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News & Features Discussion  » [Preview] Star Wars: The Old Republic: The Hutt Cartel is Rising

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65 posts found
  doodphace

Elite Member

Joined: 6/19/12
Posts: 1303

3/26/13 8:05:05 AM#41
Originally posted by daltanious

Along with wow, swtor is my no1 game. Worst problem swtor had since start was not at all swtor itself ... but haters that have spread around even faster then those of wow. They have been bashing game over and over again in all possible forums. Majority never actually I guess played it.

But is truth i know many that do not like at all story telling, they would if possible just jump to end game, etc. Never ever all players will be happy with same game. This is mission impossible.

I love every bit of swtor, immersion, combat, story telling ... and particularly I lOVE VOICED ACTING. Ful voiced acting in all quests (great, but unfort only in starting area, were also of Aoc).

Voice acting was great and all, and it still is the best leveling experiance in any MMO..but with that said, its issue was not "haters", its issue was itself. I was sooo stoked when it launched, you wouldnt believe. Everything was amaizing, i couldnt have asked for more. In fact, I was so pleased, i had actually not renewed my WoW sub....then I hit endgame....and started raiding....cleared through the "hardmode" raids in 1 night...not to mention bugging out the puzzle boss in karaga's palace...also not to mention with master looter option turned on, we all realised we couldnt do a /roll for gear....wtf....
then also noticing there was no combat log what so ever, we would die, and wernt able to see what killed us..then there was the GCD issue that screwed us up doing nightmare modes, where 1 heal not going off causes the tank to die...something that was there even after tier 2 launched....after all the broken fundementals, I finally had enough, as did many I imagine.

  hikaru77

Hard Core Member

Joined: 3/28/07
Posts: 951

3/26/13 8:21:49 AM#42
Originally posted by superniceguy
Originally posted by hikaru77
Originally posted by Illyssia
I just wonder if Bioware/EA shouldn't use this as a learning curve and go for the Mass Effect MMO. That would be really cool. Especially if they went next gen Xbox/playstation and PC for it. Problem with SWTOR is they designed it as a single player mmorpg that had a small end game. After 6-9 months all the cool kids quit just leaving a game that went F2P and hardcore cash shop.

You certainly are not playing the game. 

I think F2P ruined the game. All it did was bring players back into the game, but the game is not progressing forward enough to keep it populated for 10 years. 2 million bought the game, and by Nov there about 500K subs still left, probably less. The game is not improved in any major way, since release, and while the game is enjoyable for a while (a frew months) it is not long term, unless spend 1 hour per week or something. SWTOR is designed like a single player game, where you play through the story and then have scripted repeataable content to do. P2P MMOs should be designed with tools in game for players to create their own content. STO is not a sandbox like SWG, but it has the foundry, which gets your creativity flowiing and the content is limited only by peoples imaginations. Until EA/BW do something like this then I see the game being dead by the end of the year, like it was last year

SWG was worth every penny of each monthly sub, there were tonnes of things to keep yourself amused without the devs having to do anything. I get much more fun from Dead Space series, Mass Effect, Tomb Raider, The Darkness etc as I do from SWTOR which does not have a monthly fee.

The reason I do not like SWTOR is because it is not a MMO I can sink my teeth into for years / forever, but for a few months play time like a single player game I do like it.

SWTOR needs to go fully free, but can not do because of its costs, then it can be viewed more so like a game like Sleeping Dogs. I play and pay to that more than I do SWTOR due to all its DLC it gets, as the main game is not restricted like SWTOR is. Also they need to start subbers needing to use the CM less, as the CM should only be used for people playing the game for free, and expansions should have the option to buy with CC.

Is your point of view, people have been talking about the death of swtor for more than a year, never happened and it wont happen anytime soon. Since the f2p model they have earning new subs and players everyday, and the Cartel Market is a huge success for them and thats good for us because they have more money and resources to keep making new content. You are talking about STO, you remember how it was at launch and 1 year after?, look at it now and imagine how good and huge can be swtor with at least 1 more year of updates. They are working in really a lot of thigs for this game, features and content that will come, like the new space combat proyect. But the hate around this game is just huge, swtor is not swg, is weird because now everyone is talking about how good SWG was, but when the game was still running SWG was everything but good. 

  Fdzzaigl

Hard Core Member

Joined: 8/22/09
Posts: 2002

3/26/13 8:23:16 AM#43

TOR's environments were actually always pretty good and with a lot of interesting places to visit. Except no one ever bothered to explore the vast majority of the planets because there was absolutely no reason to, and the design still failed by cornering off Republic and Empire from each other, which totally prevented world pvp.

As for the rest, I'm only coming back the game when I see some serious progression in the fields of open PvP / grind reduction and see real indication that they will continually succeed to update it in engaging new ways.

That's still missing atm.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/26/13 9:21:25 AM#44
Originally posted by Doogiehowser
Originally posted by Vlacke
Originally posted by FromHell
Originally posted by Jorendo
 

2. Fully voiced did add a lot. Haters will say it didn't but they either didn't play the game or are those who never bothered with stories and just skip. But i think every MMO should have fully voiced dialouges cause it really helps in keeping it interesting.

 I think it´s funny how people have the misconception of SWTOR being "fully voiced".

Yeah, they have fully voiced cutscenes. So does every other triple-A MMO which came out after 2011, TSW, Gw2 and upcoming ESO. Even AoC has many, many voiced quests up to lvl80, not all, but that came out in 2008.

What´s not voiced in SWTOR are the damn static NPCs standing around. They did not use their magical fourth pillar out in the open world. All we have is silent NPC clones waving their hands:

http://www.youtube.com/watch?v=RUdZn5v5sEU

so if voiceovers are SWTORs unique selling point; where are the voiceovers in the open world?

What's funny is how you choose to bash SWTOR everywhere you show up, it's like you are obsessed.

The fact of the matter is that none of the games you mentioned has the quality of SWTOR's voiceovers and story overall, not by a longshot.

As for the  expansion, it's great news, more quality content is always a good thing and i'm looking forward to it.

 

Dare say something bad about AOC and TSW and he will rip you a  new one. Go ahead give it  a try.

The roles of hater and fanboy keep changing depending upon what game you like and hate and in between  all this people forget the irony and hypocricy of their actions.

Some people are unable to admit the obvious weaknesses and design errors of SWTOR, then they preach the "fully voiced" feature to excuse the lack of gameplay mechanics. Voiceover =/= fun gameplay. No need to throw in your old hater/fanboy paradigm.  

Would be nice if SWTOR cutscenes wouldn´t lack cinematic quality, because there is not a single cutscene with camera movement, guess you didn´t notice that 99% of cutscenes show two characters standing side by side, waving hands. Still better cutscenes than GW2 with their generic still background though.

Yes, I can say TSW and AoC are objectively better made games than SWTOR, by simply making a bullet point feature list, I thought SWTOR would set a new level of quality for MMOs, it did not, it was two steps back plus voiceovers, end of story.

Regarding cutscene cinematography in TSW:

http://www.youtube.com/watch?v=GIolXCBH2Es

You don´t need to be a film student to notice the differences right?

what is the difference between TSW cutscenes and SWTOR cutscenes

In SWTOR the camera never moves.
In SWTOR your character talks, in TSW you ARE the character
Don´t know but SWTOR has better cutscenes
Don´t know but TSW has better cutscenes
(login to vote)

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
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The Return of ELITE !

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

3/26/13 10:16:13 AM#45
Originally posted by FromHell
Originally posted by Doogiehowser
Originally posted by Vlacke
Originally posted by FromHell
Originally posted by Jorendo
 

2. Fully voiced did add a lot. Haters will say it didn't but they either didn't play the game or are those who never bothered with stories and just skip. But i think every MMO should have fully voiced dialouges cause it really helps in keeping it interesting.

 I think it´s funny how people have the misconception of SWTOR being "fully voiced".

Yeah, they have fully voiced cutscenes. So does every other triple-A MMO which came out after 2011, TSW, Gw2 and upcoming ESO. Even AoC has many, many voiced quests up to lvl80, not all, but that came out in 2008.

What´s not voiced in SWTOR are the damn static NPCs standing around. They did not use their magical fourth pillar out in the open world. All we have is silent NPC clones waving their hands:

http://www.youtube.com/watch?v=RUdZn5v5sEU

so if voiceovers are SWTORs unique selling point; where are the voiceovers in the open world?

What's funny is how you choose to bash SWTOR everywhere you show up, it's like you are obsessed.

The fact of the matter is that none of the games you mentioned has the quality of SWTOR's voiceovers and story overall, not by a longshot.

As for the  expansion, it's great news, more quality content is always a good thing and i'm looking forward to it.

 

Dare say something bad about AOC and TSW and he will rip you a  new one. Go ahead give it  a try.

The roles of hater and fanboy keep changing depending upon what game you like and hate and in between  all this people forget the irony and hypocricy of their actions.

Some people are unable to admit the obvious weaknesses and design errors of SWTOR, then they preach the "fully voiced" feature to excuse the lack of gameplay mechanics. Voiceover =/= fun gameplay. No need to throw in your old hater/fanboy paradigm.  

Would be nice if SWTOR cutscenes wouldn´t lack cinematic quality, because there is not a single cutscene with camera movement, guess you didn´t notice that 99% of cutscenes show two characters standing side by side, waving hands. Still better cutscenes than GW2 with their generic still background though.

Yes, I can say TSW and AoC are objectively better made games than SWTOR, by simply making a bullet point feature list, I thought SWTOR would set a new level of quality for MMOs, it did not, it was two steps back plus voiceovers, end of story.

Regarding cutscene cinematography in TSW:

http://www.youtube.com/watch?v=GIolXCBH2Es

You don´t need to be a film student to notice the differences right?

You mean just like you are unable to admit the obvious flaws and shortcomings of TSW and AOC? i think you are the last person from whom i need a lesson in objectivity. I can give you a long list of what is wrong with TSW and why it tanked so badly that they had to go B2P to save their asses within few months. But this is not the right forums for it.

So yeah my hater / fanboy paradigm fits in perfectly. I have seen the role reversal way too many times. 

And i think you already discussed about the cinematoography of cut scenes in length few months back..didn't you? i have no intention to get into same stale argument again.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Elikal

Spotlight Poster

Joined: 2/09/06
Posts: 8067

“No path is darker then when your eyes are shut.” -Flemeth

3/26/13 3:36:46 PM#46
Originally posted by Doogiehowser
Originally posted by FromHell
Originally posted by Doogiehowser
Originally posted by Vlacke
Originally posted by FromHell
Originally posted by Jorendo
 

2. Fully voiced did add a lot. Haters will say it didn't but they either didn't play the game or are those who never bothered with stories and just skip. But i think every MMO should have fully voiced dialouges cause it really helps in keeping it interesting.

 I think it´s funny how people have the misconception of SWTOR being "fully voiced".

Yeah, they have fully voiced cutscenes. So does every other triple-A MMO which came out after 2011, TSW, Gw2 and upcoming ESO. Even AoC has many, many voiced quests up to lvl80, not all, but that came out in 2008.

What´s not voiced in SWTOR are the damn static NPCs standing around. They did not use their magical fourth pillar out in the open world. All we have is silent NPC clones waving their hands:

http://www.youtube.com/watch?v=RUdZn5v5sEU

so if voiceovers are SWTORs unique selling point; where are the voiceovers in the open world?

What's funny is how you choose to bash SWTOR everywhere you show up, it's like you are obsessed.

The fact of the matter is that none of the games you mentioned has the quality of SWTOR's voiceovers and story overall, not by a longshot.

As for the  expansion, it's great news, more quality content is always a good thing and i'm looking forward to it.

 

Dare say something bad about AOC and TSW and he will rip you a  new one. Go ahead give it  a try.

The roles of hater and fanboy keep changing depending upon what game you like and hate and in between  all this people forget the irony and hypocricy of their actions.

Some people are unable to admit the obvious weaknesses and design errors of SWTOR, then they preach the "fully voiced" feature to excuse the lack of gameplay mechanics. Voiceover =/= fun gameplay. No need to throw in your old hater/fanboy paradigm.  

Would be nice if SWTOR cutscenes wouldn´t lack cinematic quality, because there is not a single cutscene with camera movement, guess you didn´t notice that 99% of cutscenes show two characters standing side by side, waving hands. Still better cutscenes than GW2 with their generic still background though.

Yes, I can say TSW and AoC are objectively better made games than SWTOR, by simply making a bullet point feature list, I thought SWTOR would set a new level of quality for MMOs, it did not, it was two steps back plus voiceovers, end of story.

Regarding cutscene cinematography in TSW:

http://www.youtube.com/watch?v=GIolXCBH2Es

You don´t need to be a film student to notice the differences right?

You mean just like you are unable to admit the obvious flaws and shortcomings of TSW and AOC? i think you are the last person from whom i need a lesson in objectivity. I can give you a long list of what is wrong with TSW and why it tanked so badly that they had to go B2P to save their asses within few months. But this is not the right forums for it.

So yeah my hater / fanboy paradigm fits in perfectly. I have seen the role reversal way too many times. 

And i think you already discussed about the cinematoography of cut scenes in length few months back..didn't you? i have no intention to get into same stale argument again.

Concerning your sig:

Recent historic research has proven that Caligula was the victim of a defamtion campaign. And I would *assume* the word against the so called "entitlement" of Online Gamers is just the same. Sometimes just because dozens of people claim this and that person is oh so wicked/selfish, it's more often a campaign. A slander. Most of his life was actually made up for political reasons.

Caligula is dead a long time. No one speaks for him, but everyone takes his name now as the epitome of madness and evil. Wrongly so. And while his name today is highly irrelevant, maybe the fact that both, Caligula and the Online Gamer are targets of a slander campaign, that does say something. In fact I think most Online Gamers are far too easily satisfiend, brushed off, lulled and lied to.

And despite I owe Emperor Caligula nothing, I hate injustice and slander. Even to a long dead Roman Emperor.

A forum is a place where people can discuss about different opinions. So what I don't get is, how people react offended when they come to a forum and then find... well different opinions. If a different opinion offends you, what are you even doing here?

  MikeB

MMORPG.com Community Manager

Joined: 5/27/09
Posts: 5413

3/26/13 3:54:35 PM#47
Originally posted by Souldrainer
Why is there a Krogan in SWTOR?

Haha, I also thought that looked like a Krogan!

Michael "MikeB" Bitton
Community Manager
Twitter: @eMikeB

  jesteralways

Advanced Member

Joined: 3/17/13
Posts: 514

3/26/13 6:08:29 PM#48
Originally posted by Ryukan
SWTOR's F2P has alwyas struck me as more Free 2 Pay then Free 2 Play.

this april 14th coming your way :- Coin Wars : The Cartel Republic.

(Quoting a very vocal swtor offical forum poster)

No panties, No Life

  C_Glass

Novice Member

Joined: 3/20/13
Posts: 30

3/26/13 8:16:56 PM#49
Originally posted by vadess40
Originally posted by Jorendo
Originally posted by daltanious
 

 

I agree with everything in your post. As for why SWTOR haters keep coming back for the sake of coming back to spill their guts about a game they don't play... Why can't I have all of their freetime?  

It's just more bitching and moaning from the same people that have been hounding this game since day one, really, there must be one giant void in their lives for them to consistently bitch and moan about a videogame for 1 year +. I like SWTOR but I don't go to the forums because these losers have been obsessing with their irrational hatred for so long.

You'd think that at some point they'd move on but no, their hatred is an utter obsession which brings into question their self-esteem and dysfunctional lives, they seriously need to chill-out and take a look at themselves. Anyone marginally functional knows what real problems are in real life, they wouldn't waste time on something like this.    
 

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

3/26/13 8:26:30 PM#50
Originally posted by Doogiehowser
Originally posted by FromHell
Originally posted by Doogiehowser
Originally posted by Vlacke
Originally posted by FromHell
Originally posted by Jorendo
 

2. Fully voiced did add a lot. Haters will say it didn't but they either didn't play the game or are those who never bothered with stories and just skip. But i think every MMO should have fully voiced dialouges cause it really helps in keeping it interesting.

 I think it´s funny how people have the misconception of SWTOR being "fully voiced".

Yeah, they have fully voiced cutscenes. So does every other triple-A MMO which came out after 2011, TSW, Gw2 and upcoming ESO. Even AoC has many, many voiced quests up to lvl80, not all, but that came out in 2008.

What´s not voiced in SWTOR are the damn static NPCs standing around. They did not use their magical fourth pillar out in the open world. All we have is silent NPC clones waving their hands:

http://www.youtube.com/watch?v=RUdZn5v5sEU

so if voiceovers are SWTORs unique selling point; where are the voiceovers in the open world?

What's funny is how you choose to bash SWTOR everywhere you show up, it's like you are obsessed.

The fact of the matter is that none of the games you mentioned has the quality of SWTOR's voiceovers and story overall, not by a longshot.

As for the  expansion, it's great news, more quality content is always a good thing and i'm looking forward to it.

 

Dare say something bad about AOC and TSW and he will rip you a  new one. Go ahead give it  a try.

The roles of hater and fanboy keep changing depending upon what game you like and hate and in between  all this people forget the irony and hypocricy of their actions.

Some people are unable to admit the obvious weaknesses and design errors of SWTOR, then they preach the "fully voiced" feature to excuse the lack of gameplay mechanics. Voiceover =/= fun gameplay. No need to throw in your old hater/fanboy paradigm.  

Would be nice if SWTOR cutscenes wouldn´t lack cinematic quality, because there is not a single cutscene with camera movement, guess you didn´t notice that 99% of cutscenes show two characters standing side by side, waving hands. Still better cutscenes than GW2 with their generic still background though.

Yes, I can say TSW and AoC are objectively better made games than SWTOR, by simply making a bullet point feature list, I thought SWTOR would set a new level of quality for MMOs, it did not, it was two steps back plus voiceovers, end of story.

Regarding cutscene cinematography in TSW:

http://www.youtube.com/watch?v=GIolXCBH2Es

You don´t need to be a film student to notice the differences right?

You mean just like you are unable to admit the obvious flaws and shortcomings of TSW and AOC? i think you are the last person from whom i need a lesson in objectivity. I can give you a long list of what is wrong with TSW and why it tanked so badly that they had to go B2P to save their asses within few months. But this is not the right forums for it.

So yeah my hater / fanboy paradigm fits in perfectly. I have seen the role reversal way too many times. 

And i think you already discussed about the cinematoography of cut scenes in length few months back..didn't you? i have no intention to get into same stale argument again.

because you don't have any conclusive arguments, and most likely no professional knowledge about cinematography and cutscene dramaturgy.

Anyway, you only see financial success as a success, I see intelligent game design for niche audiences as a success.

I don't care about box sales of shiny blockbuster games for the lowest common denominator gamer and products stuffed with big marketing budgets. 

Secrets of Dragon´s Spine Trailer.. ! :D
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Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
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  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

3/26/13 8:33:38 PM#51
Originally posted by FromHell

because you don't have any conclusive arguments, and most likely no professional knowledge about cinematography and cutscene dramaturgy.

Anyway, you only see financial success as a success, I see intelligent game design for niche audiences as a success.

I don't care about box sales of shiny blockbuster games for the lowest common denominator gamer and products stuffed with big marketing budgets. 

Like i said been there and done that. Not even going to touch the whole discussion again. Already did enough circle jerking with you few months back . Nothing good came out of that duscussion.

I see financial success as a success because that is what pays the bill and keeps the wheels turning. When i talk about financial success i am talking from prespective of companies who have to pay their employees who in turn have to pay their bills and put food on the table.  What is your definition of success means nothing in the real world where people jobs and lives  are on the line.

So yeah maybe ypu don't care about the box sales but companies do because if sales are not good they have to lay off people like they did at TSW. As far as common denominator goes..all MMOS are simplistic at its best. If you want a real challenge i suggest play chess.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Incomparable

Advanced Member

Joined: 3/11/11
Posts: 742

3/27/13 1:26:09 AM#52
Originally posted by Doogiehowser
Originally posted by FromHell

because you don't have any conclusive arguments, and most likely no professional knowledge about cinematography and cutscene dramaturgy.

Anyway, you only see financial success as a success, I see intelligent game design for niche audiences as a success.

I don't care about box sales of shiny blockbuster games for the lowest common denominator gamer and products stuffed with big marketing budgets. 

Like i said been there and done that. Not even going to touch the whole discussion again. Already did enough circle jerking with you few months back . Nothing good came out of that duscussion.

I see financial success as a success because that is what pays the bill and keeps the wheels turning. When i talk about financial success i am talking from prespective of companies who have to pay their employees who in turn have to pay their bills and put food on the table.  What is your definition of success means nothing in the real world where people jobs and lives  are on the line.

So yeah maybe ypu don't care about the box sales but companies do because if sales are not good they have to lay off people like they did at TSW. As far as common denominator goes..all MMOS are simplistic at its best. If you want a real challenge i suggest play chess.

It also depends on your playstyle, and if you have a lot of expereince in games or even a bit in MMOs. If your playstyle happens to like gear grinds that is fine for you, but how many veterans of MMOs like gear grinds that are needllessly tedious for the little reward?

MMOs with teen ratings and WoW clones are basically gear grinds and are successful for simple designs that kids are willing to play and dont care as much about other kinds of games. Thier tastes are simple, and this is lucrative for a company.

On the other hand, veteran players, who also might like gear grinds, have more experience, and generally do not want to repeat in the least a low quality gear grind that at least makes the 'jounrey' not feel like a grind in innovative ways.

And MMOs are complete packages and its not about the journey only but also the end game. Unfortunately swtors journey was too costly reducing the end game development.

And despite that, if you want to talk about swtor's success then going f2p to over compensate for the lack of developing end game is not a good sign of development, and factors like a teen rated game, a wow clone, and the SW IP help to keep those numbers alive. Also a cash shop giving them extra money, which some people are against due to how it can be exploitive of peoples behavior in overspending or gambling with random packs to be completionists.

So alternatively, trying to go away from exploiting people's bad behavior requires more intelligent desgin that does not require inexpereinced players to put up with lower quality features that pay the bills to make the game 'successful'. The reason why someone would want a company to try to be innovative to a niche market is that in the end the content better suites someone that does not have to be on the hamster wheel to just do other content.

For example: Pvp - its competitive. But there is a gear grind. And there is a rinse and repeat.

Lvling - repeat raids/ops/FPs - when the challenge is essentially the same, but also not intuitive in the first place. WHich means a lot of the raids dont allow for players to adapt to the situation in natural ways becuase of the cost and time to try challenging content (die rerun through trash, and not clear signs of what is actually going on to kill a boss requires a lot of trial and error) so people will research online and memorize strategy which makes repeating content like a grind because its not dynamic once a person memoraizes those sequences.

These are the problems with a themepark game, and releasing peices of more content resets the gear grind.

A better comprimise would not put people in a situation to want to do gear grinds for the same pvp bracket for example.

Or at least makes raids/OPs/FPS dynamic and less punishing so people can learn from them with trial and errorand have more fun. (e.eg change the map, rotate boss abilties differently and allow for environmental situations which with a map change means different things)

 

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  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

3/27/13 2:26:59 AM#53
Originally posted by Doogiehowser
Originally posted by FromHell

 

 

As far as common denominator goes..all MMOS are simplistic at its best. If you want a real challenge i suggest play chess.

This is a great way to approach the problem of SWTOR. You really nailed it:

All MMOs are simple and stupid, SWTOR is an MMO

therefore SWTOR is simple and stupid.

 

It's a great excuse. Bioware ought to write it on the walls on the fleet. Or how about this for an advertisement: Come play Free to Play SWTOR, all MMOs are lame and this one is especially lame!

Survivor of the great MMORPG Famine of 2011

  Doogiehowser

Hard Core Member

Joined: 3/14/12
Posts: 1939

3/27/13 5:29:15 AM#54
Originally posted by ignore_me

 

This is a great way to approach the problem of SWTOR. You really nailed it:

All MMOs are simple and stupid, SWTOR is an MMO

therefore SWTOR is simple and stupid.

 

It's a great excuse. Bioware ought to write it on the walls on the fleet. Or how about this for an advertisement: Come play Free to Play SWTOR, all MMOs are lame and this one is especially lame!

If you are going to quote me atleast make sure you don't try to put words into my mouth. i said MMOS are simplistic not stupid.  What you say is an excuse is what how i feel after playing majority of MMOS. So yeah i find MMOS simple and nothing more than a hobby to kill some free time. Sue me.

 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  User Deleted
3/27/13 12:33:42 PM#55
I just want to know when they're going to allow player characters to sit in the thousands of chairs they've placed in the game...
 
  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

3/27/13 3:50:28 PM#56
Originally posted by Doogiehowser
Originally posted by ignore_me

 

This is a great way to approach the problem of SWTOR. You really nailed it:

All MMOs are simple and stupid, SWTOR is an MMO

therefore SWTOR is simple and stupid.

 

It's a great excuse. Bioware ought to write it on the walls on the fleet. Or how about this for an advertisement: Come play Free to Play SWTOR, all MMOs are lame and this one is especially lame!

If you are going to quote me atleast make sure you don't try to put words into my mouth. i said MMOS are simplistic not stupid.  What you say is an excuse is what how i feel after playing majority of MMOS. So yeah i find MMOS simple and nothing more than a hobby to kill some free time. Sue me.

 

I think you accurately described the process. I won't sue you, but EA might sue you for revealing their marketing plan.

Survivor of the great MMORPG Famine of 2011

  Karteli

Apprentice Member

Joined: 7/09/12
Posts: 2704

3/27/13 4:02:27 PM#57
Originally posted by Heretic451
I just want to know when they're going to allow player characters to sit in the thousands of chairs they've placed in the game...
 

From EA's previous comments about allowing sitting in all chairs being a massive undertaking, I could guess that objects in the world are not modular and were disassociated from templates when they were "hardcoded" into the world.

 

Thus, it's not about fixing several chair styles to make sitting universal .. EA would need to revisit each copy of a chair art and make them sittable, one by one, replacing them as objects instead of eye candy.

 

Upgradeability was apparently not on the plate when this game was being designed.  Sad since beta testers were asking for that feature for years.

 

They did mention that some future chairs would be made sittable.  But that could be next year, or 5 years from now.  Kind of sad when a future paid for DLC will highlight a handful of chairs that can be sat on.  If I ever get the chance to sit on one of them, I guarantee you I'm gonna hog it. "Get up!" .. "NO!"

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  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

3/27/13 4:05:51 PM#58
Originally posted by Karteli
Originally posted by Heretic451
I just want to know when they're going to allow player characters to sit in the thousands of chairs they've placed in the game...
 

From EA's previous comments about allowing sitting in all chairs being a massive undertaking, I could guess that objects in the world are not modular and were disassociated from templates when they were "hardcoded" into the world.

 

Thus, it's not about fixing several chair styles to make sitting universal .. EA would need to revisit each copy of a chair art and make them sittable, one by one, replacing them as objects instead of eye candy.

 

Upgradeability was apparently not on the plate when this game was being designed.  Sad since beta testers were asking for that feature for years.

 

They did mention that some future chairs would be made sittable.  But that could be next year, or 5 years from now.  Kind of sad when a future paid for DLC will highlight a handful of chairs that can be sat on.  If I ever get the chance to sit on one of them, I guarantee you I'm gonna hog it. "Get up!" .. "NO!"

You cant make a Star Wars MMO without some obvious important element being left out. For SWG it was a 3rd axis of movement. For SWTOR it's the rest of Newtonian physics.

Survivor of the great MMORPG Famine of 2011

  maccajnr

Apprentice Member

Joined: 11/26/05
Posts: 84

3/28/13 2:34:26 PM#59
I'm more waiting for the release of Star Wars episode 7, then SWTOR update that will make me come back.
  chopgr

Novice Member

Joined: 3/01/09
Posts: 178

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3/30/13 2:48:32 AM#60
Originally posted by doodphace
Originally posted by daltanious

Along with wow, swtor is my no1 game. Worst problem swtor had since start was not at all swtor itself ... but haters that have spread around even faster then those of wow. They have been bashing game over and over again in all possible forums. Majority never actually I guess played it.

But is truth i know many that do not like at all story telling, they would if possible just jump to end game, etc. Never ever all players will be happy with same game. This is mission impossible.

I love every bit of swtor, immersion, combat, story telling ... and particularly I lOVE VOICED ACTING. Ful voiced acting in all quests (great, but unfort only in starting area, were also of Aoc).

Voice acting was great and all, and it still is the best leveling experiance in any MMO..but with that said, its issue was not "haters", its issue was itself. I was sooo stoked when it launched, you wouldnt believe. Everything was amaizing, i couldnt have asked for more. In fact, I was so pleased, i had actually not renewed my WoW sub....then I hit endgame....and started raiding....cleared through the "hardmode" raids in 1 night...not to mention bugging out the puzzle boss in karaga's palace...also not to mention with master looter option turned on, we all realised we couldnt do a /roll for gear....wtf....
then also noticing there was no combat log what so ever, we would die, and wernt able to see what killed us..then there was the GCD issue that screwed us up doing nightmare modes, where 1 heal not going off causes the tank to die...something that was there even after tier 2 launched....after all the broken fundementals, I finally had enough, as did many I imagine.

 

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