Trending Games | ArcheAge | Guild Wars 2 | WildStar | World of Warcraft

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,786,334 Users Online:0
Games:723  Posts:6,193,104
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Final Fantasy XIV: A Realm Reborn

Final Fantasy XIV: A Realm Reborn 

General Discussion  » One character - all classes

3 Pages « 1 2 3 » Search
59 posts found
  Murugan

Novice Member

Joined: 4/18/08
Posts: 1567

4/02/13 10:59:10 AM#21
Originally posted by Keitaro333
I've read that you also have an overall rank (level). Do crafting classes count toward that? Or is that something entirely separate and no class/job has anything to do with it?

Physical Level was removed in 1.0 because under that system you were limited to one stat build basically, and it was just a mess.

 

So when you start a new class/job/craft/gathering you are level 1, but if you have others leveled you get the benefit of some of their abilities.  This is useful in crafting/gathering too as you can use boosting abilities from other crafts/gathering jobs.

http://xivpads.com/?1595680
http://guildwork.com/users/murugan

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3957

4/02/13 11:12:47 AM#22
In Final Fantasy 11 I was a Dark Knight/Warrior and Sometimes Dark Knight/Thief because Subbing Thief raised dex a lot which made hits more accurate but subbing warrior maximized strength.
  flizzer

Hard Core Member

Joined: 11/10/12
Posts: 1083

4/02/13 11:21:10 AM#23

My first MMO experience was in Runescape and I just assumed all these type of games gave you one character who had the ability to do whatever you wanted.  I would put on mage robes and I was a mage!   I would equip a bow and I was an archer!   I absolutely loved this type of play.  I was irritated when no onther game that I played allowed me to do this.  Then I discovered you had to buy additional character slots and realized companies liked us making alts so they could sell us more space for our characters.   When I first started telling people that why can't my one character do everything I want, they would laugh at me and say , "This is an MMO".    

 

I would love to see this in Final Fantasy XIV.

 

  dave6660

Apprentice Member

Joined: 9/26/08
Posts: 2320

"Next time I see you, remind me not to talk to you."

4/02/13 1:23:15 PM#24

It is a great system.  It's nice not having to repeat certain parts of the game after you've completed it (crafting for instance).  FFXI was great because not only could you level up every job on one character but they also had the job / subjob system which created so many possibilities.

"Why so serious?"
-- The Joker

  ElRenmazuo

Elite Member

Joined: 10/28/06
Posts: 3957

4/02/13 4:30:00 PM#25
What I want to know is if I wanted to level up another class will i be able to repeat all the quest i already did for the experience points?
  dreamscaper

Hard Core Member

Joined: 8/14/08
Posts: 1217

4/02/13 5:28:47 PM#26
This is one of the features of FFXIV that I don't particularly like. I understand that it's convenient, but I personally tend to make a character's class a part of my character's identity. Not to mention, as a roleplayer, systems like this lead me to running into a neverending supply of Mary Sue types - characters who are just so good at pretty much everything. Sure, nothing stops me from focusing on whatever class appeals to me, but it still creates an environment that promotes Mary Sue-ism and solo play.

<3

  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/02/13 5:48:50 PM#27
Originally posted by tkreep
What I want to know is if I wanted to level up another class will i be able to repeat all the quest i already did for the experience points?

No. Not the regular quests and story quests. Only repeatables, dailies and such.

 

What i want to know is, how does it work with class/job switching? (or if its NDA, how was it in v 1.0) 

If everyone can level up all the classes but use only certain abilities of each class at a time, when can you switch weapon to be a different class/set of abilities? Out of combat? X minute cooldown? In town for some cash?

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 433

4/02/13 5:49:12 PM#28
Originally posted by tkreep
What I want to know is if I wanted to level up another class will i be able to repeat all the quest i already did for the experience points?

Quests aren't repeatable.  There are levequests which are sort of like daily quests.  There will be other ways of leveling up once you run out of quests though.  Yoshi-P said they will also add more quests over time, but probably what there will be at launch is maybe enough to level 1 or 2 out of the 8 battle classes.

 

 

Originally posted by Keitaro333
 What i want to know is, how does it work with class/job switching? (or if its NDA, how was it in v 1.0) 

If everyone can level up all the classes but use only certain abilities of each class at a time, when can you switch weapon to be a different class/set of abilities? Out of combat? X minute cooldown? In town for some cash?

In 1.0, swapping your weapon changed your class and automatically equipped the abliities you had set when you were last on the class.  This had to be done out of combat, but you could do it anywhere; in fact it was common for people with multiple leveled classes to change on the fly in dungeons depending on the situation.  The abilities activated their cooldown as you changed classes so you'd have to wait for those to be available before being able to use them.  Was kind of obnoxious with the 15 minute cooldown Job specific abilities, but it did prevent abuse of the system.

I can't say whether or not it'll be the same in ARR or not.

  Br3akingDawn

Hard Core Member

Joined: 2/01/11
Posts: 1298

4/02/13 10:09:25 PM#29
Originally posted by BadSpock

You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

I hate it.

And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

#firstworldproblems I know

But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

 

 

One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!

  Magiknight

Hard Core Member

Joined: 4/10/09
Posts: 721

4/02/13 10:15:18 PM#30
If you agree that an MMO should have a degree of permanence, then one toon is the best way to go. It makes you more invested in your single character. You will spend all your time working on this one character so you're invested in it. Also, everyone knows who you are. You wont want to start over with a new character because you've invested so much time and effort into this one character. If you're starting a character over again then all of the sudden you're a stranger to everyone. Starting over should be strongly discouraged in a persistent world.
  Yaevindusk

Elite Member

Joined: 9/05/10
Posts: 1149

Logic, reason and fact do not supersede human nature. Ignorance reigns without justice.

4/03/13 7:22:04 PM#31

 

There's still a reason to make alts if that's your sort of thing.  When you pick what Nation you want to start in, you'll most likely have Nation Specific quests to contend with for a short while as well.  Then there's the fact that Levequests were allotted to each character on something like a six Levequest per eight hour ratio or something.  It's likely lower than that, but this was mainly because you could earn expensive crafting materials or significant amounts of gil by doing them.  I'm not able to say how it is in Beta, but if the first version is any indication, the more characters you have the more Levequests you have access to and the more money you can make.  Though this isn't anything new, as it's a matter of how much work you put into something and the rewards you get from it.  

Hard work = guaranteed extra spoils.

In some games hard work does not always mean extra spoils, which makes me sad.  You could spend all night at something just for a chance to get an item that doesn't sell for much and you felt like you wasted the entire evening.  The less RNG something has, and the more hard, honest work it requires the better in my opinion.  Hard work will likely be well received if there is a proper reward to go hand and hand with it.

When faced with strife or discontent, the true nature of a man is brought forth. It is then when we see the character of the individual. It is then we are able to tell if he is mature enough to grin and bare it, or subject his fellow man to his complaints and woes.

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

4/05/13 10:07:59 AM#32
Originally posted by Yaevindusk

 

There's still a reason to make alts if that's your sort of thing.  When you pick what Nation you want to start in, you'll most likely have Nation Specific quests to contend with for a short while as well.  Then there's the fact that Levequests were allotted to each character on something like a six Levequest per eight hour ratio or something.  It's likely lower than that, but this was mainly because you could earn expensive crafting materials or significant amounts of gil by doing them.  I'm not able to say how it is in Beta, but if the first version is any indication, the more characters you have the more Levequests you have access to and the more money you can make.  Though this isn't anything new, as it's a matter of how much work you put into something and the rewards you get from it.  

Hard work = guaranteed extra spoils.

In some games hard work does not always mean extra spoils, which makes me sad.  You could spend all night at something just for a chance to get an item that doesn't sell for much and you felt like you wasted the entire evening.  The less RNG something has, and the more hard, honest work it requires the better in my opinion.  Hard work will likely be well received if there is a proper reward to go hand and hand with it.

I thought they removed the limits on leves?

  nbtscan

Advanced Member

Joined: 10/06/06
Posts: 433

4/05/13 2:09:25 PM#33
Originally posted by Alberel
I thought they removed the limits on leves?

In 1.0 you could accumulate up to 99 of them, but they still accrued at the rate of 4 every 12 hours.  They haven't announced how it's changed in ARR yet.

  aesperus

Elite Member

Joined: 1/04/05
Posts: 4660

4/05/13 2:17:25 PM#34
Originally posted by BadSpock

You know, I am starting to think more and more that the way FFXI and FFXIV do the whole "one character, switch to any combination of class/builds etc." is really the way to go.

I've got like... 3 level 85's and a level 89 in WoW I'm trying to level to 90 - but I keep finding myself seeing another player and being all like... "Man, I should level my Paladin..." or "Man, I should level my Priest..."

It's SO much work, and it is nothing but 100% redundant / nausia inducing tedium to level multiple toons through the same content over, and over, and over again.

Not to mention gearing them up, building reputation, and for the love of Jesus grinding through professions and secondaries...

I hate it.

And in the end, I want a character that heals like a Priest, Tanks like a Paladin, and DPS' like a Elemental Shaman.

#firstworldproblems I know

But I'm starting to really, really like the idea of "one character to rule them all" if anything just for the consistency.

You do realize that the difference between lvling multiple characters through the same content (WoW), and lvling 1 character through the same content repeatedly (FFXI) is actually quite minimal. Either way you are still repeating the same content to lvl up each class.

I do like FFXI's system, but it sounds like what you're looking for might be closer to what GW1 had. Lvl up once, and be free to customize whatever class you want. While I did enjoy FFXI's class system, it was one of the most tedious & grindy forms of class progression.

- Really the biggest difference between having one character or many, is storage space.

  sketocafe

Hard Core Member

Joined: 7/19/11
Posts: 545

4/05/13 2:25:12 PM#35
I love this. My first MMO was MXO and I still don't get why most devs want me to make a completely different character just to do something different. Freedom is a good thing.
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

4/06/13 2:46:57 AM#36

Originally posted by nbtscan

Originally posted by Alberel
I thought they removed the limits on leves?

In 1.0 you could accumulate up to 99 of them, but they still accrued at the rate of 4 every 12 hours.  They haven't announced how it's changed in ARR yet.

Ah yes, I remember now, thanks for clarifying.

Originally posted by aesperus

You do realize that the difference between lvling multiple characters through the same content (WoW), and lvling 1 character through the same content repeatedly (FFXI) is actually quite minimal. Either way you are still repeating the same content to lvl up each class.

I do like FFXI's system, but it sounds like what you're looking for might be closer to what GW1 had. Lvl up once, and be free to customize whatever class you want. While I did enjoy FFXI's class system, it was one of the most tedious & grindy forms of class progression.

- Really the biggest difference between having one character or many, is storage space.

In terms of basic gameplay yes it's not much different.

However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

  Keitaro333

Advanced Member

Joined: 8/04/08
Posts: 36

4/06/13 6:58:30 AM#37
Originally posted by Alberel

However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

Oh but it does have a disadvantage - i'll never play the game because i'll be stuck on the character creation screen not knowing what to pick. And when i'll say screw it, it doesnt matter that much and finally play, i'll later hate myself for not picking "that other thing". :D

I know, its just race and gender but its fun to have different ones with different armor designs and all that.

But yeah, the single character thing has many advantages.

And speaking of boss drops, how was it done in FFXI/XIV 1.0 in dungeons when looting? Do you "need" all items because theyre all theoretically usable by you? (even if you dont have said class leveled yet)  Cuz we can all see how this could be a problem in some parties.

O is it restricted by the game itself that you cant take a BOP item if you dont have the class yet?

  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

4/06/13 10:36:27 AM#38
Originally posted by Keitaro333
Originally posted by Alberel

However you seem to be overlooking the fact that you never have to repeat storyline content, you never have to fight the same boss for the same drop, you are instantly recognised by everyone you meet because you still have the same name and every additional job you levelled on one character unlocked new sub-job possibilities across the board. That's all ignoring the psychological effect of always playing the same character which helps with immersion and makes the player more invested in the game.

The benefits of the system may be subtle but there are nothing but benefits. There's honestly no reason why every MMO shouldn't adopt the same system as it's just plain superior.

Oh but it does have a disadvantage - i'll never play the game because i'll be stuck on the character creation screen not knowing what to pick. And when i'll say screw it, it doesnt matter that much and finally play, i'll later hate myself for not picking "that other thing". :D

I know, its just race and gender but its fun to have different ones with different armor designs and all that.

But yeah, the single character thing has many advantages.

And speaking of boss drops, how was it done in FFXI/XIV 1.0 in dungeons when looting? Do you "need" all items because theyre all theoretically usable by you? (even if you dont have said class leveled yet)  Cuz we can all see how this could be a problem in some parties.

O is it restricted by the game itself that you cant take a BOP item if you dont have the class yet?

I don't know how it was in XIV but in XI it was usually just down to the groups to set their own loot rules ahead of time. Typically you were only given priority on loot for your 'main' job, which was usually the job you were playing at the time, though different linkshells operated differently. It was rare to see PUGs form for slaying a boss for a specific drop though; it was nearly always a linkshell farming it for a specific member.

I'm hoping that XIV has different loot rulesets that the party leader can set at the start. In XI you played nice because if you didn't you'd probably never get another party. XIV is a little less harsh in that respect which means the game needs stronger systems in place to prevent ninja-looting.

  Xiaoki

Advanced Member

Joined: 3/07/04
Posts: 2428

4/06/13 10:55:26 AM#39


Originally posted by Epic1oots
One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!

Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".


Your character has no identity and no personality because you can freely swap between all classes.


Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

  drivendawn

Elite Member

Joined: 4/17/11
Posts: 891

4/06/13 11:29:15 AM#40
Originally posted by Xiaoki

 


Originally posted by Epic1oots
One character all class is the best! rather than working multiple jobs on a account, you can just focus on your character and build his/her story. I also had multiple classes for wow, and it sure was lame to have to do the same achievements twice, thrice, heck 8 times!! especially when theres rewards for certain achievements!


Yeah, and that character's story is the same as everyone elses "jack of all trades, master of none".

 


Your character has no identity and no personality because you can freely swap between all classes.


Your character is not "Grock Highshield the Immovable Tank" its actually more like "Grock Whatever the It Doesnt Matter".

Aaah, well I can argue that having all jobs on one character is better because I feel more invested in that one character. Also why shouldn't I be able to have multiple jobs, for some reason i'm great with a bow but can't even dream of pickinup a sword, seems ridiculously limiting to me.

3 Pages « 1 2 3 » Search