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Camelot Unchained

Camelot Unchained 

General Discussion  » Stretch Goals: What would you like to see?

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56 posts found
  Drakonal

Novice Member

Joined: 3/20/13
Posts: 43

4/01/13 4:17:37 PM#21
Originally posted by Ilaya
Originally posted by Daizedd
Originally posted by Ilaya
The whole PvE which DaoC had.

No thanks.

The whole idea behind CU is to do something different for a certain niche of players. PvE + PvP is found in a ton of games already, I really do not see the point of making another. NOT doing PvE is not only a big advantage in terms of a USP, but it avoids the conflict between PvE + PvP and also allows devs to concentrate on getting one thing right... RvR PvP.

My comment was more sarcastic. Need no lesson about what DaoC was and what "CU" is about.

It will be just an Epic Fail. He should have gone for DaoC 2, he would EASY get Millions over Millions for his project and not for that "dumb" idea hes going now. Not even DF is in.

Bullshit.

This post would suggest that your sarcasim was seriousness in your head. If you don't like what CU is all about don't back it, play it, or lurk on the boards where mainly people who are excited for this type of game niche post.

Drakonal of Lancelot/Kay
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  Vargur

Novice Member

Joined: 1/15/10
Posts: 142

4/01/13 5:35:40 PM#22

I'd like to see a few PvE raids included as an option. I recall fondly how Midgard/Gunievere rallied for a trip to Malmohus and some dragonslaying, or a tour of the Tuscarian Glacier. These events were a good way to get people to join up and get to know one another. It could also be helpful to build realm pride.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

4/01/13 6:00:09 PM#23
Originally posted by Stiler

Extra Races/Classes

More in depth crafting system

 

 /this

  Ice-Queen

Hard Core Member

Joined: 1/02/08
Posts: 2435

"Always borrow money from a pessimist. They won't expect it back."

4/01/13 6:11:04 PM#24

If we get what we've already been told of, I'll be a happy camper. One thing that isn't RvR related that I always love is housing (done well). I like the idea of having a house and being able to sell my goods there with a vendor. Being able to put my trophies inside my house  in nice displays.

I suppose if I had a wish it would be to have a seige equipment much like in the movies LoTR where you have seige towers that you push up to the wall and seige ladders to scale the sides of castles,

What happens when you log off your characters????.....
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  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/02/13 7:36:51 AM#25

Siege ladders: YES PLEASE.

Nobody wants to sit at the bottom of a wall waiting for the wall/door to fall.

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Heartspark

Novice Member

Joined: 2/14/13
Posts: 69

4/02/13 9:50:22 AM#26

One thing i don't want to see is expanded areas.   Lots games expand land areas to fast for populations and lots of dead zones devolop.

I also want the game to be released on time and not expand the time just because extra funding.  Other things can be added after release. 

 

What I would like to see is making sure each realm classes are unique.   I'm all for expanding classes/abilities as well.

Heartspark: Animist rr12, bors, Lone Enforcer, Retired

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  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

4/02/13 10:10:33 AM#27
Originally posted by Heartspark

One thing i don't want to see is expanded areas.   Lots games expand land areas to fast for populations and lots of dead zones devolop.

I also want the game to be released on time and not expand the time just because extra funding.  Other things can be added after release. 

 

What I would like to see is making sure each realm classes are unique.   I'm all for expanding classes/abilities as well.

One of the reasons that happens is you have all these world builders/modellers that now have nothing to do. Rather than fire them, people usually start expansion planning.

I agree though that I'd like to see them focused on things like more keep/outpost designs, item modelling ,etc etc etc than any new territory (Darkness falls style dungeon excluded of course!)

 

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
Sorcerer, Necromancer, Theurgist, Armsman, Cleric
Healer, Warrior, Skald

  Arcona

Advanced Member

Joined: 3/30/04
Posts: 1192

4/02/13 10:19:54 AM#28
Originally posted by Ilaya
The whole PvE which DaoC had.

Maybe as an expansion or DLC, I would like them to focus 100% on PVP and crafting

  outd00rminer

Novice Member

Joined: 10/22/10
Posts: 37

4/02/13 10:24:31 AM#29

Stretch goals for an MMO with no major PvE component is tricky and will probably severely limited.  With an offline CRPG (Torment comes to mind) you can add new areas and dungeons and more story that you can't with an RvR MMO.

 

I do like the idea of

- Massive Darkness Falls-type dungeon with additional stretch goals adding additional layers (read: more deeper/lower dungeon floors)

- Additional Classes

- Additional Races

- Additional Crafting Tiers + Housing designs for each realm

  Oldskoo

Novice Member

Joined: 2/12/13
Posts: 190

4/02/13 10:27:52 AM#30
Originally posted by outd00rminer

Stretch goals for an MMO with no major PvE component is tricky and will probably severely limited.  With an offline CRPG (Torment comes to mind) you can add new areas and dungeons and more story that you can't with an RvR MMO.

 

I do like the idea of

- Massive Darkness Falls-type dungeon with additional stretch goals adding additional layers (read: more deeper/lower dungeon floors)

- Additional Classes

- Additional Races

- Additional Crafting Tiers + Housing designs for each realm

If I were CSE, to be honest, I would hold off on a DF type of dungeon for the first expansion. It makes too much business sense to me but I hope I'm wrong and it is a stretch goal instead!

  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

 
OP  4/02/13 11:17:30 AM#31

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3734

RIP City of Heroes!

4/02/13 7:57:40 PM#32
Originally posted by belatucadros

Siege ladders: YES PLEASE.

Nobody wants to sit at the bottom of a wall waiting for the wall/door to fall.

 What about undermining the walls?

  Wazluk

Novice Member

Joined: 3/16/13
Posts: 164

4/02/13 8:27:29 PM#33
How would "darkness falls" work with no pve? Wouldn't it just tunnel based rvr then? I also hope weather and day cycles are in at launch regardless. I'm pretty sure Mark had already mentioned wanting them.

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  skyexile

Novice Member

Joined: 8/14/07
Posts: 701

4/02/13 8:32:11 PM#34

Yea an extra race for every faction could potentially make for alot more different builds to the existing classes and specs. I would hope an extra class gets in there too as a higher tier.

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  Stiler

Advanced Member

Joined: 10/19/05
Posts: 599

4/02/13 8:35:47 PM#35
Originally posted by waynejr2
Originally posted by belatucadros

Siege ladders: YES PLEASE.

Nobody wants to sit at the bottom of a wall waiting for the wall/door to fall.

 What about undermining the walls?

 

This is known as "sapping" and was a big part of siege warfare against castles (one of the main reasons for having a moat was because of this).

 

Sapping was a great tool and a good way to get inside of a castle wall, bascially they would dig a hole under the corner of the wall while setitng up braces, etc (to keep it from collapsing on them) then fill it with wood and other flamable things and set it on fire. The ground would then collapse and the wall would come with it, allowing them to make their way inside.

 

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 324

4/02/13 10:52:48 PM#36
Originally posted by Ilaya
The whole PvE which DaoC had.

While for some this maybe nice for some Mark has mentioned this will be a rvr niche game with very little Pve.

  gylnne

Apprentice Member

Joined: 3/19/07
Posts: 324

4/02/13 10:57:10 PM#37
Originally posted by Sornin

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.

Hmm didnt Steam recently start catering to the Linux crowd? I believe this is an untapped market place for many games.

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

4/02/13 11:29:52 PM#38
Now that the KS has launched, I think the best stretch goals at this point would be multi-platform support (I say this as a Windows user, but more players = better, and it just makes sense from a practical perspective that this would be one of the priorities) and MOAR CLASSES :)
  Karraptathid

Novice Member

Joined: 3/08/13
Posts: 80

4/03/13 1:00:30 AM#39
Originally posted by gylnne
Originally posted by Sornin

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.

Hmm didnt Steam recently start catering to the Linux crowd? I believe this is an untapped market place for many games.

 

Supporting WINE would be pretty sweet and would probably be best for bang:buck ratio.  Touch interface would be great as well, but if they have extra cash, multi screen support would be truly outstanding. 

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  Sornin

Novice Member

Joined: 2/28/07
Posts: 1138

Too weird to live, and too rare to die

 
OP  4/03/13 1:08:09 AM#40
Originally posted by Karraptathid
Originally posted by gylnne
Originally posted by Sornin

From the Kickstarter page:

·The game will be developed for PC (Windows) with stretch goals for other platforms.

So, it may be developed for Linux or Mac OS X, or perhaps even for the next generation of consoles (doubtful, but possible).

Personally, I would rather see the extra money put into other things than new platforms, as I personally feel most gamers who play MMORPGs have a Windows PC to do so with. Thus, while other platforms exist, I do not think you extend your audience much by publishing on them for this genre.

Hmm didnt Steam recently start catering to the Linux crowd? I believe this is an untapped market place for many games.

Supporting WINE would be pretty sweet and would probably be best for bang:buck ratio.  Touch interface would be great as well, but if they have extra cash, multi screen support would be truly outstanding. 

Yes, Steam is catering to the Linux crowd now, which may open the market up a little down the road. My main point was not that gamers do not use Linux as much, but that MMORPG gamers specifically do not use it as much. Since some non-MMORPG games have been distributed for Linux and Mac OS X as official releases for years, they actually have some momentum and gamers on those platforms exist. Very few non-browser MMORPGs have native support for Linux, and only a couple for Mac OS X (WoW comes to mind). Thus, MMORPG players have either used WINE, which sometimes works well, sometimes not, but most simply have Windows PCs.

I do not think Camelot Unchained is the sort of MMORPG that is going to reach out and pull in a gamer that has only not been playing MMORPGs due to not having a Windows PC - my point is that they are not going to be carving out many more subscribers for a substantial amount of extra work. All it will do is let people who already play MMORPGs on Windows switch to Linux or Mac OS X if they prefer.

I could very well be proved wrong but I simply have never heard of an MMORPG losing potential subscribers due to only supporting Windows. Maybe as Windows loses its dominance this will change, but I do not think that has occurred yet.

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