population stayed in High Sec space. Yup, I am one of them. I stay in 0.5 space and above. Eliminate High Sec and a good proportion of the Eve population will quit. I will. Eve is a great game but I do not like getting ganked.

Actually, getting rid of High Sec IS a good idea as it will kill Eve for new players and eventually kill the current incarnation of the game. With almost no new blood and long term subs using plex to pay for their subs CCP will be in a world of hurt. Maybe then they will do the thing that will not only save Eve and could double their subs - create a pve server. Let the hard-core keep their pvp server but let everyone else enjoy blessed relief from the rabid.

Of course it is not going to happen (removing High Sec or a pve server). 

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