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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » Ridicilous F2P limitation

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94 posts found
  Wickedjelly

Apprentice Member

Joined: 4/19/09
Posts: 5064

The Dude abides

4/01/13 8:11:45 PM#61
Originally posted by Sevenstar61

When people will understand that SWTOR is not a F2P game? It is P2P game with a limited F2P option - which for the most part includes storyline.

 

Who can say? Probably about the same time other posters realize most don't need it explained how f2p works for the millionth time.

Pretty sure the sun will burn out first.

1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  Anidein

Novice Member

Joined: 2/14/13
Posts: 14

4/01/13 8:15:08 PM#62

I just went from F2P to prefered/Sub on the 14th.  They gave me a good time getting two characters up to about 20 each and I saw most of what the game had to offered, so I subscribed. 

Free to play on SWTOR is just right in my opinion.

  Gaborik

Advanced Member

Joined: 2/10/08
Posts: 313

4/01/13 8:16:37 PM#63
Originally posted by Lobotomist

I seen lot of F2P limitations, but SWTOR wins all : Free accounts dont have enough space on toolbars to put all skills

LOL , talking about making it completely pain to play for free...

Well played EA ....

Hmm weird this post has already been reported because its only been copied about a million times.  I thought mmorpg had rules against opening the same topic of other active threads.  There must be about 20-30 active threads about how horrible f2p is for those who feel they are ENTITLED to everything for free.  

  User Deleted
4/01/13 8:21:24 PM#64

I guess now everyine realized its just a bit extended free trial, target customers are those who already pay 15/month.

Kinda like excuse to " Q: why do you have to pay >15/month? A: Its F2P game"

They even started to charge for regular content updates.

lol

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

4/01/13 10:05:30 PM#65
Originally posted by Doogiehowser
Originally posted by tiefighter25
Originally posted by Doogiehowser

If you think all the crying and complaining was valid for SWG than i guess it got what it deserved? because the SWG as it was released lasted for a very short life because apparantely people are loudmouth as usual and didn't support the game in its original form. The game was bleeding players and NGE was desperate attempt to stop the bleeding.

I guess people who complained day and night got what they wanted and that is why i have zero sympathies for those who 'miss it' now when it is finally shut down for good. Well deserved.

I'm not an "Angry SWG Vet", but even I couldn't really let the orange highlighted text slip.

SWG, which was a pre-WoW game, lasted just fine for about 2 years before the infamous attempts to copy and poach players from WoW with the CU and later NGE.

Calling that a very short life, compared to SWTOR's 8 month run before it's announcement it was going FTP seems disingenuous.

Sorry but 2 years is nothing for a MMO life span. It was bleeding players and SOE made a last ditch effort to put the band aid at the seeping wounds. As far as SWTOR is concerned it hasn't undergone drastic changes like SWG. When i say short life span i am ofcourse talking about SWG in its pure and original form.  No company likes to sabotage a profitable game of theirs just for the lulz.

All the players who  played for those first two years know that population was dropping fast.

Stop rewritting history to whatever fits your nariative.

SWG wasn't bleeding subs, they got greedy and tried to copy WoW's mechancs in hopes of hitting their sub numbers.

http://users.telenet.be/mmodata/Charts/Subs-2.png

That was after 2 years of steady subs back in the early days of MMORPGS. Then they shot themselves in the foot.

SWTOR started out copying WoW. And in less then a year drastically changed.

SWTOR wwent from going from a strategy to increase major content updates for subs every month, to stockpiling that content, taking a half year to "retool for FTP" adding a cash shop, putting most development emphasis on said cash shop, and slowly metting out the stockpiled content every 8 weeks?

Subscribers are still waiting for Makeb, and the Cathat announced last June. (I think they still have a space mission and a FP stockpiled too.)

How is that not a drastic change to SWTOR, and in a much shorter timeframe then SWG?

Why both blame the former SWG players for sabatoging SWTOR's good name, and then brag about beating SWG's ghost, which you rewrite and vilify?

You don't want SWG vets to wax poetic about SWG, stop writing about how superior SWTOR is and SWG was the worst game of all time. Seems pretty simple and more productve then chasing ghosts that didn't even exist in the first place.

  observer

Novice Member

Joined: 2/17/05
Posts: 2008

First came pride, then envy.

4/01/13 10:24:28 PM#66
Originally posted by tinuelle
There is no such thing as a free lunch!

It's not about getting a free lunch.  It's about enticing customers to buy your product.  Ever go to a market where they offer free samples?  If it tastes good, then you'll be more likely to buy the product.  If not, then it just leaves a bad taste in your mouth, and you'll never buy the product.

  Karteli

Elite Member

Joined: 7/09/12
Posts: 2688

4/01/13 10:32:57 PM#67
Originally posted by tiefighter25
Originally posted by Doogiehowser
Originally posted by tiefighter25
Originally posted by Doogiehowser

If you think all the crying and complaining was valid for SWG than i guess it got what it deserved? because the SWG as it was released lasted for a very short life because apparantely people are loudmouth as usual and didn't support the game in its original form. The game was bleeding players and NGE was desperate attempt to stop the bleeding.

I guess people who complained day and night got what they wanted and that is why i have zero sympathies for those who 'miss it' now when it is finally shut down for good. Well deserved.

I'm not an "Angry SWG Vet", but even I couldn't really let the orange highlighted text slip.

SWG, which was a pre-WoW game, lasted just fine for about 2 years before the infamous attempts to copy and poach players from WoW with the CU and later NGE.

Calling that a very short life, compared to SWTOR's 8 month run before it's announcement it was going FTP seems disingenuous.

Sorry but 2 years is nothing for a MMO life span. It was bleeding players and SOE made a last ditch effort to put the band aid at the seeping wounds. As far as SWTOR is concerned it hasn't undergone drastic changes like SWG. When i say short life span i am ofcourse talking about SWG in its pure and original form.  No company likes to sabotage a profitable game of theirs just for the lulz.

All the players who  played for those first two years know that population was dropping fast.

Stop rewritting history to whatever fits your nariative.

SWG wasn't bleeding subs, they got greedy and tried to copy WoW's mechancs in hopes of hitting their sub numbers.

http://users.telenet.be/mmodata/Charts/Subs-2.png

That was after 2 years of steady subs back in the early days of MMORPGS. Then they shot themselves in the foot.

SWTOR started out copying WoW. And in less then a year drastically changed.

SWTOR wwent from going from a strategy to increase major content updates for subs every month, to stockpiling that content, taking a half year to "retool for FTP" adding a cash shop, putting most development emphasis on said cash shop, and slowly metting out the stockpiled content every 8 weeks?

Subscribers are still waiting for Makeb, and the Cathat announced last June. (I think they still have a space mission and a FP stockpiled too.)

How is that not a drastic change to SWTOR, and in a much shorter timeframe then SWG?

Why both blame the former SWG players for sabatoging SWTOR's good name, and then brag about beating SWG's ghost, which you rewrite and vilify?

You don't want SWG vets to wax poetic about SWG, stop writing about how superior SWTOR is and SWG was the worst game of all time. Seems pretty simple and more productve then chasing ghosts that didn't even exist in the first place.

Obviously SWTOR failed to compete with WoW because it tried to climb a moutain with a bag of rubber bands.

 

SWTOR capitalized on the Star Wars fans, and started climbing the mountain with a staple gun to add to the rubber band bag.

 

It didn't work out.

 

I'd say at least Sony had the proper equipment.  In their game players could at least use flying vehicles.  SWTOR? nerp!  instanced taxi's .. I lol'ed when I saw that even the subway on a later planet was a summoned taxi.. WTF,. lame.

 

So .. want a real subway & train system? lets have GTA-4-SW edition (please!) ..for Star Wars, SWTOR sn't very innovative, now is it?

 

Outside of being Star Wars, other games just do everything better.

 

 

Want a nice understanding of life? Try Spirit Science: "The Human History"
http://www.youtube.com/watch?v=U8NNHmV3QPw&feature=plcp
Recognize the voice? Yep sounds like Penny Arcade's Extra Credits.

  Lumm

Novice Member

Joined: 2/01/09
Posts: 130

4/01/13 10:35:39 PM#68
People still talking about this game? It was terrible as p2p and is even morse as f2p. Anything EA runs these days ends up being a big pile of shit in the end. When people stop buying shit then we can stop having shit for lunch.
  superniceguy

Elite Member

Joined: 2/17/07
Posts: 2226

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

4/02/13 5:07:50 AM#69

If SWTOR has the same F2P model as STO or other MMOs then I would play and maybe even pay some to this game, but I am not paying for weekly passes, the single player space game, UI unlocks etc.

After playing game in P2P, then going to free / preferred it makes the game so lame. The game is pathetic as P2P after playing through a couple of characters as 90% of the content is the same for other classes so makes the monthly fee not worth it, and F2P is pathetic as the restrictions make the game not fun, so therefore makes the game unplayable,

The double XP weekend made the game more playable, as could just play through the class quests mostly that I have not played through, making the monthly fee more worth it plus it gets Makeb for $10 instead of $20

With the foundry in STO I would probably pay a monthly fee if it was not F2P, but SWTORs lack of content = no way. Ironic that STO is more free as F2P and SWTOR is not which needs to be.

  neorandom

Novice Member

Joined: 1/15/08
Posts: 1753

4/02/13 5:13:02 AM#70
what do you want for free?  the only thing youll ever get for free in this life is dead.
  Po_gg

Elite Member

Joined: 5/12/10
Posts: 1748

4/02/13 5:21:28 AM#71
Originally posted by superniceguy

Ironic that STO is more free as F2P and SWTOR is not which needs to be.

And worth to mention STO got 2 Seasons since the switch (or maybe 3? ), a few extra events, and Romulans arriving in the next month - all this with a steady playerbase (heck, at the anniversary there was even a login queue... a rare sight indeed :) )

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6341

Perhaps tomorrow will be better.

4/02/13 5:29:07 AM#72
Originally posted by Doogiehowser

Yes SWTOR F2P is crap..they should just call it a free trial because that is what it is.

However, what i find more ridiculous than SWTOR F2P limitations is that you decided to play SWTOR....again! even though you knew about the crappy limitations. 

You just declared last week that SWTOR has worst class skills and combat in last 10 years so all i want to know is are you a masochist? why you love punishing yourself week after week. 

I can answer that because i fall under the same category.

I actually had fun until level 20 when the skil ltrees kick in,i really detest skill trees.

The other thing is thaty we all sort of  accept a litle less in the beginning of a game,and SWTOR does the first 20 levels really well,like i said i had fun.

Point  is,it can be a bit of fun to mess around until 20,then try anotehr class,then leave the game for quite some time.Then if you are liek me and easily forget stuff,you can go back in a few months and feel like a noob all over again.

BTW,yes they do have the worst combat/skills character depth of any game in 10 years.However i enjoyed it for the world and quests and to just have a bit of fun for a short time.it is defintiely not a game i would  ever play for more than a month.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  miguksaram

Hard Core Member

Joined: 4/29/03
Posts: 810

4/02/13 5:30:02 AM#73
Originally posted by Lobotomist

Originally posted by FromHell
If 4 skill bars are not enough, you are just not skilled enough

2 skill bars. And I am talking all skill bars. Including ones in rotation.

In same time you are given huge number of pointless skills that do mostly the same thing.

Kind of ironic :P

Originally posted by Doogiehowser

Yes SWTOR F2P is crap..they should just call it a free trial because that is what it is.

However, what i find more ridiculous than SWTOR F2P limitations is that you decided to play SWTOR....again! even though you knew about the crappy limitations. 

You just declared last week that SWTOR has worst class skills and combat in last 10 years so all i want to know is are you a masochist? why you love punishing yourself week after week. 

Its horrible. Isnt it.

I guess I do it because of story thats still after all solid bioware stuff.

And getting over "register email" bug was kind of a challenge.

 

But now i am definetly done with it.

I'm not here to really argue that the lack of skills bars is a really crappy F2P option in the system because frankly I agree.  However I will certainly argue that not a single class in the game actually requires more than the F2P limitation to play well, and in most classes optimal (outside of pvp and let's face it the pvp restrictions are FAR worse than skills bars so that is a mute a point if you playing for pvp to begin with).  Please show me a priority system or rotation (do these even exist in serious MMO's anymore?) that cannot be performed within the 2 skills bars offered with the F2P only option.  Sure you can argue you can't have all your skills bound to a key but the reality, as was stated by the above poster, for the most part that simply isn't necessary because so many skills don't deserve to be on your "bar" in the first place.

  miguksaram

Hard Core Member

Joined: 4/29/03
Posts: 810

4/02/13 5:37:12 AM#74
Originally posted by Wizardry
Originally posted by Doogiehowser

Yes SWTOR F2P is crap..they should just call it a free trial because that is what it is.

However, what i find more ridiculous than SWTOR F2P limitations is that you decided to play SWTOR....again! even though you knew about the crappy limitations. 

You just declared last week that SWTOR has worst class skills and combat in last 10 years so all i want to know is are you a masochist? why you love punishing yourself week after week. 

I can answer that because i fall under the same category.

I actually had fun until level 20 when the skil ltrees kick in,i really detest skill trees.

The other thing is thaty we all sort of  accept a litle less in the beginning of a game,and SWTOR does the first 20 levels really well,like i said i had fun.

Point  is,it can be a bit of fun to mess around until 20,then try anotehr class,then leave the game for quite some time.Then if you are liek me and easily forget stuff,you can go back in a few months and feel like a noob all over again.

BTW,yes they do have the worst combat/skills character depth of any game in 10 years.However i enjoyed it for the world and quests and to just have a bit of fun for a short time.it is defintiely not a game i would  ever play for more than a month.

 

Care to elaborate beyond "I actually had fun until 20" and "I really detest skill trees"?  The first part I'm really curious about as I'm not really sure what you experienced in the first 20 levels that you felt was so lacking in the remaining 30 or did you not even bother finishing the entire story?  The skill tree statement also seems a bit awkward in that SWTOR has always been upfront regarding that and the fact is MOST MMORPGs today and past use a similar mechanic so what exactly is it you don't like/or rather are looking for?  And more importantly why would you try out a game that was in no way shape or form hiding the fact is used skill trees as a form of class advancement if you have such a disdain for said system?

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1843

4/02/13 5:38:30 AM#75
Originally posted by tiefighter25
Originally posted by Doogiehowser
Originally posted by tiefighter25
Originally posted by Doogiehowser

If you think all the crying and complaining was valid for SWG than i guess it got what it deserved? because the SWG as it was released lasted for a very short life because apparantely people are loudmouth as usual and didn't support the game in its original form. The game was bleeding players and NGE was desperate attempt to stop the bleeding.

I guess people who complained day and night got what they wanted and that is why i have zero sympathies for those who 'miss it' now when it is finally shut down for good. Well deserved.

I'm not an "Angry SWG Vet", but even I couldn't really let the orange highlighted text slip.

SWG, which was a pre-WoW game, lasted just fine for about 2 years before the infamous attempts to copy and poach players from WoW with the CU and later NGE.

Calling that a very short life, compared to SWTOR's 8 month run before it's announcement it was going FTP seems disingenuous.

Sorry but 2 years is nothing for a MMO life span. It was bleeding players and SOE made a last ditch effort to put the band aid at the seeping wounds. As far as SWTOR is concerned it hasn't undergone drastic changes like SWG. When i say short life span i am ofcourse talking about SWG in its pure and original form.  No company likes to sabotage a profitable game of theirs just for the lulz.

All the players who  played for those first two years know that population was dropping fast.

Stop rewritting history to whatever fits your nariative.

SWG wasn't bleeding subs, they got greedy and tried to copy WoW's mechancs in hopes of hitting their sub numbers.

http://users.telenet.be/mmodata/Charts/Subs-2.png

That was after 2 years of steady subs back in the early days of MMORPGS. Then they shot themselves in the foot.

SWTOR started out copying WoW. And in less then a year drastically changed.

SWTOR wwent from going from a strategy to increase major content updates for subs every month, to stockpiling that content, taking a half year to "retool for FTP" adding a cash shop, putting most development emphasis on said cash shop, and slowly metting out the stockpiled content every 8 weeks?

Subscribers are still waiting for Makeb, and the Cathat announced last June. (I think they still have a space mission and a FP stockpiled too.)

How is that not a drastic change to SWTOR, and in a much shorter timeframe then SWG?

Why both blame the former SWG players for sabatoging SWTOR's good name, and then brag about beating SWG's ghost, which you rewrite and vilify?

You don't want SWG vets to wax poetic about SWG, stop writing about how superior SWTOR is and SWG was the worst game of all time. Seems pretty simple and more productve then chasing ghosts that didn't even exist in the first place.

Did you work with SOE during those years to know exactly how many subs SOE nneeded to stay profitable with SWG? nope. I am not trying to rewrite history but telling you what i noticed during the end of second year. Population was hit hard especially after the juggernaut WOW arrived. 

The chart you posted means nothing because it is not official. it is simple logic really, SOE wasn't happy with sub numbers and wanted more so they took a gamble which for the most part did work and some how managed to stay afloat for another 6 years. Without NGE maybe they wouldn't even last for another 2.

And what drastic changes are you talking about in regards to SWTOR? do you see skill system and class system being completely overhauled? how can anyone in their right mind compare that with F2p changes of SWTOR.

Sorry bro but you used to make  a lot of sense with your posts but i think you have lost it completely this time.

And by the way no where not even once i mentioned SWTOR is superior..your words not mine. Like i said you are losing it.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

4/02/13 6:04:00 AM#76

The game is perfectly playable without paying a dime! I know it because I do.

Do I care about displaying titles? No, I even have all nameplates turned off.

Do I care about hide helmet disabled? No, this is SW, headgear is appropriate.

Do I care about color unify? If you do, look for gear that fits in color or play a fashion model FB game instead.

Do I care about XP reduction? No, do you want to play the game or just reach the end faster to log off and uninstall?

Do I care about missing quest rewards? Those were crap anyway, mostly not fitting for your class. Get your stuff off the GTN or buy with planet commendations.

 

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


.
The Return of ELITE !

  vadess40

Novice Member

Joined: 1/15/13
Posts: 37

4/02/13 7:13:21 AM#77
Originally posted by Praetalus
Originally posted by birdycephon
Originally posted by Scummyman
Does it really matter because when you realise the game isn't worth playing and you quit, it isn't an issue anymore ;)

Some people are gluttons for punishment. They hate it so much, and yet they continue to play it, and then come here and cry about how much they suffer. 

P.S. Nothing's free in waterworld

Yeah... also, there are the folks who actually enjoy it. Like me.. you do know we exist correct?

 

Oh, I know you guys exist and I love interacting with you on SWTOR. Personally, I love interacting with all who are just there to enjoy the game in their way and are not just there for the sake of trolling and/or hating.  The latter that I am talking about can be fun to poke fun at, though I just prefer to leave em alone and whine in their own corner with like-minded people.

 

  tiefighter25

Novice Member

Joined: 7/30/12
Posts: 949

4/02/13 7:14:11 AM#78

I may be losing it, but some are my thoughts are still lucid.

SWG aside, which we have different takes on what the CU and NGE did, to say SWTOR hasn't undergone a huge devlopment change is nonsensical to me.

Prior to launch, the strategey was to focus on the fourth pillar of storytellling, eventually having hundreds of new planets to explore.

After launch, they played catch-up with QOL improvements, help a Guild Summit to help guide what their "new" design philosophy should be,  and a few months later they announced they needed to release new content ASAP.

They announced Makeb, HK-51, the Cathar, and a new Space mission. They also stated they would be releasing major chunks of new content on a monthly basis.

A few weeks later, and after two rounds of layoffs, they announced the game was headed FTP.

They then put the announced new content on hold.

A few weeks later Makeb turned from a content update into a sellable DLC.

After months of languish, they announced the FTP conversion had caused the delay and announced the new 8 week cycle of mini-updates to content (of stuff that was already announced.)

The mini-content updates were primarily focused onthe new cash shop.

The once mighty Fourth Pillar had been changed to faction based stories.

The system they were so proud of at launch (even though it wasn't ready for deployment) the Legacy System, had all but been replaced by items obtainable from the cash shop.

This is all in a very short time span, much shorter then the timespan of SWG's launch and self-imposed wounds of the CU and NGE.

I'm not even goingn to say SWTOR is worse off today then whaen it launched, but to say that a AAA title that so quickly changed desgin philosophy to the Freemium game it is now is now drastically different seems to me, to be a hard argument to make with a straight face.

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1843

4/02/13 7:20:45 AM#79
Originally posted by tiefighter25

I may be losing it, but some are my thoughts are still lucid.

SWG aside, which we have different takes on what the CU and NGE did, to say SWTOR hasn't undergone a huge devlopment change is nonsensical to me.

Prior to launch, the strategey was to focus on the fourth pillar of storytellling, eventually having hundreds of new planets to explore.

After launch, they played catch-up with QOL improvements, help a Guild Summit to help guide what their "new" design philosophy should be,  and a few months later they announced they needed to release new content ASAP.

They announced Makeb, HK-51, the Cathar, and a new Space mission. They also stated they would be releasing major chunks of new content on a monthly basis.

A few weeks later, and after two rounds of layoffs, they announced the game was headed FTP.

They then put the announced new content on hold.

A few weeks later Makeb turned from a content update into a sellable DLC.

After months of languish, they announced the FTP conversion had caused the delay and announced the new 8 week cycle of mini-updates to content (of stuff that was already announced.)

The mini-content updates were primarily focused onthe new cash shop.

The once mighty Fourth Pillar had been changed to faction based stories.

The system they were so proud of at launch (even though it wasn't ready for deployment) the Legacy System, had all but been replaced by items obtainable from the cash shop.

This is all in a very short time span, much shorter then the timespan of SWG's launch and self-imposed wounds of the CU and NGE.

I'm not even goingn to say SWTOR is worse off today then whaen it launched, but to say that a AAA title that so quickly changed desgin philosophy to the Freemium game it is now is now drastically different seems to me, to be a hard argument to make with a straight face.

So is it for me to take any comparisons of SWTOR F2P changes and their focus on cartel market along with faction stories with that of SWG NGE.

 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Gaborik

Advanced Member

Joined: 2/10/08
Posts: 313

4/02/13 7:24:04 AM#80
It Is Actually Getting Fun Watching The Same People Still Whining And Crying About Swtor. The Restrictions Are WhAt They Are, Dont Like It Dont Play Or Pay The Whopping $15/Month. These People Are Not Entitled To Anything Its Entertainment. TheSe People Have This Mentality In Real Life They Are Entitled To Everything For Free Its Sad Now They Think They Are Entitled To Free Entertainment Just Sad!
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