|63 posts found|
3/27/13 3:14:42 PM#61
Originally posted by Plastic-Metal
$40 vs ~$250+ though? For testing? Really? At least in Star Citizen, for example, you get a nice ship you can use in game.
From reading, the game will take less than two years to develope? Of course not having any pve means no creatures to create. I suppose no questing either? Well I guess that does simplify development quite a bit then, doesn't it.
I am not trolling. I do like the idea of the game. I just am really uneasy about this Kickstarter and the fact that so much money is being asked for anything remotely meaningful and there's absolutely nothing to show for it but promises and hype, but mostly I am really taken aback by how easily folks are willing to just hand over hundreds of dollars for nothing more than these promises and hype. You all are setting the stage for more of the same or worse down the road.
How many mmos have lived up to the hype lately? But now you're willing to throw down a lot of real money as well? Not the slightest bit of skepticism, considering development has not even begun? Have we not learned anything from the past? I am not saying the game will be bad. I hope it does extremely well but the precedent this is setting is quite unsettling for the future of this industry.
Tabletop RPG gaming since Chainmail and D&D was a blue book with some cheap plastic dice and a crayon. MMORPGing since MOOS/MUDS, when forums were just bulletin boards and players actually roleplayed their characters.
3/31/13 2:04:59 PM#62
Let me define cosmetic for those who can't figure it out:
Cosmetic means that said item, priority status, etc. does not give you an advantage when fighting another player. Having extra storage space is probably an advantage for a crafter (size of advantage up for debate), but it doesn't do anything to the outcome of a fight.
I'm sure if anyone sees an item, ability, priority that allows a player to have an advantage in a fight with another player, that's crossing the line between cosmetic and needed. It's a PvP game after all, and crossing that line is a big, big deal.
3/31/13 7:30:05 PM#63
Originally posted by SBE1
Again, from the Developer blog:
...We will also create interdependency between the crafters and the non-crafters through the use of objectives that will require the help of non-crafters to secure, such as the special crafting stations in various structures scattered throughout the world, rare and precious metal deposits, etc. Along with the whole “no gear drop from PvE NPCs” principle, the same RvR-players who can go out into the wild and secure these objectives will also need the crafters to fulfill their gear and item needs as well as their help in building and fortifying structures.
IOW - to have the best gear you will need the best crafters. So it will give you an an advantage in battle to have better / faster / more skilled crafters than the enemy. Maybe only a slight advantage... but an advantage.
Also, actually being able to log in when you need to be able to log in (so that, you know, you can actually fight!) is an 'advantage'.
Anyway, for those following this shambles some of the proposed Kickstarter tiers have been posted
a list summarised by burfo from this thread http://www.mmorpg.com/discussion2.cfm/thread/380890/Kickstarter-Reward-Tiers-Spreadsheet.html
as you can see - incredibly complex. So complex in fact that a number of mistakes and contradictions have had to be pointed out to Mark Jacobs by forum goers... and he's not done yet either... Part 3 for the tiers worth $1000+ on the way.
Not to mention the issues they have had with getting it approved by Kickstarter (http://camelotunchained.com/en/pardon-the-delay/) because it seems that they have trouble following the Kickstarter rules which are posted in plain language for all to see.
Mark Jacobs has been simply adding to the confusion by posting all over the place with half cooked ideas (MMORPG.com, and Massively for example).
All this is made worse by the fact that City State seems to lack it's own official forum for the game. Another huge mistake (and one I would think he would have learned from WAR) since it effectively hands the job of creating (and moderation of) a community to third parties outside the developer.
It's pretty well known that community formation, creation and standards is a critical step in MMOs. But City State have no control over any of these things - so if a community forms full of fanbois who shout "STFU and go back to WOW!" at all passers by then all City State can do is watch. This might be fine pre release (aside from the fact the game will not get any critical objective testers) but post launch it is fatal as the 'community' will drive newcomers away.
Anyway, I digress.
The fact is, it seems City State is having trouble designing a Kickstarter - so much for the rest of the game.
Nothing says irony like spelling ideot wrong.