Trending Games | Final Fantasy XIV: A Realm Reborn | Star Wars: The Old Republic | World of Warcraft | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,901,073 Users Online:0
Games:753  Posts:6,271,412
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » What have they completed so far?

2 Pages « 1 2 Search
38 posts found
  tinuelle

Novice Member

Joined: 12/10/08
Posts: 290

It's all about pushing the right buttons

4/07/13 5:17:16 PM#21

If the idea doesnt sell off to you, i dont quite see why some pixel clusters should turn you on to it.

But it is a kickstarter, and it seems to me that people confuse it with a per-order (and what comes with that, demos, videos, etc) and cant understand the project/philosophy of a ks.

if you dont like the idea, it is not for you, and one should move on.

If the money is the problem, then one should move on as well. It wont be cheaper after or if it it funds, and for some $ 25 is a small fortune.

if you prefer complete products before parting with those very hard earned $25+, then There are many released Mmo's and also F2P games.

as for what has been completed, well they have kicked off the kickstarter and awoken a couple of trolls as well it seems :)

This one is gonna be funded by the Trolls as well as the kickstarters, as the Trolls are gonna love a 2 year+ of trolling Even before it is released. Hehehe......

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

4/07/13 5:18:59 PM#22
Its on kickstarter, not kickfinisher.
  chaintm

Advanced Member

Joined: 7/02/04
Posts: 979

"Shutting down threads sense 2004"

4/07/13 6:13:34 PM#23
meh ,if you read my post earlier it's very viable concern, I think those that dropped out (myself encluded) whom initially pledge a good amount realized what I did on my previous post. Just saying, I can tell you what I think a  great MMO should have and post that as my game? Meh, a solid idea and structure needs to be shown more, I thought by now he would have that at least. Sadly I am now with most here on agreement we really have no clue what this game is really about except a concept. Sorry , but that is not enough for a pledge small or large in my eyes. Obviously thou others disagree, that's their choice of course.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

4/07/13 6:46:55 PM#24
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had some actual working content to show but yes, Torment had just barely more to show than CU; in some areas, less, yet people had no problem pledging. This shows it does not always matter whether you can show some pre-release alpha footage or not.

Torment rode on the backs of Wasteland 2's success and its fans, and hey, power to it - use every advantage you have. Still, I find it funny whenever someone says, "Why pledge to something in the conceptual phase?" (I put it nicely).

1. That is precisely when a project truly needs Kickstarter - see the "starter" part?

2. I do not put much more faith in a project that shows footage or more media. It is not too difficult to put together something like this quite early on and have it reflect little of what gameplay will be like. It can be nice to make people pay attention, but it is no more a promise than ideas.

I judge a Kickstarter project on its ideas and the reputation and passion of the team behind it. CU is not going to have much to show other than ideas because, yes, it is very early in development. There is no game yet, just design concepts, art, and a plan. There is also a team led by two guys who actually have quality, commercially successful games shipped. That plays heavily into deciding whether to back. This is not someone like the Greed Monger guy who used to promote MMA fights and such, these are professional developers.

Anyway, everyone has their own criteria for what they need to see, read, and hear before making a pledge, and that's fine.

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/07/13 6:52:42 PM#25
Originally posted by Sornin
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had some actual working content to show but yes, Torment had just barely more to show than CU; in some areas, less, yet people had no problem pledging. This shows it does not always matter whether you can show some pre-release alpha footage or not.

Torment rode on the backs of Wasteland 2's success and its fans, and hey, power to it - use every advantage you have. Still, I find it funny whenever someone says, "Why pledge to something in the conceptual phase?" (I put it nicely).

1. That is precisely when a project truly needs Kickstarter - see the "starter" part?

2. I do not put much more faith in a project that shows footage or more media. It is not too difficult to put together something like this quite early on and have it reflect little of what gameplay will be like. It can be nice to make people pay attention, but it is no more a promise than ideas.

I judge a Kickstarter project on its ideas and the reputation and passion of the team behind it. CU is not going to have much to show other than ideas because, yes, it is very early in development. There is no game yet, just design concepts, art, and a plan. There is also a team led by two guys who actually have quality, commercially successful games shipped. That plays heavily into deciding whether to back. This is not someone like the Greed Monger guy who used to promote MMA fights and such, these are professional developers.

Anyway, everyone has their own criteria for what they need to see, read, and hear before making a pledge, and that's fine.

Torment audience dwarfs that of DAoC fans, CU supporters

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2700

"A wise man has something to say, but a fool just has to say something."

4/07/13 7:48:00 PM#26

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

But what's truly disheartening is the decision to focus solely on PvP while short changing PvE players, especially when you throw in crafting and structure building features. I mean don't get me wrong. I'm not speaking of the PvE'ers who's bread and butter is raiding. WAR proved that having that kind of PvE is counter-productive if your game revolves around PvP. But it seems that unintentionally, the potential playerbase for CU that is all for PvPing are lumping PvE (non raiders) with PvE (raiders) and saying if you don't like it, leave.

 

So now we're at a point where I believe more clarification is needed. If the PvE aspects of CU is not going to revolve around supporting PvE raiders (something I fully support) and also will not support PvE warmongers (those that enjoy a more supportive role in PvP) then they have effectively alienated a huge portion of support for CU.  I mean, yes, both kinds of PvE'ers need varied content to maintain their interest. But while PvE raiders desire content on the tailend of the leveling journey, PvE warmongers desire content during that journey to max level.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  syntax42

Hard Core Member

Joined: 3/30/07
Posts: 1160

 
OP  4/07/13 11:06:50 PM#27
Originally posted by Sornin

2. I do not put much more faith in a project that shows footage or more media. It is not too difficult to put together something like this quite early on and have it reflect little of what gameplay will be like. It can be nice to make people pay attention, but it is no more a promise than ideas.

A project which shows actual game footage at least proves they put work into it and created a core concept.  The direction the game takes from there can be flexible or firm, but at least it has a solid foundation to build a game around.

 

Kickstarter is a business request for financing.  I don't view it as anything beyond that.  A business that invests in itself before asking for outside money has a lot better chances of succeeding than one that asks for outside money just to get started.  Take City of Steam or Path of Exile for example.  They nearly finished the game before asking for funding from the public.  That means they funded the game through their own pockets, or a loan from a bank, or just lived on ramen noodles for a year before trying to squeeze money out of investors who have no idea what will happen to the product.

 

I want to see CU succeed.  However, I'm not interested in participating in funding what is only an idea, according to the rest of the posts.  I want to see a core game concept along with some actual work before I throw money at empty promises.  I might donate if they are close to reaching their goal near the end of the kickstarter campaign.  I'm not sure how much, though.

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/07/13 11:13:32 PM#28
I don't blame Mark for going this route. He wants to make sure the funds are their before he throws his 2 mil and someone else's mil away. He thinks their is an audience for the niche game but this gives reassurance
  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

4/07/13 11:14:08 PM#29
Originally posted by Ramonski7

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

But what's truly disheartening is the decision to focus solely on PvP while short changing PvE players, especially when you throw in crafting and structure building features. I mean don't get me wrong. I'm not speaking of the PvE'ers who's bread and butter is raiding. WAR proved that having that kind of PvE is counter-productive if your game revolves around PvP. But it seems that unintentionally, the potential playerbase for CU that is all for PvPing are lumping PvE (non raiders) with PvE (raiders) and saying if you don't like it, leave.

 

So now we're at a point where I believe more clarification is needed. If the PvE aspects of CU is not going to revolve around supporting PvE raiders (something I fully support) and also will not support PvE warmongers (those that enjoy a more supportive role in PvP) then they have effectively alienated a huge portion of support for CU.  I mean, yes, both kinds of PvE'ers need varied content to maintain their interest. But while PvE raiders desire content on the tailend of the leveling journey, PvE warmongers desire content during that journey to max level.

It really wasn't a decision made to short change PvE players (though the effect is the same, I can't argue that) but rather what a small team could do on $5M. I could create some really crappy PvE and say "Look boys and girls, we have PvE!" but that would be nonsense. If I add PvE leveling tracks, I need to also balance all the skills/abilities/spells/etc. in the game for PvE and that will restrict a lot of what we can do with them. OTOH, my team and I can focus on make the RvR great without worrying about how things can be used in PvE. They can spend more time on the models, effects, etc. because all that content that would have been needed is now not needed. Yeah, I know, it does restrict the game's subscribers and it may restrict even too much for this KS but if I'm going to ask people to donate to help make a game, it's going to be a game that I know a small team can do and do well. I'm not desperate enough to lie just to raise $2M. If I wanted to do that, I'd could go to a VC, lie and get a lot more. :)

There will definitely be NPCs in the game, there have to be but in terms of content that PvE-oriented players can level by killing, grab items by looting, etc. Camelot Unchained won't have that not because I hate that stuff (I don't) but because I do not believe that a small team can do that and hope to create a game that will last. I do think we can do that with RvR.

I may be wrong but I'm going to try.

Mark Jacobs
CEO, City State Entertainment

  Eaderbreca

MMORPG.com Streamer

Joined: 4/04/12
Posts: 44

4/07/13 11:15:04 PM#30
Originally posted by Ramonski7

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

Who said DAoC was screwed up in the first place? It's by far the best PvP MMo ever released. If that's not good enough for you... It's still even going fairly well. If I'd have to say what took DAoC downhill, it'd be the major lack of advertisement, and inevitably its growing age.

The fact that Jacobs listen to his players is one major reason they should back him up. And he's not born yesterday either. I doubt he'd be the type to listen to utterly dumb feedback.

(¯`v´¯) Sophie Breca (¸.•´¯`•¸.•*¨¯`•*
`*.¸.*´ Streamer at MMORPG.com
(\__/)¸.•¸.•* DAoC PC Staff¨)¸.•*¨)
(="."=) (¸.•´ twitter.com/SophieBreca (¸.•´
(")_(")youtube.com/user/sophiebreca
facebook.com/user/eaderbreca

  Coldren

Apprentice Member

Joined: 3/19/08
Posts: 424

4/07/13 11:22:28 PM#31

Things they have shown of CU so far:

Cocept Art

Tuatha De Danann (TDD) render

Viking render

And they looked pretty sweet...

 

Things related to the tech stack that will build CU:

Render engine that showed 10,000 charcters on screen without frame rate loss (March on Oz Model)

Multiplayer/Networking/Accounts/Physics demo using multiplayer elments of March on Oz models.

 

.. And.. Obsidian is backing them.

That's only the last few days of kickstarter updates...

 

 

 

  MarkJacobs

CEO City State Entertainment

Joined: 12/18/12
Posts: 405

4/07/13 11:22:34 PM#32
Originally posted by Eaderbreca
Originally posted by Ramonski7

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

Who said DAoC was screwed up in the first place? It's by far the best PvP MMo ever released. If that's not good enough for you... It's still even going fairly well. If I'd have to say what took DAoC downhill, it'd be the major lack of advertisement, and inevitably its growing age.

The fact that Jacobs listen to his players is one major reason they should back him up. And he's not born yesterday either. I doubt he'd be the type to listen to utterly dumb feedback.

You give me too much credit. I listened to the guy who told me "Mark, I promise you ToA will not affect RvR, you have my word on that." and I've been paying for that ever since. :(

OTOH, you are right about the lack of advertisement but really, what killed it was WoW. SI sent our numbers up and it held, ToA sent our numbers up (less than SI and the bump didn't last as long) but it was a slow decline until WoW and then we lost 30% of our subs 3 months post WoW-launch. That was one of the main reasons we went with NF. We knew what was coming and we tried to come up with something different to excite the player base.

Mark Jacobs
CEO, City State Entertainment

  Tuktz

Novice Member

Joined: 3/01/13
Posts: 310

4/07/13 11:25:00 PM#33
Originally posted by MarkJacobs
Originally posted by Ramonski7

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

But what's truly disheartening is the decision to focus solely on PvP while short changing PvE players, especially when you throw in crafting and structure building features. I mean don't get me wrong. I'm not speaking of the PvE'ers who's bread and butter is raiding. WAR proved that having that kind of PvE is counter-productive if your game revolves around PvP. But it seems that unintentionally, the potential playerbase for CU that is all for PvPing are lumping PvE (non raiders) with PvE (raiders) and saying if you don't like it, leave.

 

So now we're at a point where I believe more clarification is needed. If the PvE aspects of CU is not going to revolve around supporting PvE raiders (something I fully support) and also will not support PvE warmongers (those that enjoy a more supportive role in PvP) then they have effectively alienated a huge portion of support for CU.  I mean, yes, both kinds of PvE'ers need varied content to maintain their interest. But while PvE raiders desire content on the tailend of the leveling journey, PvE warmongers desire content during that journey to max level.

It really wasn't a decision made to short change PvE players (though the effect is the same, I can't argue that) but rather what a small team could do on $5M. I could create some really crappy PvE and say "Look boys and girls, we have PvE!" but that would be nonsense. If I add PvE leveling tracks, I need to also balance all the skills/abilities/spells/etc. in the game for PvE and that will restrict a lot of what we can do with them. OTOH, my team and I can focus on make the RvR great without worrying about how things can be used in PvE. They can spend more time on the models, effects, etc. because all that content that would have been needed is now not needed. Yeah, I know, it does restrict the game's subscribers and it may restrict even too much for this KS but if I'm going to ask people to donate to help make a game, it's going to be a game that I know a small team can do and do well. I'm not desperate enough to lie just to raise $2M. If I wanted to do that, I'd could go to a VC, lie and get a lot more. :)

There will definitely be NPCs in the game, there have to be but in terms of content that PvE-oriented players can level by killing, grab items by looting, etc. Camelot Unchained won't have that not because I hate that stuff (I don't) but because I do not believe that a small team can do that and hope to create a game that will last. I do think we can do that with RvR.

I may be wrong but I'm going to try.

I mean you've said from the get go this will be a niche game, and not one catered to try to do everything in one game. Games like that do everything okay, but no one part really well. (Broad brush strokes rather than depth)

i for one am excited, because this is going to be so different from a lot out there. Do people not realize the are a dozen high funded big gaming company broad strokes mmos out there in the market. Why would we try to add another to that mix?

focusing on the rvr side and not pve will allow for a freedom of creative thought in this game that few others have achieved 

perhaps if this game not having pve progression is make or break for you, than perhaps you aren't part of the target niche. I would urge you however to consider that  the markets full of pve mmos, and to give one trying to do something different a chance


MMO history - EVE GW2 SWTOR RIFT WAR COH/V EQ2 WOW DAOC
Tuktz - http://www.heretic.shivtr.com/

  deadpool_25

Novice Member

Joined: 4/02/13
Posts: 5

4/08/13 1:45:09 AM#34

I don't want PvE. I'd much rather play with and against other people. DAOC's RvR was epic and the foundations of it are being brought into CU. The guy behind DAOC and its initial form is building CU. He says he wants to listen to backers during design and has already shown that he's willing to listen. That's enough for me to back CU right there. I simply want to see this game get made.

And Mark commented earlier in this thread abut how TOA happened...makes me like him more. TOA was a gigantic boost for PvE folks, but kinda sucked arse for RvR folks. It FORCED you to do tons of PvE just to be competitive. I just wanted to RvR. I see CU, somewhat, as an opportunity to really take the Tri-realm concept to the next level for those who really enjoy/will enjoy it, while at the same time extracting the (to me/us) extraneous stuff that really didn't significantly add to the DAOC experience.

That's not to say I didn't have some fun in some PvE. I did...killing PvE'ing players in DF lol. PvE was always only a means to and end for me. It was a way to get what I needed to compete in RvR.

Anyway, back to the original question: they haven't shown a ton so far but it's still early in the KS and they haven't been lazy when it somes to providing updates. I suspect (and Mark has said as much) that we'll be seeing more actualy game stuff in later updates. We're a week into a month-long KS and people are already wanting to see so much. And I thought *I* was impatient. :)

  Karelia

Apprentice Member

Joined: 1/21/12
Posts: 688

4/08/13 2:10:20 AM#35
Originally posted by DMKano

Completed? The game is still in conception/idea phase.

 

 

then there is too much noise about it :)

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 979

"Shutting down threads sense 2004"

4/08/13 2:22:38 AM#36
deleted... actually decided just to pass on this title, gl to all those interested. last post on about it

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  MikeJezZ

Novice Member

Joined: 7/08/04
Posts: 1199

Only in death, does duty end.

4/08/13 2:48:24 AM#37
Originally posted by deadpool_25

I don't want PvE. I'd much rather play with and against other people. 

+1

 

All other MMO's are about PvE. I'm tired of it. If I want PvE I go play a SP game.

 

Big ass RvR fights are awesome.

 

I'm happy they go this route instead of making EA ruin another great MMORPG (War Online any1?)

Playing ATM: Elder Scrolls Online, Diablo 3
MMO's shelted: Check my mmorpg profile
KICKSTARTED: Camelot Unchained. (250 USD)

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2700

"A wise man has something to say, but a fool just has to say something."

4/08/13 9:09:37 AM#38
Originally posted by MarkJacobs
Originally posted by Ramonski7

Dunno. If all he has is ideas floating around and is expecting his Kickstarter supporters to help mold his vision then isn't he risking a repeat of what happened during his reign of DAoC? I mean correct me if I'm wrong but I remember clearly that it was the players and the devs listening to the players that screwed up DAoC.

 

But what's truly disheartening is the decision to focus solely on PvP while short changing PvE players, especially when you throw in crafting and structure building features. I mean don't get me wrong. I'm not speaking of the PvE'ers who's bread and butter is raiding. WAR proved that having that kind of PvE is counter-productive if your game revolves around PvP. But it seems that unintentionally, the potential playerbase for CU that is all for PvPing are lumping PvE (non raiders) with PvE (raiders) and saying if you don't like it, leave.

 

So now we're at a point where I believe more clarification is needed. If the PvE aspects of CU is not going to revolve around supporting PvE raiders (something I fully support) and also will not support PvE warmongers (those that enjoy a more supportive role in PvP) then they have effectively alienated a huge portion of support for CU.  I mean, yes, both kinds of PvE'ers need varied content to maintain their interest. But while PvE raiders desire content on the tailend of the leveling journey, PvE warmongers desire content during that journey to max level.

It really wasn't a decision made to short change PvE players (though the effect is the same, I can't argue that) but rather what a small team could do on $5M. I could create some really crappy PvE and say "Look boys and girls, we have PvE!" but that would be nonsense. If I add PvE leveling tracks, I need to also balance all the skills/abilities/spells/etc. in the game for PvE and that will restrict a lot of what we can do with them. OTOH, my team and I can focus on make the RvR great without worrying about how things can be used in PvE. They can spend more time on the models, effects, etc. because all that content that would have been needed is now not needed. Yeah, I know, it does restrict the game's subscribers and it may restrict even too much for this KS but if I'm going to ask people to donate to help make a game, it's going to be a game that I know a small team can do and do well. I'm not desperate enough to lie just to raise $2M. If I wanted to do that, I'd could go to a VC, lie and get a lot more. :)

There will definitely be NPCs in the game, there have to be but in terms of content that PvE-oriented players can level by killing, grab items by looting, etc. Camelot Unchained won't have that not because I hate that stuff (I don't) but because I do not believe that a small team can do that and hope to create a game that will last. I do think we can do that with RvR.

I may be wrong but I'm going to try.

I don't know, maybe I missed something while I was playing DAoC. But I could fully level and maybe find some cool loot without stepping into RvR or participating in a raid. This was before any expansion packs. And when I felt ready to fight for my realm, I could. One reason was because loot tables were not set for each mob, but a universally random loot table which included ALL mobs. That meant that a lowly wolf cub could drop a epic as well as a max level mob.

 

But if you're going the route of no loot drops or limited drops, then I see where you're coming from. All I can say is good luck in your endeavor and I'll be waiting for you at the finish line. And if you get there,I'll be purchasing my copy to experience what your current take on RvR has to offer. 


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

2 Pages « 1 2 Search