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Guild Wars 2

Guild Wars 2 

General Discussion  » What does this game offer me as a casual player?

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31 posts found
  Naqaj

Apprentice Member

Joined: 7/24/09
Posts: 1681

4/03/13 9:15:53 AM#21
Whereas most MMOs are designed around long-term progression, GW2 is very much focused on short-term, easy to jump in experiences. I guess that makes it very friendly for casual players, where as the hardcore MMO players miss the mechanics that reward them for their dedication.
  Muke

Elite Member

Joined: 1/04/07
Posts: 1595

4/03/13 9:20:36 AM#22


Originally posted by Gaia_Hunter
Just as an example the daily list for today consist of nine items that include stuff like:

Get 50 kills,

Get 25 underwater kills,

Complete 4 events in the maguuma jungle,

20 gatherings,

10 dodges.

Daily crafter,

Discover 3 jumping puzzles (don't need to complete them),

Do 1 story dungeon,

Destroy 5 caravans in WvW.

 

One will easily complete 3 or 4 while playing regularly and will only have to then look to the list to finish it.



For me, those dailies were done without even knowing I had to do them, it wasn't a chore, it just happened when I saw the notifications that I completed them when I was doing my own thing...

Can't get any better then that, can it?

"going into arguments with idiots is a lost cause, it requires you to stoop down to their level and you can't win"

  MadDemon64

Hard Core Member

Joined: 4/19/08
Posts: 1071

Why is it that fantasy trolls are vulnerable to fire, but internet trolls thrive on flame wars?

4/03/13 9:25:39 AM#23
Originally posted by Muke

 


Originally posted by Gaia_Hunter
Just as an example the daily list for today consist of nine items that include stuff like:

 

Get 50 kills,

Get 25 underwater kills,

Complete 4 events in the maguuma jungle,

20 gatherings,

10 dodges.

Daily crafter,

Discover 3 jumping puzzles (don't need to complete them),

Do 1 story dungeon,

Destroy 5 caravans in WvW.

 

One will easily complete 3 or 4 while playing regularly and will only have to then look to the list to finish it.


 


For me, those dailies were done without even knowing I had to do them, it wasn't a chore, it just happened when I saw the notifications that I completed them when I was doing my own thing...

Can't get any better then that, can it?

 

It can.  Do one set of dailies and you can get some free crafting mats.  Do a week of a set of dailies and you can get free yellow or orange gear or 10 free dyes.  Do a month worth and you get purple gear (plus another week and you get something to upgrade it with)  There are of course more options, but those ar ethe more interesting things I found.

Oh and free miniatures (pets), but I forget how many sets of dailies you have to do to get them.

Since when is Tuesday a direction?

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7187

4/03/13 9:29:28 AM#24
Originally posted by tuppe99

I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

So, does this game have:

1.) Reputation grinding

2.) Mandatory daily quests (I hate dailies)

3.) Is there content for when I want to go off the beaten path?

4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

 

Thanks!

From what I remember -

1. No

2. What's a manditory daily? GW2 does have dailies.

3. Off the beaten path as in off the road? Yes there will be some things marked on the map off the road, for you unless you turn it off.

4. This was a big no & no for me. I vendored more mats than I sold or used to craft. At the time it cost you more to put most the stuff on the AH than it would to vendor. This may have changed

5. Sure you can. You'll get a drop about every 2-3 mobs. You'll vendor 99% of it. Maybe this has changed.

6. I couldn't. It felt to me, they streamlined most of the rpg elements like eating out. Virtual worlds have inconvenience like the real world. I think GW2 tried to get rid of that. 

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  Rabenwolf

Advanced Member

Joined: 5/13/06
Posts: 1486

4/03/13 10:32:30 AM#25
Originally posted by tuppe99

I admit that I have not been following GW2 at all since I was busy levelling up in MoP, but now since it has been 3 months since I unsubbed WoW, I am looking for a new home.

I am a casual player and an explorer by heart and I love doing my own thing in my own time. I don't have time for raids and will rarely do any group dungeons.

So, does this game have:

1.) Reputation grinding

2.) Mandatory daily quests (I hate dailies)

3.) Is there content for when I want to go off the beaten path?

4.) Are professions fun and viable? Crafting is usually my main source of gear since I don't do dungeons

5.) Sometimes I like just to grind mobs for loot and money. Is that viable?

6.) Is this a world that I can "live" in, do my own thing or am I always part of a greater story?

 

Thanks!

1. It has grind, though instead of reputation its either gold or currency items which serve the same mechanic as reputation. In fact most of the game at the end is grind. Grind certain events just to get a chest, grind markers on maps to get chests and accomplishments, grind jumping puzzles to get daily chest, grind matts so you can make legendary weapons, grind currency so you can buy those things to make your character unique or better. Grind dungeons for dungeon specific currency, grind karma for karma vendors...

Like any game you DONT have to do this, but if you dont you really have nothing else to do that developers your character and if you think pvp is the other option...well with ascended gear you have to grind for that to, because depsite what some say...it does give the advantage.

2. Daily Quests...yes there are dailys and monthlies. If you grind 1 daily (which is like 5 quest goals combined) you get karma and 1 laurel (which is another currency). If you want an acendant item from a laurel merchant, it cost 35 laurels. So you need to do 35 straight dailies just for one item (35 days worth)...OR you can do a monthly which rewards you with 10 laurels. Of course Monthlies are just like dailies but take much longer. (kill 100 vetran mobs, do 25 jumping puzzles...ect)

Its all time sink.

3. The world is littered with events, though they are nearly almost always the same variation of the same thing. Most assets are reused through the game so, so yeah theres some stuff off the beaten path...but then is there really such a thing? each zone is just a container, you can run around in it and see most of the same stuff or variations of it. Events are just quests thats location specific rather than character specific. The claim that they are dynamic and have consequences for the game world and zone are mostly just false. its hype. The most it will do is have some enemies occupy an outpost and shut off a way point...but this is rare.

The lack of traditional quests keeps it minimal with little to no good reward. Skills and abilities are automatically given as you level up and acquire skill points to spend... so any growth or new ability (much less item) has no real quest associated with it.

4. Fun is subjective...but they are not all that varied. I dont think they are as fun as they could be since your gameplay pattern doesnt change over the course of the game much. You unlock weapon skills just by using them, and it only takes a few minutes. You will only be given 5 skills to use from lvl 1-80 for those weapons and not all classes have a variety of them.

There is really no reason at this point to play any class other than a Warrior since it uses the most weapons and just kills everything. Instead of nerfing warriors, Anet buffs them and yet nerfs the classes which are underpowered or badly designed.

Typical mmo behavior it seems.

You also dont have a mana bar, so if a skill is available you can use it. This means you have little to no resource management challenge mechanics taking place for the profession.

5. Yes you can do that. Though the loot you get wont be entirely exciting. The most that can happen is you get a rare (yellow) item, but those are not really special at this point. Most are just duplicates of other items, and you can find them cheap on the trade post..so the main purpose they serve is for selling for a few silver or salvaging for crafting mats.

In vanilla WoW, there was always a chance a mob could drop a rare purple item. That kept the grind somewhat exciting because you really didnt know what you would get. That feeling is lost in GW2. 99% of the time loot you get is just sold for gold, which gets you anything you want on the TP.

Or you can buy gems and turn them into gold with real money.

6. You are part of a greater story, but its weakly implimented outside of the personal story line, which is decent but still under developed and often repetative.

 

 

Despite all this....I still think you should get and play GW2. For some odd reason its still a fun time sink thats fun to come back to whenever you get bored...and it doesnt cost you anything.

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 966

4/03/13 4:38:57 PM#26
Originally posted by Naqaj
Whereas most MMOs are designed around long-term progression, GW2 is very much focused on short-term, easy to jump in experiences. I guess that makes it very friendly for casual players, where as the hardcore MMO players miss the mechanics that reward them for their dedication.

Let's fix this for you :

Where as most MMO's are designed around long-term gear grind progression , GW2 is very much focused on skill based advancement where your actual playing skills are more important then the gear you wear .I guess this makes GW2 friendly to casual players because advancement just requires skill improvement ,where as the hardcore MMO player likes to depend on the gear grind mechanics that rewards them for the time spent (better gear) not for the skills they develop and use .

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

4/03/13 5:25:40 PM#27
Originally posted by Bad.dog
Originally posted by Naqaj
Whereas most MMOs are designed around long-term progression, GW2 is very much focused on short-term, easy to jump in experiences. I guess that makes it very friendly for casual players, where as the hardcore MMO players miss the mechanics that reward them for their dedication.

Let's fix this for you :

Where as most MMO's are designed around long-term gear grind progression , GW2 is very much focused on skill based advancement where your actual playing skills are more important then the gear you wear .I guess this makes GW2 friendly to casual players because advancement just requires skill improvement ,where as the hardcore MMO player likes to depend on the gear grind mechanics that rewards them for the time spent (better gear) not for the skills they develop and use .

+1  Perfectly written.

This should be the standard retort to the common hater "talking points."

  Kenaoshi

Apprentice Member

Joined: 1/21/09
Posts: 1008

4/04/13 12:39:43 PM#28

Ok, let me give you an example of what I do during the week

1) WvWvW jumping puzzle with every character (5) for badge of honor - 30mins - reward: 15~30 BoH

2) Daily PvE (10 ~ 30mins) - reward: lawrels/medal 

3) Daily sPvP (10 ~ 30mins) - reward: lawrel/pvp craft mat/rank points

4) Citadel of Fire Path 1 (15~30mins) - reward: karma/silver/token

in around 2h i can get a lot of stuff and they are fun to do.

Hope you like Gw2 :)

now: GW2 (8 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.

  JimmyYO

Apprentice Member

Joined: 9/13/11
Posts: 541

4/04/13 12:45:27 PM#29
GW2 is the casual players wet dream but it's not really an MMO and has no lasting power. Great value for your money though and if you play it like a single player console game you won't be disappointed.
  User Deleted
4/04/13 12:54:23 PM#30

GW2 is a great game to play casually.   You get XP from just about everything (quests, crafting, exploration, etc) and there's really no gear or group requirements to experience most of the content (except dungeons). 

If you want to PvP but don't want to wait til level 80, no problem you can jump right in, your stats will automatically be adjusted to level 80.

I played at launch and went pretty hardcore with some buddies which caused me to miss some of the great things about the game.  Now that I'm revisiting it and rolling an alt in a more casual manner I'm enjoying GW2 a lot more. 

  Bad.dog

Elite Member

Joined: 5/20/10
Posts: 966

4/05/13 4:08:09 PM#31
Originally posted by JimmyYO
GW2 is the casual players wet dream but it's not really an MMO and has no lasting power. Great value for your money though and if you play it like a single player console game you won't be disappointed.

?? I'm kind of confused with statement .....I don't see any difference in the way people play GW2 today then any game I've played since DAOC . To be totally honest about lasting power besides WOW which lost it's appeal in 2007 for me GW2 seems to be of more intrest still to me then any other mmo since WOW's hayday . If GW2 isn't an MMO please tell this poor gamer what game is a real MMO ? I mean there must be some MMO out there where all the cool hardcore kats like yourself hang out ..just I haven't been able to find it in 14 years

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