Trending Games | Pirate101 | ArcheAge | Wasteland 2 | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,119 Users Online:0
Games:742  Posts:6,245,581
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Camelot Unchained

Camelot Unchained 

General Discussion  » A Hard Sell

4 Pages « 1 2 3 4 » Search
63 posts found
  MasahikoKobe

Novice Member

Joined: 3/17/13
Posts: 51

4/05/13 10:42:35 AM#41
Originally posted by Vargur
Originally posted by MasahikoKobe
Originally posted by botrytis
Originally posted by MasahikoKobe

For the people that are on the fence about this. May i ask whats holding you back? Is it because the game is mostly an idea with some art ? Is it the fact that theres only PvP in the game? Is it because of MJ himself?

I ask because we are early enough that there can be a discussion about things going forward. Mark has said in a few posts that he loved Darkness Falls. Maybe it wont work the same way in terms of drops and the like but it could be something where theres crafter nodes in there that have some value. What if a DF style area had a forge for making items from the matierls inside. People would have to fight over it to get to that area to make the items, perhaps making the items takes some time so now it becomes something that needs to be held. The other realms dont want you to have it so it becomes a fight wheil you try to protect your crafters.

While it does not include the pve mobs of the past the value is still there for players to attack and hold this area. So i ask what would you want to see/hear to make you change your mind.

I am on the fence because this game is just a concept. Nothing solid is done. There is no playable demo, etc. Why support something that MAY OR MAY NOT EVER EXSIST? VAPOURWARE is just that VAPOUR. Until there is something concrete, I will reserve my support or judgement.

 

Also, just having PvP is a turn off to most people and that is a fact.

May i ask if you supported other kickstarters ?

 

I also agree that pvp only is a turn off to a majority of people.

The reason most people dislike PvP is because it is done poorly.

Even DAoC had its share of problems with balancing, but it was a game founded on historical myths and legends, and was designed specifically towards RvR.

Reguardless if DAoC was designed with the RvR in mind, the systems was incredibly simple, which is good. What we have seen now is horribly over engineered games when it comes to pvp. Systems upon systems that just make it a total cluster-fuck. What people miss out on is the simplcity of it. Why was pvp in wow so pipular before battlegrounds? Because it was simple. However, some people dont like to just kill other people they like the idea of going to an area nad killing things. Some people DO enjoy that aspect of the game, while i do not understand the idea of farming a single mob for hours to get something. People do it and enjoy it and they are a large chunk of the player base.

I personally belive that we are not as niche as people think we are, and if this game funds im sure we will have alot of people.

 

  Tierless

Apprentice Member

Joined: 7/01/08
Posts: 2114

joie de vivre

4/05/13 11:01:21 AM#42


Originally posted by botrytis

Originally posted by MasahikoKobe For the people that are on the fence about this. May i ask whats holding you back? Is it because the game is mostly an idea with some art ? Is it the fact that theres only PvP in the game? Is it because of MJ himself? I ask because we are early enough that there can be a discussion about things going forward. Mark has said in a few posts that he loved Darkness Falls. Maybe it wont work the same way in terms of drops and the like but it could be something where theres crafter nodes in there that have some value. What if a DF style area had a forge for making items from the matierls inside. People would have to fight over it to get to that area to make the items, perhaps making the items takes some time so now it becomes something that needs to be held. The other realms dont want you to have it so it becomes a fight wheil you try to protect your crafters. While it does not include the pve mobs of the past the value is still there for players to attack and hold this area. So i ask what would you want to see/hear to make you change your mind.
I am on the fence because this game is just a concept. Nothing solid is done. There is no playable demo, etc. Why support something that MAY OR MAY NOT EVER EXSIST? VAPOURWARE is just that VAPOUR. Until there is something concrete, I will reserve my support or judgement.

 

Also, just having PvP is a turn off to most people and that is a fact.


Hope, faith, a gamble. It really says more about how bad the current crop of MMOs are. I spend more time on forums than in games and I'm willing to throw money on an idea than on TES etc.

mmorpg.com/blogs/Xobdnas

  PRX_sklurb

Novice Member

Joined: 2/28/13
Posts: 167

If you can't do something well, enjoy doing it poorly.

4/05/13 11:09:50 AM#43

TOA, WAR, EA were all hard lessons that needed to be experienced to be learned, IMO. Now that they are behind Mark Jacobs and part of his work history, he can use that experience to sidestep design pitfalls. The greatest sluggers in baseball history had to strike out way more times than they hit homeruns to become great players. I personally feel that MJ is "seasoned" in this respect and is in his element within a small studio.

As to the comment about vaporware...I would be more willing to side with that statement if Mark didn't already have a proven track record with DAoC, and several other games that were not WAR.

CLICK: »»» http://CamelotUnchained.net «««

  Nihilist

Advanced Member

Joined: 3/08/04
Posts: 564

4/05/13 11:15:57 AM#44

I agree that a lot of people out there won't be able to get past the concept of no PVE. MMOers are just so accustomed to the comfort of the rail PVE quest grind.

 

Its also true that not that many people will appreciate the design concepts outlined in the FPs as opposed to a flashy gameplay video.

 

I suppose that is the risk of taking a niche game that requires strong MMO RvR knowledge to KS.

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1133

4/05/13 11:27:35 AM#45
Originally posted by PRX_sklurb

TOA, WAR, EA were all hard lessons that needed to be experienced to be learned, IMO.

TOA was not a hard lesson that needed to be experienced. It was just copying&pasting things EQ did that was explicitly rejected when DAOC was originally designed. A major original selling point of the game was that it was not another EQ where you had to camp mobs for hours or days and kill them over and over to get a rare drop or go on hours long raids with dozens of other players in order to acquire the best gear. And then they released an expansion that prominently featured all of that. Mark got greedy and tried to expand out of the successful niche he had created to chase after EQ's player base and $. This was repeated with the Catacombs expansion that added many short "kill 10 x" quests to make DAOC more like the just released MMO World of Warcraft.

It's an easy lesson that shouldn't have needed to be learned. Stick to your principles and vision. Don't try to turn your game into somebody else's game just because that other game has more players. Let's hope the lesson sticks this time.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  SBE1

Novice Member

Joined: 6/05/06
Posts: 339

4/05/13 11:38:31 AM#46
Originally posted by Nihilist

I agree that a lot of people out there won't be able to get past the concept of no PVE. MMOers are just so accustomed to the comfort of the rail PVE quest grind.

 

Its also true that not that many people will appreciate the design concepts outlined in the FPs as opposed to a flashy gameplay video.

 

I suppose that is the risk of taking a niche game that requires strong MMO RvR knowledge to KS.

I think the weird thing about it is that while players might be so used to PvE grind that they don't know how to adopt to something else, I'm pretty sure that developers have seen the financial pitfalls of a PvE game and are doing everything they can to minimize PvE themeparks going forward.   It just isn't financially viable to make a WoW clone, as proven time and time again.  Content cannot be created fast enough.

Somehow, the success of EVE and other sandbox oriented games MUST become the mainstream MMO, purely for financial reasons.  PvE grind games are going to be a thing of the past.

  Ncrediblebulk

Novice Member

Joined: 1/09/08
Posts: 137

"Bulk Smash, Baby! Bulk Smash!"

4/05/13 11:40:16 AM#47
Originally posted by morfidon
Originally posted by MikeJezZ

I love PvP/RvR.

 

But after seeing how WAR Online died, I fear spending money on Camelot Unchained.

 

Monthly fee in a PvP game is not solid these days.

 

There's no gameplay or anything yet from this game so I have to hold back. 

 People who PvP rarely buy cosmetic stuff.

Supporter here but I feel it should be noted, plenty of people in games like LoL buy extra skins for their characters. So this statement isn't entirely true. Yes I would imagine most of the revenue comes from buying actual heroes but the skins exist for a reason and continue to be made for a reason so they have to be profitable. Regardless I totally understand how people can be distrustful of something that doesn't exist especially with a game like CU, with the little physical or digital evidence they have shown. I, like others, felt the passion and time that has been put in by CSE thus far was enough to warrent backing. Plenty of time left on the kickstarter and it's up to CSE to show you enough information about the game to make you a backer. All the current backers can do is spread the word. If they can't provide enough information to gather enough support to fund the failure falls on them. I want this game to succeed as do many others. The lack of areas such as PvE are a turn off but perhaps through stretch goals or just more information being released they can draw some of those people in (RvR/PvE dungeons gained through owning the most objectives anyone?).

"Rather than love, than money, than fame, give me truth."

  Baleout

Novice Member

Joined: 9/21/04
Posts: 143

4/05/13 11:41:10 AM#48
Originally posted by botrytis
Originally posted by MasahikoKobe

For the people that are on the fence about this. May i ask whats holding you back? Is it because the game is mostly an idea with some art ? Is it the fact that theres only PvP in the game? Is it because of MJ himself?

I ask because we are early enough that there can be a discussion about things going forward. Mark has said in a few posts that he loved Darkness Falls. Maybe it wont work the same way in terms of drops and the like but it could be something where theres crafter nodes in there that have some value. What if a DF style area had a forge for making items from the matierls inside. People would have to fight over it to get to that area to make the items, perhaps making the items takes some time so now it becomes something that needs to be held. The other realms dont want you to have it so it becomes a fight wheil you try to protect your crafters.

While it does not include the pve mobs of the past the value is still there for players to attack and hold this area. So i ask what would you want to see/hear to make you change your mind.

I am on the fence because this game is just a concept. Nothing solid is done. There is no playable demo, etc. Why support something that MAY OR MAY NOT EVER EXSIST? VAPOURWARE is just that VAPOUR. Until there is something concrete, I will reserve my support or judgement.

 

Also, just having PvP is a turn off to most people and that is a fact.

I have to admit i am on the fence on this one also and wont part with my hard earned money till it can be proved to me it will be a good game.

I am one of those folks who likes a little PvE mixed in with lots of PvP so i am going to have to wait because this to my understanding wont be coming out for along time anyway.

  GreenHell

Novice Member

Joined: 11/27/05
Posts: 1342

4/05/13 11:58:44 AM#49

I don't think this game is a hard sell to the people that want this type of game. A lot of you couldn't wait for KS to begin. The problem being in this day and age how many people want this game? Dont take that as an insult. Don't get all defensive. I wish nothing but the best for this project but it is a question that KS will in part answer. 

So far the project only has 5,146 backers. Yes, they are very passionate backers and it's only been a few days. I understand that. It could be a sign though that this style of game does not interest enough people or it could be that a lot of people do not trust KS. It could also be that no one knows about it. Either way this game is not a hard sell. It will really be the only modern MMO of it's kind. I really hope this project does amazingly well and ushers in a new wave of MMORPG development that focuses on niche games.

  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

4/05/13 12:06:00 PM#50
Originally posted by PerfArt

Camelot: Unchained has so much promise for a new style of online gaming...

There has been nothing said by Jabocs that points to something actually new, just a bunch of old ideas with some newer ones thrown together to update DaoC.

The one and only MMO announced over the last few years that actually points to something ACTUALLY new is Shroud of the Avatar and I have no intention of backing that game either despite some of the actual great ideas being spoken about, the overall game design doesnt interest me.

And there lies the problem for CU...its DaoC, a hard sell because the only people that thought it was good, are some of the players which wasnt many...no, it doesnt actually matter that it seemed like a lot for its time...because it wasnt. UO, EQ1, SWG, Lineage 1, FFXI all had more players and it was at a time when there werent many MMORPGers. It would be like a company trying to sell betamax 2 or Laserdisc 2, few would care other than those that had the first iteration.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

4/05/13 12:08:48 PM#51
Originally posted by jtcgs
Originally posted by PerfArt

Camelot: Unchained has so much promise for a new style of online gaming...

There has been nothing said by Jabocs that points to something actually new, just a bunch of old ideas with some newer ones thrown together to update DaoC.

The one and only MMO announced over the last few years that actually points to something ACTUALLY new is Shroud of the Avatar and I have no intention of backing that game either despite some of the actual great ideas being spoken about, the overall game design doesnt interest me.

And there lies the problem for CU...its DaoC, a hard sell because the only people that thought it was good, are some of the players which wasnt many...no, it doesnt actually matter that it seemed like a lot for its time...because it wasnt. UO, EQ1, SWG, Lineage 1, FFXI all had more players and it was at a time when there werent many MMORPGers. It would be like a company trying to sell betamax 2 or Laserdisc 2, few would care other than those that had the first iteration.

Shroud of the Avatar is not an MMORPG, though.

Edit: To clarify, Shroud of the Avatar will have a couple online modes, but they are not the same as an actual MMORPG.

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/05/13 12:21:19 PM#52

For 25$ is a cheap game you can try out in about 2 years.

For those who haven't played a three realm open world mmo the concept may sound strange, but give this game a chance to surprise you.

  Theocritus

Apprentice Member

Joined: 7/15/08
Posts: 3613

4/05/13 12:27:00 PM#53
Mark Jacobs, no PVE, and 5 classes per realm are major concerns.....These are all things that are major gamebreakers in many other games...I get that alot of people are looking for teh RVR from the golden age of DAoC but its most likely a long shot.....In PVP it doesnt take much to break the game and make people quit, just ask WAR.....Even DAoC, once a certain expansion came out, people started leaving in droves.
  Fearum

Hard Core Member

Joined: 1/15/11
Posts: 1092

4/05/13 12:31:31 PM#54
Originally posted by Theocritus
Mark Jacobs, no PVE, and 5 classes per realm are major concerns.....These are all things that are major gamebreakers in many other games...I get that alot of people are looking for teh RVR from the golden age of DAoC but its most likely a long shot.....In PVP it doesnt take much to break the game and make people quit, just ask WAR.....Even DAoC, once a certain expansion came out, people started leaving in droves.

No PvE gear grind or leveling is what he said, there will still be NPC to kill. 5 classes per realm to start, no mirrored classes.

  Nihilist

Advanced Member

Joined: 3/08/04
Posts: 564

4/05/13 12:48:54 PM#55

5 Classes per realm, but they are all unique so its more like 15 total. Also remember that race matters so there will be further variation within each class.

 

I would say that crafting structures in RVR is a fairly unique mechanic.

  Ogrelin

Novice Member

Joined: 6/16/04
Posts: 640

MMORPG-Player - Since 1997!
GM of Svea Ulvar

4/05/13 12:56:15 PM#56


Originally posted by Nihilist
5 Classes per realm, but they are all unique so its more like 15 total. Also remember that race matters so there will be further variation within each class.

 

I would say that crafting structures in RVR is a fairly unique mechanic.


I agree

If there are Stonemasons and Carpenters that are needed to rebuild structures it will be a new take on things for RvR-games

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2532

4/05/13 1:29:44 PM#57
Originally posted by Nihilist

5 Classes per realm, but they are all unique so its more like 15 total. Also remember that race matters so there will be further variation within each class.

 

I would say that crafting structures in RVR is a fairly unique mechanic.

Did they say that about the races or are you assuming that. It could be as little as one Race specific skill per profession - that doesn't mean squat.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Arbroath

Novice Member

Joined: 3/19/13
Posts: 185

4/05/13 1:55:34 PM#58

The fact of the matter is, so many people now seem to jump from game to game frequently. Back in the day, people used to play the same game for years. Why the change? People get bored because they are led by the hand to everything they need to level. They don't have to think. They barely have to react. And when the time comes that they can't take it anymore, they leave for the next game that promises that things will be different. Only to find out that the publishers really want just the same things as the last game, because they think it's the best way to financially suceed. Rinse....repeat. This isn't so much an opinion. This is what I hear when I talk to people. "Did you hear about the new game x? It's supposed to be revolutionary!" Or some other coperate buzzword. The realization for most here is that we are not going to get real change in our MMO's unless we exact that change ourselves. By Saying to the marketplace, Hey, this isn't good enough anymore. We demand something different. We want something fresh. I don't want to be told how to play, where to go, and what path I need to take. For me, the best way of doing that right now is by backing games like CU, that have taken the ideas of something that a lot of people want, and evolving it to a point we have yet to realize. But if we want change, it will need to start with us.

I've played WoW to the point where dailies became a second job. I've played other MMO's looking for that thing that made them unique. But never quite found it. I thought I did a couple times, but the development ideas were never quite realized. The las game I was playing was GW2, which was fun because of the non-linear system. But in the end, you were still hunting bad guys in the swamps for coin and gear. And in the end, unless you wanted different color armor, there was no reason to play except PvP, which was between fun and meh. 

Also, it seems these monorail type games have completely removed any imagination or creativity from the minds of it's playerbase, that we can't even fathom playing something that doesn't have a glowing line telling us what to do next. 

I'm begging for this game to fund. I need something new. Not just in terms of a new game, but a new idea. A new concept. We need to make that change. So please, step off the glowing line and discover what else can be out there, and throw $25 or whatever you can at the project. I think if this gets funded, it will atract a lot more than what MJ expects.

It is in truth not for glory, nor riches, nor honours that we are fighting, but for freedom — for that alone, which no honest man gives up but with life itself. ~Declaration of Arbroath

  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

4/05/13 2:01:47 PM#59
Originally posted by botrytis
Originally posted by Nihilist

5 Classes per realm, but they are all unique so its more like 15 total. Also remember that race matters so there will be further variation within each class.

 

I would say that crafting structures in RVR is a fairly unique mechanic.

Did they say that about the races or are you assuming that. It could be as little as one Race specific skill per profession - that doesn't mean squat.

Yes, they did say race and even gender will matter: http://camelotunchained.com/en/foundational-principle-4-choice-matters/

  MasahikoKobe

Novice Member

Joined: 3/17/13
Posts: 51

4/05/13 2:09:49 PM#60
Originally posted by jtcgs
Originally posted by PerfArt

Camelot: Unchained has so much promise for a new style of online gaming...

There has been nothing said by Jabocs that points to something actually new, just a bunch of old ideas with some newer ones thrown together to update DaoC.

The one and only MMO announced over the last few years that actually points to something ACTUALLY new is Shroud of the Avatar and I have no intention of backing that game either despite some of the actual great ideas being spoken about, the overall game design doesnt interest me.

And there lies the problem for CU...its DaoC, a hard sell because the only people that thought it was good, are some of the players which wasnt many...no, it doesnt actually matter that it seemed like a lot for its time...because it wasnt. UO, EQ1, SWG, Lineage 1, FFXI all had more players and it was at a time when there werent many MMORPGers. It would be like a company trying to sell betamax 2 or Laserdisc 2, few would care other than those that had the first iteration.

UO came out before hand and was entierly a sand box game.

EQ was the god of MMOs at the time and nothing was going to beat it. Much like wow is now.

SWG came out years after DAoC orginally launched

Lineage came out before DAoC but was Korean game and was most popular over in korea.

FF11 came out after and i would say didnt do that well in the states either.

Kickstarter is littered with the old school ideas that people dont play anymore making multiple millions of dollars. In Exile is a clear example of great kicksarters of old school ideas.

4 Pages « 1 2 3 4 » Search