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Camelot Unchained

Camelot Unchained 

General Discussion  » PvE in CU not completely axed?

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82 posts found
  Hairyzac

Apprentice Member

Joined: 3/04/13
Posts: 57

3/31/13 2:24:51 PM#21
Originally posted by belatucadros
Originally posted by Hairyzac
Originally posted by PRX_sklurb
I would expect there to be some hazards out on the playing field. NPC guards, patrols, I could even seen two zergs fighting each other and someone getting feared into a camp of grannies, training them back to the group.   ;)

Yea I REALLY don't want to ever have npcs interfering in PvP.  That is the antithesis of what PvP and this game are supposed to be about.  Everything in this game will be based around RvR.  Remember PvE content takes much more money to develop and this probably won't happen soon given the niche they are aiming for and the funds they have set up.  If they ever do add any PvE in this game, I would hope it would be some kind of EPIC dungeon you can hit up with a 4 or 8 man group that is very challenging and gives cosmetic-only rewards.

I'd prefer a darkness falls style dungeon, to be honest. Not sure what will drive people there if not loot though. Resources of some kind?

I never experienced the Darkness Falls dungeon.  I just read a short description though and it sounds very cool.  Sounds like a Blackrock Depths (which I loved!) feel from Classic WoW if you ever played.  If I can speak from my own experience though, I did love Burning Crusade heroic dungeons.  The difficulty was good and their size and feel certainly felt epic to me.

 

I would certainly be driven by cool cosmetic rewards and the challenge.  I don't know how giving out resources will affect RvR so from the standpoint of what we know at this moment, I wouldn't want them dropping/obtainable in PvE.

  BowbowDAoC

Novice Member

Joined: 5/11/10
Posts: 482

3/31/13 2:38:59 PM#22
Originally posted by Purutzil

If the game wants to hold attention at all, its going to have PvE. it doesn't need to be focused on it so long as it has stuff to do outside killing others, whether its to suppliment for PvP or just other tasks that benefit them in playing.  Lets face it, pvp can quickly become very simplistic and boring, even more so then PvE due to the fact its more limited on what can be done considering its player vs player, only able to change the scenario a  bit compared to PvE where completely new activities can be mixed in easily. 

Most if not all mmos out there have PvE, and it doenst make people stick to the games, lots of them have to change to way people have access to the game to survive (i,e. switching for Sub to F2P/P2W models). And if there is one aspect of most mmos that really gets boring quickly IS PvE.

 Heck, the 'PvE' elements itself can work in benefit of the PvP as well, having objectives to work with WHILE doing the pvp aspect of the game. Good example having a full scale battle where friendly npc and enemy npc clash together while the players act as 'generals' of sorts, blazing through the battle field to effect it, the PvE elements making the scenario more intense while not detracting much at all from the PvP. 

Why implement friendly and unfriendly NPCs clash together in the 1st place ? More works on the server to entertain NPCs, it would only be annoying at best

Either way, PvE WILL be in CU otherwise the game is going to be dropped very quickly. I just have high doubt that gameplay alone would be able to keep the player happy when its the same thing over and over. 

PvE IS doing the same thing over and over....RvR makes every battles unique, different, with better objectives. Once again PvE DOESNT have to be in CU for it be successful, on the contrary, it is a refreshing to think that there will be very little to no PvE.

And finally, a niche game is what is, not intended for the mass, but for those looking for something DIFFERENT ! CU wouldnt be any different if it was doing the same things that all other mmos offer.

 

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  AdorianBlade

Novice Member

Joined: 11/01/07
Posts: 65

 
OP  3/31/13 3:29:24 PM#23
Originally posted by belatucadros
Originally posted by Hairyzac
Originally posted by PRX_sklurb
I would expect there to be some hazards out on the playing field. NPC guards, patrols, I could even seen two zergs fighting each other and someone getting feared into a camp of grannies, training them back to the group.   ;)

Yea I REALLY don't want to ever have npcs interfering in PvP.  That is the antithesis of what PvP and this game are supposed to be about.  Everything in this game will be based around RvR.  Remember PvE content takes much more money to develop and this probably won't happen soon given the niche they are aiming for and the funds they have set up.  If they ever do add any PvE in this game, I would hope it would be some kind of EPIC dungeon you can hit up with a 4 or 8 man group that is very challenging and gives cosmetic-only rewards.

I'd prefer a darkness falls style dungeon, to be honest. Not sure what will drive people there if not loot though. Resources of some kind?

Most likely Crafting materials of some sort. Cash can still drop just not much of it, to avoid the gold farmer issues. Oh and don't forget trophy's How can i have that dragon head on my wall if there are no dragons to slay?

  AdorianBlade

Novice Member

Joined: 11/01/07
Posts: 65

 
OP  3/31/13 3:34:26 PM#24
Originally posted by Hairyzac
Originally posted by belatucadros
Originally posted by Hairyzac
Originally posted by PRX_sklurb
I would expect there to be some hazards out on the playing field. NPC guards, patrols, I could even seen two zergs fighting each other and someone getting feared into a camp of grannies, training them back to the group.   ;)

Yea I REALLY don't want to ever have npcs interfering in PvP.  That is the antithesis of what PvP and this game are supposed to be about.  Everything in this game will be based around RvR.  Remember PvE content takes much more money to develop and this probably won't happen soon given the niche they are aiming for and the funds they have set up.  If they ever do add any PvE in this game, I would hope it would be some kind of EPIC dungeon you can hit up with a 4 or 8 man group that is very challenging and gives cosmetic-only rewards.

I'd prefer a darkness falls style dungeon, to be honest. Not sure what will drive people there if not loot though. Resources of some kind?

I never experienced the Darkness Falls dungeon.  I just read a short description though and it sounds very cool.  Sounds like a Blackrock Depths (which I loved!) feel from Classic WoW if you ever played.  If I can speak from my own experience though, I did love Burning Crusade heroic dungeons.  The difficulty was good and their size and feel certainly felt epic to me.

 

I would certainly be driven by cool cosmetic rewards and the challenge.  I don't know how giving out resources will affect RvR so from the standpoint of what we know at this moment, I wouldn't want them dropping/obtainable in PvE.

Darkness Falls was nothing like BRD, BRD was an instanced fixed man dungeon in the beggingin that got smaller and smaller as time progressed. DF was a dungeon that was a massive dungeon zone in and of itself that got much harder ther further you went down with huge raid bosses near the pit. There was no limit to the number of players in there and any realm could conceviably control it dependent on what happened in the Frontiers, when it chnaged hands those left inside the dungeon when it flipped were hunted so as to get RP's. Logging out in DF and waiting for it to flip was a viable startegy to farm quick RPs as a stelther and a means to sow chaos in a rather dangerous dungeon. the PvE mobs dropped seals for gear thats best value was salvage for the crafters.

  Baleout

Advanced Member

Joined: 9/21/04
Posts: 144

3/31/13 3:48:40 PM#25

Yes PvE is the same in every game  but PvP is the same in every game also.

So with out both in the game it will fail in 6 months so i wont be wasting any time or money on this one.

  Oldskoo

Novice Member

Joined: 2/12/13
Posts: 190

3/31/13 5:21:18 PM#26
Originally posted by Baleout

Yes PvE is the same in every game  but PvP is the same in every game also.

So with out both in the game it will fail in 6 months so i wont be wasting any time or money on this one.

No, just no. It isn't the same in every game. What a baseless assertion.  The only thing you said that wasn't an opinion presented as wildly innaccurate fact was that you wouldn't be playing the game. With that in mind, the one bit of real information you shared with us was inconsequential. Hey, least you got your two cents in though, right? lol.  

  AdorianBlade

Novice Member

Joined: 11/01/07
Posts: 65

 
OP  3/31/13 5:32:04 PM#27
Originally posted by Baleout

Yes PvE is the same in every game  but PvP is the same in every game also.

So with out both in the game it will fail in 6 months so i wont be wasting any time or money on this one.

Good to know i guess, I was under the assumption there are still people playing DAOC and having played that game myself for many a year, it sure ain't for the PvE. 

 

RVR / PvP evolves as every player behind a keyboard is constantly learning new tricts/skills/resoloutions to new problems. This coupled with a non-structured enviroment, ala open relam, gives players the unique chance to write a new story everytime they venture out into the realm.

 

PvE by its very nature is scripted and the only time you have a story is when somebody makes a mistake or a bug facotrs into the event.

 

  Zinzan

Novice Member

Joined: 3/03/06
Posts: 1368

3/31/13 5:33:22 PM#28
Originally posted by AdorianBlade

       First off let me preface this whole post by saying I’m excited for the direction of CU and am going to be funding the Kick Starter attempt.

        I wanted to ask if there was any post by MJ or CSE that states this game will have no PvE. I have read all the FP’s and nowhere is there a definitive answer to that question. Three is a definitive statement that says we won’t have class leveling determined by PvE which is cool and another post that states there will be damn few NPC’s in general which is also cool.  Enclosed below are the citations I’m referring to:

 

“no PvE leveling/gear grind) because I believe that will make this a better game for our niche.” (FP1)

Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs.” (FP2)

     

       What leads me to believe that this game will have some, albeit very little, PvE elements are the consistent hints to it throughout, and the lack of definitive clarification otherwise. While I understand this game will have no Traditional PvE, which is not to say it won’t have any I’m lead to conclude that we may have some more “oldschool” PvE, ala world raids and drops for maybe crafting? Citations are below highlighted in red to clarify my point.

           

 “no PvE leveling/gear grind) because I believe that will make this a better game for our niche.” (FP1)

“The best way to accomplish this is to ensure that there are no drops of powerful items from NPCs.Secondly, to make sure that the first point is followed, let’s just say that there are no NPC drops at all and damn few NPCs.” (FP2)

“You will get rewards for killing other players, other players’ helpers and some stuff in the world but it won’t be gear and we will also not offer tokens.”(FP2)

“And if that is not enough, well, we will have some other things that you can do but we are an RvR-focused game”(FP2)

       

       There are quite a few points made that would lead one to believe no PvE at all, which for clarification doesn’t bother me in the least, however I’m not going to believe there won’t be any. I could easily see open world dragon raids taking place in the middle of a realm war for the chance to slay said dragon for his heart and scales to get to some artisan crafters. The rub of course being that dragons are rare and every other realm is trying to stop you from doing it because they want that blood, scales, and heart.

 

“maybe there are some rather powerful beings that even do more than simply building and destroying structures.”(FP11)

 

If someone has seen something definitive I’m all ears.

TL;DR I don’t think PvE is 100% out only 98%

How much time did you put into this nonsensical post? You wasted every second I'm afraid, as did I reading it.

we all know there will be some form of pve but we simply don't know if it'll be as small as bashing down keep doors or something more.

bottom line, it's a pvp game......until they change their philosophy.

Expresso gave me a Hearthstone beta key.....I'm so happy :)

  Stromm

Apprentice Member

Joined: 4/14/06
Posts: 250

3/31/13 5:35:18 PM#29
Originally posted by Arbroath
Originally posted by Daizedd
I think there will definitely creatures around cuz otherwise forests/wilderness will look pretty darn lifeless. Once you have creatures there you gotta have the option of killing 'em, just wouldn't be realistic otherwise. Once you can kill 'em you gotta be able to skin 'em.

Quite true. There will be, I'm sure, leather type armor. Of course the only way to get leather is by hunting/killing animals. Unless of course we will be raising cattle. Which to me seems quite boring. :) Also many games use bone as an early crafting mat. Of course that doesn't mean CU will be using any of this, but, it seems logical. I love the idea of the dragons being a raid type event as well. Just make sure I get the scales. I promise I'll make you something spectacular. OOh and the teeth, and claws, and blood. Ohh and the heart, I want the heart too. Im not sure what I'll make with it, but I want that too. 

Such a carebear. :-) People are animals too no? Puts a whole new spin on racial crafting does it not?

To quote Soylent Green, "Oh my god, it's people! It's made of people!".

 

  BowbowDAoC

Novice Member

Joined: 5/11/10
Posts: 482

3/31/13 5:42:23 PM#30

Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.

 

Bowbow (kob hunter) Infecto (kob cave shammy) and Thurka (troll warrior) on Merlin/Midgard DAoC
Thurka on WAR

  Gishgeron

Advanced Member

Joined: 3/05/07
Posts: 1297

3/31/13 5:45:54 PM#31

  I know this is off-topic...but it really blew me away for a second.  I've been around here for a really long time, and when I saw this thread title I seriously had to double check to make sure I hadn't stumbled into the SWG graveyard by accident.  This game is gonna give me flashbacks, I can see that now. 

  Carry on, sorry to intrude.

  tinuelle

Novice Member

Joined: 12/10/08
Posts: 290

It's all about pushing the right buttons

3/31/13 5:52:50 PM#32
I'm sure There will be lots of PvE in CU like when you launch your CU-Brutalizor XXL 580 mm trebuchet straight at that keep you are siegeing. Now that is what i call PvE!!!

  Oldskoo

Novice Member

Joined: 2/12/13
Posts: 190

3/31/13 6:06:34 PM#33
Originally posted by BowbowDAoC

Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.

 

+1

  Foggye

Novice Member

Joined: 3/04/13
Posts: 92

3/31/13 6:22:38 PM#34
Originally posted by PRX_sklurb
I would expect there to be some hazards out on the playing field. NPC guards, patrols, I could even seen two zergs fighting each other and someone getting feared into a camp of grannies, training them back to the group.   ;)

Oh the memories..

  waynejr2

Hard Core Member

Joined: 4/12/11
Posts: 3750

RIP City of Heroes!

3/31/13 6:32:10 PM#35
Originally posted by BowbowDAoC

Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.

 

 sad, but true.

  Stiler

Novice Member

Joined: 10/19/05
Posts: 599

3/31/13 7:17:26 PM#36

I REALLY hope there's something unique about the PVE creatures and things in this game.

 

Perhaps allow the GM's/Developers to control them from time to tiem and interact with the players?

 

I believe MArk already mentioned about there being Dragon's.

 

Imagine for example having a huuuuuuuge RVR battle going on and then a dragon swoops down from the skies and just starts laying waste to both sides, and then people have ot decide to keep fighting, run away, or fight the dragon.

 

So many great elements that could happen if the epic npc creatures were handled by developers and did things like that.

 

That's one thing I always thought would be fun, if you were a developer, being able to interact with your players and control creatures and do unique things (that players can't) , it'd be fun  not only for hte developer i'd think but the players as well. Since it'd be random, wouldn't happen all the time and would provide special content that you just don't get anywhere else.

  binskki

Novice Member

Joined: 3/23/13
Posts: 154

"I just die so fast it's hard to position myself. :)"

3/31/13 9:07:33 PM#37
Originally posted by BowbowDAoC

Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.

 

What about weightlifters who collect butterfly stamps?  Now that would be a forum. ;)

  belatucadros

Novice Member

Joined: 10/03/06
Posts: 272

3/31/13 9:10:39 PM#38
true story: I saw a weightlifter with a butterfly tramp stamp. Does that count?

Eldritch, Nightshade, Warden, Druid, Mauler, Mentalist
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  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4888

3/31/13 9:25:38 PM#39
Originally posted by BowbowDAoC

Funny how many people come an debate on a game they dont believe in....i dont care about weightlfiters, butterflies and stamps, and i'll never go visit a web site about it, even less a forum to discuss those things.

 

Believe it or not there are a lot of old DAoC players that simply don't like what they've heard so far. Some sounds good, some sounds bad. Not believing in the current development philosophy does not equate to no interest in the game. I keep checking to see if the good for me out weighs the bad yet, until that happens I won't believe in the game but that doesn't mean I won't check in on it or discuss it. 

 

As far as the topic goes, having next to no PvE content doesn't seem any better than no PvE content for those complaining about the lack of PvE in CU so in the end I think its a wasted effort. When you have to grasp at calling things like Doors and such the PvE content... well you might as well say PvE is non existent. 

  meddyck

Hard Core Member

Joined: 1/18/08
Posts: 1134

4/01/13 5:44:27 AM#40

It better be completely axed aside from gathering crafting mats. There's a reason "no PvE" is mentioned in FPs #1 and #2: it's that important to the game concept. If the game had significant PvE, it'd be just another WAR, GW 2, or TESO. I might still play a CU with PvE at release, but I damn well wouldn't donate more to Kickstarter for it than it would take to get a digital copy of the game. Or more likely I would wait to try it in beta before deciding to buy. But since no PvE is a crucial part of CU, I'll be donating a good bit more than the $25 minimum needed for a digital copy of the game.

There are a number of games that target players who like RvR and PvE (listed above). CU is a game being made for those who primarily like RvR. It's targeting current players of DAOC and WAR along with some GW 2 WvWers and former DAOC players who look back on the RvR part of that game with nostalgia and wish there was a modern MMO that had something similar.

This is no doubt not as large a population as the number of players who would like a new WOW. But that's okay. Blizzard is perfectly capable of creating WOW 2 when it's ready. In the meantime it's great that CSE is trying to create a game for the thousands of us who aren't into grinding quests to level cap then grinding instances or raids to get the best gear before we can go RvR.

Camelot Unchained Backer
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

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