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The Pub at MMORPG.COM  » Why do high level players always get to make the most money?

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  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 821

 
OP  3/29/13 7:10:44 PM#1

Why is it that in all most western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Quizzical

Guide

Joined: 12/11/08
Posts: 12768

3/29/13 7:15:44 PM#2

The reason for high-level players to make the most money in a level-based game is that if a lower level area offered more money, then high level players would farm it endlessly and ignore the high level content.

You could (and apparently do!) argue that lower level players should be able to get some stuff that is useful at endgame rather than nothing.  But it will break a lot of things if it's just as good as what level cap players can get in max level content--especially since max level players will probably be able to farm it better than lower level players.

The real solution is to make games less dependent on loot, but that's a whole different issue.

  Arkain

Hard Core Member

Joined: 1/30/04
Posts: 499

Hows your google-Fu?

3/29/13 7:16:41 PM#3

You may want to play WoW, I think that will work for you.

No, I am not being sarcastic.

In WoW you can level vary quick, so lots of new players love it.

  Dihoru

Elite Member

Joined: 1/11/06
Posts: 2326

3/29/13 7:20:26 PM#4

All western MMOs....All western MMOs....All western MMOs....All western MMOs...

So I guess Iceland isn't in the west, or maybe EVE isn't a MMO?

Really dude ignorance can be bliss, though I will say this much: Most MMOs reward sheeps and not smart players.

  DamonVile

Hard Core Member

Joined: 11/22/05
Posts: 3644

3/29/13 7:27:34 PM#5
Originally posted by Dihoru

All western MMOs....All western MMOs....All western MMOs....All western MMOs...

So I guess Iceland isn't in the west, or maybe EVE isn't a MMO?

Really dude ignorance can be bliss, though I will say this much: Most MMOs reward sheeps and not smart players.

Did he say only western or all western ? Reading is fun some times.

People are like cats. When they die, you get a new one.

  waynejr2

Advanced Member

Joined: 4/12/11
Posts: 3663

RIP City of Heroes!

3/29/13 7:37:39 PM#6
Originally posted by Quizzical

The reason for high-level players to make the most money in a level-based game is that if a lower level area offered more money, then high level players would farm it endlessly and ignore the high level content.

You could (and apparently do!) argue that lower level players should be able to get some stuff that is useful at endgame rather than nothing.  But it will break a lot of things if it's just as good as what level cap players can get in max level content--especially since max level players will probably be able to farm it better than lower level players.

The real solution is to make games less dependent on loot, but that's a whole different issue.

 /this.

  Sentnl

Novice Member

Joined: 3/07/13
Posts: 79

3/29/13 7:40:38 PM#7
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

I sometimes play under the alias "Exposed". Don't tell anybody.

  User Deleted
3/29/13 7:41:22 PM#8

It's trickle down economy.  The gear you get is often lower than what you need, so it gets sold to other players.

 

Problem with this, the ultra-low characters don't have anyone to sell gear to, so they're stuck selling vendor trash to vendors. and tend to be very poor.

 

  User Deleted
3/29/13 7:41:56 PM#9
Originally posted by Sentnl
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

 

That's where all the other players are!! Eeeeeek!

  Isawa

Advanced Member

Joined: 6/20/08
Posts: 1065

3/29/13 7:42:00 PM#10
Originally posted by DamonVile
Originally posted by Dihoru

All western MMOs....All western MMOs....All western MMOs....All western MMOs...

So I guess Iceland isn't in the west, or maybe EVE isn't a MMO?

Really dude ignorance can be bliss, though I will say this much: Most MMOs reward sheeps and not smart players.

Did he say only western or all western ? Reading is fun some times.

Joking?

Originally posted by gessekai332
Why is it that in all western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything?...

 

  rodingo

Elite Member

Joined: 1/18/07
Posts: 1382

3/29/13 7:50:02 PM#11
Originally posted by gessekai332
Why is it that in all western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

I usually found gathering mats/resources such as lower tier ore to be a quick and easy way for low level players to make decent money.  Speccially in "western" games such as WoW and Lotro.  The reason is that high level players have all that money but sometimes need the lower level resources but can't be bothered with actually gathering it so they will simply buy stacks off of the auction house for leveling crafting for their alts and what-not.  Usually that's the best bet to make quick easy money for a new player on an older game.

"If I offended you, you needed it" -Corey Taylor

  sanshi44

Advanced Member

Joined: 6/12/09
Posts: 1022

3/29/13 7:59:03 PM#12
Originally posted by waynejr2
Originally posted by Quizzical

The reason for high-level players to make the most money in a level-based game is that if a lower level area offered more money, then high level players would farm it endlessly and ignore the high level content.

You could (and apparently do!) argue that lower level players should be able to get some stuff that is useful at endgame rather than nothing.  But it will break a lot of things if it's just as good as what level cap players can get in max level content--especially since max level players will probably be able to farm it better than lower level players.

The real solution is to make games less dependent on loot, but that's a whole different issue.

 /this.

Only saw this trend happen after WoW came out, Everquest you could farm mobs that dropped stuff that was worth money in mid and low lvl spawns. For examples you could be farming spiderling or spider silk and each one solf for 3-5plat each. Spiderling were lvl 1-10 and spiders were lvl 15-30 higher lvl spiders generaly dropped more silk. So higher lvl could farm more of these than lowbies however it still allowed low lvl players to earn some money.

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5739

3/29/13 8:05:18 PM#13
Originally posted by gessekai332
Why is it that in all western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

It's all part of the illusion of progression. 

 

Very clever game design, which I believe most MMO gamers post WoW are waking up to. The illusion just isn't the same anymore, once you know the trick.

 

ask any magician. Once the trick gets spoiled its not the same enjoyment from it.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/29/13 8:10:30 PM#14

Why wouldnt high levels make the most money?  Who has more current earnings potential...a middle school student or a PhD?

 

However in most MMOs, a low level can make good money if they study the economy a little.  The spiderling silk is a good example from EQ.  In Rift you can artifact gather (especially fishing for them).  In EQ2 transmutables are usually a decent source of easy cash.

  Stonemason

Apprentice Member

Joined: 10/24/10
Posts: 24

3/29/13 8:24:12 PM#15
Originally posted by gessekai332
Why is it that in all western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything? All it does is alienate new players and makes it super hard for them to actually break into the game. In some eastern mmorpgs that i have played that were really successful, even noobs could make some money to get by because earlier level monsters would drop crafting materials or items that everyone in the game could use, including high level players. Sure the best armor and gear would potentially still only drop of off high levels bosses, but you could allow low level players to participate in the economy too by allowing them giving them a niche in the market only they can fill.

Mythic did this long ago in DAOC. Many lower lvl players (as well as mid and high lvl players) farmed auralite from the mobs in certain dungeons and either purchased decent leveling gear or sold it on thier CM for a decent amount of coin. A player certainly didn't get rich doing it and it was a repeating grind-fest, but it allowed players to level and adquire a marketable commodity. I personally didn't like this as it totally supported solo play.  IMO solo play (read single player gameplay) has a negative affect on a mmo's sense of a community working and progressing together.

  gessekai332

Advanced Member

Joined: 3/31/07
Posts: 821

 
OP  3/29/13 9:09:46 PM#16

Originally posted by Sentnl
The real question here is, why does the OP want to stay a low level forever, or is he forced to... Is the OP Peter Pan? What's so wrong with levelling up >.> what are you affraid of?

i'm one of those people that believes that getting to end game should be the fun part. So i want to be playing the fun part for as long as I can :).

Originally posted by Dihoru

All western MMOs....All western MMOs....All western MMOs....All western MMOs...

So I guess Iceland isn't in the west, or maybe EVE isn't a MMO?

Really dude ignorance can be bliss, though I will say this much: Most MMOs reward sheeps and not smart players.

yeah i shouldnt have said all, i will try to edit that out,.

 

Originally posted by Quizzical

The reason for high-level players to make the most money in a level-based game is that if a lower level area offered more money, then high level players would farm it endlessly and ignore the high level content.

You could (and apparently do!) argue that lower level players should be able to get some stuff that is useful at endgame rather than nothing.  But it will break a lot of things if it's just as good as what level cap players can get in max level content--especially since max level players will probably be able to farm it better than lower level players.

The real solution is to make games less dependent on loot, but that's a whole different issue.

you could make it work if what you are farming at low level might not necessarily be armor or weapons but maybe ingredients to certain things that all players may have a use for at all levels.

Originally posted by Betakodo
Are you by chance a socialist, OP? You have to put in some effort to get the goods. Socialism has no place in game or anywhere, actually.

where did i say i didnt want to do any work? i am willing to grind my eyeballs out to get my share as much as the next person, I just dont want to be force myself to powerlevel to endgame and not enjoy the rest of the journey just so i can feel like i am actually getting money.

Originally posted by rodingo

I usually found gathering mats/resources such as lower tier ore to be a quick and easy way for low level players to make decent money.  Speccially in "western" games such as WoW and Lotro.  The reason is that high level players have all that money but sometimes need the lower level resources but can't be bothered with actually gathering it so they will simply buy stacks off of the auction house for leveling crafting for their alts and what-not.  Usually that's the best bet to make quick easy money for a new player on an older game.

this is exactly the point i was trying to get across!! Thanks :D

Originally posted by Stonemason

Mythic did this long ago in DAOC. Many lower lvl players (as well as mid and high lvl players) farmed auralite from the mobs in certain dungeons and either purchased decent leveling gear or sold it on thier CM for a decent amount of coin. A player certainly didn't get rich doing it and it was a repeating grind-fest, but it allowed players to level and adquire a marketable commodity. I personally didn't like this as it totally supported solo play.  IMO solo play (read single player gameplay) has a negative affect on a mmo's sense of a community working and progressing together.

while i agree that a full solo play game is detrimental to any mmo community, i do believe that have the option to solo at least once in a while is something nice to do to change things up a bit.

Originally posted by strangiato2112

Why wouldnt high levels make the most money?  Who has more current earnings potential...a middle school student or a PhD?

hahaha, in this day in age a lot of PhD's are actually making less than middle school students because at least getting allowance from your parents is better than being unemployed and in student loan debt.  but thats another story.

 

Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)

  Slampig

Hard Core Member

Joined: 12/29/03
Posts: 2372

Whatever you do, do NOT speak ill of Asheron's Call 2...

3/29/13 9:13:12 PM#17
Originally posted by Eluldor
Originally posted by DamonVile
Originally posted by Dihoru

All western MMOs....All western MMOs....All western MMOs....All western MMOs...

So I guess Iceland isn't in the west, or maybe EVE isn't a MMO?

Really dude ignorance can be bliss, though I will say this much: Most MMOs reward sheeps and not smart players.

Did he say only western or all western ? Reading is fun some times.

Joking?

Originally posted by gessekai332
Why is it that in all western mmorpgs only high level players get to fight monsters that drop loot that are actually worth anything?...

 Haha. That is funny.

 

That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  Jemcrystal

Hard Core Member

Joined: 1/02/08
Posts: 1161

Let em put a slave ring thru u're nose u're prob not going to like where they're taking you. Think.

3/29/13 9:13:35 PM#18

 

I am in agreement with the OP in this much that there is nothing worth while to farm in a game.  Very boring getting pennies and coppers.  

 

I don't play a game to rush up to end game.  Not my style.  I want every inch of my game to feel fulfilling and I am not likely to stay all the way to end game.  End game usually requires a healthy guild to be worth playing and I find most guilds offensive power plays for egomaniacs and little friend clicks that don't care about you unless you pucker up.  

 

I don't want "better" drops as I play.  I want more interesting drops.  In other words we should not be able to buy ANYTHING from an npc ANYWHERE.  Not even the damn mounts!!!  Anything of value in a game should be a chest drop.  Give us a reason to go out into the battlefield!  

 

And also, for gods sake, put a 3 digit limit on the AH!  Game economy does not have to reflect real life.  It's a damn game - it can have a fantasy economy!  

 

NO PERSONAL SHOPS.  NO BOUND ITEMS!!

 

[mod edit]

Playing FFXIV-ARR NA:Faerie. Best FC's Mytical Mourning - Rhett or White Lotus - Lotus.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

3/29/13 10:25:00 PM#19
Originally posted by Jemcrystal

 

I am in agreement with the OP in this much that there is nothing worth while to farm in a game.  Very boring getting pennies and coppers.  

 

I don't play a game to rush up to end game.  Not my style.  I want every inch of my game to feel fulfilling and I am not likely to stay all the way to end game.  End game usually requires a healthy guild to be worth playing and I find most guilds offensive power plays for egomaniacs and little friend clicks that don't care about you unless you pucker up.  

 

I don't want "better" drops as I play.  I want more interesting drops.  In other words we should not be able to buy ANYTHING from an npc ANYWHERE.  Not even the damn mounts!!!  Anything of value in a game should be a chest drop.  Give us a reason to go out into the battlefield!  

 

And also, for gods sake, put a 3 digit limit on the AH!  Game economy does not have to reflect real life.  It's a damn game - it can have a fantasy economy!  

 

NO PERSONAL SHOPS.  NO BOUND ITEMS!!

 

[mod edit]

[mod edit] In very few MMOs have I *ever* had an issue getting enough money for what i needed for my current level.  And Im pretty sure if someone really wanted to (and was smart enough) they could take a brand new WoW account, lock the only toon on the account at level 10, and build up to the maximum allowed currency

  azmundai

Apprentice Member

Joined: 3/18/10
Posts: 1421

3/29/13 10:35:12 PM#20

pretty sure low level AH mules make way more money than all of my various level characters combine.

LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already :)

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