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News & Features Discussion  » [Column] Final Fantasy XIV: A Realm Reborn: Tempting FATE

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35 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 13273

 
OP  4/04/13 7:17:11 PM#1

It seems that 'dynamic content' is all the rage in MMOs these days. But sometimes that dynamic content can be a double-edged sword. In today's Eorzea Reborn column, we take a look at how that might manifest in Final Fantasy XIV: A Realm Reborn. Read on before heading to the comments.

In the recent Video Producer’s Letter embedded above, Yoshida demonstrates a couple of FATE iterations.  For an example, see the 1:05:33 mark of the producer’s letter.  In one example, the players have to fend off waves of rushing Goblins.  In the video, FATE appears both on the mini-map and zone map (1:06:59) and appears to have context sensitive pop-up text for each FATE (in Japanese, so I can’t be certain).  In the second demonstration (1:09:25), the heroes are working together to take a fort from bandits.  Entering a FATE area prompts the player with a large splash screen message and gives the player a set of objectives for the FATE.  Players appear to work together to complete the FATE, regardless of whether or not they are in a party.

Read more of Ryahl Smith's Eorzea Reborn: Tempting FATE.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5399

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

4/05/13 2:39:45 PM#2

Dynamic events need to become a standard in mmo development. I know GW2 set it a standard for me. It will be hard for me to engage a new mmo that only offers generic questing as the main route of character / story progression. Hopefully the more people implement it the more fresh ideas will come to both improve the way dynamic events are used these days and how can they evolve into even more branching (and with more consequences) and in-depth content.

 

I hope the FATE take on dynamic events work well in FF14.

 

Me + FF14 beta = happy panda. Gimmie now!

 

My endgame begins with character creation and ends with a new mmorpg

  NoizMchn

Advanced Member

Joined: 8/05/04
Posts: 28

4/05/13 2:48:28 PM#3
Nice to see Funcom get some of the respect it deserves.  They had horrible launches and no one can deny that, but they also are very innovative.
  Waldoe

Novice Member

Joined: 2/27/10
Posts: 624

4/05/13 2:52:14 PM#4
Originally posted by NoizMchn
Nice to see Funcom get some of the respect it deserves.  They had horrible launches and no one can deny that, but they also are very innovative.

  Thourne

Advanced Member

Joined: 7/19/04
Posts: 88

4/05/13 3:33:54 PM#5

Anyone who cannot recognize Funcom's innovations and abilities to think outside the box is just blind.

Have they failed on execution from time to time?

Definately! ... but they do not play it safe most of the time either.

 
  Shana77

Hard Core Member

Joined: 5/24/07
Posts: 183

4/05/13 4:23:36 PM#6
Originally posted by Thourne

Anyone who cannot recognize Funcom's innovations and abilities to think outside the box is just blind.

Have they failed on execution from time to time?

Definately! ... but they do not play it safe most of the time either.

 

I agree, games like Age of Conan (combat system) and secret world (skill system, puzzle quests) each brought something new. 

Another great thing about Funcom is that I love the settings of their games, Science Fiction, violent and sexist Hyboria and finally the cult modern setting of the secret world. I wish more mmo's did that. 

Where they unfortunatly fail is in execution. It's a shame this company doesn't have more money, time and patience to really polish their games like some of the bigger studios can. AoC was a buggy mess upon launch and regions felt unfinished, The Secret World had horrible combat animations and a terrible and offputing character creation. 

  Thachsanh

Novice Member

Joined: 7/02/05
Posts: 332

4/05/13 4:40:07 PM#7
The writer forgot FFXI Besieged system in Treasure of Aht Urhgan expansion. That's 2006.
  drivendawn

Elite Member

Joined: 4/17/11
Posts: 926

4/05/13 6:03:22 PM#8

Yes both Beseiged and Campaign were dynamic events in XI in 2006 or so add it please Ryahl

 
  Vembumees

Novice Member

Joined: 1/03/13
Posts: 86

4/05/13 7:44:28 PM#9
I wish best of luck to funcom, I hope they manage and will make a great expansion.
  Farstryder

Novice Member

Joined: 5/13/07
Posts: 70

The word cornucopia comes to mind.

4/05/13 8:10:20 PM#10

Thank you for finally publishing a great article of truth. I'm sick of hearing every new player talk  bash and claim about some system some new hit made. Please write more articles like these maybe some people will listen. I suggest the new article dismiss the fallacy that WoW made all mmo's please.

 

Farstryder,

  zefiaion

Apprentice Member

Joined: 3/15/12
Posts: 1

4/05/13 9:37:13 PM#11

He also seemed to miss Aion's implementation of the AI faction (in this case, the Balaur) acting as an antongist that players would fight against (back in 2008/2009). What Aion added into the mix was mass castle siege events between not only the AI and players, but also splitting that war into an event with three participating factions (The Elyos, Asmodians, and Balaur).

I would think Aion deserves some credit for predating many of these games in implementing mass player vs AI events and making this a cornerstone of their game within the Abyss (contested area).

  victorbjr

Hard Core Member

Joined: 9/13/10
Posts: 160

4/05/13 10:18:10 PM#12
Oh man... This is some interesting MMO history here. Thanks for sharing! :D

A writer and gamer from the Philippines. Loves his mom dearly. :)

Can also be found on http://www.gamesandgeekery.com

  Gibocracy

Novice Member

Joined: 1/18/13
Posts: 17

4/06/13 12:53:57 AM#13
Rift did it well and in my opinnion, they did it best.  Im not sure how its doing now but when i played it was awesome it forced you to work together.  I normally play Solo and ocasionally group in raids but in this game i found myself soloing less.  
  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1314

4/06/13 2:33:08 AM#14
Im all for "Dynamic Events" but it seems its all smashing buttons and getting easy free loots these days. (oh wait, is that just gw2?)

  Tsumoro

Hard Core Member

Joined: 6/30/12
Posts: 309

4/06/13 4:47:52 AM#15
Looking forward to this game so so SO very much!

  Wraithone

Hard Core Member

Joined: 7/09/04
Posts: 3565

If you can't kill it, don't make it mad.

4/06/13 8:13:11 AM#16
Interesting history.  The outpost and fortress battles against the Bane, in Tabula Rasa have always been one of my favorite aspects of the game.  I'm hoping thet eventually, that the Chosen war in FireFall will be developed further.
  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

4/06/13 8:59:31 AM#17
Dynamic events loking good. I am thinking that XIV reborn might be the best fantasy MMORPG to land soon. 
  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

4/06/13 1:05:46 PM#18
Seems they learned from WoW indeed, copying every good game feature known to man. The question is can they expand upon them?
  Aela_Delphi

Novice Member

Joined: 1/15/06
Posts: 5

4/06/13 1:20:16 PM#19

Hey folks, Ryahl is actually sick...so I'll do my best to address some of what is here:  

 

@Thachsanh & drivendawn -  Ry mentioned he saw this, and yes, he did miss those.   As with zefiaion 's comment about Aion, Ryahl often misses some of the expansion content; however he does try and do what he can to cover his knowledge on the topic and this is far from an exhaustive list of all MMO dynamic content.  

 

@Vembumees - This is actually not a Funcom MMO, it is Square Enix's relaunch.  However, when you look back at MMO innovation Funcom has been on the leading edge in many regards.  

@Epic1oots -  Relevant username?  ;)  That said, it is true that one must be careful balancing dynamic events.  Too good of loot makes Raid content too easy, while too little makes them useless.  It looks like Square Enix is looking at ways to address this issue -- however this can not be directly addressed due to NDA -- so keep an eye on this point for future information!

@JimmyYO - I am not sure I follow you on this one.  The majority of the point on this article is Dynamic Events, something that isn't really a selling point for WoW.  Additionally, your statement about "copying every good game feature..." is definitely a true statement about WoW.  They were actually not overly progressive with their feature list.. they just did everything well and made it very accessible.  They are actually the direct opposite of Funcom in this article.

Anari Delphi -- Co-owner and author of EorzeaReborn.com
Check out Ry's MMORPG.com FFXIV Column -- EorzeaReborn
Follow Ry and I on Twitter: @EorzeaReborn

  Comaf

Advanced Member

Joined: 7/13/10
Posts: 1133

I want an mmorpg where pvp matters, my enemies are not my race or class, and community matters.

4/06/13 1:21:40 PM#20
Originally posted by rojo6934

Dynamic events need to become a standard in mmo development. I know GW2 set it a standard for me. It will be hard for me to engage a new mmo that only offers generic questing as the main route of character / story progression. Hopefully the more people implement it the more fresh ideas will come to both improve the way dynamic events are used these days and how can they evolve into even more branching (and with more consequences) and in-depth content.

 

I hope the FATE take on dynamic events work well in FF14.

 

Me + FF14 beta = happy panda. Gimmie now!

 

Dynamic events are a must.  Even in the old school title, "Asheron's Call," the monthly events were intoxicating.  Just pure fun.

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