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News & Features Discussion  » [Column] Neverwinter: What It Is...and Isn't

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86 posts found
  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1748

 
OP  4/08/13 12:38:39 PM#1

Neverwinter is poised on the edge of its soft launch at the end of the month (Open Beta). Many people have questions about Neverwinter and we've got a few answers to share. Check out what we believe Neverwinter is and isn't and then leave us your thoughts in the comments.

Neverwinter Nights takes place about ninety years before the events of Neverwinter and unless some iconic characters in the form of certain famous Dwarves and Drow show up, most people from NWN are dead and buried...or at least old and institutionalized. 

Read more of Suzie Ford's Neverwinter: What It Is...and Isn't.

  Jerek_

Novice Member

Joined: 5/08/04
Posts: 398

4/08/13 4:39:49 PM#2

The same comments about being an MMO or not were made about swtor.  I didn't understand before I played that game how someone could claim it wasn't an MMO- clearly by the definition both tor and neverwinter are MMO's.  But the technical definition is lacking because TOR proved its possible to satisfy those requirements without delivering anything that feels massively multiplayer.

The "neverwinter isn't D&D" complaint is probably a similar issue for many D&D fans.  Clearly Neverwinter is a D&D product, but that doesn't mean playing it will feel the least bit D&D to them.  Just because somthing meets a technical definition doesn't mean it captures the essence of a thing.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

4/08/13 4:43:05 PM#3

Seeing as how Neverwinter Nights was D&D and this game is basically that game in online form...it is D&D.

It can be as solo or group oriented as YOU want it to be, if you are a ture D&D player you would be ROLEPLAYING your character and not trying to solo anyway but instead finding ways to play grouped...and there will be no shortage in group content with the foundry in place and being able to set difficulty.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  tawess

Elite Member

Joined: 3/24/05
Posts: 2020

4/08/13 4:43:43 PM#4

But you can not apply a "essence" to a product as that essence vary from person to person...

 

It is still a MMO and it is still DnD... Just like 3.0 is DnD and 3.5 is DnD (trust me... that was very much a argument back in the days... )

Tomas Soapbox

This have been a good conversation

  Jerek_

Novice Member

Joined: 5/08/04
Posts: 398

4/08/13 4:53:57 PM#5
Originally posted by tawess

But you can not apply a "essence" to a product as that essence vary from person to person...

 

It is still a MMO and it is still DnD... Just like 3.0 is DnD and 3.5 is DnD (trust me... that was very much a argument back in the days... )

Sure I can, we all do it all the time.  If most people don't agree then losing me won't matter to the company.  But if a large part of the target audience does agree then it will matter.  Just because it varies doesn't mean its not important.

edit:  that 3.0 vs 3.5 vs 4.0 arguement is what landed D&D were it is now with D&D next.  Losing parts of their customer base every time they made changes became a serious problem, and they are trying to adress the point I was making now.

 
  SoulStain

Novice Member

Joined: 9/07/12
Posts: 204

4/08/13 5:11:15 PM#6

Neverwinter feels nothing like a D&D style game to me. Names are there..the places and lore...but the freedom is lacking. The depth that I remember...even in 3.0 or 3.5 is lacking. (Played D&D from 1980 to 2004 in tabletop and am a fan of the 2nd edition AD&D ruleset...despite the millions of books/manuals it produced).

I might play the game from time to time as I do others..but I will not associate it as a D&D game..except in name. Just not feeling it. DDO even feels more like my idea of D&D despite it also being a multi-instanced nightmare.

A D&D mmo should have vast lands/cities/dungeons to explore..especially with all the resource materials and maps over 30+ years. Just pathetic that they haven't gotten it "right" yet (i know...right is a subjective word in this case).

Sorry for the rant..just very disappointed in this game from all I've heard and seen. 

  Yamota

Hard Core Member

Joined: 10/05/03
Posts: 6521

"I fight so you don't have to."

4/08/13 5:14:18 PM#7

According to Wikipedia:

Massively multiplayer online role-playing game (MMORPG) (muh'-mor-puh-guh) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

So, given that the majority of the playerbase are in private instances, and thus not able to interact with 99% of the rest of the people, I would argue that heavily instanced game are NOT MMORPGs, by its very definition.

More over, instances are NOT persistent and with the majority of the gameworld in instances, then again that is a point of argument if heavily instanced games are MMOs or not. I say not.

  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/08/13 5:19:07 PM#8
Originally posted by Yamota

According to Wikipedia:

Massively multiplayer online role-playing game (MMORPG) (muh'-mor-puh-guh) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

So, given that the majority of the playerbase are in private instances, and thus not able to interact with 99% of the rest of the people, I would argue that heavily instanced game are NOT MMORPGs, by its very definition.

More over, instances are NOT persistent and with the majority of the gameworld in instances, then again that is a point of argument if heavily instanced games are MMOs or not. I say not.

the main zones are not instanced.. they do have instances in them but the zones themselves are not.. they do get bigger as you progress as well.. it's not open like vanguard or anything but you will see plenty of people around while questing. If swtor is considered a MMO this one should be as well as swtor played like more of a lobby game(using the term loosely) than this one in my experience.. 

 

what nwo is to me?

it IS a fun dungeon crawler MMORPG with an extremely robust content creation tool

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  black_isle

Advanced Member

Joined: 9/04/09
Posts: 237

4/08/13 5:33:25 PM#9
Originally posted by jtcgs

Seeing as how Neverwinter Nights was D&D and this game is basically that game in online form...it is D&D.

This game is nothing like "NWN in online form" whatsoever. I can't understand how people can say that really.

 

I'll dabble in it some, but i wish there was a true, captivating mmo that does right with the Forgotten Realms IP instead of this kind of incredibly linear heavily instanced game that doesn't even let us explore the city in a meaningful way or visit nearby places such as Port Llast or Luskan. Adventuring from Calimshan to Spine of the World, making stops at Amn, Baldur's Gate and the like... But i guess no luck for many years to come. When does their license expire anyway?

  Etherignis

Novice Member

Joined: 6/28/12
Posts: 242

4/08/13 5:57:38 PM#10
Its a fun ass game.
  Thebrave246

Novice Member

Joined: 10/07/07
Posts: 167

4/08/13 6:00:12 PM#11
It may be a fun ass game. But what isn't it is a game that will keep me playing for a long time. What it is, is a game to play with friends for a short time, what it isn't is the game for me.
  DJMantiss

Novice Member

Joined: 2/26/13
Posts: 103

4/08/13 6:01:49 PM#12

I like Neverwinter for what it is, a great F2P diversion between "real" games. Kind of like going to an amusement park and riding a few fun rides in the morning before the ultimate awesome ones open up later. 

So I'll do what most will, that is play it, enjoy it, cap a character maybe and move on because other better games will be out by then. Seems like a good trade really.

  UnrealRpg

Novice Member

Joined: 6/18/07
Posts: 109

4/08/13 6:10:02 PM#13
It is not a shoe.
  Aerowyn

Novice Member

Joined: 2/20/12
Posts: 7969

4/08/13 6:28:44 PM#14

I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

4/08/13 6:30:57 PM#15
Originally posted by black_isle
Originally posted by jtcgs

Seeing as how Neverwinter Nights was D&D and this game is basically that game in online form...it is D&D.

This game is nothing like "NWN in online form" whatsoever. I can't understand how people can say that really.

Actually it is fully just that right down to the world map where you click on a location icon to get there...

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  marmoto

Apprentice Member

Joined: 7/21/09
Posts: 101

4/08/13 6:31:46 PM#16

if neverwinter follows 4th edition rules on the 4th edition forgotten realms is only D&D if you still believe 4th edition is D&D, to some people it does not feel like it anymore...

  Vannor

Novice Member

Joined: 8/11/03
Posts: 2997

4/08/13 6:39:00 PM#17
Originally posted by Yamota

According to Wikipedia:

Massively multiplayer online role-playing game (MMORPG) (muh'-mor-puh-guh) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

So, given that the majority of the playerbase are in private instances, and thus not able to interact with 99% of the rest of the people, I would argue that heavily instanced game are NOT MMORPGs, by its very definition.

More over, instances are NOT persistent and with the majority of the gameworld in instances, then again that is a point of argument if heavily instanced games are MMOs or not. I say not.

You don't understand definitions one bit.

The definition does NOT say the 'majority' of players.. it's you saying that. By that definition, the game world doesn't even have to be persistent either. Do you see the word persistent in the definition? Nope.

So, rather than making yourself sound clever and proving your point.. you've just made yourself look like you need an education. You can't just imagine certain words are in definitions to validate your opinion.

I'm not saying that definition is correct.. but my god man, learn to back up your opinion better than that because the definition you just quoted goes against everything else you said. You somehow managed to prove 'yourself' wrong!

 
 
 
 
 
  furbans

Apprentice Member

Joined: 2/10/13
Posts: 929

4/08/13 6:42:28 PM#18
Originally posted by Aerowyn

What is Neverwinter? Trailer

Ahhh yes the arrogant advetisment... "the most fun D&D game yet" irkes me beyond beleif as that's just arrogance and putting one self on a high horse doomed to collapse underneath you.

Let fans make this claim and not official advertisements.

  sbrite10

Novice Member

Joined: 4/08/12
Posts: 73

4/08/13 6:43:28 PM#19
Originally posted by Yamota

According to Wikipedia:

Massively multiplayer online role-playing game (MMORPG) (muh'-mor-puh-guh) is a genre of role-playing video games in which a very large number of players interact with one another within a virtual game world.

So, given that the majority of the playerbase are in private instances, and thus not able to interact with 99% of the rest of the people, I would argue that heavily instanced game are NOT MMORPGs, by its very definition.

More over, instances are NOT persistent and with the majority of the gameworld in instances, then again that is a point of argument if heavily instanced games are MMOs or not. I say not.

I say your wrong.I played and was able to interact with as many people as I wanted whether or not i was in an Instance.Also I have the option to group with any number of people in those instances.

  JJames41

Novice Member

Joined: 8/17/12
Posts: 2

4/08/13 6:46:11 PM#20
The fact that the games uses 4th edition rules ruins it. At least 3.0 and 3.5, while different, still had the same feel and play as previous editions. Fourth sucks. TSR should never have sold D&D to WOTC. They've ruined the game, and any video games based on it. Of course, that's just my opinion.
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