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News & Features Discussion  » [Interview] Shroud of the Avatar: Pulling Back the Curtain with Garriott

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60 posts found
  jbombard

Advanced Member

Joined: 11/06/08
Posts: 455

4/03/13 2:52:16 AM#41
Originally posted by JeroKane
Originally posted by jbombard
Originally posted by JeroKane

... snip ...

QFT!

Why you think all these Ego trippers who call themselves heroes of the game industry can't find a single sane money investor anymore and are resorting to Kickstarter?

I rest my case.

I am not bad mouthing Kickstarter... as a lot of great stuff has come out of it.

But lately it has become the new hideout of "Failed" Game Designers/directors! /shrug

So backwards it isn't even funny.  The reason why people "resort" to kickstarter is because big game publishers have gotten to the point where they don't want innovation or new ideas if it isn't some form of rehash likely to appeal to the masses then they aren't going to pay for it.  The truth is big game publishers are stagnating the industry as a whole, and are slowly killing what games are about.

 

Kickstarter allows a developer to see if there is a big enough market for a niche game to be profitable.  It also allows a developer to field an idea for something they feel has mass appeal, but big publishers aren't biting on the hook.  It isn't perfect, but then again if you look at the steaming pile of crap that most big game publishers have become it is a pretty damn good alternative.

 
 

Dude seriously!

Richard Garriott was "god" for the NCSoft exec's years ago and had complete "FREE" reign and a huge budget on development of Tabula Rasa!

And what did he do? It's getting a repeating old record...... but he botched it up "BIG TIME" !

During the whole development he was more busy in getting his arse into Space and throwing fancy parties at his mansion, than keep track of development of the game itself!

Even so worse that suddenly one and half year before launch he terminated current development, threw away everything and started all over! Wasted huge amounts of money from NCSoft.

The whole failure of Tabula Rasa falls onto Richard Garriott himself and not the publisher, in this case NCSoft.

It's always too easy to blame the publisher and with a company like EA it's often the case.

But with both Mark Jacobs (now also on Kickstarter) and Richard Garriott... the failure of both Warhammer Online and Tabula Rasa lies completely with them!

I have come to review my perspective on publishers somewhat lately and come to understand why they have become conservative!
As giving these guys free reign sure as hell means they burn through all your money fast, without delivering anything substantial and almost guarantee of negative R.O.I. !
 
Brad MacQuaid is another such inflated ego tripper that wasted huge amounts of money and ran his own company into the ground with Vanguard: Saga of Heroes.
 
And how about Bioware and SW:TOR? Wanna blame that solely on EA as well?  I mean.... how much more money did Bioware need? They had the largest budget of any game in history and what did they deliver?
 
I rest my case.

Well, my post was purely about kickstarter so that reply doesn't seem very appropriate to what I posted.  But, I'll bite.

 

Tabula Rasa was pretty much screwed from day one, the project was never at a point where things were going smoothly.  They were getting negative feedback from the publisher, because the game was originally targeted for Asia but the developers didn't know crap about designing games that Asians like to play.  After 2 years of failure they changed to targeting for western players and had very little time to get it ready.  Garriot knew it was a failure and admits it as such.  Yes he was responsible, but to pretend it was all on him is pretty silly if you know the full story.

 

BioWare failed because they were inexperienced in making MMORPGs and their estimates for pretty much everything were way off.  So the problem was theirs.   EA could have doubled down and put more money in to fix the problem, which granted wasn't their fault, but regardless they were their customers who were getting shit on.  But instead we saw massive cuts, no new content and a quick cut and run to F2P.  Also Bioware is no longer Bioware since the doctors left in September.   Pretty much everyone minus Ohlen that made Bioware great has left, and although they won't say it publicly it all happened post EA.  

 

  Scot

Elite Member

Joined: 10/10/03
Posts: 5155

4/03/13 3:46:11 AM#42

“Shroud is not just an MMO and not just a solo game; it falls somewhere in the middle.”

MMO’s are solo games now, hopefully Garriott realizes that.

 

“Richard explained that Shroud leverages your friends list and the power of social media so that you can connect in with your friends as well as their friends to build on a large group of people.”

Oh dear, social media again, the must have add on to your MMO. Lets see good in game stuff, instead of coding for the out of game social media obsession.

 

“The large scale map is there really for exploration and to support players who have less time to explore than the other players running around on the more direct map interface.”

OK I am going to make a prediction. Players will take the easy route and just teleport around the map. You will only meet these players at quest points and never in the A to B parts of the game. If I can spot this now, then solo design is being built into the game at an early stage. That in turn means soloing is going to be very high on the games agenda. I am starting to get the impression that we are getting a lot of talk about a MMO with old values when soloing is going to take precedence once again.

 

“So the quest system is built into the world itself. If you see wolves attacking the farm, you can fight them off and learn more from there.”

There is nothing wrong with reading, quest text is not exactly arduous. Also this may mean that all quest locations will need to involve some sort of action to show you they are a quest location. That is going to give a weird look to the world.

 

“It definitely gets more dangerous to venture out into the open during the nighttime.”

Good to see, lets hope "Daytime SotA" software is not up an running anytime soon. Oh what's software you ask?  That's what apps are called that do not run on a mobile phone. :)

 

 

As to concerns about TR, as you are not going to buy SotA until after it launches and you see reviews thats not an issue is it? Oh you are going to preorder? More fool you, never preorder anything.

  jbombard

Advanced Member

Joined: 11/06/08
Posts: 455

4/03/13 3:55:44 AM#43
Originally posted by Scot

... snip ...

As to concerns about TR, as you are not going to buy SotA until after it launches and you see reviews thats not an issue is it? Oh you are going to preorder? More fool you, never preorder anything.

Agreed.  Wait for the reviews.  Also if there is no form of trial available it just goes down further on my list of things I may buy eventually as anything with a trial that I know I like will get my money first.

 

  allendale5

Novice Member

Joined: 8/19/12
Posts: 125

4/03/13 4:52:03 AM#44
The environment graphics look good for alpha, the combat obviously needs work.  Reminds me of Sacred meets d3.  Nothing new here though, however, that seems to be the point of a nastalgia type game, although personally, I don't see any fun factor to this, even assuming the game gets drastic improvements over what the video shows.  We've all got the old games on our bookshelf, perfectly preserved in the box, and we can get them out and play them at will; I for one don't see the point of creating this.
  Vaultar

Novice Member

Joined: 4/25/08
Posts: 342

4/03/13 6:06:26 AM#45

Guess I am one of the few who appreciate the direction this game is taking. 

Also, why do people assume this is alpha footage? Guys and girls...this is PROTOTYPE video. The bare playable version of the game that is shown to give you an idea of how the maps are going to work together. Alpha comes out in December 2013. Between now and at time, a lot can change and that is not even saying just how much the game can evolve between alpha and beta and between beta and release. 

 

 

Looking forward to EQL and EQN.

  garrett

MMORPG.COM Staff

Joined: 6/30/09
Posts: 239

4/03/13 8:44:57 AM#46
Guys, as mentioned above, this video is an early PROTOTYPE.
  nodecafplz

Novice Member

Joined: 4/03/13
Posts: 1

4/03/13 10:50:26 AM#47
Recognizing this as "prototype," (and that I know little of graphics engines,) are there limitations in visual due to what he wants to include ingame? Is he free to work with mutiple choices or are there constraints besides time and money?
  Reklaw

Elite Member

Joined: 1/07/06
Posts: 6106

The adult I am takes care of most things real life. However my inner-child is a GAMER!!

4/03/13 1:40:02 PM#48
Originally posted by garrett
Guys, as mentioned above, this video is an early PROTOTYPE.

Sorry but I asked before does no one feel like the "prototype" is a modded version of Mount & Blade?

Just curious....

  Scot

Elite Member

Joined: 10/10/03
Posts: 5155

4/04/13 2:12:48 AM#49
It might feel like a modded version of any fantasy game you know. Graphics and game ideas do the rounds all the time. But as to the code, they have not done that much yet, this is pre beta.
  Siecefire

Novice Member

Joined: 4/26/07
Posts: 25

4/04/13 2:40:24 AM#50

Wow....Richard, Richard, Richard.....

First of all, stop mentioning Ultima....its the equivelent of still wearing your high school football team jacket when your 50.  The one thing I have to admit, he is brilliant about getting a lot of people to give him a lot of money for old ideas. 

  JeroKane

Elite Member

Joined: 2/21/06
Posts: 4839

4/04/13 2:52:01 AM#51
Originally posted by garrett
Guys, as mentioned above, this video is an early PROTOTYPE.

 Well.... all credit goes to Robert with his upcoming Star Citizen.... as his PROTOTYPE blows Richard Garriott's into oblivion.

Hence why I have actually faith in Robert (who still has a clean track record) and pledged for him and avoid the jokes of the game industry (Richard Garriott, Mark Jacobs) like the plague!

Both of these jokes have shown absolutely NOTHING! But already started up Kickstarter to beg for money!

Hell, even the guys from Grimdawn had actually something to show for (actual high quality ingame gameplay footage), when they started Kickstarter.

  Bookah

Apprentice Member

Joined: 2/04/10
Posts: 236

"you are not prepared!"

4/04/13 9:24:28 PM#52
That style map travle brings back fond memories of my Nintendo days :) If it makes it to launch, i should like to try it but I find it hard to get to exited about games in beta let alone ones still pre alpha.

  Hawkthalas

Novice Member

Joined: 4/26/06
Posts: 3

4/06/13 3:30:02 AM#53

Wonder about the dungeons crawling and monster base. Gremlins running around pickpocketing? Wall spells?

Today i made a video using some parts of from U1-U9 and some scenes of SotA Prototype, very funny to remember those games... good times.

Time to Wield your Sword Again Video 

 

  ITPalg

Apprentice Member

Joined: 11/12/08
Posts: 208

4/07/13 12:30:01 AM#54

http://www.kickstarter.com/projects/portalarium/shroud-of-the-avatar-forsaken-virtues-0?ref=48hr

 

Live stream.

 

Amazing the ignorance spouted in this thread.

 

9 hours left! 1.7 million marker achieved!

 

Social media simply means this:

Just like other apps/websites that you allow to search your email (Gmail for Google+, Facebook searching your email...), you can let the program search your friends and add them. He has said that precedence will be on your friends you want to play with over strangers if you like.

 

insert appropriate forum signature here for the terrible signature functions that can't be figured out.

  User Deleted
4/07/13 1:03:41 AM#55
Originally posted by JeroKane
Originally posted by garrett
Guys, as mentioned above, this video is an early PROTOTYPE.

 Well.... all credit goes to Robert with his upcoming Star Citizen.... as his PROTOTYPE blows Richard Garriott's into oblivion.

Hence why I have actually faith in Robert (who still has a clean track record) and pledged for him and avoid the jokes of the game industry (Richard Garriott, Mark Jacobs) like the plague!

Both of these jokes have shown absolutely NOTHING! But already started up Kickstarter to beg for money!

Hell, even the guys from Grimdawn had actually something to show for (actual high quality ingame gameplay footage), when they started Kickstarter.

Bah, screw it. This is so ridiculous & ignorant it only warrants a liberal does of the ignore feature.
  Illyssia

Novice Member

Joined: 8/10/09
Posts: 1523

4/07/13 3:57:59 PM#56
Originally posted by Zekiah

It's not even in Alpha and already it's become PAY TO WIN.

NEW: Available only to backers, you will receive one Immortality Fruit seed. With the Farming Craft you can plant the Immortality Fruit seed, which will bear a single fruit. When eaten, this fruit will fully heal you, and leave you with a single seed which can be planted and harvested, over and over, for all eternity. The Immortality Fruit seed can be transferred between players.

That is just plain sad, I'll pass.

 

 

I have to admit at this stage we are talking some crazy stuff coming out of RIchard and the team. Yes, buy-to-win cash-shop is how that will probably have to go for the game to make money, but to come out with the ideas so early seems likely to put off players. I think we are talking the cash credit card being needed for housing options, crafting, and game customisations. Yep, we are talking a hard-on cash shop here again, but I can't see another way with a kickstarter mmo. Ultima Forever looks more promising as Mythic/EA are aiming now at somehting that we can all see and it looks like a promising iPad/PC mmorpg game. Shroud likely is 2015 game, so we will see, but I am thinking this one to fire and forget about untill actualy full betas come arround.

  ND3G

Novice Member

Joined: 4/04/13
Posts: 8

4/07/13 4:13:11 PM#57

I just signed up on MMORPG but if the bulk of this thread is any indication of the cluster-fuck that passes for discussion than I doubt I will be staying very long.

Many of you seem to possess little more than a cursory knowledge of the game but are all too happy to condemn it. A lot of you don't even have your facts straight. Knee-jerk reactions born of ignorance make me sick; it is an insult to human intelligence.

I don't care if people think Shroud of the Avatar will be the greatest game ever made or a giant pile of junk but for the love of Zeus, at least learn what the game actually is (and more importantly is not) first.

  ITPalg

Apprentice Member

Joined: 11/12/08
Posts: 208

4/07/13 4:21:32 PM#58
Originally posted by ND3G

I just signed up on MMORPG but if the bulk of this thread is any indication of the cluster-fuck that passes for discussion than I doubt I will be staying very long.

Many of you seem to possess little more than a cursory knowledge of the game but are all too happy to condemn it. A lot of you don't even have your facts straight. Knee-jerk reactions born of ignorance make me sick; it is an insult to human intelligence.

I don't care if people think Shroud of the Avatar will be the greatest game ever made or a giant pile of junk but for the love of Zeus, at least learn what the game actually is first.

+1...

$2 million mark passed. In your face trash heap MMORPG.com community (and I mean that very much especially to the old GM thread community that was locked, which I am also a backer of).

It seems like alot of you people just like to throw conjecture, half-truths, half-lies, stuff you dig out of your behinds and revell in your new found discovery, etc.

I would like to know how someone can think a free potion that has a cooldown timer is pay-to-win?? If that is the case you must think that of EVERY GAME OUT THERE that does this. EverQuest 1 and 2 (items you get for paying to get expansions), hell even Defiance has a FREE GRENADE on a cooldown. You NEVER have to get them from an ammo crate once you pick them up in the tutorial!

Freaking idiots.

insert appropriate forum signature here for the terrible signature functions that can't be figured out.

  chaintm

Advanced Member

Joined: 7/02/04
Posts: 977

"Shutting down threads sense 2004"

4/07/13 4:52:15 PM#59

well the differance here is itpaladin everyone can state their opinions good or bad. Sure, some of the community are just munchers but you get that in any open forum that allows free opinions. As far as pay to play, meh I am with you most games offer it on some sort of level. What I agree with most however is Garett has passed his prime in making games. His track record is bleak beyond ultima which many loved for it was the best interpitation of role playing put to the computer at it's time.

However, sense then his skills have been lackluster, he reminds me of John Romero, he made doom he made a few descent games then became full of himself. Sadly I don't see Garrett changing his tones in his kickstarter.

It's great for those that want it to be this great game  that it has made it's funding, but I for one feel sorry for the lot of you. It is just as an invesment firm looks at a history of a company to tell their clients if the invesment would actually payout. If a company fails to deliver and their past shows this a few times over without any gain, well it's time to drop that stock from the profilio and never look back till major changes happen in leadership or core rebuilding of the company.

Most of these end up being new people and new ideas to bring the company back. CEO's don't keep their jobs if they don't perform in most cases and those that do never see any value in their company and or stock increase. Your history says allot about your actions, people can change no doubt about it, but to ask people to look beyond past transactions without seeing prior proof of performance is just silly.

The article came up here on MMORPG and people responded, the people in the kickstarter are fans and it's all rainbows and lollypops on the forums there which is expected. Don't expect the same in any main stream forum site, it just won't happen in Garrets case, he burnt allot of old fan bridges. Obviously thou he still has enough willing to give him another shot, thou I don't doubt this will be last one so the game might turn out as described. Only time will tell.

"The monster created isn't by the company that makes the game, it's by the fans that make it something it never was"

  ITPalg

Apprentice Member

Joined: 11/12/08
Posts: 208

4/07/13 6:11:38 PM#60

What do people say to what he said about TR changing 3 times to please the publisher so what people saw was not his vision? People have talked about how they hated the TR they saw and it seems they blame him.

I don't think anyone mentioned that here.

insert appropriate forum signature here for the terrible signature functions that can't be figured out.

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