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The Pub at MMORPG.COM  » Why do high level players always get to make the most money?

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45 posts found
  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 868

 
OP  3/29/13 10:42:18 PM#21
Originally posted by strangiato2112
Originally posted by Jemcrystal

 

I am in agreement with the OP in this much that there is nothing worth while to farm in a game.  Very boring getting pennies and coppers.  

 

I don't play a game to rush up to end game.  Not my style.  I want every inch of my game to feel fulfilling and I am not likely to stay all the way to end game.  End game usually requires a healthy guild to be worth playing and I find most guilds offensive power plays for egomaniacs and little friend clicks that don't care about you unless you pucker up.  

 

I don't want "better" drops as I play.  I want more interesting drops.  In other words we should not be able to buy ANYTHING from an npc ANYWHERE.  Not even the damn mounts!!!  Anything of value in a game should be a chest drop.  Give us a reason to go out into the battlefield!  

 

And also, for gods sake, put a 3 digit limit on the AH!  Game economy does not have to reflect real life.  It's a damn game - it can have a fantasy economy!  

 

NO PERSONAL SHOPS.  NO BOUND ITEMS!!

 

[mod edit]

[mod edit]

  In very few MMOs have I *ever* had an issue getting enough money for what i needed for my current level.  And Im pretty sure if someone really wanted to (and was smart enough) they could take a brand new WoW account, lock the only toon on the account at level 10, and build up to the maximum allowed currency

if someone really wanted to and was smart enough they could cure cancer. honestly if you play any real mmorpg its extremely hard to become truly at top level in terms of money. ultra hardcore mmo players dont live in their parents basement and fail out of college for no reason. 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  free2play

Advanced Member

Joined: 10/13/05
Posts: 1816

3/29/13 10:47:28 PM#22

LotRO had a somewhat effective means of doing this. You needed or could at least use material from tier 3 to tier 7 to grand master your guilded craft. So A lower level character could farm Dwarf or Platinum and AH it to higher level players for their guild seals. Inflation ihas really hurt LotRO though and while you only truly need around 50 gold to cap out your characters inventory and set up a large house, people have upwards of a thousand gold in the game.

EVE is one of the better examples of first in is best. Trit and Veldspar is easy to mine and abundant. It's also always in demand in huge volume. Sadly the trouble with EVE is Plex forces CCP to throttle income and mining Veld is a very boring and time consuming thing to do without multiple accounts or a macro/ macro like time frame of mining.

SWG had a solid system as well. Naboo wooly was an Advanced material so while Yavinian was great, you always needed that starter planet material to make stuff. The key is to not put everything in tiers and levels. They had the RnG stat system to do that. No game since has touched dynamic resources like they did.

  rojoArcueid

Elite Member

Joined: 8/13/09
Posts: 5693

"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli

3/29/13 10:50:54 PM#23
Originally posted by Sentnl
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

Personally, in a level based mmo i dont expect to stay low level for ever, its basically impossible but i try to stay low as long as possible. I havent seen a fun "end game" in any themepark mmo. I like GW2 because of the level downscale so even if im stronger i can still die at low level areas.
Theres nothing for me to do at level cap if all the devs add is raids and pvp. Rinse and repeat. I dont do that.

 

I would prefer devs just stop making level / gear based mmos and actually expand the game horizontally.

  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

3/29/13 10:57:15 PM#24
Originally posted by rojo6934
Originally posted by Sentnl
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

Personally, in a level based mmo i dont expect to stay low level for ever, its basically impossible but i try to stay low as long as possible. I havent seen a fun "end game" in any themepark mmo. I like GW2 because of the level downscale so even if im stronger i can still die at low level areas.
Theres nothing for me to do at level cap if all the devs add is raids and pvp. Rinse and repeat. I dont do that.

 

I would prefer devs just stop making level / gear based mmos and actually expand the game horizontally.

lol i like that, "there's nothing for me to do at level cap if all the devs add is raids and pvp" bet you're one of those people who bitch and moan about nothing to do when you don't even do all the things there is to do in a game.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  doho7744

Novice Member

Joined: 12/22/06
Posts: 34

3/29/13 11:13:30 PM#25
Originally posted by gessekai332

Why is it that in all most western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

Well the biggest MMO in the west or east does have monsters that drop crafting mats. They drop magic items that can be dis-enchanted, cloth and rares.

Also the reason high levels need more money is because the money sinks, repairs, potions for raids, mounts, etc cost way more at that level.

I guess the real question is why are you complaining about something that is not a problem instead of asking how you can make money in whatever game it is that is so "unfair" to you?

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/29/13 11:16:28 PM#26
Originally posted by gessekai332
Originally posted by strangiato2112
Originally posted by Jemcrystal

 

I am in agreement with the OP in this much that there is nothing worth while to farm in a game.  Very boring getting pennies and coppers.  

 

I don't play a game to rush up to end game.  Not my style.  I want every inch of my game to feel fulfilling and I am not likely to stay all the way to end game.  End game usually requires a healthy guild to be worth playing and I find most guilds offensive power plays for egomaniacs and little friend clicks that don't care about you unless you pucker up.  

 

I don't want "better" drops as I play.  I want more interesting drops.  In other words we should not be able to buy ANYTHING from an npc ANYWHERE.  Not even the damn mounts!!!  Anything of value in a game should be a chest drop.  Give us a reason to go out into the battlefield!  

 

And also, for gods sake, put a 3 digit limit on the AH!  Game economy does not have to reflect real life.  It's a damn game - it can have a fantasy economy!  

 

NO PERSONAL SHOPS.  NO BOUND ITEMS!!

 

PS: Stop trolling the OP, it is not making you look intelligent.  Just makes you look like an ass.

I dont see a single person 'trolling' him or looking like an ass.  In very few MMOs have I *ever* had an issue getting enough money for what i needed for my current level.  And Im pretty sure if someone really wanted to (and was smart enough) they could take a brand new WoW account, lock the only toon on the account at level 10, and build up to the maximum allowed currency

if someone really wanted to and was smart enough they could cure cancer. honestly if you play any real mmorpg its extremely hard to become truly at top level in terms of money. ultra hardcore mmo players dont live in their parents basement and fail out of college for no reason. 

So what you really want is to be able to get rich at level 5 with minimal effort?  Thats just asinine.

As has been said, most MMOs offer oppurtunity for lower levels to earn money.  Whatever game caused you to get so upset probably has a way too.  it might not be exciting, but that doesnt mean it can't be done.

  blackcat35

Novice Member

Joined: 2/05/07
Posts: 477

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

3/30/13 4:03:04 AM#27
I made most of my money in DDO on a low level mission with a group of other low levels.  I ended up getting an ioun stone that I sold for 2.6 million.  Usually high levels in this game like most others give the better stuff at the higher levels, but very, very rarely can you get some random item that is worth a ton.  I think since then they have higher level quests to get this ioun stone more reliably, so probably cannot duplicate what happened to me.

==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  blackcat35

Novice Member

Joined: 2/05/07
Posts: 477

Developers of MMORPGS nerf us today so they can sell us tommorow what we had yesterday.

3/30/13 4:05:56 AM#28
When I was playing EQ I made most of my money in that game by being a jewelry crafter.  I probably made like 75 K in plat doing that.  The other 25 K I made from adventuring.  I gave away like 100 K plat before I left the game for more exciting games.  The combat pacing in that game was slow, compared to nowadays where the action is faster paced.

==========================
The game is dead not, this game is good we make it and Romania Tv give it 5 goat heads, this is good rating for game.

  Phelcher

Advanced Member

Joined: 6/01/09
Posts: 1133

3/30/13 4:24:02 AM#29
Originally posted by gessekai332

Why is it that in all most western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

 

They don't...    you are just playing games that do.

 

 

 

 

 

"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."


-Nariusseldon

  zimboy69

Apprentice Member

Joined: 3/09/08
Posts: 355

3/30/13 4:30:44 AM#30

My lvl 2 in gw2 is my money maker

It sits in the action house and roughly makes me 150g a week for about 10 mins of play time

  User Deleted
3/30/13 4:57:30 AM#31
Originally posted by zimboy69

My lvl 2 in gw2 is my money maker

It sits in the action house and roughly makes me 150g a week for about 10 mins of play time

I pull around 240 mil per month in PI goods in EVE from my planets with around 5-10 min of interaction per week (more like 5 but I say 10 because at the end I have to spend 20 min getting it out of the wormhole and on the market but meh, details). While nowhere near as profitable you could still pull 10-20 mil from high sec planets if you set them up right.

 

As I said most MMOs reward sheeps that grind while a chosen few reward people who think outside the box they're given. One of the main reasons I am looking towards Archeage and maybe Dragon's Prophet is they seem to be games that allow out of the box thinking.

  OUT51D3R

Novice Member

Joined: 8/24/10
Posts: 8

3/31/13 7:22:33 PM#32

Back in vanilla WoW, when the forums were full of complaints on how expensive mounts were(100g at level 60), I had made 650g on my very first character by level 40.  All I had to do is find something that was available low/mid level that was in demand for raiders.  Gromsblood was farmable as early as level 30, and raiders would buy it from me for 15g/stack just as fast as I could farm it.  I did the same thing in Age of Conan, farming up 125g(by crafting evasion gems) well before level cap when people were complaining that 3g was too expensive for a mount at level cap.  Last time I played GW2, mid level mats were selling for more than high level mats, so it could be done there too.

People don't put enough analysis into this stuff.  They expect money to just land in their lap.  In reality, mmo economics is another form of pvp.  There's winners and losers.  Mostly losers.

  iixviiiix

Hard Core Member

Joined: 3/04/13
Posts: 540

3/31/13 8:07:17 PM#33

I like OP's idea.

it "waste" of game contents when low level thing don't have any value in high level.

It make player forcus in only high level content and force them to fast level , break through low lv contents.

 

Why 10 gold ores to make high level sword and not 10 gold ore + 20 silver ore + 100 copper ore

 

Developer shouldn't  waste they game contents.

I think it no good if they can't recycle low level contents ,

because it will make most of contents become trash.

 

  Sephiroso

Advanced Member

Joined: 8/01/05
Posts: 1056

3/31/13 8:33:08 PM#34
Originally posted by iixviiiix

I like OP's idea.

it "waste" of game contents when low level thing don't have any value in high level.

It make player forcus in only high level content and force them to fast level , break through low lv contents.

 

Why 10 gold ores to make high level sword and not 10 gold ore + 20 silver ore + 100 copper ore

 

Developer shouldn't  waste they game contents.

I think it no good if they can't recycle low level contents ,

because it will make most of contents become trash.

 

becaue it doesnt make sense. when you think higher level, you think stronger. when crafting you think stronger material. not mixture of strong material with weak shit only squires use.

 

why do developers have to force higher level players to buy shit from lower level players? the current system is fine the way it is. in almost all games, the lower level players can level up just fine and fulfill their needs for their level easily through the course of playing the game. there is no need to make some new concept or system so that low lvls can become super rich. cause 1. its not necessary and 2. it doesnt make any fucking sense. only in games with retarded inflation does that fail to hold true.


Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

  Banquetto

Advanced Member

Joined: 10/06/09
Posts: 1033

3/31/13 8:45:01 PM#35


Originally posted by gessekai332
..but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

The only way I can imagine this happening is via immersion-destroying mechanics such as mobs that don't drop loot if you're higher than a certain level, ensuring that only low-level characters can loot them.


Of course, even if you did introduce such a mechanic, the biggest money-makers would be the high-level players playing their well-twinked lowbie alts.


That's why high level players always get to make the most money. Because they can do anything the low level players can - and more.

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12401

Currently playing EVE, SMITE, ArcheAge, and Combat Arms

3/31/13 10:10:43 PM#36
Originally posted by Quizzical

The reason for high-level players to make the most money in a level-based game is that if a lower level area offered more money, then high level players would farm it endlessly and ignore the high level content.

You could (and apparently do!) argue that lower level players should be able to get some stuff that is useful at endgame rather than nothing.  But it will break a lot of things if it's just as good as what level cap players can get in max level content--especially since max level players will probably be able to farm it better than lower level players.

The real solution is to make games less dependent on loot, but that's a whole different issue.

This---^

 

Malcanis had written something a few years ago that I found interesting enough to bring up in game design discussions at work to test it out, and so far it has consistently proven to be true:

Whenever a change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players.

That quote applies rather well here.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fivoroth

  Quizzical

Guide

Joined: 12/11/08
Posts: 13578

3/31/13 10:25:18 PM#37

Sometimes the appropriate question is not "Why do high level players make more than low level players?", but rather, "Why do high level players make 100 times as much as low level players?"  There are sound reasons why high level players should make (and need!) more money than low level players, but not such a big chasm as we see in some games.

  DAS1337

Advanced Member

Joined: 11/28/07
Posts: 2382

3/31/13 10:38:08 PM#38

They get to make the most money because they have progressed to the end of the game.  This generally makes them the most powerful.  In turn, it allows them to do the most profitable things.  It makes sense, it's just how the world works.

 

Do you think you should make as much as a doctor by working at a department store as a CSA?  No, you shouldn't.  

 

There are some games that make low end materials useless in the end.  They are very level dependant systems that work in tiers most often.  But, there are also games out there, albiet very few, that really focus on allowing all play styles to advance as well as making most materials available as quickly as possible for newer players.  These games are often sandbox games and in general, niche sandbox games aren't very well liked to begin with. 

 

Their systems however, if done properly, allow for far stronger player economies than typical themeparks.

  Wizardry

Elite Member

Joined: 8/27/04
Posts: 6829

Perhaps tomorrow will be better.

3/31/13 11:58:37 PM#39

IN the work industry ,who makes the most money,the labourer or the Boss?It only makes sense that yo uwould become better off instead of poor,does it not?I mean you are suppose to be MORE experienced,have more skills,why would that equate to being less efficient?

I can tell you this ,that if a game makes a really in depth system,ANYONE can make money.

A perfect example i will use from FFXI.

Farming in FFXI is slow and tedious and some crafts are slow and tedious.This allows ANY player the opportunity to cash in on other players laziness.

A perfect example.You can on the very first day begin making Sheep Leather with no skill what so ever.You don't even have to really farm anything,you can buy it,fter attaining some gil from books and selling some crystals.

Sheep leather can sell from 15k to 40k and when i started back in the game ,it was at 60k a stack of 12.In laments terms that is very good gil [currency].Sell 3 stacks and you have maybe 100k gil,that is a lot for even a level 30-40.

I see all these games that THINK you need to put limits on players to make the economy effective...WRONG and FFXI has proven it.

 

http://www.youtube.com/user/Napolianboo#p/u/15/rCYLLQCNc1w
Samoan Diamond

  Mtibbs1989

Elite Member

Joined: 12/17/10
Posts: 2819

4/01/13 12:05:14 AM#40
Originally posted by Sentnl
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

 I know what I'm afraid of... hitting the level cap. It's no fun when you get to the end and there's truly nothing to do. Seriously what the heck do I do when I have 5 80's and 10,000 gold? 

 Anyways, I love insanely long progression and I love to think how to make fast cash or turning grinding into profit. A great game game that allows you to farm tons of money that the OP might like would be Runescape. You'll never have to hit max level nor will you need a max level character to rake in million upon millions of gold.

 With the upgrade to HTML 5 for Runescape it might be something for players to check out. New graphics, audio, customizable  UI's and much more! (No this isn't an advertisement...).


Somebody, somewhere has better skills as you have, more experience as you have, is smarter than you, has more friends as you do and can stay online longer. Just pray he's not out to get you.

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