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Elder Scrolls Online

Elder Scrolls Online 

General Discussion  » Tutorial gameplay *NEW*

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62 posts found
  SoMuchMass

Apprentice Member

Joined: 1/16/13
Posts: 583

3/26/13 5:18:44 PM#41
Originally posted by Jetrpg

Sry for the negitivity. lets just be honest. Voice acting in , raiding out... how many active skills .. i don't care if its action  based u can have 400 skills with action based... pff

At least that have some good system concepts, ill try it .

It is better to be negative really instead of hyping yourself up.  The two biggest hyped MMOs recently were utter disappointments (SWTOR and GW2), it is hard not to get exicted over ESO and Wildstar, but I am going to stay cautious.

  ElectricWizard

Novice Member

Joined: 11/17/12
Posts: 49

3/26/13 6:12:32 PM#42

Looking good. animations are definitely more fluid.

But please tell me you can turn OFF that fuckin red glow on the enemies...

  Jebb

Novice Member

Joined: 5/28/04
Posts: 19

3/26/13 6:14:20 PM#43
Originally posted by ElectricWizard

Looking good. animations are definitely more fluid.

But please tell me you can turn OFF that fuckin red glow on the enemies...

Here's hoping. If it's anything like GW2 was we'll be able to successfully nag the devs into submission on that one.

"Jesus promised to rid the world of all wicked people. Odin promised to rid the world of all ice giants. I don't see many ice giants."

  baphamet

Hard Core Member

Joined: 7/05/06
Posts: 2613

110100100

3/26/13 9:49:55 PM#44


Originally posted by DMKano
It looks good but the combat feels very floaty, like air dancing I hope they can make it feel like you are actually hitting something solid.

so you played it then?

  observer

Elite Member

Joined: 2/17/05
Posts: 2104

First came pride, then envy.

3/26/13 10:33:50 PM#45

Models, Animations, and Graphics look great.

UI, Glowing targets, and Combat sounds need a lot of work still.

And i also agree that the combat needs the illusion of a harder hitting "thud".

  observer

Elite Member

Joined: 2/17/05
Posts: 2104

First came pride, then envy.

3/26/13 10:35:02 PM#46
Originally posted by Jebb
Originally posted by ElectricWizard

Looking good. animations are definitely more fluid.

But please tell me you can turn OFF that fuckin red glow on the enemies...

Here's hoping. If it's anything like GW2 was we'll be able to successfully nag the devs into submission on that one.

I remember when GW2 had that too.  The glow was way too bright and annoying.  Hopefully they turn it down or give us an option to take it off.

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 958

3/26/13 10:49:10 PM#47

Liked the video. Combat looking pretty impressive so far. Looks like how an Elder Scrolls game should. Don't like the glowy outlines on mobs either. Hopefully that's not planned for release. 

Several people keep mentioning "floaty" feeling. Can anyone elaborate on wtf that means?

 

  Blasphim

Novice Member

Joined: 8/31/11
Posts: 347

Darkness is Death's ignorance, and the Devil's time

3/26/13 10:53:13 PM#48

What happened? I clicked the link, and you tube tells me video is gone....you tease

  achesoma

Apprentice Member

Joined: 5/05/05
Posts: 958

3/26/13 10:56:57 PM#49
Originally posted by Blasphim

What happened? I clicked the link, and you tube tells me video is gone....you tease

http://vk.com/video35646085_164690529

 

try that one

  redcapp

Novice Member

Joined: 5/13/11
Posts: 733

3/26/13 11:09:53 PM#50
I'd hardly call it amazing, but it does look promising.  Seems more like elder scrolls than typical mmo, which is obviously good.  Still in 'wait and see' mode on this one.
  Panzerbase

Apprentice Member

Joined: 3/20/13
Posts: 431

3/26/13 11:12:40 PM#51
Has potential, but if they don't nail the freedom that has defined ESO it will not amount to much. And the damn outline glow better be some option...
  superpata

Novice Member

Joined: 5/06/04
Posts: 190

3/26/13 11:30:09 PM#52

So far I like what I have seen, will judge the game once I am able to test it mysekf though.

Oh and another one that wishes the outlines removed or an option to remove it:)

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2945

3/26/13 11:38:06 PM#53
Thanks for the video. I agree with some of the others, I'm optimistic :-). The art style/graphics are exactly what I like as oppossed to Wild Star looking games. I think I'm just too old now for games that are too cartoony. I HATE the red outlines of who you are targeting, so hopefully with beta feedback they will get rid of that. :-)

There Is Always Hope!

  Azarten

Novice Member

Joined: 3/19/13
Posts: 34

3/26/13 11:43:41 PM#54

This game is looking much better and more in line with Skyrim, but I must agree with others that the glowing effect around enemies is visually distracting.

 

It's good to see they are not following the tab target hotbar method and it will also be nice not to see a Christmas lights/New Years Eve fireworks/disco lights show each time I'm in combat.

 

Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

  Eir_S

Advanced Member

Joined: 8/07/11
Posts: 4694

GW2 socialist.

3/26/13 11:52:41 PM#55
Originally posted by Azaetos

Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

You can bet your boots it won't be F2P on release.

  Azarten

Novice Member

Joined: 3/19/13
Posts: 34

3/27/13 12:43:31 AM#56
Originally posted by Eir_S
Originally posted by Azaetos

Only the payment method will now kill my interest in ESO, if it's F2P then I wont be playing it.

You can bet your boots it won't be F2P on release.

Depends on how confident they are of the product they have produced.  How many people around here would give away something they had worked on for 2-4 years for free that they knew would be popular, and then hope that individuals that use it will give them some money for it.

  Lord.Bachus

Elite Member

Joined: 5/14/07
Posts: 8557

I believe in life before death... So dont forget to enjoy it while you still can.

3/27/13 5:09:38 AM#57

Finally an mmo that comes with something that resembles an old fashioned tutorial.

 

2 gripes so far, i hope that they allow people to choose from several ways to outline your target, or atleast allow people to town down the red radiance.

 

the other one goes a bit deeper, i am a bit sad to see that abillities come in a linear way, i would have prefered to see skills and abbilities activated by a combo of having the right skillevel(s) and performing the right action, (defeat a certain monster, finish a quest, visit an NPC, find a book)   So basically they could have added a skill that required 15 in destruction, 20 in sword and would allow you to shoot a flame from your sword burning foes around you... Requiring to have a sword equiped ... And could be learned by defeatin the witchmaster living in th lonely tower..

 

but this video has learned me that such a skill could be learned from simply aquiring a swordskill of 20, which is a pitty, putting abbilities out in the world could add so much more adventure and immersion to the game

Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations)
Currently playing : The Elder Scrolls Online and Wildstar

  Ilaya

Advanced Member

Joined: 8/03/04
Posts: 358

3/27/13 5:16:41 AM#58
I think we should not forget that this is very early Beta. So it is hard to judge on what we see because this might get changed within the next Build or even has changed already as we discuss. Nothing in Stone, just something to orientate on.
  coretex666

Hard Core Member

Joined: 1/03/12
Posts: 1800

"I shall take your position into consideration"

3/27/13 5:59:12 AM#59
Originally posted by Neherun
Originally posted by coretex666

It looks amazing.

Something themepark fans can look forward to I believe.

"Waiting for: Archeage"

 

Just had to.

 

What exactly are you referring to...that AA is a themepark?

Well maybe, but at least it has some sandbox elements which is what I am looking forward to in this game.

"Waiting for ArcheAge" does not mean it is the best and most suitable game for me. I am just looking forward to trying it out.

No need to make a big deal out of it.

Currently playing: L2 Chronicle 4

  hMJem

Apprentice Member

Joined: 3/19/13
Posts: 468

3/27/13 6:26:37 AM#60
Originally posted by Lord.Bachus

Finally an mmo that comes with something that resembles an old fashioned tutorial.

 

2 gripes so far, i hope that they allow people to choose from several ways to outline your target, or atleast allow people to town down the red radiance.

 

the other one goes a bit deeper, i am a bit sad to see that abillities come in a linear way, i would have prefered to see skills and abbilities activated by a combo of having the right skillevel(s) and performing the right action, (defeat a certain monster, finish a quest, visit an NPC, find a book)   So basically they could have added a skill that required 15 in destruction, 20 in sword and would allow you to shoot a flame from your sword burning foes around you... Requiring to have a sword equiped ... And could be learned by defeatin the witchmaster living in th lonely tower..

 

but this video has learned me that such a skill could be learned from simply aquiring a swordskill of 20, which is a pitty, putting abbilities out in the world could add so much more adventure and immersion to the game

Have you not seen any of the 20 Paul Sage interviews over the past 2 weeks? Fairly sure he regurigated that there are over 200 skills in the game and some that you obtain in unique ways -- Aka not traditionally. AKA probably hidden quest lines and world spots/etc/

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