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Camelot Unchained

Camelot Unchained 

General Discussion  » What have they completed so far?

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38 posts found
  syntax42

Elite Member

Joined: 3/30/07
Posts: 1193

 
OP  4/07/13 10:54:16 AM#1

Previous kickstarter campaigns I considered backing have shown videos of their completed work in a near-alpha state.  The games were playable, but all of the content had yet to be developed.  What does CU have, other than a legendary lead game developer who has shared his dream for the game?

 

I can't justify pledging money to a bunch of promises with no substance.  I appreciate those who did, because that means the game might be funded and I might get to see the finished product.  I'm just not a fan of the kickstarter concept.  To me, it is worse than paying to get in to a beta.  Once you donate, there is no guarantee the game will turn into something you are interested in.  At least with paying for beta access, you have the chance to cancel a pre-order if you feel the game is not worth paying for.  I've never done it, but I want the option to be there, just in case.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1134

4/07/13 11:02:17 AM#2

It sounds like you already know full well what they have completed. It is mainly a design at this stage with a lot of concepts and concept art and some prototype graphics and network code. The company and its founders do have a track record, so it's not like this is being done by people who have never made an MMO before. But ultimately donating is a leap of faith and not for everyone.

Since you do have some interest in the game, it might be worth your while to donate even $25 if you can afford it. That gets you a digital copy of the game when it releases which will likely you save $10+ over the retail price, automatic invite to beta 3, 5 Founder Points to spend in the in game shop, and access to the Founders forum to give your input as the game is developed.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  DMKano

Elite Member

Joined: 6/17/11
Posts: 6171

4/07/13 11:03:33 AM#3

Completed? The game is still in conception/idea phase.

 

  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

4/07/13 12:16:37 PM#4
The simple answer is practically nothing, at least nothing we have seen.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  WhiteLantern

Novice Member

Joined: 1/27/10
Posts: 2780

4/07/13 12:21:08 PM#5
MJ is punking you guys for all the crap you gave WAR.

I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  outd00rminer

Novice Member

Joined: 10/22/10
Posts: 37

4/07/13 12:32:01 PM#6
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.
  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5562

4/07/13 12:43:18 PM#7
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had actual alpha footage (or even pre-alpha) in the very first video posted. People gave Torment and enormous pass.

 

And really, I think the issue isn't just that there is nothing made, but it's also that what he has layed out is so vague that no one really know what his plans for specific things are going to be like.

 

For instance, his video about how combat might be a hybrid model probably made a lot of the backers already start wondering about what is going to happen with this game compared to what they envisioned based on what he wrote in his blogs. I was always under the impression that since he was going old school, that he would go old school with the combat and stay with the more traditional tab-tageting system. I know there are a lot of posters here that prefer that type of combat and it probably came as a surpise to many. How many other things are going to be like that?

 

I think he should be more specific about his design goals. When he talks about crafting, he says that they will build houses and keeps. Well, fine, but how are you going to make this work well in an MMORPG? Because if he doesn't know the answer to that question yet, then his ideas really are half-baked. And if he does know the answer to that question, then he should share it to get people excited.

SWTOR is the greatest mmo ever!

  grogstorm

Novice Member

Joined: 7/05/07
Posts: 287

If it ain't broke, dont fix it!

4/07/13 12:45:06 PM#8

What they have completed so far is that they have a fully functioning game studio with staff and software/hardware to get a product started.  This is not Bob and Vinny’s, fund us and we will then spend the money to put together a team and functioning office to build you a game.

This is a groundbreaking opportunity.  The community will be involved at early stages of the development of the game and they will be instrumental in creating the game they want to play.  This will allow players to help mold the direction of the game and determine the final product.  And I find this innovative and I fully want to jump in and help design the game. 

This if just the opposite of the games that already have the product preset and can show you their game footage.  These preset products only invite people in before release to find bugs and test their already conceptually complete product.

Grog

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/07/13 12:56:52 PM#9
Originally posted by colddog04
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had actual alpha footage (or even pre-alpha) in the very first video posted. People gave Torment and enormous pass.

 

And really, I think the issue isn't just that there is nothing made, but it's also that what he has layed out is so vague that no one really know what his plans for specific things are going to be like.

 

For instance, his video about how combat might be a hybrid model probably made a lot of the backers already start wondering about what is going to happen with this game compared to what they envisioned based on what he wrote in his blogs. I was always under the impression that since he was going old school, that he would go old school with the combat and stay with the more traditional tab-tageting system. I know there are a lot of posters here that prefer that type of combat and it probably came as a surpise to many. How many other things are going to be like that?

 

I think he should be more specific about his design goals. When he talks about crafting, he says that they will build houses and keeps. Well, fine, but how are you going to make this work well in an MMORPG? Because if he doesn't know the answer to that question yet, then his ideas really are half-baked. And if he does know the answer to that question, then he should share it to get people excited.

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

  Speely

Novice Member

Joined: 2/16/13
Posts: 864

4/07/13 1:11:37 PM#10
Sounds like this game isn't for you. Hopefully it funds so you can check it out upon release with a better idea of what CSE is trying to do. I think a lot of us just really believe in the concept and know it won't see the light of day unless we support it.

Also, this is a very niche game, and one without a big publisher. One reason for doing the Kickstarter pre-development is to gauge interest and support for the concept. Obviously, they don't want to devote time and money to something people don't believe in.

But rest assured, it will fund and you can check it out in 2015 :)

http://www.mmorpg.com/blogs/PerfArt

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5562

4/07/13 1:11:59 PM#11
Originally posted by naezgul
Originally posted by colddog04
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had actual alpha footage (or even pre-alpha) in the very first video posted. People gave Torment and enormous pass.

 

And really, I think the issue isn't just that there is nothing made, but it's also that what he has layed out is so vague that no one really know what his plans for specific things are going to be like.

 

For instance, his video about how combat might be a hybrid model probably made a lot of the backers already start wondering about what is going to happen with this game compared to what they envisioned based on what he wrote in his blogs. I was always under the impression that since he was going old school, that he would go old school with the combat and stay with the more traditional tab-tageting system. I know there are a lot of posters here that prefer that type of combat and it probably came as a surpise to many. How many other things are going to be like that?

 

I think he should be more specific about his design goals. When he talks about crafting, he says that they will build houses and keeps. Well, fine, but how are you going to make this work well in an MMORPG? Because if he doesn't know the answer to that question yet, then his ideas really are half-baked. And if he does know the answer to that question, then he should share it to get people excited.

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

No, I would prefer specifics. I think a lot of people would. And I think it might help attract more people if he actually had them.

SWTOR is the greatest mmo ever!

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/07/13 1:28:50 PM#12
Originally posted by colddog04
Originally posted by naezgul
Originally posted by colddog04
Originally posted by outd00rminer
Look at games like Torment and Shroud of the Avatar.  2 games that have well exceeded initial KS funding goals and who combined have shown maybe 5 screenshots and a bunch of concept art?  Seems to me like other projects get a pass when it comes to the amount of content it'll take before someone pledges.

Shroud of the Avatar had actual alpha footage (or even pre-alpha) in the very first video posted. People gave Torment and enormous pass.

 

And really, I think the issue isn't just that there is nothing made, but it's also that what he has layed out is so vague that no one really know what his plans for specific things are going to be like.

 

For instance, his video about how combat might be a hybrid model probably made a lot of the backers already start wondering about what is going to happen with this game compared to what they envisioned based on what he wrote in his blogs. I was always under the impression that since he was going old school, that he would go old school with the combat and stay with the more traditional tab-tageting system. I know there are a lot of posters here that prefer that type of combat and it probably came as a surpise to many. How many other things are going to be like that?

 

I think he should be more specific about his design goals. When he talks about crafting, he says that they will build houses and keeps. Well, fine, but how are you going to make this work well in an MMORPG? Because if he doesn't know the answer to that question yet, then his ideas really are half-baked. And if he does know the answer to that question, then he should share it to get people excited.

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

No, I would prefer specifics. I think a lot of people would. And I think it might help attract more people if he actually had them.

Point is you don't get specifics....everyone would prefer them. It is a game in development ......how can you get specifics when dynamics and synergy need to be established. They have vague ideas coupled with strict IDEALS, during development things fall into place and balance.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5562

4/07/13 1:31:19 PM#13
Originally posted by naezgul
Originally posted by colddog04
Originally posted by naezgul

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

No, I would prefer specifics. I think a lot of people would. And I think it might help attract more people if he actually had them.

Point is you don't get specifics....everyone would prefer them. It is a game in development ......how can you get specifics when dynamics and synergy need to be established. They have vague ideas coupled with strict IDEALS, during development things fall into place and balance.

Are you saying that you believe he does not have some kind of a plan drawn up that details how all of these systems fit together and can be implemented in an MMORPG yet?

SWTOR is the greatest mmo ever!

  AdorianBlade

Novice Member

Joined: 11/01/07
Posts: 65

4/07/13 2:27:41 PM#14
Originally posted by colddog04
Originally posted by naezgul
Originally posted by colddog04
Originally posted by naezgul

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

No, I would prefer specifics. I think a lot of people would. And I think it might help attract more people if he actually had them.

Point is you don't get specifics....everyone would prefer them. It is a game in development ......how can you get specifics when dynamics and synergy need to be established. They have vague ideas coupled with strict IDEALS, during development things fall into place and balance.

Are you saying that you believe he does not have some kind of a plan drawn up that details how all of these systems fit together and can be implemented in an MMORPG yet?

Have you actually been in a development beta? Companies have ideas and plans up the wazoo and throw them out 5 times during development. What i dont understand is why people want specific mechanics laid out to them when CSE has stated that the backers will be  ahuge part in helping those be developed. They have siad backers will help us build our specific systems so if thats the case there is your answer.You think that you want a specific game pledge and get your voice heard, start a movement and leave your design concepts on the game.

  BeansnBread

Hard Core Member

Joined: 9/19/06
Posts: 5562

4/07/13 2:37:58 PM#15
Originally posted by AdorianBlade
Originally posted by colddog04
Originally posted by naezgul
Originally posted by colddog04
Originally posted by naezgul

So, Mark is open about the approach and comes off vague. Others tell you nothing about specifics.......

Is there really any difference? Would you rather nothing be Sid so you have no questions or conflict?

No, I would prefer specifics. I think a lot of people would. And I think it might help attract more people if he actually had them.

Point is you don't get specifics....everyone would prefer them. It is a game in development ......how can you get specifics when dynamics and synergy need to be established. They have vague ideas coupled with strict IDEALS, during development things fall into place and balance.

Are you saying that you believe he does not have some kind of a plan drawn up that details how all of these systems fit together and can be implemented in an MMORPG yet?

Have you actually been in a development beta? Companies have ideas and plans up the wazoo and throw them out 5 times during development. What i dont understand is why people want specific mechanics laid out to them when CSE has stated that the backers will be  ahuge part in helping those be developed. They have siad backers will help us build our specific systems so if thats the case there is your answer.You think that you want a specific game pledge and get your voice heard, start a movement and leave your design concepts on the game.

I understand what you're saying. Things will change so what is the point in giving details only to disappoint people later.

 

But you see, he is proposing some pretty big ideas here. Crafters that build houses and keeps is a good example. While it sounds amazing and cool, it also sounds incredibly difficult to implement in a way that makes sense and works with everything else. Just having the idea doesn't give the idea value. I think there are big ideas about the game, that if he explained his thinking on them in more detail, he might be able to give more confidence to people about the project.

SWTOR is the greatest mmo ever!

  zekuel

Novice Member

Joined: 3/09/13
Posts: 39

4/07/13 5:53:18 PM#16
I think we will see alot more of game concept and videos before kickstarter ends and that may sway alot of people to donate. seems like they do have alot for just starting game and kickstarter. I think what could bring in alot of pledges is to see some CU characters in the engine 10K test also with some more detailed environment. It would be nice to hear at least 2 classes per realm if not 4 announced and how they invision them filling the trinity rolls. concept or not I think alot of players will play a game for the classes and there play style. I don't really find to much of a problem with not knowing because we will have healer, tank, dps, and hybrid classes which really opens it up for almost all play styles. Anyways I'm sure we will see alot more in the next 24 days. So if your on the edge just keep waiting and watching for something to push you over.
  Comaf

Hard Core Member

Joined: 7/13/10
Posts: 1143

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

4/07/13 6:01:51 PM#17
Originally posted by syntax42

Previous kickstarter campaigns I considered backing have shown videos of their completed work in a near-alpha state.  The games were playable, but all of the content had yet to be developed.  What does CU have, other than a legendary lead game developer who has shared his dream for the game?

 

I can't justify pledging money to a bunch of promises with no substance.  I appreciate those who did, because that means the game might be funded and I might get to see the finished product.  I'm just not a fan of the kickstarter concept.  To me, it is worse than paying to get in to a beta.  Once you donate, there is no guarantee the game will turn into something you are interested in.  At least with paying for beta access, you have the chance to cancel a pre-order if you feel the game is not worth paying for.  I've never done it, but I want the option to be there, just in case.

A legendary lead game developer who has shared his dream for the game...

 

Reminds me of when the Captain (Steve Rogers played by actor, Chris Evans) asked Iron Man: "Big man, in a suit of armour... take that away, what are you?"
Tony Stark: "Uh...genius, billionaire, playboy, philanthropist."

 

I have utmost faith in Mr. Jacob's vision.  He's already done more for raising the bar in the mmoRPG industry than anyone else (he defined mmorpg warfare between actual nations, for God's sakes - everyone else is so lazy and uncreative they think everything is 5 races and 5 classes in a free for all zone).

 

/salute

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 980

"Shutting down threads sense 2004"

4/07/13 6:08:09 PM#18

Actually I have been in development and now do other things beyond media development but more database programming. Point to that is however that you usually have, at this point a thousand or so pages of your concept and design ideas, without it, your shooting in the breeze with no clear goals which equals a failed product that will happen everytime without organized production and almost reminds me how warhammer seemed to go. Or you could do it without such, extend development time for another 2 years guessing as you go and have something come out which again I think warhammer came to be. Personally I am with most on this, if you don't have a solid concept foundation it is obviously not thought out or written down.

 

However, it might get funded, enough people I know want a daoc two, however after reading blogs (as mentioned above) I have personally come to a conclusion that there is no true bible (as we say in the industry) that has the concepts in place and what the game will fully in tale. More like a binder full of ideas, that would be considered pre-concept stage. From what is said they are beyond this, I just don't see it thou with one post saying one thing and the next saying another. There is no true "vision" being shared.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  augustgrace

Advanced Member

Joined: 1/29/06
Posts: 632

4/07/13 6:14:23 PM#19
Originally posted by Comaf
 

 I have utmost faith in Mr. Jacob's vision.  He's already done more for raising the bar in the mmoRPG industry than anyone else (he defined mmorpg warfare between actual nations, for God's sakes - everyone else is so lazy and uncreative they think everything is 5 races and 5 classes in a free for all zone).

 

/salute

While DAoC started out going in the right direction, it ended up taking some wrong turns and in the end was pretty much abandoned in favor of WAR.  All that under MJ's leadership.

And WAR itself..... an absoute travesty, also under MJ's leadership.  

While RvR was a good idea, MJ also chose to abandon it in WAR which calls into question his judgement and commitment.  

So what other industry shaping ideas did this "legendary" developer come up with?

While I'm tentatively interested in CU, and largely forgive MJ for WAR, I think some people are vastly overstating his accomplishments and are destined to be disappointed. 

  Fearum

Apprentice Member

Joined: 1/15/11
Posts: 1092

4/07/13 6:16:47 PM#20
Torment did pretty good hitting over 4 mil with some concept art pictures.
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