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Camelot Unchained

Camelot Unchained 

General Discussion  » Poll: Did you play WAR?

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53 posts found
  Snigerknud

Apprentice Member

Joined: 3/14/13
Posts: 60

4/06/13 1:30:32 AM#41

PLayed WAR for about half a year and I kind of like it..then the same thing happend as in all the other new games..people/my guild went back to WoW and then..well me2..

Maybe WAR was to much as a WoW clone..I dont know but yes many of my guildies was old DAoC players and they wanted WAR to be DAoC with new graphic etc...

  evil13

Novice Member

Joined: 1/13/06
Posts: 359

4/06/13 1:34:04 AM#42

"I dont understand ? everything but shadowbane and eve have been storylines, DAoC has a storyline, I'm not sure what mythical version you played of the game, but a big clue is... it;s called Dark age of Camelot... hend a story that unfold abiout the realms, the people... quests = storyline....

Unless i missed the big puicture of DAoC, it is just like Eq  but with realmed pvp"

That's like saying that Halo is just like Street Fighter except you use guns to kill stuff.

Daoc (and frankly EQ) had camping - you go to a dungeon and you kill mobs there over and over for about 5 levels, then you move on to some other place and stay there for 5-10 levels. Although quests existed in daoc, no one did them (except epic quests) Then when spell crafting came out, people didn't even do epic quests (sc'ed gear was better) Then when Shrouded Iseles expansion came out you'd do a handful of quests at lvl 45+ to speed up leveling and get a few items of nice gear (again, no more than 10-15 quests)

Considering that most people put the best time in daoc during the SI expansion 9and before ToA) I don't see how you could call daoc's pve experience be called a storyline. That doesn't even account for the fact most people played daoc for pvp, pve was just something you had to do to get to RvR (and occasional dragon or legion raid was fun.)

The PvE/leveling experience in DAOC was nothing like what it is in wow or similar games. Not to mention the fact that nowdays (and somewhere around ToA's release) people started to power level their toons with an alt (since everyone had a buffbot account) So you just go to a lvl 50+ place and power level your new toon with a lvl 50 to lvl 48-50. Then you run a couple quests for the key quests for the nice items, maybe do some master level quests/artifacts and you are off to rvr. No matter how you look at it, daoc is not a storyline, quest driven game, even the pve part of it is not.

  Fishu

Novice Member

Joined: 9/21/12
Posts: 12

4/06/13 1:39:40 AM#43
Open Beta , free month . All of us left before even reaching level 40. The Hype kept the flow for a while. It's funny because AoC failed us just a little before.

 

 

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/06/13 1:39:49 AM#44

FYI, The later Expansions of DAoC did have a clear story to follow.

  Skuz

Novice Member

Joined: 12/25/08
Posts: 1038

"If you can''t laugh at yourself there''s always someone around to show you how it''s done!"

4/06/13 1:41:23 AM#45

I played DAoC for about 3 months but had no friends in the game & never really gelled with it, spent 6 months in WAR until the break-up of my guild I had many good times but the game-engine was ultimately what killed my fun.

 

CU looks like a worthy project with sensible goals & I hope it establishes itself early & grows, I like the direction it is taking & hope to try it out once it's released but I'm not prepared to throw down cash on a kickstarter for it because I want to see it hit 6 months of steady growth before I'll commit, I'm very burned out on being an early adopter right now.

  TheCrow2k

Novice Member

Joined: 10/19/09
Posts: 956

4/06/13 1:42:53 AM#46
Played WAR from launch to cap. Left & came back @ their invitation for free but didn't stay. Beyond the hype lies that were told they also lied & denied game breaking issues like Bright Wizard issues & magic resistance not working, things EA had no interest in lying about. Can't trust any of the upper echelon involved in WAR ever.
  evil13

Novice Member

Joined: 1/13/06
Posts: 359

4/06/13 2:00:07 AM#47

"FYI, The later Expansions of DAoC did have a clear story to follow."

 

Well, ToA had quests but once the novelty wore off no one did them, you were of course still stuck with Master levels and artifacts, though not really a storyline (pl;us it's a max level content.) Catacombs did have quests with hubs ala wow, but I think that was Mythic's way to get some of the players from wow to try daoc. Don't think darkness rising or Lotm had any storylines (although darkness rising might've had some storyline, but I can't even remember if it did, so how important could it be?)

 

At the end of the day, you either powerlevel yourself a a char to lvl 50, or solo task dungeons (with maybe some catacombs quests) then do quests for dragon armor/weapon, grab what artifacts/master levels you can and it's off to rvr 9buy ml's and artifacts with bounty points) So even after 5 expansions adding pve content, and several free updates (dragon armor for instance) the game is still not storyline driven in pve. Certainly not 1-49, some stuff at lvl 50 does have a storyline (dragon armor, master levels) but meh.

Plus, the end goal is always RvR. So it's way different than wow or EQ's never ending quest for uber gear.

  Odaman

Novice Member

Joined: 2/17/13
Posts: 195

4/06/13 10:04:10 AM#48
Daoc for 10 years, war for maybe a year with some breaks in between. Obviously I liked daoc, and war while nothing like daoc was still ok  despite its problems (bugs, bad decisions, balance nonsense, tiny maps, not so great progression).
  SBE1

Novice Member

Joined: 6/05/06
Posts: 339

4/06/13 10:59:55 AM#49
I played both until each game decided to launch a PvE centered expansion that impacted PvP.  For DAOC, it was TOA.  For WAR, I think it was called Land of the Dead or something.  Both pushed the gear grind, and both forced me out of the game.
  EasymodeX

Novice Member

Joined: 3/28/13
Posts: 152

4/08/13 8:53:00 AM#50

I played WAR for most of its life until that terribad expansion.

Overall, WAR had a lot going for it:

Combat system was excellent.  Easily one of the best to date.  Best balance of range, melee, magic, mobility, CC (after the major CC patch), teamwork, debuffs, buffs.  WAR also had several very unique combat mechanics (transfer heals, Guard, Taunt, Detaunt, all the resource systems for each class).  Morale ability system was good.  Tactic swapping was good.

WAR also had some of the best game subsystems -- guild/alliance system, group/warband, looting/autolooting/autorolling.

 

Too bad the city sucked for most of the game's life, and the 2-faction constraint caused a lot of population swings to the detriment of the game.

It was also plagued by engine issues at the start of the game.

 

WAR did a lot of things very right though and there's a lot to be learned from it.

  Docmandu

Novice Member

Joined: 8/30/06
Posts: 58

4/08/13 10:31:32 AM#51

Cancelled the first month... never bothered again with it.

 

  Tierless

Advanced Member

Joined: 7/01/08
Posts: 2105

joie de vivre

 
OP  4/08/13 11:07:18 AM#52


Originally posted by Icewhite

Originally posted by Xobdnas
The mismatched corners on those CU banners bug me. That is all.

As always good to see you Icewhite. I'm a noob with the whole fancy forum banner stuff. I apologize to you sir.

I never played Shadowbane but I heard it was really chaotic and fun. My PVP obsessed friend has always said his top three go EVE, DAOC, SB.

mmorpg.com/blogs/Xobdnas

  Andrus73

Novice Member

Joined: 5/16/06
Posts: 65

4/08/13 11:16:28 AM#53

I played both.  DAoC up until Catacombs came out and WAR from open beta until right before the Choppa.

I'm with most here in that the earlier levels of WAR were fun and 30+ I just couldn't get into the PvP mechanic.

My WAR experience is not making me second guess my Kickstarter pledge.  I attribute WAR's final product with what EA wanted and not necessarily Mark.

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