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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Will the real ESO please stand-up?

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252 posts found
  Qallidexz

Novice Member

Joined: 5/24/12
Posts: 269

3/29/13 7:24:00 PM#61
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

 

Because they don't want to step out of their comfort zone? No, it's because people have been demanding a good RvR game every since ToA came out... but, you probably don't know what I mean by that. If that's the case, then please don't talk about a subject you don't know a athing about...

  Livnthedream

Novice Member

Joined: 3/20/13
Posts: 582

I like this planet, YOU get off!

3/29/13 7:27:44 PM#62
Originally posted by Qallidexz

Because they don't want to step out of their comfort zone? No, it's because people have been demanding a good RvR game every since ToA came out... but, you probably don't know what I mean by that. If that's the case, then please don't talk about a subject you don't know a athing about...

Except ToA did not really hurt Daoc sub numbers, and in fact their subs peaked well after it.

http://chroniclesofthenerds.com/nerdfight/

Y U NO FLIP TABLE?!?!?!

  immodium

Hard Core Member

Joined: 11/03/07
Posts: 1296

3/29/13 7:35:59 PM#63
Originally posted by jtcgs
Originally posted by Iselin
Originally posted by jtcgs

 Then doesnt that make you yet another choice, one who doesnt actually care about the IP just as long you get a chance to relive your MMO past because you look backwards with rosecolored glasses at one single MMO.

Hmm... I've played at least 15 MMOs since DAoC. And I don't wear glasses. The genre has advanced, things have moved on. It's only you and people like you who seem to think this will be exactly like DAoC. My imagination is not that limited. I can imagine something that says 2013 and is much better. But then, I'm not assuming programmers with limitations, you are.

Good try though.

 Its ok, I love you dispite your flaws.

See, there are MMOrpgs, then there are mmoRPGs.

DaoC, WoW, Warhammer and their ilk are MMOrpgs.

UO, EQ1&2, AC1, SWG....they are mmoRPGs. Far less hand holding, funneling and being needed to be told how to have "pride"...

TES is a RPG, it should be made into an mmoRPG where people are free to be WHO they want and HOW they want to play, not have their hand held, not be told who they are, how they are going to play, where they can fight...not be limited.

I fully understand that the staple MMO player NEEDS to be told where to go and what to do, need that carrot hanging in front of their faces...and thats fine...just dont bastardize an exsisting IP made for people that DONT NEED it...and the genre sure as hell doesnt need another MMOrpg overrun with themepark so much even its PvP is themepark.

What TES games are you playing to think they warrant more of a UO/SWG feel? TES games feel way more like themepark games than sandbox.

Deep TES games died long ago, after Bethesda themselves 'bastardised' the IP with Redguard.

  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/29/13 7:40:50 PM#64
Originally posted by Qallidexz
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

 

Because they don't want to step out of their comfort zone? No, it's because people have been demanding a good RvR game every since ToA came out... but, you probably don't know what I mean by that. If that's the case, then please don't talk about a subject you don't know a athing about...

 Ok, so why didn't they just make an RvR game rather than turning an IP not even known for PvP into it. They couldn't get Bethesda to sign on to develop an actual ES game so decided to stick to what they know, but they wanted the ES IP to do half of the marketing for them.

Mark Jacobs is trying to work on a RvR game, but he's not doing it to an IP that's known for it's PvE. Atleast if CU fails it won't have dragged a well known IP down with it.

vizzledrix Xfire Miniprofile
  LoganKonlan

Novice Member

Joined: 8/20/09
Posts: 27

3/29/13 7:46:59 PM#65

As an TES fan I was SUPER excited when ESO was announced.

I'm also a fan of the timesink that is PVP/RvR (minus the low-level gankathon).

After reading this entire thread and a similar one trending, I can honestly say, I'm no longer excited.

No one cares, but I thought it necessary to say for myself.

I think I understand the OPs logic and layout of the (3) and find myself agreeing or belonging to all. I guess the real answer lies with the final product and where it will be after 3 months.

I think I'll wait for the free trial.

If I have to explain it, you wouldn't understand.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3808

 
OP  3/29/13 7:54:03 PM#66
Originally posted by jtcgs
Originally posted by Iselin
Originally posted by jtcgs

 Then doesnt that make you yet another choice, one who doesnt actually care about the IP just as long you get a chance to relive your MMO past because you look backwards with rosecolored glasses at one single MMO.

Hmm... I've played at least 15 MMOs since DAoC. And I don't wear glasses. The genre has advanced, things have moved on. It's only you and people like you who seem to think this will be exactly like DAoC. My imagination is not that limited. I can imagine something that says 2013 and is much better. But then, I'm not assuming programmers with limitations, you are.

Good try though.

 Its ok, I love you dispite your flaws.

See, there are MMOrpgs, then there are mmoRPGs.

DaoC, WoW, Warhammer and their ilk are MMOrpgs.

UO, EQ1&2, AC1, SWG....they are mmoRPGs. Far less hand holding, funneling and being needed to be told how to have "pride"...

TES is a RPG, it should be made into an mmoRPG where people are free to be WHO they want and HOW they want to play, not have their hand held, not be told who they are, how they are going to play, where they can fight...not be limited.

I fully understand that the staple MMO player NEEDS to be told where to go and what to do, need that carrot hanging in front of their faces...and thats fine...just dont bastardize an exsisting IP made for people that DONT NEED it...and the genre sure as hell doesnt need another MMOrpg overrun with themepark so much even its PvP is themepark.

UO...1997... didn't want anything to do with it. I'd had it with His Lordship by then

EQ... 1999 ... wasn't intersted because I already had AC

AC1... 1999... loved it. Played the shit out of it...too bad they screwed up AC2..

SWG... 20003... meh... talk about rose colored glasses lol, Building houses and interior decorating...not my cup of tea. I was still enjoying DAoC then.

So... all these masterpieces from the past... I notice a conspicuous lack of mmoRPGs (lol I like your spin) these days. Where have they all gone?

And yeah... DaoC...2001...where I went after AC. Still the best PvP I've ever played. To use your naming convention, I would call this one an MMORPG

Handholding...please. Go try your sandbox aficionado trolling on someone else.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3808

 
OP  3/29/13 7:59:33 PM#67
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

So you hear "3 faction RvR" and you then know all you need to know?

You then assume people who develop games for a living, don't learn, but you, a game player, does.

Further you fantasize distaste from the true TES developers because Bethesda's parent company, not Bethesda itself is developing it.

I have to say I am in awe of your intelect.

To paraphrase jtcgs... internet fail.

  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/29/13 8:10:35 PM#68
Originally posted by Iselin
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

So you hear "3 faction RvR" and you then know all you need to know?

You then assume people who develop games for a living, don't learn, but you, a game player, does.

Further you fantasize distaste from the true TES developers because Bethesda's parent company, not Bethesda itself is developing it.

I have to say I am in awe of your intelect.

To paraphrase jtcgs... internet fail.

 10 + years of MMO history pretty much shows me that developers haven't learned...

and there's no need for you to condesend to me just because you don't like my point of view.

vizzledrix Xfire Miniprofile
  CthulhuPuffs

Novice Member

Joined: 3/03/13
Posts: 379

Will consume your soul, yet stay crunchy in milk

3/29/13 8:11:42 PM#69
Originally posted by Qallidexz
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

 

Because they don't want to step out of their comfort zone? No, it's because people have been demanding a good RvR game every since ToA came out... but, you probably don't know what I mean by that. If that's the case, then please don't talk about a subject you don't know a athing about...

Great! Fine! make a new, good RvRvR game. Make DAOC2. Just dont bastardize an existing and much loved IP that doesnt call for it

Bringer of Eternal Darkness and Despair, but also a Nutritious way to start your Morning.

Games Played: Too Many

  hammarus

Apprentice Member

Joined: 11/11/10
Posts: 180

3/29/13 8:16:01 PM#70

Look I just want a game I will be playing in 2 years time.  Not something I will put down because its boring, or I ran out of content, or  you name it.

Thus, the game needs a couple of things; namely "a sense of ownership".  That can be achieved thru unique character creation, or class creation, or territory in the game.   And, consequences,  a game without penalties or choices has no meaningful rewards.

 

So if you give me Skyrim Online  or DAOC2  I won't play it long if its not fun.  And to be fun it has to engage me. 

  Qallidexz

Novice Member

Joined: 5/24/12
Posts: 269

3/29/13 8:21:51 PM#71
Originally posted by Cochran1
Originally posted by Qallidexz
Originally posted by Cochran1
Originally posted by Iselin
Originally posted by Cochran1
Thing is they aren't trying anything different, they're copying a game that a handful of them helped make over 12 years ago. If they actually wanted to do something different why not actually take, not what made the IP a great single player game, but what made it a great RPG and integrate it into a MMO. With all of the posts about wanting something different and new, it's hard to understand why people still get excited when we see devs rehashing the same old mechanics from a decade ago.

 How do you know? Have you actually AvA'd in this game already? It could be very, very different from all you know.

 Three faction RvR doesn't sound even remotely familiar to you, because it does to me. They're trying to capture the "glory days" of their development career, because they don't want to step out of their comfort zone. I've said it before, the fact that Bethesda wants nothing to do with this game speaks volumes about what Zenimax wanted to do with the IP in the first place.

The only reason they're calling it AvA is because RvR is copywritten. Other than that it's the same core mechanic in a zonewide conflict.

 

Because they don't want to step out of their comfort zone? No, it's because people have been demanding a good RvR game every since ToA came out... but, you probably don't know what I mean by that. If that's the case, then please don't talk about a subject you don't know a athing about...

 Ok, so why didn't they just make an RvR game rather than turning an IP not even known for PvP into it. They couldn't get Bethesda to sign on to develop an actual ES game so decided to stick to what they know, but they wanted the ES IP to do half of the marketing for them.

Mark Jacobs is trying to work on a RvR game, but he's not doing it to an IP that's known for it's PvE. Atleast if CU fails it won't have dragged a well known IP down with it.

 

The IP  isn't known for making MMO's either, but here we are... Obviosuly, they wanted to do something new... I'm sick of people talking about what's Elder Scrolls, and what's not ES... If it takes place in Tamriel, they have the same races, and Lore... Guess What? It's Elder Scrolls. 

 

Game mechanics change, it's the world we fell in love with... They changed in every single Elder Scrolls game, and they'll be changing even more with TESO, can't we enjoy something new? This level of deep PvE experience combined with a rich, and rewarding RvR system, has simply never been done before (since DAoC didn't have much in the way of deep PvE)... Let's enjoy!

  GreenWidow

Novice Member

Joined: 4/17/09
Posts: 160

3/29/13 8:26:47 PM#72

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

“Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code"

  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/29/13 8:44:04 PM#73
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 The only thing I would want different is the warfare, make it multi-faction warfare based on allegiance which players can choose. If you decide not to choose a faction then you can merc yourself to any faction anytime you want.

vizzledrix Xfire Miniprofile
  Sentnl

Novice Member

Joined: 3/07/13
Posts: 79

3/29/13 8:51:26 PM#74
Originally posted by Cochran1
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 The only thing I would want different is the warfare, make it multi-faction warfare based on allegiance which players can choose. If you decide not to choose a faction then you can merc yourself to any faction anytime you want.

I guess you didn't play gw2, where titan alliance on HoD made a player allegiance and destroyed the wvw scene, forced hundreds if not thousands of transfers and potentially ruined the game...

If you let players make cross faction allegiances... you would end up with a huge blob that just murdered the tiny minority.

Stop being a moron, just get all your friends on one faction.

I sometimes play under the alias "Exposed". Don't tell anybody.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3808

 
OP  3/29/13 9:01:55 PM#75
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 Let's say they did all this...why is this better than what they're doing?

  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/29/13 9:03:01 PM#76
Originally posted by Sentnl
Originally posted by Cochran1
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 The only thing I would want different is the warfare, make it multi-faction warfare based on allegiance which players can choose. If you decide not to choose a faction then you can merc yourself to any faction anytime you want.

I guess you didn't play gw2, where titan alliance on HoD made a player allegiance and destroyed the wvw scene, forced hundreds if not thousands of transfers and potentially ruined the game...

If you let players make cross faction allegiances... you would end up with a huge blob that just murdered the tiny minority.

Stop being a moron, just get all your friends on one faction.

 Once again someone doesn't agree so they resort to condescention and name calling.

I'm talking about multiple hard coded fations in the game in which people get to initially choose and stick with, not cross faction alliegences where players use vent to coordinate and exploit the game mechanics.

vizzledrix Xfire Miniprofile
  GreenWidow

Novice Member

Joined: 4/17/09
Posts: 160

3/29/13 9:10:23 PM#77

Again everyone is missing the concept.

Sure have 3 factions the player can choose.  Make it a permanent choice.

But that's the POINT....its' a freakin CHOICE.

 

If I want my toon to stay pve only I can remain neutral and do all the exploring, questing, raiding etc that I want.

The pvp folks get their 3 faction warfare without faction flips.  Make your choice of house...permanent.

Everyone gets what they want.

Why does everyone on here believe only 1 side can win...again it's mind boggling.

Everyone can have everything they are asking for...easily.

“Never violate a woman, nor harm a child. Do not lie, cheat or steal. These things are for lesser men. Protect the weak against the evil strong. And never allow thoughts of gain to lead you into the pursuit of evil. Never back away from an enemy. Either fight or surrender. It is not enough to say I will not be evil. Evil must be fought wherever it is found.”The Iron Code"

  Cochran1

Apprentice Member

Joined: 10/01/06
Posts: 460

"Fish can't sit down cause they got no laps!!"

3/29/13 9:11:48 PM#78
Originally posted by Iselin
Originally posted by GreenWidow

Boggles my mind why everyone refuses to see the obvious solution.

Even the OP missed the whole point of the majority of what they call group 1.

 

Most people I've spoken to that agree with me this is NOT a TES game in anything other than name say the same thing.

 

They want EVERYTHING group 1 wants AND EVERYTHING group 2 wants.

AND THEY COULD DO THIS!!!!!!

They have chosen NOT to.

 

3 faction warfare...based on houses not race.

No land locks.  No classes, skill based advancement just like the games.

NO restriction on content level based or otherwise.

Make the game with everything everyone wants.  This is not hard to do...the moronic DaoC jerkoff in charge just refuses to accept that it COULD be done.

And the above game would be much more satisfying to everyone in groups 1 and 2 than what they are making now.  As of now nobody is really happy.  That's what most games I've seen in the past decade have done...and failed because of.

WoW is the only acception and the reasons why have been beaten to death WITH a dead horse on these forums.

 Let's say they did all this...why is this better than what they're doing?

 If they allow the players to choose race and then faction, there wouldn't be a need for them to add the lvl cap faction unlocks. Players could then choose the race they want and still be able to play with their freinds who choose a different race.

vizzledrix Xfire Miniprofile
  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 3206

Tomorrow's just a future yesterday...

3/29/13 9:14:08 PM#79


Originally posted by Iselin
... btw, who are the gods of programming and which MMO have they made recently?

They faded away because nobody believed they existed anymore :)

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  hammarus

Apprentice Member

Joined: 11/11/10
Posts: 180

3/29/13 9:20:27 PM#80
Originally posted by AlBQuirky

 


Originally posted by Iselin
... btw, who are the gods of programming and which MMO have they made recently?


They faded away because nobody believed they existed anymore :)

 

Someone has been playing one of the greatest RTS of all time "Baldur's Gate 2"  If it isn't that statement its got to be your avatar! :P

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