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Camelot Unchained

Camelot Unchained 

General Discussion  » Poll: Did you play WAR?

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53 posts found
  TheHavok

Novice Member

Joined: 7/13/04
Posts: 2453

"Free crack and everybody gets laid."

4/05/13 6:28:45 PM#21
Originally posted by Father_Jack

Played DAoC from release, Played on Andred/Morder till Shadowbane opened then went back to Morderd for a bit. Played WAR for over a year in Beta and six months after release. I really loved WAR,  I think to much scorn was heaped on WAR to be honest I always had fun in it. WAR did a lot of things right.  It wasn't perfect but I know from being in the Beta so long that many of the issues were out of the control of Mythic.

 

 

I was in closed and open beta as well.  I'm curious, what issues were out of the control of Mythic?  I know they ran out of money and that EA made them agree to a deadline if they wanted to receive funding - but what else was out of their control?

  Father_Jack

Apprentice Member

Joined: 2/15/13
Posts: 84

4/05/13 6:43:54 PM#22
Originally posted by TheHavok
Originally posted by Father_Jack

Played DAoC from release, Played on Andred/Morder till Shadowbane opened then went back to Morderd for a bit. Played WAR for over a year in Beta and six months after release. I really loved WAR,  I think to much scorn was heaped on WAR to be honest I always had fun in it. WAR did a lot of things right.  It wasn't perfect but I know from being in the Beta so long that many of the issues were out of the control of Mythic.

 

 

I was in closed and open beta as well.  I'm curious, what issues were out of the control of Mythic?  I know they ran out of money and that EA made them agree to a deadline if they wanted to receive funding - but what else was out of their control?

I think that was a major one, there was also a lot of pressure on them from EA to do things a certain way, despite what they were saying publicly at the time. But somehting else that was fundemental to the game and i think really impacted gameplay was 2 vs 3realms, that was dictated by GW because of the IP.  If I remember right there was a lot of other bending around the IP aswell, or at least that was the excuse I was told when asked about certain things.

 

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

4/05/13 9:43:08 PM#23

Yes, I played it for a few months.

I enjoyed it and had a blast, the PVP was fun (but woulda been better with another faction, things could be lopsided).

I mainly played a goblin shaman and a human warlock, both very fun classes.

  PRX_sklurb

Novice Member

Joined: 2/28/13
Posts: 167

If you can't do something well, enjoy doing it poorly.

4/05/13 10:08:03 PM#24

DAoC, I tested from phase 2 Closed Beta and played into retail until ToA (I was a Middie on Merlin and Mordred)

WAR, I tested from Beta and played at retail release until we locked down all the tiers, did the big city siege and crashed the servers. Servers came back up and all tiers needed to be locked down again. Ouch. Maybe 3 months.

CLICK: »»» http://CamelotUnchained.net «««

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/05/13 10:26:52 PM#25

Played war, gw2 

basically played classes just to experience what they had to offer.....but quickly was bored along way with each.....

I still resub daoc 2/3 times a year for one month, so much more eenjoyable its the only game I've ever go back to

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1661

4/05/13 10:28:03 PM#26

One word that I use to describe WAR, is "Stale."

 

I just logged and the evironments are "ok" but the world itself is lifeless. Log into LotrO and see vivid illumination in the world, creatures and Ai that are responsive , and frankly a world that is more immersive.

I would not look at DAoC or War for inspiration for any future of the genre, and I wouldn't look to WoW or LotrO either cause those titles have already been made. IF CU can't create something that is innovative and fresh, it will just be "another" mmo crowding an already crowded shelf.

reviews are !@#$ing stupid. Play what you love.

  naezgul

Novice Member

Joined: 3/15/13
Posts: 389

4/05/13 10:42:02 PM#27
Originally posted by Dren_Utogi

One word that I use to describe WAR, is "Stale."

 

I just logged and the evironments are "ok" but the world itself is lifeless. Log into LotrO and see vivid illumination in the world, creatures and Ai that are responsive , and frankly a world that is more immersive.

I would not look at DAoC or War for inspiration for any future of the genre, and I wouldn't look to WoW or LotrO either cause those titles have already been made. IF CU can't create something that is innovative and fresh, it will just be "another" mmo crowding an already crowded shelf.

Disagree, most of those are your characters following a storyline.

daoc and what I hope CUbecomes aren't ink the storytelling niche 

  TheHavok

Novice Member

Joined: 7/13/04
Posts: 2453

"Free crack and everybody gets laid."

4/05/13 11:10:47 PM#28
Originally posted by Father_Jack
Originally posted by TheHavok
Originally posted by Father_Jack

Played DAoC from release, Played on Andred/Morder till Shadowbane opened then went back to Morderd for a bit. Played WAR for over a year in Beta and six months after release. I really loved WAR,  I think to much scorn was heaped on WAR to be honest I always had fun in it. WAR did a lot of things right.  It wasn't perfect but I know from being in the Beta so long that many of the issues were out of the control of Mythic.

 

 

I was in closed and open beta as well.  I'm curious, what issues were out of the control of Mythic?  I know they ran out of money and that EA made them agree to a deadline if they wanted to receive funding - but what else was out of their control?

I think that was a major one, there was also a lot of pressure on them from EA to do things a certain way, despite what they were saying publicly at the time. But somehting else that was fundemental to the game and i think really impacted gameplay was 2 vs 3realms, that was dictated by GW because of the IP.  If I remember right there was a lot of other bending around the IP aswell, or at least that was the excuse I was told when asked about certain things.

 

I was really excited for Warhammer - I bought the collector's edition the day it was announced.  But I couldn't overlook a lot of the issues.  I know EA probably rushed Mythic but at the same time, a lot of the coding was just bad.  It felt like they cut a lot of corners.  I remember jumping on a fence as my level 1 Witch Hunter and watching him wobble up and down the fence while he was falling.  I know this is really minor but it was kind of a omen of things to come.

Btw: Having a large amount of AOE abilities is lazy design.  It lets bad players with good gear get away with just spamming abilities in pvp without every really having to target people.

I will say, one thing Mythic did very well is their design of  healing.  To have a friendly target and an enemy target at the same time was really helpful and it allowed healers to play a lot more aggressively.  Healing in pvp was probably my favorite part in Warhammer.

  evil13

Novice Member

Joined: 1/13/06
Posts: 359

4/05/13 11:52:51 PM#29

Played both daoc and war. Played war from release for about 1-3 months. Unfortunately small, funneled open rvr maps did not support anythign other than zerg action (for the most part) the fact that instead of a daoc like realm abilities /realm rank progression they went with a gear from pvp progression (it did require realm rank, and I guess rr did give some bonuses) then made both gear and the biggest sorce of rps come from capturing keeps... sorry, playing "keep flip" where two zergs would move and flip undefended keeps (no rewards for defending) wasn't my idea of rvr. The availability of bgs also didn't do anythign to help casual, none zerg none keep flipping pvp.

 

War had some nice concepts, the classes were pretty cool too, but the end game just didn't deliver what it was supposed to be (why they couldn't just copy emain from daoc and leave it at that I'll never know)

 

Hopefully CU does a better job of having large, open spaces where people can rvr, and make the best rewards come from killing players, not taking keeps or some other stuff. (do it like daoc, kill players for rps, take keeps for df access & realm wide bonuses. Gives purpose to both actions without making one inferior to the other)

  Bobarian

Novice Member

Joined: 9/19/04
Posts: 24

4/06/13 12:11:55 AM#30

I played both DAOC and WAR. Started DAOC just before DF was patched in and stopped just after Darkness Rising was released.

Played WAR from closed beta until about 6 months after the release.

  Lobotomist

Elite Member

Joined: 5/20/07
Posts: 5026

I got so much trouble on my mind Refuse to lose.

4/06/13 12:26:56 AM#31

Honestly , i played WAR and I dont understand how can anyone be excited for anything from same creator anymore ...

If anything WAR was total sucess in one thing and one thing only :

HYPE

 

Thought people learn from their mistakes....

  Benezetta

Novice Member

Joined: 8/12/03
Posts: 85

4/06/13 12:55:41 AM#32
I played DAoC and WAR in open beta.  I didn't purchase WAR though, I just couldn't see how a game with only 2 competing factions could sustain itself over the long haul.
  Father_Jack

Apprentice Member

Joined: 2/15/13
Posts: 84

4/06/13 1:00:41 AM#33
Originally posted by Lobotomist

Honestly , i played WAR and I dont understand how can anyone be excited for anything from same creator anymore ...

If anything WAR was total sucess in one thing and one thing only :

HYPE

 

Thought people learn from their mistakes....

People do learn from thier mistakes, but they have to be given a chance to do so.  Everything I've seen come out of CU convinces me they have.

  User Deleted
4/06/13 1:00:41 AM#34
Originally posted by Lobotomist

Honestly , i played WAR and I dont understand how can anyone be excited for anything from same creator anymore ...

If anything WAR was total sucess in one thing and one thing only :

HYPE

 

Thought people learn from their mistakes....

 

So far WAR and CU have that in common! Yay!!

  Dren_Utogi

Advanced Member

Joined: 8/21/10
Posts: 1661

4/06/13 1:00:58 AM#35
Originally posted by naezgul
Originally posted by Dren_Utogi

One word that I use to describe WAR, is "Stale."

 

I just logged and the evironments are "ok" but the world itself is lifeless. Log into LotrO and see vivid illumination in the world, creatures and Ai that are responsive , and frankly a world that is more immersive.

I would not look at DAoC or War for inspiration for any future of the genre, and I wouldn't look to WoW or LotrO either cause those titles have already been made. IF CU can't create something that is innovative and fresh, it will just be "another" mmo crowding an already crowded shelf.

Disagree, most of those are your characters following a storyline.

daoc and what I hope CUbecomes aren't ink the storytelling niche 

I dont understand ? everything but shadowbane and eve have been storylines, DAoC has a storyline, I'm not sure what mythical version you played of the game, but a big clue is... it;s called Dark age of Camelot... hend a story that unfold abiout the realms, the people... quests = storyline....

 

Unless i missed the big puicture of DAoC, it is just like Eq  but with realmed pvp. maybe a refresh into AoC will help people rememebr what the game actually is instead of floating on nestalga which this kickstarter campaign has fed off of the entire time.

reviews are !@#$ing stupid. Play what you love.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 6262

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

4/06/13 1:06:47 AM#36

i played DAOC free trial, and then WAR free trial.

DAOC is too clunky for me to pay a sub for it. WAR is too meh to justify the sub.

If they remove the sub i would purchase both. Other than the box price i dont see my self paying for that when better games are out there (i dont do pvp so im talking about pve)

  Methios

Novice Member

Joined: 4/11/11
Posts: 160

4/06/13 1:08:55 AM#37
Such a shame the game wasn't that good the Warhammer I.P could be made into the best MMO to date and should imo.
  Father_Jack

Apprentice Member

Joined: 2/15/13
Posts: 84

4/06/13 1:11:06 AM#38
Originally posted by rojo6934

i played DAOC free trial, and then WAR free trial.

DAOC is too clunky for me to pay a sub for it. WAR is too meh to justify the sub.

If they remove the sub i would purchase both. Other than the box price i dont see my self paying for that when better games are out there (i dont do pvp so im talking about pve)

I totally get that. I only like to pvp so those games were really fun expereiences fore me.  I leveled characters in both just off pvp. Horses for course.

  Rhoklaw

Elite Member

Joined: 1/12/04
Posts: 3309

Awaiting Crowfall

4/06/13 1:11:47 AM#39

I've played DAoC for 4 years straight from launch and then every so often for 2 years after that. I also played WAR from launch for about 3 months. I don't do a lot of research so I never knew why Mythic Entertainment joined EA, but than I'm not sure why BioWare joined EA either and look at that mess. WAR was nothing like DAoC, but since I wasn't part of the design team, I'll never know why it was made the way it was. All I know is, ME made DAoC and rocked it, then along with EA, they made WAR which basically blew. Maybe the fact SWTOR didn't live up to it's hype initially as well shows that maybe it's not ME or BioWare, but EA.

I don't know if CU will succeed, no one does. All I know is its Tri-Realm PvP which is the best kind of PvP and it has well designed crafting mechanics which is another favorite of mine. I guess if CU does succeed than that alone will prove to me that EA should probably buyout Funcom so they can create hotmess MMO's more efficiently.

  Icewhite

Made History

Joined: 7/11/11
Posts: 6496

Pink, it's like red but not quite.

4/06/13 1:24:24 AM#40
Originally posted by Xobdnas
The mismatched corners on those CU banners bug me. That is all.

Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.

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