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Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » One character - all classes

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59 posts found
  Murugan

Advanced Member

Joined: 4/18/08
Posts: 1570

4/06/13 10:50:13 PM#41
Originally posted by Xiaoki

 


Originally posted by Epic1oots
One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!


Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".

 


Your character has no identity and no personality because you can freely swap between all classes.


Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

Not even close sounds like you have never even played FFXI or FFXIV.

 

Your character is what you make it, if you make it the "immovable tank" then great, if you manage to not only cap all jobs but play them extremely well and have them equipped then you would be "Grock Whatever the legendary badass".

 

You seem to be confusing it with Rift or another branching game where one class can do everything... no it is not this, but one person given the dedication to do all the work to level a new class can without having to abandon their character.

 

It doesn't take anything away... unless it totally ruins your immersion while you role play an individual who is physically limited to only do one thing ever no matter how much time and effort they put in.  In which case that is a role playing issue and can be solved by putting on your wizard hat and pretending.  The rest of us can enjoy the freedom to change classes if we want, without having to create an entirely different identity in order to do so.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3616

4/06/13 10:53:27 PM#42
Doesn't one character all classes pretty much eliminate the need for other people?
  Murugan

Advanced Member

Joined: 4/18/08
Posts: 1570

4/06/13 10:59:37 PM#43
Originally posted by Theocritus
Doesn't one character all classes pretty much eliminate the need for other people?

In what way?  You can't play them all at the same time, you can't switch in battle or in instances, and you aren't able to clone yourself.

 

In every other MMO people create alts to play other classes the only difference is one forces you to log out, create another identity, then redo all content you have already completed in addition to leveling the new class you want to play.  It's pretty stupid actually considering there is no good reason for it other than to force people to replay content if they ever change their mind about what class they want to play.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

4/06/13 11:01:32 PM#44
Originally posted by BadSpock

You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

 

It was always the way to go not only because it makes sense, but also because you actually develop a real connection with your character and not with a bunch of "toons". It's also a big plus for a community for obvious reasons.

Why on earth no other game has ever adapted either the one Character all classes or the class/subclass combo system is a mystery to me. It's superior to anything else out there and the subclassing offers so much customization and individuality adding a whole new layer to the meta game.

Probably one of the reasons FFXI still has 500k+ subscribers in a world where subscription MMOS are pretty much dead.

"Give players systems and tools instead of rails and rules"

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6848

Perhaps tomorrow will be better.

4/06/13 11:03:40 PM#45

It most certainly is the way to go,i don't like the idea of alts at all.

It is possible however to ruin the design,FFXI did an amazing job with the sub class design.

The next game i played that TRIED to do it was ROM,i think they  did an ok job considering it was most likely rushed because it is f2p.However it did fail big time in comparison to FFXI.

The next game i tried  that did it was Rift,again it just seemed like little effort was actually put into the thought process.I was barely into the game and already had several options,imo i had too many and didn't deserve or earn any of it.

When FFXI did it,they really thought it out to make sure you didn't break the game with any one sub class.They also made sure to keep the actual class as the important role by cutting the sub class in half.

Really what this whole design does,is keep your player relevent for a MUCH longer time,this way people are not racing to end level in 3 weeks and crying about end game nonsense.

There is of course more to the whole design,you have to make sure all the classes are fun to play and offer something unique,that way players WANT to play various classes instead of feeling the need to.

The only con to this design is that it spoiled me in a big way.I have a really hard time accepting games now that put out less effort into the whole Character design.I look more for versatility and depth of combat than worrying about facial tattoos or scars or blue hair.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6848

Perhaps tomorrow will be better.

4/06/13 11:07:59 PM#46
Originally posted by rojo6934

one character, all classes? i think Final Fantasy 5 did that. I love that.

THis is brilliant. However, if i can switch to any class with one character, i assume they offer some sort of character customization in game? Im an altoholic so if i wont create more characters i expect to be able to change my appearance in game. Otherwise ill just keep gaming many characters with different looks :)

FFXI is actually a direct copy/design of FFV.It started the whole sub class idea.You wil lnotice that one of the new classes the Geomancer is also from FFV.

Well you can of course wear different gear/weapons that are appropriate to your class.

It would actuall ybe silly to look liek a ttoally different player because well,your NOT a different player,youi are the same player.Al lthey do is allow you to learn more than one skill,it makes sense no reason why shouldn't be able to.

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2891

The Critical Hit Pretzel!

4/06/13 11:14:45 PM#47

I liked the way they did it with FFXI. I HATE how it is in 14. The whole 'attached to weapon' deal ruined what I view to be an amazing class system that 11 did having the cross classes and all.

 

FFXIV had plenty of issues, but one of the biggest killers to me is they replaced the class system with one that just feels so icky... just feels tacked on and ruins the feeling of being a 'class' tacking it onto gear instead.

  taus01

Advanced Member

Joined: 4/12/06
Posts: 1419

4/06/13 11:17:43 PM#48
Originally posted by Magiknight
If you agree that an MMO should have a degree of permanence, then one toon is the best way to go. It makes you more invested in your single character. You will spend all your time working on this one character so you're invested in it. Also, everyone knows who you are. You wont want to start over with a new character because you've invested so much time and effort into this one character. If you're starting a character over again then all of the sudden you're a stranger to everyone. Starting over should be strongly discouraged in a persistent world.

^This! Could not have said it better.

"Give players systems and tools instead of rails and rules"

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

4/06/13 11:43:15 PM#49
Originally posted by BadSpock

You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

I hate it.

And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

#firstworldproblems I know

But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

 

I hate 1 character able to do everything because people consistently try to force you into roles you hate playing else you don't get in the group. Was a bad problem in FFXI that will be even worse in XIV since you can change on the spot.  Hard to even argue with them at this point it's just so easy to switch.

  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1322

4/07/13 9:16:25 PM#50
Originally posted by JimmyYO
Originally posted by BadSpock

You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

I hate it.

And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

#firstworldproblems I know

But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

 

I hate 1 character able to do everything because people consistently try to force you into roles you hate playing else you don't get in the group. Was a bad problem in FFXI that will be even worse in XIV since you can change on the spot.  Hard to even argue with them at this point it's just so easy to switch.

That's why I like making parties, no one can force me. But then, its not like anyone has a gun to my head and force me to play a healer or a tank, or whatever. But I can see the problem if the leader was a D#ck and choose to kick you from party if you wont play something else they need. Unfortunately I havent kicked anyone who wouldnt play a different class the last 6yrs if XI. Hopefully wont need to in XIV.

  Thorkune

Spotlight Poster

Joined: 9/28/06
Posts: 1842

Dyslexics of the world...UNTIE!

4/07/13 9:25:20 PM#51
Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.
  Br3akingDawn

Apprentice Member

Joined: 2/01/11
Posts: 1322

4/07/13 10:46:33 PM#52
Originally posted by Thorkune
Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.

I am curious myself because If i have to rebuy FFXIV for ARR then I might rebuy it, seeing how it is very quest base lvling at least for the first job/class. And also I dont like my original sign-in account name i made, wish it was just base on email!!!. If we  could use the old FFXIV registration code then great, then i can make a new account. But if not.. idk, well see.

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 488

4/08/13 2:07:26 PM#53
Originally posted by Thorkune
Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.

It's been confirmed that unused buddy passes can be registered.  My assumption is that means unused main install codes should work too.

They've also mentioned giving CE accounts a new redeemable item code.

  redcloud16

Novice Member

Joined: 1/08/11
Posts: 223

There is no chance unless you take one.

4/09/13 3:20:56 AM#54

Originally posted by Thorkune
Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.

Originally posted by Epic1oots

Originally posted by Thorkune
Does anyone have any information on how the old accounts work now? I had a collector's edition account prior to the reboot.

I am curious myself because If i have to rebuy FFXIV for ARR then I might rebuy it, seeing how it is very quest base lvling at least for the first job/class. And also I dont like my original sign-in account name i made, wish it was just base on email!!!. If we  could use the old FFXIV registration code then great, then i can make a new account. But if not.. idk, well see.

If you bought the original game and had a service account, you will get a free download of ARR and free 30 days game time. As well as having your version 1.0 characters carried over (and a one time free recustomization). 

 

It was mentioned in the last Live Letter that they are considering offering some sort of incentive to people who bought the original CE (but they did not go into any specifics), and they also mentioned they were going to have a new CE. 

 

*Keep in mind that if you wish to play on PS3 with the same account, you will need to buy a copy for the PS3 version (PS3 and PC play together)

  Shortspell

Novice Member

Joined: 11/27/09
Posts: 70

4/09/13 6:31:09 AM#55
Originally posted by Yaevindusk

 

Each job has it's own unique Artifact armor, in addition to the various armors within the game available through dungeons, boss fights, NPCS, the auction house, questing, levequests, Grand Company Seals and of course crafting.  Pretty much only Artifact armor is exclusive to jobs.  If your class is able to wear plate, it should be able to wear any type of plate.  You are also able to wear specific crafting gear that may look like fancy cloth and the like.  In the past you were able to pretty much wear any type of armor, even if you were the right level for it.  It just wouldn't be very effective since you didn't specialize in it.  I can't remember if that changed or not by 1.23, but I think it did start to restrict level and armor type with the new items that were introduced thenceforth.

 

 

 Do you have to have a different set of armour for every class/job you change to?  How would that work with bag space etc? 

 

  Ralstlin

Novice Member

Joined: 1/09/10
Posts: 243

4/09/13 8:28:23 AM#56
Originally posted by Shortspell

 Do you have to have a different set of armour for every class/job you change to?  How would that work with bag space etc? 

New client will have a system called: Armoury Board

This system work as predefined gear sets, and because you change your class changing your weapon, this work too to change your class. So in the end, you only have to choose your gear set, and u will change your class and all your gear.

  redcloud16

Novice Member

Joined: 1/08/11
Posts: 223

There is no chance unless you take one.

4/09/13 3:31:35 PM#57
Originally posted by Shortspell

 Do you have to have a different set of armour for every class/job you change to?  How would that work with bag space etc? 

In version 1.0 you had to carry around your gear which was a pain, but IN believe in version 2 they said that you can have gear sets, that when equipped and saved into a set it doesn't take inventory space anymore. or something. 

 

As the poster above me said, the Armory Board

  Raxeon

Advanced Member

Joined: 7/10/10
Posts: 2072

4/11/13 11:18:35 PM#58
Originally posted by Alders

This should be a standard feature in MMO's moving forward.  I cannot fathom why no one else does it.

The ability to level alts is still there for people that enjoy that.  For me, i hate alts with a passion.  I liked that my name meant something in XI and the ability to level every class on one name only helped that.

cause they have to come up with other ways to level that 1 character after they run out of quest but oyu know there all about the same quest grind for every character ><

  Thupli

Advanced Member

Joined: 7/25/11
Posts: 430

4/11/13 11:42:38 PM#59

IDK what you guys are talking about.

 

Even in 11, although you had 1 main, you still had to level every Job.  I dont see a time difference.

 

What I did love was the combos via subjobs that you could do.  Otherwise, I dont see the point.

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