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EverQuest Next

EverQuest Next 

General Discussion  » Heart Warming News for the Anticipating.

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32 posts found
  Miblet

Apprentice Member

Joined: 8/19/10
Posts: 333

4/03/13 8:56:25 AM#21
Originally posted by voigt
I am not exactly sure what Themepark means if EQ1 was a themepark, I do not recall ever doing any questlines or going to quest hubs.  I went out into the world traveled from Faydwer to Odus killing monsters for loot and exp.  It wasn't until several expansions later that they really started adding quests, and even then I rarely did one other than my Epic weapon.

You remember travelling from starter zones to the next zone, to the next....etc.

As you said the zones had a progression that while not as railroaded as modern MMOs was still very much linear.  You followed a set of zones in order, it was impossible to move ahead and do anything as you would just die (you could run through the zones in most cases yes, but passing through to reach another appropriate zone isn't freedom to do anything, anywhere).  Quests do not make a themepark, a guided experience does.  This became more apparant as they added later expansions and content literaly became Zone A>B>C>D>E>RaidA>B>C>D.

Don't get me wrong I loved EQ, but it is a guided experience and there is little you can do outside the experience envisioned.  It may not feel as claustrophobic as modern games (Rift I am looking at you!), but that is another discussion about choice in MMOs.

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11430

4/03/13 9:05:46 AM#22
Originally posted by Slampig
Originally posted by voigt
I am not exactly sure what Themepark means if EQ1 was a themepark, I do not recall ever doing any questlines or going to quest hubs.  I went out into the world traveled from Faydwer to Odus killing monsters for loot and exp.  It wasn't until several expansions later that they really started adding quests, and even then I rarely did one other than my Epic weapon.

Obviously missed the mail quest from the high elf city to the tree elves... But yeah, no quests there...

eq had few quests but they were more a way to make cash -- than to gain level experience

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1613

4/03/13 9:57:55 AM#23

Ok, EQ was never a sandbox game.  In general, "sandbox" means that the players can change the game world in some way.  In EQ you could not do that.  The game world was a static, unchanging stage. 

It was definately a themepark game but it was different from later themepark games in that it didn't "hold your hand" and tell you what to do and where to go.  It felt more open and free simply because you were left to figure things out for yourself, find things for yourself, and make your own decisions about what to do.

I really wish I could believe that EQ next will turn out to be an improvement on that original EQ design with some actual sandbox features added to it.  But I have no faith in SOE at all.  I fully expect that it will be just another generic, craptastic themepark of the modern type but probably with some customizable looks for equipment or something you can buy from the cashshop which will turn out to be what they meant by "sandbox style" features.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

4/03/13 10:36:09 AM#24
Originally posted by kjempff

How did this turn into a sandbox themepark discussion?

Because some people cant understand that its possible to be neither.

EQ might have had loose themepark elements, but it certainly was not a themepark.  Maybe around DoDH with the mission progression chains and the later expansions with clear gear tiers you could call EQ themeparky, but until then it certainly couldnt be called one.

It wasnt a sandbox either.  It was EQ.

 

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1050

4/03/13 11:04:42 AM#25
Originally posted by hMJem

I'm confused. Just because there isnt a directional quest hub leading you means it was a Sandbox Game? Yes, EQ had exploration. But you were still forced to grind. "Well, I can't fight the monsters in this zone, I better grind monsters I can actually kill"

 

In fact, I could argue EQ1 wasnt even that Sandbox for it's time, it's just the exploration tricked you in an immersive way. You could do whatever you want.. Just like other MMOs. Unless you aren't high enough level. Which could be the case in EQ1 too. Being forced to group up to grind for effeciency -- 99% of EQ1 was grinding. You can say WoW is more Sandbox than EQ1. You can level from PvP, from questing, from instances. EQ it was grind grind grind.

All depend on what a person think a themepark and sandbox are there isnt realy a standard on these two think. For me Themeparks games are like a rollercoaster set of rails that takes you to the end with very little freedom. Sandbox on the other hand offer alot more freedom.

For me i consider Everquest more sandbox than themepark 75% sandbox 25% themepark. For example a evil iskar not welcome to any other races town can acualy get good faction hits to the point where they can enter other races towns although usuealy other faction will take a negative hit so you may become KoS to your own race city. You can also make urself friendly with NPC that will usualy kill you on site for example killing elf guards/npc will work your faction up with crushbone orcs and the darkelf city while reducing ur faction with all other elves.

  sanshi44

Hard Core Member

Joined: 6/12/09
Posts: 1050

4/03/13 11:15:05 AM#26
Originally posted by Neanderthal

Ok, EQ was never a sandbox game.  In general, "sandbox" means that the players can change the game world in some way.  In EQ you could not do that.  The game world was a static, unchanging stage. 

It was definately a themepark game but it was different from later themepark games in that it didn't "hold your hand" and tell you what to do and where to go.  It felt more open and free simply because you were left to figure things out for yourself, find things for yourself, and make your own decisions about what to do.

I really wish I could believe that EQ next will turn out to be an improvement on that original EQ design with some actual sandbox features added to it.  But I have no faith in SOE at all.  I fully expect that it will be just another generic, craptastic themepark of the modern type but probably with some customizable looks for equipment or something you can buy from the cashshop which will turn out to be what they meant by "sandbox style" features.

Bit in orange, if i recall correctly players change the world in someway by creating a market place in the East command land tunnels where people went to trade/barter there good to each other.

  kjempff

Hard Core Member

Joined: 10/12/04
Posts: 689

Make worlds not stories

4/03/13 12:12:16 PM#27
Originally posted by strangiato2112
Originally posted by kjempff

How did this turn into a sandbox themepark discussion?

Because some people cant understand that its possible to be neither.

EQ might have had loose themepark elements, but it certainly was not a themepark.  Maybe around DoDH with the mission progression chains and the later expansions with clear gear tiers you could call EQ themeparky, but until then it certainly couldnt be called one.

It wasnt a sandbox either.  It was EQ.

 

Hehe thank you. Would be nice if we could stop labelling every game in these narrow categories, and people don't even agree on the defintions of themepark and sandbox anyway.

  Neanderthal

Advanced Member

Joined: 2/14/05
Posts: 1613

4/03/13 2:03:09 PM#28
Originally posted by sanshi44
Originally posted by Neanderthal

Ok, EQ was never a sandbox game.  In general, "sandbox" means that the players can change the game world in some way.  In EQ you could not do that.  The game world was a static, unchanging stage. 

It was definately a themepark game but it was different from later themepark games in that it didn't "hold your hand" and tell you what to do and where to go.  It felt more open and free simply because you were left to figure things out for yourself, find things for yourself, and make your own decisions about what to do.

I really wish I could believe that EQ next will turn out to be an improvement on that original EQ design with some actual sandbox features added to it.  But I have no faith in SOE at all.  I fully expect that it will be just another generic, craptastic themepark of the modern type but probably with some customizable looks for equipment or something you can buy from the cashshop which will turn out to be what they meant by "sandbox style" features.

Bit in orange, if i recall correctly players change the world in someway by creating a market place in the East command land tunnels where people went to trade/barter there good to each other.

 

People did that but gathering together in a certain spot doesn't change the game world.  It doesn't add anything to it or take anything away.  It just means people gathered together in a certain spot and people can do that in any MMO.

But I don't really want to get in a pissing contest over the definition of "themepark" and "sandbox".  "Sandbox" used to mean something in relation to MMO games but maybe it has lost it's meaning over the years after being so completely buried under all the themepark games.

So whatever, EQ was what it was.  I loved it.  Then I hated it.  Now I wish I could have a version of EQ with the parts I loved and not the parts I hated and hopefully some improvements and new things to love.  But I'll believe it when I see it.

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

4/06/13 8:45:55 PM#29

John Smedley Apr 5th

 

"In an everquest reveal meeting"

 

Maybe the game will come out this year if they're doing a private reveal before they publicly reveal it at SOE Live in August.

  quseio

Apprentice Member

Joined: 4/18/07
Posts: 222

4/23/13 5:32:50 PM#30
Originally posted by Slampig
Originally posted by voigt
I am not exactly sure what Themepark means if EQ1 was a themepark, I do not recall ever doing any questlines or going to quest hubs.  I went out into the world traveled from Faydwer to Odus killing monsters for loot and exp.  It wasn't until several expansions later that they really started adding quests, and even then I rarely did one other than my Epic weapon.

Obviously missed the mail quest from the high elf city to the tree elves... But yeah, no quests there...

and there was the quest that turned  gnoll teeth in blackburrow into   exp faction and moon orb which you could turn in for more exp and ale.  glos into a research book, soulfire the origional paladin epic, and that blue steel sword  well that wasnt  finished till  years and years later when it got fixed everquest had tons of quests in the origional no expansion game

 

The temple of ro was filthy  with quests, and one 9of my faVORITE quests of all time the chesguard protector series lol

  TheKraut

Apprentice Member

Joined: 5/26/11
Posts: 47

4/23/13 5:33:30 PM#31

My only conern is the mention of this possibility being ported to 'mobile gaming' devices. While I don't give a shit how you play, I don't want options or depth dumbed down/taken away to accomodate them.

I did get a good feeling when he talked about how most games fail because they don't have a family feel; I know exactly what hes talking about and the last time I felt it was Eq1. From the last 2 minutes it sounds like there COULD be a million ways to play this game a la SWG.

Come on SOE; DONT FUCK THIS ONE UP.

  bingbongbros

Advanced Member

Joined: 9/21/10
Posts: 582

4/23/13 5:38:43 PM#32
Originally posted by voigt
I am not exactly sure what Themepark means if EQ1 was a themepark, I do not recall ever doing any questlines or going to quest hubs.  I went out into the world traveled from Faydwer to Odus killing monsters for loot and exp.  It wasn't until several expansions later that they really started adding quests, and even then I rarely did one other than my Epic weapon.

^ This.  Eq1 was not a themepark mmo.  You did not go from A to B doing fedex quests and collecting 10 bear asses.  You wandered around the world and killed monsters that wouldn't own your face off with a group of people.

 

LDoN did help drive the stake into the heart of the game though

Playing: Smite
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO
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