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Camelot Unchained

Camelot Unchained 

General Discussion  » $1+ (even if you are on the fence it shows your interest!)

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89 posts found
  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

4/07/13 9:31:36 PM#41

$1, $5, even $25 is a pretty low price with some very nice return. A new game for $30, even if it's not perfect for you, thats a good price. $1, why not, nothing to lose. $5? Sure skip eating a Jimmy Johns for a day. I'm pretty cheep by nature but really, when you think of it in terms of soda and sandwiches it's not much to put a bit in.

mmorpg.com/blogs/Xobdnas

  Ferakpsi

Apprentice Member

Joined: 3/28/05
Posts: 6

4/07/13 9:52:21 PM#42

I did just that...

 

I pledged $5 to show interest but am awaiting more information before I jump higher.  I'm actually willing to go up a bit, if we can get a solid amount of information over the next few weeks.

 

This'll be the 4th pledge to kickstarter so far, but the only one I haven't just "jumped on" and am being more cautious with.  It seems to be in such early stages with so little information that I'm just not sure yet.

 

I played DAOC from launch for a couple of years...had a great time and am looking forward to something similar (RvR based).  I'm hoping this is it.  Let's just get some more media, some more information. 

MJ is fantastic.  The updates and communication he has keeps me interested...let's see where the next few weeks go. 

  PRX_sklurb

Novice Member

Joined: 2/28/13
Posts: 167

If you can't do something well, enjoy doing it poorly.

 
OP  4/07/13 10:31:43 PM#43

That's great!

The more that people do what you have done, the closer we get. I really want to play a RvR-centric game and it is pretty awesome to see people willing to help out. 

I CAN'T play another WoW clone. ACK.

THANK YOU to those who are doing this for getting us all a little closer to killing each other on the battlefield!   :)

CLICK: »»» http://CamelotUnchained.net «««

  Beerman27

Novice Member

Joined: 9/10/11
Posts: 23

4/07/13 10:37:29 PM#44
I will give them $50 and a $15 a month sub when the game is released provided its any good, Currently its flying on hopes and dreams. Kickstarters is a bit of a Joke in my opinion a free ride to riches with no risk for failure.
  Aori

Hard Core Member

Joined: 1/28/06
Posts: 1781

4/07/13 11:19:09 PM#45

An RvR pvp only game just sounds boring and not even worth the buck.

To much hype for something we honestly know nothing about. A couple years is a long time for an idea to remain the same.

  Ulorik

Advanced Member

Joined: 9/12/11
Posts: 179

4/08/13 6:46:57 AM#46
@ Aori: I have no idea what strange psychological desire drives people who are not interested in a RvR game to post negative comments on this forum, but hey, if it makes you feel better....
 
Originally posted by Beerman27
I will give them $50 and a $15 a month sub when the game is released provided its any good, Currently its flying on hopes and dreams. Kickstarters is a bit of a Joke in my opinion a free ride to riches with no risk for failure.

This imho is not the point of the kickstarter. As I understand it the kickstarter is possibly a requirement for other outside backers / investors to see if there is a demand for a RvR based game that by it's nature needs to be subscription based (no P2W in RvR). So basically, if there is enough interest in number of backers it gets off the ground. As someone else posted here already, if there is not such a high interest then we all have to accept this as a sad fact, but hey, thats life. However, I think there are still enough DaoC, WAR, Darkfall, Planetside, etc players out there who want a game that is not watered down by having to please EA shareholders, these are the people we should target to get the numbers.

  Ronald88

Novice Member

Joined: 5/28/10
Posts: 8

4/08/13 3:03:24 PM#47

I will found 5 $ now, and when i see more info i will pledge another 50 or 100...im realy exited but i need to see more...

ty.

  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/08/13 3:15:40 PM#48

To be honest, I'm surprised people are taking issue with a pledge for $1.

I have about a dollar of change in my pocket from my pizza and soda that I bought for lunch.

 

Honestly getting the artwork on the kickstarter updates is worth a buck.  I'd even pay 2 for those.

  OgreRaper

Novice Member

Joined: 6/20/11
Posts: 381

4/08/13 3:24:49 PM#49
Originally posted by Aori

An RvR pvp only game just sounds boring and not even worth the buck.

 

I feel that way about MMO's that tack PvP/RvR onto a PvE centric game. AKA almost every MMO on the market.

  Dren_Utogi

Novice Member

Joined: 8/21/10
Posts: 1468

4/08/13 3:39:54 PM#50
Originally posted by OgreRaper
Originally posted by Aori

An RvR pvp only game just sounds boring and not even worth the buck.

 

I feel that way about MMO's that tack PvP/RvR onto a PvE centric game. AKA almost every MMO on the market.

Have you revisited Age of COnan Tyranny Server ? Conan was pvp first, pve second but funcom has done a great job blending the two.

 

Im curious how RvR isn't a tack on to PVP. PVP at it's core is a player versus player, from What I've played in RvR games, it is Gankers versuses gankers. 

reviews are !@#$ing stupid. Play what you love.

  Hjamnr

Apprentice Member

Joined: 3/29/13
Posts: 174

4/08/13 3:43:25 PM#51
Originally posted by Dren_Utogi
Originally posted by OgreRaper
Originally posted by Aori

An RvR pvp only game just sounds boring and not even worth the buck.

 

I feel that way about MMO's that tack PvP/RvR onto a PvE centric game. AKA almost every MMO on the market.

Have you revisited Age of COnan Tyranny Server ? Conan was pvp first, pve second but funcom has done a great job blending the two.

 

Im curious how RvR isn't a tack on to PVP. PVP at it's core is a player versus player, from What I've played in RvR games, it is Gankers versuses gankers. 

#1:  You can't communicate with your enemies.

#2:  ~1/3rd of the playerbase will be on your "side", always.

#3:  There are no safe areas where enemies can intermingle.

  Ronald88

Novice Member

Joined: 5/28/10
Posts: 8

4/08/13 3:54:04 PM#52
Originally posted by EasymodeX

To be honest, I'm surprised people are taking issue with a pledge for $1.

I have about a dollar of change in my pocket from my pizza and soda that I bought for lunch.

 

Honestly getting the artwork on the kickstarter updates is worth a buck.  I'd even pay 2 for those.

its not about the money...thank God i have no problem with that, its just hard to trust someone. Im 37 years old and im lost in the mmo world, im looking for a game that i can play for years...all i want is some more info and i hope we get some...thats all...

btw...I hope from all mine hearth that the KS will found. And i belive that im not allone with that thinking.

  Instigator-Jones

Advanced Member

Joined: 2/07/13
Posts: 351

4/08/13 4:12:42 PM#53
Ok, I just backed it... I must warn you though, EVERYTHING I have backed has failed. My MOJO may leak out on CU and I don't want you cry'n that it was me!
  Telondariel

Hard Core Member

Joined: 4/11/10
Posts: 874

4/08/13 4:14:48 PM#54
Originally posted by supergfunk
And also, why even post if you are not willing to even consider pledging?  What's the point? just to flame the OP?  Pledge or don't pledge, but don't harrass the OP for speaking out for something he believes in.....

Ahem.

 

Nobody is flaming.  Also, it is not your perogative to tell others to pledge or get out.  There are people who are reading and listening to what is going on who are potential paying customers to MJ's project.  Unfortunately, what I have been hearing lately is a lot of borderline elitism of Backers vs non-backers and a lot of use of the word "troll" to describe people who, though interested, are critical and somewhat skeptical.  Frankly, the attitude is turning me off.

 

I get that there is excitement.  There should be!  However, as mentioned, you are preaching to the converted here as far as a venue for fundraising.  You need to expand your audience.  Go to other fansites, talk to people that write gaming articles, find out where the old DAoC players hang out and pitch to them.  This is a limited venue and aside from the dedicated community that already exists, no one knows about it.  Go hither and spread the word.

 

  Edany

Novice Member

Joined: 3/22/13
Posts: 187

4/08/13 4:22:07 PM#55
Originally posted by GrayGhost79
Originally posted by tinuelle
Originally posted by Purutzil
...

...

What will combat be like? - I get the feeling from your posts that you've decided long ago not to have anything to do with this game. However, I feel like your questions are valid, so I'll bite.

Combat? It is my impression that it will be something like DAoC (think: positionals, chains, and no GCD), meets WoW for fluidity, and GW2 for *possibly* only being able to slot a certain number of skills). Supposedly there will be many, many, many skills to choose from.

 

What classes will the game have? The class names themselves have not yet been announced, but each realm will have a tank, healer, damage dealer, support, and crafter class to start. They are planning on trying to do something new with a stealth class, but it will be much later down the road or possibly be implemented via a stretch goal if that is met.

 

How are they going to balance things like stealth? See the above answer. From the interviews and daily updates that Mark has given via video on the Kickstarter pages and their official website, Stealth is something that they are treating very, very, carefully due to balance issues. So much so that a stealth class will most likely not even be implemented into the game initially.

 

Will there be PvE or not? Will PvE simply be considered the doors and what not? Will there be an abundance of PvE that simply yield no loot and such? - This is the most annoying question on your list of questions, due to the fact that a 20 second read on any random thread on any of the forums where this game is being discussed would have answered this for you immediately. No, there will not be PvE as you know it. There will not be an abundance of PvE mobs, and what little PvE mobs there will be (such as ambient mobs to make the world feel *alive* or NPC guards and such) will drop no loot. Since there is NO LEVELING VIA PvE, killing a PvE mob will yield you pretty much nothing.

 

They have a pure crafter class... will these characters be excluded from PvP? They have said RvR is all there is, how do crafters fit into that? - The crafter classes will NOT be excluded from PvP, and again, this is another lazy question. If you bother to read even 10 minutes, you can find plenty of info out there on the concept of these classes which will be vital to the realms success. They will be crafting armor, weapons, seige, consumables, etc. But more importantly, they will be the ones building / modifying / repairing / designing, etc. the keeps / houses and forts that you are either trying to defend or trying to burn down. They will most likley rely heavily on support to help them get what they need for materials via RvR, but as a protector you will need their crafting skills to build your weapons / armor / seige, etc., to defend them. Very synergistic.

 

They have claimed this is the developer thats going to take risks, yet they aren't going to take the risk of investing their own money until they know fans are going to fund it first. How am I to believe them that they are going to take risk? - Honestly, you don't. However, in whose interest would it be to fail to back their end of the deal should the funding be met? Let's just say the worst case scenario happened in that the game funded, and for some unknown and highly illogical reason MJ decided not to hold up his end of the deal. His studio would pretty much cease to exist from that point on. His failure to hold up his end of the bargain would be worldwide gaming news within minutes, and not only would his company be crushed into oblivion (read, no purchasers, no backers, no funding ever again), he personally would not ever work in this industry again. It makes no fiscal sense to back out on doing what he says he will do if the game funds when he stands to become even more successful than he already is financially by completing the game.

 

Will there be a cash shop? - No. Another lazy question that you could have found out for yourself if you bothered to take a few minutes. MJ has repeatedly stated that there will be NO CASH SHOP. There will be a Founders Points store. This store is SOLELY for those of us who backed the kickstarter. Once the Kickstarter is done and the FPs are dried up, there will be no more.

 

How does the world look? - See concept art. Read any one of several articles explaining the post-apocolyptic feel of the lands.

 

Is the game plauged by invisible walls? - Huh? Considering the kickstarter funding is so that the game can be developed, who the hell knows?

 

With RvR being all there is to do, will this basically boil down to a rumble in the center of the map? - Lazy lazy lazy. RvR is a huge component of the game, but if you're smart and socially adept at all, it is far from the only thing to do.

 

How much character customization is there? - Lots of skills, but if you're talking cosmetically. Again, grasp the concept that the funding is so that this game can be developed with the heavy influence and input of the players who are backing the game.

 

Is this going to be one "Mega Server" or are there going to be multiple servers? How many per server? How many people can be on your screen at one time? - This is a good question, and one for Andrew. They are currently working on their networking technology and Andrew gave us a couple of really cool demos that again, if you bothered  to take ANY time at all to review, you would have seen.

 

With this game lacking PvE and pretty much being RvR focused how is it going to be a sandbox? What mechanics and features are they adding to flesh out the sandbox? - Ask EVE players why they play and if they're ever "bored" from a lack of PvE. The sandbox is what the players make of it, simple as that. There will be a high interaction rate required for success unlike today's Massivly Multiplayer Single player online Gameing where you don't need to interact with anyone at all, ever. You should know that people behave in unpredictable ways for unrecognizable personal interests, motives, and gains. That alone can create a very immersive and dynamic gameplay experience.

 

How is itemization and "Leveling" going to affect balance? Will a new player be able to hold their own against long time vets? Is this focused more on player skill or stats and gear? - Lazy. Just lazy. Learn to read. This has been asked and answered in several interviews and Q & As already.

 

Besides Mark Jacobs and Andrew Meggs the team doesn't seem like they have worked on much relating to something of this size and scope. With nothing to show, what makes you confident this team is going to deliver the game you want to play? I say the game you want because you couldn't possibly have enough information to know what they intend to or are capable of developing. - A little game called Dark Age of Camelot came onto the scene with a staff of 12 - 20, and funding of $2.5 million dollars. If anyone else OTHER than Mark Jacobs were to try such a thing, I would probably shrug them off. But the fact is, this isn't his first time around the block (both for good and for bad), and if anyone can pull it off, it is someone who has done it before and who has learned what not to do from previous mistakes made. I do not doubt their capability in any way.

 

What exactly are you hoping this game will be, what are you basing your hopes on. - This answer will vary widely from person to person, but I can tell you what I'm hoping for. A world where I am thrilled to "discover" my enemy, learn from experience what capabilities their classes bring to the table from battlefield experience. No communication or cross realming, pride and teamwork matter. A tight-knit community like DAoC with the fluidity of WoW / GW2 and for the first time, someone giving us the performance of truly being able to handle massive amounts of players / animations / spells, etc., on the battlefield without culling, lagging out, instancing, or otherwise shitty implementations in a persistent world where my actions and decisions matter both for my character and my realm.

 

I have looked at as much of the information as I could find, the problem is besides a few core ideas there doesn't seem to be much information out there. All I keep seeing, hearing, and reading is Please fund this game if you like old school games and RvR. - No, you haven't. Either that, or you haven't looked for more than 10 seconds or beyond 2 threads in this forum, or else most of your questions would have been answered as easily for you as it was easy for me to answer them for you. I didn't even have to flip back and forth through the Foundational Principles, Interviews, Q&As or other forum threads (which is where every single answer came from by the way), I simply paid attention.

For all I know I am funding a stick animation game with RvR between Blue stick figures, Green Stick figures, and Black Stick Figures with the possibility of having red stick figures for PvE. - Again, lazy lazy lazy assumptions and an obvious failure to view the Development teams already working prototypes for both the TDD and Viking races.

The fact that you claim not to be able to find any of these answers when they've been out there in everyone's face for the last several weeks if not longer is what gives your Troll away. Face it, you have zero interest in true RvR / PvP, and in this game. That is perfectly fine and that is your decision. Feel free to skip it and skip all of the threads on it.

But since you are here, I encourage you to actually do what you claim to do, and research the huge amount of information that has already been provided from MJ himself, along with Andrew, watch the videos, read the threads of this forum / reddit / massively / any other site with an open mind for once and understand the importance of Kickstarter funding for indie games whether it be this one or not.

If you are happy settling for the pure publisher-driven piles of shit, then by all means, keep on trolling. You're not only hurting this game, but you are potentially setting up a game / genre that YOU love for nothing but failure as well.

As someone pointed out,  $1 or $5 dollars to find out shouldn't break you or compromise your stand against supporting something you have taken next to no time to learn about on your own now that I've helped you out a bit.

 

 

 

  cronius77

Advanced Member

Joined: 4/26/12
Posts: 1295

4/08/13 4:23:48 PM#56
Im one of those people also not pledging even a dollar because the game is missing parts that I feel like make a game great and what made daoc great. I follow this forum daily and I hope that Mark succeeds for sure with this but unless they decide to add in some pve also Im not going to back it or play it myself Im pretty sure. I loved DAOC myself and played it for years but I also enjoyed some of the trials in TOA also and did a lot of pve raids in cear sidi for example also , I also enjoyed killing players on my infiltrator in darkness falls. All those things will be missing from CU and thats why I do not invest money in a game just because it has the name camelot in it like so many people here.
  Edany

Novice Member

Joined: 3/22/13
Posts: 187

4/08/13 4:24:42 PM#57
Originally posted by Telondariel
Originally posted by supergfunk
And also, why even post if you are not willing to even consider pledging?  What's the point? just to flame the OP?  Pledge or don't pledge, but don't harrass the OP for speaking out for something he believes in.....

Ahem.

 

Nobody is flaming.  Also, it is not your perogative to tell others to pledge or get out.  There are people who are reading and listening to what is going on who are potential paying customers to MJ's project.  Unfortunately, what I have been hearing lately is a lot of borderline elitism of Backers vs non-backers and a lot of use of the word "troll" to describe people who, though interested, are critical and somewhat skeptical.  Frankly, the attitude is turning me off.

 

I get that there is excitement.  There should be!  However, as mentioned, you are preaching to the converted here as far as a venue for fundraising.  You need to expand your audience.  Go to other fansites, talk to people that write gaming articles, find out where the old DAoC players hang out and pitch to them.  This is a limited venue and aside from the dedicated community that already exists, no one knows about it.  Go hither and spread the word.

 

As a self-admitted "fan-girl" and backer myself, I entirely agree with this sentiment. Quite frankly, I've been rather embarrassed at the quality of posts coming from here re: the begging and hand-wringing, the baiting and the bashing. Its rather ridiculous and if I weren't such a huge fan-girl I would have instantly been turned off by some who are.

It isn't doing us any favors, and I hope that there will be enough of you to consider pledging even a small amount despite some of what you've seen on here. In our excitement, we have apparently completely lost our wits and manners.

Please accept my apologies.

  Edany

Novice Member

Joined: 3/22/13
Posts: 187

4/08/13 4:28:45 PM#58
Originally posted by cronius77
Im one of those people also not pledging even a dollar because the game is missing parts that I feel like make a game great and what made daoc great. I follow this forum daily and I hope that Mark succeeds for sure with this but unless they decide to add in some pve also Im not going to back it or play it myself Im pretty sure. I loved DAOC myself and played it for years but I also enjoyed some of the trials in TOA also and did a lot of pve raids in cear sidi for example also , I also enjoyed killing players on my infiltrator in darkness falls. All those things will be missing from CU and thats why I do not invest money in a game just because it has the name camelot in it like so many people here.

I understand your decision not to back the game because you don't believe it will be something that you enjoy playing without the PvE element. The only thing I would ever ask you to consider is this:

Pledge $1. Not because you want to play the game, but because you understand that the next Kickstarter game might be the very game that YOU want to play with all of the elements you are hoping to see in that game, and because you recognize that in order to keep that game true to what you and the developers hope for it to be you will need to keep publisher hands such as EA or NCSoft's hands off of it.

It isn't a pledge to support MJ, CSE, or even the game itself, it is a pledge of solidarity in a belief that ALL of us share regardless of our opinions about MJ / CSE / DAoC / ToA / WAR, etc, believe, which is that developers need to and must do better, and cannot do so with their hands shackled and their legs bound by the publishers.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 324

4/08/13 4:40:28 PM#59
Originally posted by Edany
Originally posted by cronius77
Im one of those people also not pledging even a dollar because the game is missing parts that I feel like make a game great and what made daoc great. I follow this forum daily and I hope that Mark succeeds for sure with this but unless they decide to add in some pve also Im not going to back it or play it myself Im pretty sure. I loved DAOC myself and played it for years but I also enjoyed some of the trials in TOA also and did a lot of pve raids in cear sidi for example also , I also enjoyed killing players on my infiltrator in darkness falls. All those things will be missing from CU and thats why I do not invest money in a game just because it has the name camelot in it like so many people here.

I understand your decision not to back the game because you don't believe it will be something that you enjoy playing without the PvE element. The only thing I would ever ask you to consider is this:

Pledge $1. Not because you want to play the game, but because you understand that the next Kickstarter game might be the very game that YOU want to play with all of the elements you are hoping to see in that game, and because you recognize that in order to keep that game true to what you and the developers hope for it to be you will need to keep publisher hands such as EA or NCSoft's hands off of it.

It isn't a pledge to support MJ, CSE, or even the game itself, it is a pledge of solidarity in a belief that ALL of us share regardless of our opinions about MJ / CSE / DAoC / ToA / WAR, etc, believe, which is that developers need to and must do better, and cannot do so with their hands shackled and their legs bound by the publishers.

Very well said!

  User Deleted
4/08/13 4:47:51 PM#60
no worries, MJ will throw the reminder of the money needed by the end of the month; now don't expect this game to be released in 2014, at least we can plan in advance (new PC, look for guild, dump gf/bf, etc...)
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